starlitegirlx wrote...
-snip-
Just my 2 cents though. I think changing the gaming at the end would be too dramatic and actually go against a perfect IT ending. leaving it as is but just changing the dialogue doesn't change that it was IT. It was an indoctrination process and that place existed within the citadel. But once there, it was an indoctrination process using the child to manipulate shepard and anderson and even Tim. All of that might have happened in shepard's mind with harbinger digging into his/her mind and being those voices but this time shepard is talking back. We already have seen this happen with Leviathan.
Come to think of it, the whole scene with leviathan sets up the citadel final scene perfectly as an indoctrination process. Seeing people that aren't there. Speaking with them. Infomation is given. Questions are asked and answered. It parallels the citadel exactly except we knew those people weren't there and that it was some form of indoctrination and that leviathan was aiming to dominate shepard. Frankly, with that realization, having just had it (didn't think much about it before), it's the perfect way to view what is happening at the citadel. Only at the citadel, it's not a creature you've found that is being far more honest with you. It's an attempt to keep you from choosing destroy by indoctrinating you right then. Same thing with the only difference being a hidden agenda and it is hidden within the figure of a boy that is haunting her. That boy could very well have been real. Likely it was. We know kids played in the ducts based on Mouse in ME2. He could have gotten to that roof from the ducts then into the ducts to where she was during the attact then out of the ducts to the shuttle. But during indoctrination that boy who brings up guilt and remorse is now a tool being used by harbinger.
It all works perfectly. Destroy is actually destroy. The crucible did it's job. But there were never really any synthesis or control options. They were illusions created by harbinger to keep shepard from activating the crucible.
I agree that more dialogue options would be a huge improvement, but regarding your point in bold, that depends on where the hallucination starts, and where Shepard actually is. You seem to be leaning towards the "waking nightmare" interpretation in which Shepard really is on the Citadel, but the Catalyst is subtly altering his / her perceptions.
I lean more to the total hallucination version, where in Shepard is still on Earth after being knocked out by Harbinger. I prefer this one because it neatly fills in more plot holes. Particularly:
"Why does Harbinger fly off when Shepard is down but not dead?,
"Why does the transport beam happen to lead almost straight to the citadel arm controls?",
"How does the Crucible perform all these radically different functions despite being built by people who didn't really understand it?"
"How does Shepard survive to take a breath after being engulfed in that huge explosion?" among others.
The only problem with my preferred version is it means that the Crucible never even docks with the citadel at all and the Reapers are still alive and kicking. Hence the need for DLC to resolve it to finish the story.
Modifié par Eryri, 23 octobre 2012 - 04:24 .