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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#38476
BleedingUranium

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SwobyJ wrote...

demersel wrote...

MegumiAzusa wrote...

AresKeith wrote...

I really didn't like how they made Cerberus feel like the main enemy in ME3

It always felt like there is much more to it, like the semi husk Trooper on Mars, and the one Trooper at the end of Sur-Kesh, the explanation of Sanctuary was a bit lame.


Maybe because it didn't actually explain anything and we don't yet know their plan at all? 
Things that are part of their plan - mars archives, citadel coup, sanctuary - all as far as we know succeded. They also got some sort of deal with the salarians, namely the Dalatress, since they do some dirty work for her. (Sur-Kesh, tuchanka bomb) - but this work is payment. Payment for what? We don't yet know. 
Eden Prime dig site - also is part of their plan. 
Benning is very weird too. - we don't actually know what exactly happened there. 

Plus there is Omega, that is not even touched upon yet. 

Belive me, we haven't even started to see cerberus in action. 


Agreed.

I'm just not sure if in a hypothetical ME4 that they become 'kinda sorta' allies again, or what.

Personally, I want their 'main humanoid enemy faction' placement to only exist on ME3. I'd rather have that role filled in ME4 by various mini factions of organics who have been indoctrinated over this war (akin to the merc bands in ME2, except even more varied).

If the war is against indoctrination itself.. it would fit.


I still think it's so cool that all the enemies you fight, even in MP, are indoctrinated!

#38477
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demersel wrote...

Guys. Again - TIM is a reaper, a demaged, nearly dead rogue reaper. that uses Jack Harper as a front. He is aware that he is a reaper, but since he is demaged and nearly dead - he doesn't think like all the rest of them - he merged with Jack Harper and liked being a human - so he wants to promote humanity to be the new high race - he wants to BECOME humanity, and wants humanity to become him. He also wants to take down harbinger for some reason. In ME2 we talked to him directly - so his office was a a dream like thing - like the leviathan illusion. However, in the reaper IFF mission - he makes a gamble - shows shepard his true body, which shepard destroys. And from that point on he's either dead, with just the jack harper puppet running loose, or he is left with some back up systems (like the reaper heart). So after that he get's even more limited - basicly becomes human, and then gets indoctrinated himself. In ME2 - everytime we talk to him via QEC - we just tap directly into his brain and he produces his "office" as a space where we communicate. However in ME3 he no longer does that - he can't - he is trapped in Jack Harper, so he uses/builds a real office, and makes it as close as he can to his mental comfort space - but it is different (the floor is all wrong, for example) - the human reaper inside cronos - it is the real illusive man - he was building one of his own, but was doing it too slow - harbinger made a trap for him - the one he could not resist - started building his dream without him - that is why he wanted you to keep the base - he wanted to transpalnt himself into a new body, stop harbinger from ruining his dream, takeover his assest and use it himself.

That is why he calls himself "illusive" man - cause he does not  exist and is not really a man. 


I don't agree with this at all,

I only see a man who continuously straddles the line between a genius plan to stop the Reapers, and total indoctrination. He's strong enough to struggle... but he's not Shepard. Yet this doesn't mean he won't have something very useful to offer in a DLC etc.

#38478
xsamplexample

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i dont know about this ME4/IT idea...
IT will remain a 'valid interpretation' or be confirmed/debunked by the future DLC.

Extended Cut just elaborated on what the IT was trying to say the whole time, just w/o the wake-up scene.

#38479
BleedingUranium

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byne wrote...

BansheeOwnage wrote...

byne wrote...

BansheeOwnage wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image


Last episode was probably the best because of all the interactions between the Freelancers, the awesome music, the awesome fights, and the awesome animation.

I liked this episode's awesome speech, but we all knew they werent just gonna stand by and let Church and Carolina do all the work. They're a team whether they like it or not, and were always gonna help, so nothing that surprising happened in this episode until the very end.

A story doesn't have to be surprising to be good. Just look at ME3. The end was like the biggest surprise to fans ever; no one expected that! Not good. People expected a bittersweet ending. That would have been fine. Just because something is expected doesn't make it bad. It's like how in the vast majority of stories the good guys win.


I'm not saying the episode wasnt good. It just wasnt as good as 19.

But thats probably because at this point, I'm somewhat more interested in the story of the Freelancers than I am in Church and Carolina tracking down the director.


My crazy theory is that the director is actually the giant monitor on the roof Posted Image

#38480
Guest_SwobyJ_*

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TSA_383 wrote...

demersel wrote...

TSA_383 wrote...

Where was the indication that Udina introduced them?


Avina tells you. 

Iiiinteresting... Udina as a Leviathan thrall?

BleedingUranium wrote...

demersel wrote...

TSA_383 wrote...

Where was the indication that Udina introduced them?


Avina tells you. 


The mining facility mission remains the single creepiest part of all of ME for me. Yes, more than Overlord. More than the screwed up elevator music in Overlord. Those flowers still scare the hell out if me, and those two people talking behind the window that shuts when you get there are discussing how best to torture Turians Posted Image And all the other weird stuff they were doing for Leviathan Posted Image

And yet, none of it gets any GOD DAMN EXPLANATION :(
JUST FINISH THE GAME :lol:


I consider Cerberus and the Leviathans to have possible connections.

Especially if my idea of the Mars Prothian post actually being an enthralled station like Mineral Works was, is correct.

#38481
BansheeOwnage

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starlitegirlx wrote...

I'm in the middle of a game now and I think rannoch is coming up as one of my next ones (all the rannoch ones). So I'm not far from the beam. Can anyone tell me where on the citadel post beam all those ME1 VS uniform piles are? Also, there was something about coates in the IT documentary on youtube and I thought he was in the citadel where shepard lands but I've explored a bit and can't find him. I even scanned around for those uniforms but can't find them. Where are they? Anyone?

Lastly, what is it that harbinger says before the beam hits you. It sounds like 'help me'. Is that it? I can't tell for sure because of the distortion.

1. VS piles are after you get hit by the beam (I'm pretty sure they materialize there like the trees and bushes) to the left and right of you. They are also in the keeper tunnel up the beam.

2. You can see Coats in the cutscene just before you see Shep go up the beam. You can only see his forehead/hair without flycam, but it's unmistakably him.

3. I believe that turned out to be nothing. :/ Wasn't too important anyway. Posted Image

#38482
byne

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BleedingUranium wrote...

byne wrote...

BansheeOwnage wrote...

byne wrote...

BansheeOwnage wrote...

byne wrote...

So, this week's RvB wasnt nearly as impressive as last week's.

Thats to be expected of course, since last week's was one of the best episodes ever. Of all time.

You have no idea what kind of trouble you're in.

You kidding? I thought this one was better! This was the episode I was waiting for! And they used Sarge's speech track, Rally.

Edit: Semi Posted Image


Last episode was probably the best because of all the interactions between the Freelancers, the awesome music, the awesome fights, and the awesome animation.

I liked this episode's awesome speech, but we all knew they werent just gonna stand by and let Church and Carolina do all the work. They're a team whether they like it or not, and were always gonna help, so nothing that surprising happened in this episode until the very end.

A story doesn't have to be surprising to be good. Just look at ME3. The end was like the biggest surprise to fans ever; no one expected that! Not good. People expected a bittersweet ending. That would have been fine. Just because something is expected doesn't make it bad. It's like how in the vast majority of stories the good guys win.


I'm not saying the episode wasnt good. It just wasnt as good as 19.

But thats probably because at this point, I'm somewhat more interested in the story of the Freelancers than I am in Church and Carolina tracking down the director.


My crazy theory is that the director is actually the giant monitor on the roof Posted Image


Nah, they said in the DVD commentary for Reconstruction that they wanted to be perfectly clear the Director wasnt that big monitor on the roof, so had the councilor talk through it too, and even had a mic bump noise to make it clear they were physically in another location. I doubt they'd go to the effort of that in Reconstruction only to say it really was him all along.

#38483
AresKeith

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BleedingUranium wrote...

SwobyJ wrote...

demersel wrote...

MegumiAzusa wrote...

AresKeith wrote...

I really didn't like how they made Cerberus feel like the main enemy in ME3

It always felt like there is much more to it, like the semi husk Trooper on Mars, and the one Trooper at the end of Sur-Kesh, the explanation of Sanctuary was a bit lame.


Maybe because it didn't actually explain anything and we don't yet know their plan at all? 
Things that are part of their plan - mars archives, citadel coup, sanctuary - all as far as we know succeded. They also got some sort of deal with the salarians, namely the Dalatress, since they do some dirty work for her. (Sur-Kesh, tuchanka bomb) - but this work is payment. Payment for what? We don't yet know. 
Eden Prime dig site - also is part of their plan. 
Benning is very weird too. - we don't actually know what exactly happened there. 

Plus there is Omega, that is not even touched upon yet. 

Belive me, we haven't even started to see cerberus in action. 


Agreed.

I'm just not sure if in a hypothetical ME4 that they become 'kinda sorta' allies again, or what.

Personally, I want their 'main humanoid enemy faction' placement to only exist on ME3. I'd rather have that role filled in ME4 by various mini factions of organics who have been indoctrinated over this war (akin to the merc bands in ME2, except even more varied).

If the war is against indoctrination itself.. it would fit.


I still think it's so cool that all the enemies you fight, even in MP, are indoctrinated!


I can see why were fighting Cerberus, but for them to be in almost the majority of missions was kinda annoying

It would have been cool to fight a couple of random Mercs

#38484
Guest_SwobyJ_*

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plfranke wrote...

The very same people that argue Bioware tried to manipulate people into forced feelings with their music will handwave the super villain music in control.


In Control, you're the bad guy. Congrats, Shepard finally went Dark Side like a Sith in KOTOR.

In Synthesis, you're a fool.

Given IT.

#38485
BansheeOwnage

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byne wrote...

I'm not saying the episode wasnt good. It just wasnt as good as 19.

But thats probably because at this point, I'm somewhat more interested in the story of the Freelancers than I am in Church and Carolina tracking down the director.

So am I, but I'm even more interested in the long-time characters.

@ Blur Don't be silly. Caboose is obviously the director. He was just severely brain damaged.

#38486
byne

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SwobyJ wrote...

demersel wrote...

Guys. Again - TIM is a reaper, a demaged, nearly dead rogue reaper. that uses Jack Harper as a front. He is aware that he is a reaper, but since he is demaged and nearly dead - he doesn't think like all the rest of them - he merged with Jack Harper and liked being a human - so he wants to promote humanity to be the new high race - he wants to BECOME humanity, and wants humanity to become him. He also wants to take down harbinger for some reason. In ME2 we talked to him directly - so his office was a a dream like thing - like the leviathan illusion. However, in the reaper IFF mission - he makes a gamble - shows shepard his true body, which shepard destroys. And from that point on he's either dead, with just the jack harper puppet running loose, or he is left with some back up systems (like the reaper heart). So after that he get's even more limited - basicly becomes human, and then gets indoctrinated himself. In ME2 - everytime we talk to him via QEC - we just tap directly into his brain and he produces his "office" as a space where we communicate. However in ME3 he no longer does that - he can't - he is trapped in Jack Harper, so he uses/builds a real office, and makes it as close as he can to his mental comfort space - but it is different (the floor is all wrong, for example) - the human reaper inside cronos - it is the real illusive man - he was building one of his own, but was doing it too slow - harbinger made a trap for him - the one he could not resist - started building his dream without him - that is why he wanted you to keep the base - he wanted to transpalnt himself into a new body, stop harbinger from ruining his dream, takeover his assest and use it himself.

That is why he calls himself "illusive" man - cause he does not  exist and is not really a man. 


I don't agree with this at all,

I only see a man who continuously straddles the line between a genius plan to stop the Reapers, and total indoctrination. He's strong enough to struggle... but he's not Shepard. Yet this doesn't mean he won't have something very useful to offer in a DLC etc.


Demersel, he had a physical version of that office in the very beginning of ME2. Miranda was clearly there with him in the room.

Also, he calls himself the Illusive Man because thats what the Alliance called him, and he liked the name.

Your TIM is a Reaper idea really doesnt make any sense. No offense.

#38487
BansheeOwnage

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AresKeith wrote...

It would have been cool to fight a couple of random Mercs

I thought so too, but then I realized how stupid that was for 2 reasons.

1. Every enemy in ME3 is indoctrinated. Your fighting indoctrination the whole time. It's brilliant.

2. It would ruin the theme of unity.

#38488
Guest_SwobyJ_*

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TJBartlemus wrote...

starlitegirlx wrote...

TJBartlemus wrote...

demersel wrote...

MegumiAzusa wrote...

AresKeith wrote...

I really didn't like how they made Cerberus feel like the main enemy in ME3

It always felt like there is much more to it, like the semi husk Trooper on Mars, and the one Trooper at the end of Sur-Kesh, the explanation of Sanctuary was a bit lame.


Maybe because it didn't actually explain anything and we don't yet know their plan at all? 
Things that are part of their plan - mars archives, citadel coup, sanctuary - all as far as we know succeded. They also got some sort of deal with the salarians, namely the Dalatress, since they do some dirty work for her. (Sur-Kesh, tuchanka bomb) - but this work is payment. Payment for what? We don't yet know. 
Eden Prime dig site - also is part of their plan. 
Benning is very weird too. - we don't actually know what exactly happened there. 

Plus there is Omega, that is not even touched upon yet. 

Belive me, we haven't even started to see cerberus in action. 


I seriously hope that in Omega we will finally be revealed TIM / Cerberus's intentions and plans. It is really bugging me... :pinched:


His intention was to control. He wanted power and reapers are a lot of power. I don't think there's going to be anything beyond that other than maybe why omega was relevant to him, which I suspect had to do with the relay and getting that protoreaper back. Omega's location was pretty key regarding that.

Honestly, I always felt he was connected to the collectors and getting shepard dead so he could have her alive again to help him get to the reapers. And I'm certain he sent a salvage team to get that dead reaper after the IFF run. That's where they got the tech from. I'm wondering if he somehow got connected with the reapers much sooner than we find out about the IFF mission and perhaps that derilict reaper went back to EDIs creation back around ME1 time frame given it has reaper tech. He always struck me as equal to Saren's level of indoctrination throughout ME2. But by ME3 he's more obsessed to the point of insane.


No there has got to be more...why make a DLC about Cerberus then if there is no twist?


I always got the feeling that TIM was constantly referring to things that Shepard/the player doesn't understand yet.

Especially if, say, Shepard is the Catalyst and TIM knows that.

#38489
AresKeith

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BansheeOwnage wrote...

AresKeith wrote...

It would have been cool to fight a couple of random Mercs

I thought so too, but then I realized how stupid that was for 2 reasons.

1. Every enemy in ME3 is indoctrinated. Your fighting indoctrination the whole time. It's brilliant.

2. It would ruin the theme of unity.


Indoctrinated Mercs? Posted Image

#38490
Guest_starlitegirlx_*

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BansheeOwnage wrote...

starlitegirlx wrote...

I'm in the middle of a game now and I think rannoch is coming up as one of my next ones (all the rannoch ones). So I'm not far from the beam. Can anyone tell me where on the citadel post beam all those ME1 VS uniform piles are? Also, there was something about coates in the IT documentary on youtube and I thought he was in the citadel where shepard lands but I've explored a bit and can't find him. I even scanned around for those uniforms but can't find them. Where are they? Anyone?

Lastly, what is it that harbinger says before the beam hits you. It sounds like 'help me'. Is that it? I can't tell for sure because of the distortion.

1. VS piles are after you get hit by the beam (I'm pretty sure they materialize there like the trees and bushes) to the left and right of you. They are also in the keeper tunnel up the beam.

2. You can see Coats in the cutscene just before you see Shep go up the beam. You can only see his forehead/hair without flycam, but it's unmistakably him.

3. I believe that turned out to be nothing. :/ Wasn't too important anyway. Posted Image


Thanks. I did a play though not long ago and couldn't find any of that stuff. I'll have to look carefully before going into the citadel. I didn't last time. Just looked in the keeper tunnel but never see them. Where are they in the keeper tunnel? All I saw was keepers and bodies.

#38491
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401 Kill wrote...

TJBartlemus wrote...

 Actually I believe the DLC list was released before Retaliation was even announced. :?

Also...have you guys seen this yet?

http://social.biowar.../index/10973597

Oh my, that thread...

That is brilliant. Bioware are Masters of illusion. They have already done this before, said the ending was a "Perfect Illusion" yet so many people still think it is real!


Yeah by now I'm 100% sure of IT. Doesn't matter what others think, because the pieces are fitting together VERY well, even if we're missing certain details (just as we missed things like 'what was the creator of the Reapers' before Leviathan).

Thank you for this experience Bioware. It was hit and miss, but I'm looking forward to the amazing stuff ahead of us. :D

I hope my boyfriend's friend also is involved with future Mass Effect content too, as his modelling rocks and I can point to ME3/ME4 stuff to my friends and go "My boyfriend is friends with that guy!" when they ..ahem...finally show female turians (/joke).

#38492
CmdrShep80

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I also found it strange how the Wiki described the ME3 ending aftermath...

This is the non-EC version -

Aftermath
Note: This section intentionally does not take into account changes made by the Extended Cut DLC. See the following section for a breakdown of Mass Effect 3's ending with Extended Cut installed.
The Catalyst approaches Shepard and explains the purpose of the Reapers, as well as the ways in which Shepard can utilize the Crucible to stop them; Destruction, Control, or Synthesis. The availability of choices and the severity of the collateral damage on the galaxy will be determined entirely by the player's Effective Military Strength.
  • If EMS is between 0-1749, only the Destroy or Control option will be available (determined by whether or not the Collector Base was destroyed or preserved in Mass Effect 2). If the Collector base was left intact, only the Control option is possible, if it was destroyed, only the Destroy ending will be available and both will result in massive physical damage to Earth, with Destroy killing everyone on Earth.
  • If EMS is between 1750-2349, the choice between Destroy or Control options becomes available, but either choice will cause some substantial damage to the galaxy.
  • If EMS is between 2350-2649, the Control option will cause no physical damage and the Destroy option will still massively damage the galaxy.
  • If EMS is 2650+ the Destroy and Control options will no longer cause any physical harm to the galaxy.
  • If EMS is 2800+ the Synthesis ending becomes available.
  • If EMS is 4000+ and the Destroy option is chosen, Shepard is seen barely alive, gasping for breath (if Anderson is shot by the Illusive Man, the player needs 5000+ EMS to see this short scene).
The Destroy (red) option will result in the destruction of all synthetic life. The Crucible will fire a beam/pulse into the mass relay network, spreading the blast across the galaxy but destroying every relay in the process. The Citadel is also destroyed, breaking into pieces.
The Control (blue) option results in Shepard sacrificing corporeality to command the Reaper fleet. The Reapers will then leave Earth; presumably at the will of the Commander. Instead of firing a beam, only a pulse will be released from the Citadel. The pulse spreads throughout the mass relays network, causing them damage, but not as much as the other endings. No harm will be caused to the Citadel, which then seals itself.
In the Synthesis (green) ending, Shepard adds their energy to the Crucible's, thus creating a new, synthesized DNA. The Catalyst explains that this is the best option, since synthesis is the pinnacle of evolution, and will render the Reapers obsolete. The Crucible emits a green light/beam, altering all denizens of the galaxy on the genetic level. The mass relays are destroyed during the Crucible's use. The Citadel is also destroyed, breaking into pieces.
In every ending, the Crucible's blast causes the Normandy to crash land on an unknown planet. The survival of the Normandy's crew will rely solely on EMS:
  • If EMS is substantially low (below ~2000), nobody exits the Normandy.
  • If EMS is moderately high (above minimum, below maximum) and Destroy or Control are chosen, Joker and the player's most-favored crew mate will exit the ship.
  • If Synthesis is chosen, Joker, EDI, and the player's most-favored crew member will exit the ship. Joker and EDI will embrace.
  • If EMS is 4000+ then three crew members will exit in the Destroy and Control endings; Joker and two of the player's most-favored crew mates.
After the credits, a scene will be shown in which an old Stargazer tells tales of "The Shepard" to a young child.

#38493
BansheeOwnage

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CmdrShep80 wrote...

Now this is where I thought things were interesting.  Why didn't ME 3 mention the ending and what happens when you are Paragon or Renagade?  Below is actually all it says.  Not like the other two, which were really detailed.  This is really all it says AND it also includes what you do if you choose control as a paragon/renagade but nothing mentioned for destroy or synthesis.  Why, with such a thorough wiki for Mass Effect, would they leave out the Mass Effect 3 ending decision tree?

Mass Effect 3
In Mass Effect 3 morality plays into the Reputation system. Whereas Mass Effect and Mass Effect 2 features separate Paragon and Renegade meters, Mass Effect 3 features a single Reputation meter, to which both Paragon and Renegade points contribute.
The narration in the control ending will differ based on whether Shepard was a Paragon or Renegade.

Yeah, it doesn't really do anything in ME3's ending. Or does it? I've noticed something important about that. From the start of TIM's base onward, paragon and renegade is rarely that. It is simply a measure of Shepard's confidence. The "paragon" options are doubtful; Shepard's resolve is weakening. The "renegade" options are confident; Shepard's resolve is maintained.

This is key in the decision chamber. Shepard is extremely dazed and confused with "paragon" options there. Whereas the "renegade" options there are much more... aware. More awake. Less dazed and less ready to blindly accept the Child's options.

#38494
BleedingUranium

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byne wrote...

Nah, they said in the DVD commentary for Reconstruction that they wanted to be perfectly clear the Director wasnt that big monitor on the roof, so had the councilor talk through it too, and even had a mic bump noise to make it clear they were physically in another location. I doubt they'd go to the effort of that in Reconstruction only to say it really was him all along.


...yeah, true Posted Image I didn't say I put a lot of thought into it Posted Image

#38495
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NebuchadnezzaRT wrote...

I mentioned before a loooong time ago how Bioware has always stuck a twist in their storylines.

KotOR- You are Revan, the previous Dark Lord of the Sith, Youtube search "KotOR Revelations" you should find my favorite in-game cutscene.

Jade Empire - Master Li, your lifelong mentor and teacher turns out to be the Great Emperor Sun Li, the Glorious Strategist. And he orchestrated the entire game so he could seize control (a 20 year long plan) Look up the ending where you submit to his foresight and let him eliminate you so his plan will become complete. Chilling ending.

And now Neverwinter Nights!


I've also mentioned this several times. KOTOR and Jade Empire are this biggest examples of "No, YOU are the bad guy".

But now we have two more examples (DA and NWN) of being put into very illusory experiences.

#38496
BansheeOwnage

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SwobyJ wrote...

TJBartlemus wrote...


No there has got to be more...why make a DLC about Cerberus then if there is no twist?


I always got the feeling that TIM was constantly referring to things that Shepard/the player doesn't understand yet.

Especially if, say, Shepard is the Catalyst and TIM knows that.

Oooo. Cool. I like it.

#38497
CmdrShep80

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While this is the Wiki's version of the EC installed ending (I didn't know that the EMS was reduced for this version)-

Aftermath - Extended Cut
Note: This section details Mass Effect 3's ending with Extended Cut installed. Extended Cut changes the presentation of the ending by incorporating additional cutscenes and dialogue choices and lowering the EMS requirements for certain outcomes.
The Catalyst approaches Shepard and explains the purpose of the Reapers, their origins, and the ways in which Shepard can utilize the Crucible to stop them; Destruction, Control, or Synthesis. The availability of choices and the severity of the collateral damage on the galaxy will be determined entirely by the player's Effective Military Strength.
  • If EMS is between 0-1749, only one option will be available depending on the player's choice at the end of Mass Effect 2: Control, if Shepard saved the Collector Base, and Destroy if Shepard did not. Both will result in massive physical damage to Earth, with Destroy killing almost everyone on Earth.
  • If EMS is between 1750-2349, both Destroy or Control options are available, but either choice will cause some substantial damage to the galaxy.
  • If EMS is between 2350-2649, the Control option will cause no physical damage but the Destroy option will still cause widespread damage.
  • If EMS is 2650+ the Destroy and Control options will no longer cause any physical harm to the galaxy.
  • If EMS is 2800+ the Synthesis ending becomes available.
  • If EMS is 3100+ and the Destroy option is chosen, Shepard is seen barely alive, gasping for breath (if Anderson is shot by the Illusive Man, the player needs a higher EMS to see this short scene).
The Destroy (red) option will result in the destruction of all synthetic life. The Crucible will fire a beam/pulse into the mass relay network, spreading the blast across the galaxy but severely damaging every relay and the Citadel in the process. Some time later, the galaxy eventually finishes the repairs to the relays and recovers from the destruction the Reapers had caused. Admiral Hackett narrates this ending.
  • If EMS is substantially low, choosing Destroy will result in massive physical damage throughout the galaxy, as well as the annihilation of most life. Hackett's narrative is different in this ending; his outlook on the galaxy's future is far more bleak.
The Control (blue) option results in Shepard sacrificing corporeality to command the Reaper fleet. The Reapers will then leave Earth at the will of the Commander. Instead of firing a beam, only a pulse will be released from the Citadel. The pulse spreads throughout the mass relay network, damaging them but leaving the Citadel intact. Shepard directs the Reapers to repair the mass relays and help rebuild the galaxy. Commander Shepard narrates this ending.
  • Depending on the player's Paragon/Renegade score, Shepard's narrative changes in regards to their utilization of the Reapers.
In the Synthesis (green) ending, Shepard adds their energy to the Crucible's, thus creating a new, synthesized DNA. The Catalyst explains that this is the best option, since synthesis is the pinnacle of evolution, and will render the Reapers obsolete. The Crucible emits a green light/beam, altering all denizens of the galaxy on the genetic level; the dividing lines between synthetic and organic life are blurred. The Reapers rebuild the damaged relays of their own accord, as well as share the collective knowledge of countless lost civilizations. EDI narrates this ending.
Alternatively, Shepard can refuse to activate the Crucible. While speaking with the Catalyst, Shepard can reject deciding between the Destroy, Control, and Synthesis endings, insisting that a decision with such a massive impact on the galaxy and its people cannot be made, and that the war must end on Shepard's terms; or, Shepard can initially accept the Catalyst's options, but can then attempt to shoot the Catalyst instead. Both actions result in a Reaper victory and the continuation of the cycle of extinction. One of Liara's time capsules is then shown on an unknown world, and a recording of Liara explains that even though the people of her time failed in their struggle against the Reapers, those who find the capsule still have a chance to succeed.
Note: Choosing this ending will not unlock the Legend or Long Service Medal achievements.
In the Destroy, Control, and Synthesis endings, the Crucible's blast causes the Normandy to crash land on an unknown planet. The survival of the Normandy's crew will rely largely on EMS:
  • If EMS is substantially low (below ~1750) and the Destroy ending is chosen, nobody exits the Normandy.
  • If EMS is substantially low (below ~1750) and Control is chosen, Joker and two of the player's most-favored crew mates will exit a heavily damaged ship.
  • If EMS is moderately high (above minimum, below maximum) and Destroy or Control are chosen, Joker and two of the player's most-favored crew mates will exit a heavily damaged ship.
  • If EMS is 2800 or above, and Destroy or Control is chosen, Joker and two of the player's most-favored crew mates will exit a relatively undamaged ship.
  • If Synthesis is chosen, Joker, EDI, and the player's most-favored crew member will exit the ship. Joker and EDI will embrace.
Various epilogue scenes will be shown, depicting the fates of noteworthy characters and races encountered throughout the journey. These scenes will depend on the choices made throughout the game, as well as the entire series. The surviving members of the Normandy's crew are then seen gathered near the memorial wall, honoring the memory of all those listed. The player's love interest (or Samantha if no love interest present, or if Liara was killed by Harbinger's beam) will place Commander Shepard's name plaque above Admiral Anderson's.
  • If the Destroy option was chosen and the player has high EMS, the plaque is shown, but not placed on the wall and a scene showing Shepard breathing in a pile of rubble is shown.
Afterwards, depending on EMS rating, the Normandy will be shown on the unknown planet, either being repaired or taking off into space.
After the credits, a scene will be shown in which a Stargazer tells tales of "The Shepard" to a young child.

#38498
BansheeOwnage

BansheeOwnage
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starlitegirlx wrote...

BansheeOwnage wrote...

starlitegirlx wrote...

I'm in the middle of a game now and I think rannoch is coming up as one of my next ones (all the rannoch ones). So I'm not far from the beam. Can anyone tell me where on the citadel post beam all those ME1 VS uniform piles are? Also, there was something about coates in the IT documentary on youtube and I thought he was in the citadel where shepard lands but I've explored a bit and can't find him. I even scanned around for those uniforms but can't find them. Where are they? Anyone?

Lastly, what is it that harbinger says before the beam hits you. It sounds like 'help me'. Is that it? I can't tell for sure because of the distortion.

1. VS piles are after you get hit by the beam (I'm pretty sure they materialize there like the trees and bushes) to the left and right of you. They are also in the keeper tunnel up the beam.

2. You can see Coats in the cutscene just before you see Shep go up the beam. You can only see his forehead/hair without flycam, but it's unmistakably him.

3. I believe that turned out to be nothing. :/ Wasn't too important anyway. Posted Image


Thanks. I did a play though not long ago and couldn't find any of that stuff. I'll have to look carefully before going into the citadel. I didn't last time. Just looked in the keeper tunnel but never see them. Where are they in the keeper tunnel? All I saw was keepers and bodies.

Quite a few of the bodies are them. Not all of them though.

#38499
Leonia

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You realise the Wiki is maintained by fans, right? It's not "official". The quality of the information for ME3 has been subpar compared to the previous two games (and all other material).

#38500
Guest_SwobyJ_*

Guest_SwobyJ_*
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BleedingUranium wrote...

leonia42 wrote...

MaximizedAction wrote...

Unschuld wrote...

Agreed. I don't care if the Shepard breath scene at the end is that last thing that happens in 3, as long as something finally explains why the hell the main character would make it all the way to the denouement of the story only to go against everything previously learned and capitulate to the hive mind of the main antagonist.

Again, I'm aware of that Gamble quote, but it can only carry me so far. If you were to characterize my general mood about Mass Effect as sour and embittered as compared to six months ago, you would not be incorrect. I'm still looking forward to playing through future DLC, but I have zero expectations for betterment of the story.


Do not think you're alone on this one. I for one, have no negative emotions about ME3 anymore, however, also no real genuinly positive ones, either.
I simply stopped caring and along came the not-worrying.

What reason should anyone, who's been on this ride for 7 months, have to still care emotionly, anyway? IMO that's not healthy.
Either stay for the puzzle or move along if you fear disappointment. Ok, there is the thing of 'strong hope/faith' but for me, this one kept putting me under too much stress.
Less heart, more brain. Then things tend to become clearer.

And then you'll find out if you want to stay or leave.


Still catching up but wanted to quote this because it explains exactly how  I feel. Many others might be getting to this point as well. Of all the IT threads, this one has been the most sluggish. We're running out of things to talk about. We've heard less and less from Bioware over time. How much further can this go on? It's starting to turn into a cruel joke. Did Shepard die or not? Did we stop the Reapers or not? Was the end real or not? Why are we still asking this!

I wish I could move on because it would be healthier than living in a made up universe every day hoping you'll find a new clue that will make everything make sense again. I'm getting tired of the ambiguity. Either come out and say IT is false or true but don't leave me in limbo for several more months. This is beyond fair.


I have a very easy target to go for on this matter: the end of the DLC cycle.


Reposted for truth.

I'll keep attentive until then.

If nothing pans out (which now I'm very certain will NOT happen), then I can just ignore BIoware until news of ME4 or whatever.

And if that looks bad, bye Bioware.