Eryri wrote...
starlitegirlx wrote...
-snip-
It all works perfectly. Destroy is actually destroy. The crucible did it's job. But there were never really any synthesis or control options. They were illusions created by harbinger to keep shepard from activating the crucible.
I agree that more dialogue options would be a huge improvement, but regarding your point in bold, that depends on where the hallucination starts, and where Shepard actually is. You seem to be leaning towards the "waking nightmare" interpretation in which Shepard really is on the Citadel, but the Catalyst is subtly altering his / her perceptions.
I lean more to the total hallucination version, where in Shepard is still on Earth after being knocked out by Harbinger. I prefer this one because it neatly fills in more plot holes. Particularly:
"Why does Harbinger fly off when Shepard is down but not dead?,
"Why does the transport beam happen to head almost straight to the citadel arm controls?",
"How does the Crucible perform all these radically different functions despite being built by people who didn't really understand it?"
"How does Shepard survive to take a breath after being engulfed in that huge explosion?" among others.
The only problem with my preferred version is it means that the Crucible never even docks with the citadel at all and the Reapers are still alive and kicking. Hence the need for DLC to resolve it to finish the story.
There's also the uniform issue. Where did shepard's uniform go? But I guess I'm really stuck on this one as to where it takes place because that means it never ended. So then we were given a game with no end unless we accept that beating indoctrination is the ending.
As for the the radically different functions, there is only one function that shepard activates the destroy. The others are part of the illusions.
Leviathan leaned me toward in the citadel because it was the least elaborate illusion wise but also the most like what leviathan did. People were there, speaking, behaving in certain ways. The capacity was limited in what it presented like there is only so much it could do even as it controlled your mind. Within the citadel is where it is most obvious. Plus, I want destroy to end it. Not for shepard to be stuck under a pile of rubble and the reapers are still there because then we don't have any ending and it diminishes IT entirely. Previous BW games that pulled this (Neverwinter nights, I believe) gave you an ending. You had to come out of it the illusion or whatever it was, but the ending was there. This deviates from that in that you have no ending if it happens at the beam. That's really sticking it to us.




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