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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#38651
demersel

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Jusseb wrote...

We're all still making assumptions about Cronos Station. But is it actually stated that it is destroyed?

All we see is the final cut scene with the Prothean VI about de Citadel moving to Earth. After that we never hear anything about Cronos Station anymore, nor that it is destroyed OR salvaged.


Actually, how do they get out? They get in by jumping down a shaft, while the station is being destroyed and falls apart around them - then they discover the Human reaper - and there is no way back - only forward to TIM's office. But then when shepard interrupts vendetta where do they actually go? Back to the human reaper? And then what? how do they get out? While the station is being destroyed. 

Forget about TIM being or not being a reaper - it isn't really important, and doesn't change anything either way. 
The cronos mission is odd regardless of that. Those are legitimate questions. Actually things stop making sense completely right after you kill Kai Leng - Vendetta tells you that the catalyst is citadel, that citadel is moved to earth - and Shepard doesn't even contact Hackett at that moment to relay the news, or to ask for confimation! Then it just fades to black. 

Modifié par demersel, 23 octobre 2012 - 02:52 .


#38652
Leonia

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Do you always see how Shepard and Co. leave a level?

#38653
demersel

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leonia42 wrote...

Do you always see how Shepard and Co. leave a level?


Yes, sometimes you actually do. Especially if you're in the place of hazard - that is being destroyed - like geth dreadnaught. Or a rachni cave - even thow that mission is beyond odd, as they just turn around and leave for no reason, they actually show you how you leave. 
Even the N7 missions - you get a pick up. 

Or at least the show how you call for a shuttle. 

Modifié par demersel, 23 octobre 2012 - 02:58 .


#38654
Leonia

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Right, but not always. So you can't assume just because you didn't see it that it didn't happen. There's lots of cases of this in ME2 where you don't go back to the shuttle after a mission.

#38655
demersel

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But if there was one case when they should have adressed that - it is this one.

#38656
paxxton

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demersel wrote...

leonia42 wrote...

Do you always see how Shepard and Co. leave a level?


Yes, sometimes you actually do. Especially if you're in the place of hazard - that is being destroyed - like geth dreadnaught. Or a rachni cave - even thow that mission is beyond odd, as they just turn around and leave for no reason, they actually show you how you leave. 
Even the N7 missions - you get a pick up. 

Or at least the show how you call for a shuttle. 


And they leave with no background music, and not even in a hurry, despite the bombardment from Hackett.

#38657
Guest_starlitegirlx_*

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Eryri wrote...

starlitegirlx wrote...

-snip-

Actually, I'd be shocked if they ever came out and said it was IT all along. What would be the point? Yeah, it would make some people think, but most, when faced with information that goes against their beliefs just get angry and dig themselves in deeper to justify said beliefs rather than admit they were wrong or came to a flawed conclusion.


Some truly excellent points here. I really like your analysis of what could be Bioware's greatest narrative experiment. Although personally I would like to see it resolved with a "Wake Up" DLC, rather than left hanging for the simple reason that I think it could be spectacularly fun to play.

Shepard would have faced the Reaper's most potent weapon and overcome it. The tone of the story would shift completely, and for the better. No more self-doubt, no more tedious, angsty moping over some Darwin Award-winning kid. Hope would be restored to the Mass Effect universe (if that doesn't sound too pretentious).

Shepard would be mad as hell, and not about to take any more crap from some overgrown metal lobsters. An epic Harbinger boss fight accompanied by ME2's suicide mission theme would round things off nicely and put a huge smile on my face for about the next week.


At this point, I don't see how they could change it beyond a DLC that gives shepard better responses to the brat like flat out comments regarding control (something like 'but the quarians wanted and tried to control the geth and that caused war so how can me trying to control reapers ever work out well?) and a comment regarding synthesis like 'but the Salarians changed the krogan to fight the rachni and then had to create the genophage because changing the krogan turned out disasterous. So how can me changing the entire galaxy be for the best when changing just one species couldn't even work and that wasn't even making them part synthetic and altering their DNA so extensively to the point where it would be like genocide since they will not be what they are any longer. What they are will be dead. What they will become will be something that doesn't even exist and would never exist if it weren't force on them.' - Not an outright refusal, but lines added to clearly clarify and compare what the outcome of each represents. Then maybe go back to destroy and say something like 'I came here to end this war and destroy the reapers so they will never harvest another civilization again. That has always been the mission. That has always been the goal. Why would I change my mind because you, a thing I don't know or trust that is part of something that was made by the reapers give me these new options that clearly preserve your life but do not gaurantee the preservation of organic life?'

Some lines changed to clarify and really put it out in the open as to what is happening and what each choice is analagous to rather than the idiot responses like 'so the illusive man was right' is really all that is needed at this point. With maybe a final adamant 'who are you really? You have an agenda? You're not just some AI. You're tyring change what I came here to do.' But maybe some paragon/renegade dialogue choices.

I don't know that full changes in the gameplay at the end are necessary. It could still work if it was an indoctrination process but subtle in the way the AI manipulates as is (since we know it already worked as a form of indoctrination on many players so it really doesn't need to be changed). No need to change anything beyond dialogue points that draw strong parallels so that it's a lot clearer as to what you are about to do if you make that choice and also calling out that brat, which I believe is harbinger based on refusal voice change.

Just my 2 cents though. I think changing the gaming at the end would be too dramatic and actually go against a perfect IT ending. leaving it as is but just changing the dialogue doesn't change that it was IT. It was an indoctrination process and that place existed within the citadel. But once there, it was an indoctrination process using the child to manipulate shepard and anderson and even Tim. All of that might have happened in shepard's mind with harbinger digging into his/her mind and being those voices but this time shepard is talking back. We already have seen this happen with Leviathan.

Come to think of it, the whole scene with leviathan sets up the citadel final scene perfectly as an indoctrination process. Seeing people that aren't there. Speaking with them. Infomation is given. Questions are asked and answered. It parallels the citadel exactly except we knew those people weren't there and that it was some form of indoctrination and that leviathan was aiming to dominate shepard. Frankly, with that realization, having just had it (didn't think much about it before), it's the perfect way to view what is happening at the citadel. Only at the citadel, it's not a creature you've found that is being far more honest with you. It's an attempt to keep you from choosing destroy by indoctrinating you right then. Same thing with the only difference being a hidden agenda and it is hidden within the figure of a boy that is haunting her. That boy could very well have been real. Likely it was. We know kids played in the ducts based on Mouse in ME2. He could have gotten to that roof from the ducts then into the ducts to where she was during the attact then out of the ducts to the shuttle. But during indoctrination that boy who brings up guilt and remorse is now a tool being used by harbinger.

It all works perfectly. Destroy is actually destroy. The crucible did it's job. But there were never really any synthesis or control options. They were illusions created by harbinger to keep shepard from activating the crucible.

#38658
paxxton

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Strangely, the whole Galaxy, besides the Local Cluster, is occupied by the Reapers after Cronos, even though there was still much to be conquered before the mission.

#38659
Restrider

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BansheeOwnage wrote...

Humakt83 wrote...

I remember gathering quotes regarding nightmares from the game files a while back. I think I posted it here so the original list could be from me.

Ah, yes, it is from you. I have a doc of cool stuff people have said, and their names are below them.

Edit: Posted Image Stop posting Banshee. Posted Image

Lol, am I on the list, if I may ask :o ?

#38660
demersel

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"An end for once and for all" track, that plays in control and synthesys ending is out of key.

#38661
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leonia42 wrote...

Do you always see how Shepard and Co. leave a level?


Actually, you don't. And something very notworthy is that on NEARLY EVERY ONE of the cerberus missions except the Lab, and benning abduction I think, you do not see the shuttle. It fades to black. Actually, most missions do that. At the temple. At sanctuary. At the monastary. After Rannoch. After Turchunka. At the reactor. The only time you see the shuttle is when it's relevant to the story like being stranded at the lab while cortez is in battle and with the rachni when Grunt comes out covered in blood. Those are relevant to the story and so they are shown. Also, rescuing the people from benning. That is relevant. If it weren't for the rescue of those two people, I doubt they'd have shown the shuttle. Also in london after taking down the hades cannon but that was also significant because it's a a reunion with Anderson.

Modifié par starlitegirlx, 23 octobre 2012 - 03:20 .


#38662
spotlessvoid

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@starlitegirl

Lie. Lie big. And say it with conviction. Cognitive dissonance is one of the most powerful weapons ever thought up. This is essentially what starchild does. Reduce them to a primal state of fear and then play off their desires. It's getting more Orwellian by the day. What's it called? The totalitarian tiptoe. Still, the acceleration is disconcerting.

#38663
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spotlessvoid wrote...

@starlitegirl

Lie. Lie big. And say it with conviction. Cognitive dissonance is one of the most powerful weapons ever thought up. This is essentially what starchild does. Reduce them to a primal state of fear and then play off their desires. It's getting more Orwellian by the day. What's it called? The totalitarian tiptoe. Still, the acceleration is disconcerting.


Huh? What are you talking about? And why are you directing it at me in what appears to be some kind of attack. Speak clearly when you direct a comment at me like that. As it stands, I don't understand what 'Lie. Lie big. And say it with conviction' means. I hope that's not an insult. It comes in a way that puts me on the defensive. Not the best way to open. So please clarify.

Also, duh! People have always used fears and desires to manipulate others. You say this like it's some kind of genius revelation. It's been going on for ages. The most notable example is when the church and state were working together to gain power and money in england or was it europe. Don't remember. Those Western civilization classes were quite a while ago. But the church played up the ideas of heaven and hell and told people that sacrafice would get them into heaven to get all their money which also gave them power. So all these sheeple were focused on what would happen to them after they died rather than the present moment. Absurdity at its best! Also, major manipulation.

Go back thousands of years and we've got Buddha. Honestly, some of the best and most life changing philosophy can be found right there. One of the main points within buddhism is that fear and desire are the cause of all suffering. Some substitute different words for desire (pleasure, happiness, joy, etc) and words like pain for fear, but the point is the same. Release yourself from the bondage of those and live in the present moment and you can diminish your suffering greatly. Fear and desire work against you. They manipulate and guide you. That is the backbone of all forms of indoctrination though within the context of MEU, I don't think that is pinpointed. As I remember it's more like just a form a mind control or brainwashing without getting into the root of it. Though Kaidan is a great one to point out how the reapers are doing a big mindscrew and mental warfare on them by turning a species against itself. I think he makes that reference at least two or three times in various ways.

#38664
spotlessvoid

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wow. I was responding to your sheeple post, and that starchild operates on the same principle as politicians. Lie blatantly, no remorse, no flinching. People get so confused by being presented contradictory "truths" from the same source that most give up trying to understand and abrogate their thoughts to those in positions of authority.

Far as buddha, what do you think my handle refers to?

#38665
Restrider

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Restrider wrote...

As I already mentioned earlier, I wanted to create some kind of IT FAQ. Since I do not really know what the frequently asked questions might be,I skipped that idea and tried to make a list of the ten most important concepts of IT. As you can see I highlighted the general concept and backed it up with additional information. I will try to include links toimportant posts further backing up the concepts (please post it/pm me if you have links to share). I am still not sure what the last two concepts could be to add to the in-game list. Please post your opinions.
Here is the post with all the polls!



----------The Ten Most Important Concepts Supporting The Indoctrination Theory----------



     
        I) Indoctrination in general :

          1.   Regarding IT, Shepard is in the process of indoctrination and the outcome is decided by the final decision taken.
          2.   The concept of indoctrination is a crucial part throughout the trilogy and nothing new to the player (link 1 and 2).
          3.   Rana Thanoptis is an example of how subtle and slow indoctrination can be.
          4.   Shepard knocked out for two days by a Reaper artifact that indoctrinated an entire facility.
          5.   Logs on the derelict Reaper illustrate the reactions of victims of indoctrination.
          6.   Paul Grayson's indoctrination show its effects on someone's mind.
          7.   Harbinger's smacktalk (link 1 and 2).

 
       II) The Breath Scene :

          1.   London rubble.
          2.   Mako in the background.
          3.   Citadel explosion (link 1 and 2).


      III) The Dreams :
         
          1.   Dream sequences and post-beam sequence share the same game mechanics.
          2.   Reality-nonreality transition after beam shot (post-beam, dreams, Geth Consensus).
          3.   Oily shadows and whispering.
          4.   Nightmares are mentioned in the Arrival by subjects being indoctrinated.
          5.   Chambers and Asari having PTSD as comparison between PTSD & Shepard's dreams.


    IV) Leviathan :

          1.   Harbinger/the Reapers perfected enthrallment to indoctrination.
          2.   Enthrallment uses memories of its victim.
          3.   Similarities between Leviathan end and decision chamber.
          4.   Zap sound as a sign to enter/leave virtual reality (link 1 and 2).
          5.   Note the file name of the sixth murder that can be found in Bryson's lab.


     V) The Choices :

          1.   Shepard on his knees happened only during/after some mind control.
          2.   The Guardian is aligned to the Reapers.
          3.   Control and Synthesis being supported by indoctrinated characters.
          4.   A swap in the colours (TIM = ParagonAnderson = Renegade).
          5.   Huskification during Control/Synthesis vs. Shepard gaining strength while shooting the tubes.
          6.   Guardian losing it when you refuse ("SO BE IT!").
          7.   Decision chamber looks like a dialogue wheel from an aerial view.
          8.   Decision chamber resembling beam scenery (link 1 and 2).
          9.   Ambiguous end dialogue (Control/Synthesis).
        10.   Slide shows in Control/Synthesis/Destroy illustrate future possibilities, not facts that already happened.
        11.   Soldiers in Destroy fighting fiercely while in Control/Synthesis they are losing (note: no cheering in Synthesis).


    VI) The Kid :

         1.   Moves from one roof to another during an invasion (all links).
         2.   It can open a door that is marked as locked.
         3.   It survives a blast from a Reaper laser.
         4.   It is not seen by anyone else.
         5.   There always are warning symbols around it.
         6.   It disappears without making any noise.
         7.   It does not behave like a normal kid ("You cannot save me!").
         8.   The Guardian has the same form as the kid.


   VII) Anderson & TIM :

         1.   How did Anderson follow Shepard?
         2.   How can Anderson reach the control first?
         3.   Why did no one else follow Anderson?
         4.   From where did TIM shows up?
         5.   TIM's scars are only present at the end of the game.
         6.   Anderson may be addressing Shepard ("They are controlling you!").
         7.   Shepard is dominated by TIM and thus through him by the Reapers.
         8.   Anderson and Shepard have wounds at the same place (link 1 and 2).
         9.   Reaper horn played in the background (at 1/2 speed).


  VIII) The Guardian :

         1.   It has the same shape as the kid ( thus an extraction of Shepard's memories).
         2.   It speaks with femshep's and maleshep's voice.
         3.   Harbinger's line in the MP trailer (link 1 and 2).



List of in-game reasons:

 1) The Citadel :
   - resembling events of the past
   - Coats dead on the Citadel
   - illumination without a specific source

 2) The Beam Run :
   - Harbinger pin-pointing everyone and everything but Shepard
   - Harbinger not destroying the Normandy
   - Shepard surviving the blast that one-shots Makos and Gunships
   - Harbinger leaving





#38666
paxxton

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spotlessvoid wrote...

*snip*

Far as buddha, what do you think my handle refers to?

Pure essence of unbound existence. Posted Image

Modifié par paxxton, 23 octobre 2012 - 04:09 .


#38667
Jusseb

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demersel wrote...

"An end for once and for all" track, that plays in control and synthesys ending is out of key.


The title fits perfectly, because if we are right, then Synthesis and Control is actually "An end once and for all".

You've just been brainwashed, huskified or liquefied.

Modifié par Jusseb, 23 octobre 2012 - 04:09 .


#38668
paxxton

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Jusseb wrote...

demersel wrote...

"An end for once and for all" track, that plays in control and synthesys ending is out of key.


The title fits perfectly, because if we are right, then Synthesis and Control is actually "An end once and for all".

You've just been brainwashed, huskified or liquefied.

What about the track playing in Destroy? Does it refer to the end of the Reapers/Indoctrination Attempt?

#38669
Guest_starlitegirlx_*

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spotlessvoid wrote...

wow. I was responding to your sheeple post, and that starchild operates on the same principle as politicians. Lie blatantly, no remorse, no flinching. People get so confused by being presented contradictory "truths" from the same source that most give up trying to understand and abrogate their thoughts to those in positions of authority.

Far as buddha, what do you think my handle refers to?


Ah, okay. Your opening just threw me. Sorry.

Like the sheeple/starbrat/politicians reference. So true. So perfect.

Never gave your handle a thought until now. Good one though. Guess we're on the same page then. ;)

#38670
Dwailing

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paxxton wrote...

Strangely, the whole Galaxy, besides the Local Cluster, is occupied by the Reapers after Cronos, even though there was still much to be conquered before the mission.


Wait, why would they not show the Local Cluster as being occupied by Reapers?  I mean, it wouldn't have any effect on things for them to do it.  Maybe it symbolizes how Shepard's mind is almost completely taken and there's only one small glimmer of hope?

#38671
demersel

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paxxton wrote...

What about the track playing in Destroy? Does it refer to the end of the Reapers/Indoctrination Attempt?


In destroy the track is normal. Not out of key.

#38672
Guest_starlitegirlx_*

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paxxton wrote...

Jusseb wrote...

demersel wrote...

"An end for once and for all" track, that plays in control and synthesys ending is out of key.


The title fits perfectly, because if we are right, then Synthesis and Control is actually "An end once and for all".

You've just been brainwashed, huskified or liquefied.

What about the track playing in Destroy? Does it refer to the end of the Reapers/Indoctrination Attempt?


Not that I can tell from youtube videos. But interestingly, the starbrat watches you as you take control. The starbrat is fades once you start shooting.

Modifié par starlitegirlx, 23 octobre 2012 - 04:22 .


#38673
Eryri

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starlitegirlx wrote...

-snip-

Just my 2 cents though. I think changing the gaming at the end would be too dramatic and actually go against a perfect IT ending. leaving it as is but just changing the dialogue doesn't change that it was IT. It was an indoctrination process and that place existed within the citadel. But once there, it was an indoctrination process using the child to manipulate shepard and anderson and even Tim. All of that might have happened in shepard's mind with harbinger digging into his/her mind and being those voices but this time shepard is talking back. We already have seen this happen with Leviathan.

Come to think of it, the whole scene with leviathan sets up the citadel final scene perfectly as an indoctrination process. Seeing people that aren't there. Speaking with them. Infomation is given. Questions are asked and answered. It parallels the citadel exactly except we knew those people weren't there and that it was some form of indoctrination and that leviathan was aiming to dominate shepard. Frankly, with that realization, having just had it (didn't think much about it before), it's the perfect way to view what is happening at the citadel. Only at the citadel, it's not a creature you've found that is being far more honest with you. It's an attempt to keep you from choosing destroy by indoctrinating you right then. Same thing with the only difference being a hidden agenda and it is hidden within the figure of a boy that is haunting her. That boy could very well have been real. Likely it was. We know kids played in the ducts based on Mouse in ME2. He could have gotten to that roof from the ducts then into the ducts to where she was during the attact then out of the ducts to the shuttle. But during indoctrination that boy who brings up guilt and remorse is now a tool being used by harbinger.

It all works perfectly. Destroy is actually destroy. The crucible did it's job. But there were never really any synthesis or control options. They were illusions created by harbinger to keep shepard from activating the crucible.


I agree that more dialogue options would be a huge improvement, but regarding your point in bold, that depends on where the hallucination starts, and where Shepard actually is. You seem to be leaning towards the "waking nightmare" interpretation in which Shepard really is on the Citadel, but the Catalyst is subtly altering his / her perceptions.

I lean more to the total hallucination version, where in Shepard is still on Earth after being knocked out by Harbinger. I prefer this one because it neatly fills in more plot holes. Particularly:

"Why does Harbinger fly off when Shepard is down but not dead?,

"Why does the transport beam happen to lead almost straight to the citadel arm controls?",

"How does the Crucible perform all these radically different functions despite being built by people who didn't really understand it?"

"How does Shepard survive to take a breath after being engulfed in that huge explosion?" among others.

The only problem with my preferred version is it means that the Crucible never even docks with the citadel at all and the Reapers are still alive and kicking. Hence the need for DLC to resolve it to finish the story.

Modifié par Eryri, 23 octobre 2012 - 04:24 .


#38674
paxxton

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Dwailing wrote...

paxxton wrote...

Strangely, the whole Galaxy, besides the Local Cluster, is occupied by the Reapers after Cronos, even though there was still much to be conquered before the mission.


Wait, why would they not show the Local Cluster as being occupied by Reapers?  I mean, it wouldn't have any effect on things for them to do it.  Maybe it symbolizes how Shepard's mind is almost completely taken and there's only one small glimmer of hope?

I'd rather see it as a message saying "Hey, that's the only way! And it's high time." It's meant to lure Shepard to the beam.

#38675
paxxton

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demersel wrote...

paxxton wrote...

What about the track playing in Destroy? Does it refer to the end of the Reapers/Indoctrination Attempt?


In destroy the track is normal. Not out of key.

It fits all the endings. It accompanies change. Nothing will be the same again. The old world is gone.

Modifié par paxxton, 23 octobre 2012 - 04:28 .