Iconoclaste wrote...
1,5 hours is too long and too elaborate to be appealing to any newcomer, and a bit of a cumbersome argument since it relies heavily on audio and video. There needs to be a simple set of paragraphs, a "story-like" description from A to Z of the Indoc process with some main hints, that every IT "scout" should have ready in his backpocket.
Yes, DLC follows your game settings. I bought them all long after finishing ME2, just after finishing ME3, except "From Ashes", which I read about extensively on the BSN. Shadow Broker" is an excellent DLC and will get you plenty of funny and intricate stuff to read at the end.
Thanks on the details about DLCs.
As for the documentary and people needing to read stuff, I thought seeing all the added stuff (even if it's 1.5 hours long) that was clearly edited into the game was rather mindboggling and falls into the it makes no sense since none of it was even in the direction you were headed but to the side. Developers went out of their way to edit in stuff that the average player would probably never see and all of it is pretty fascinating as described in the video. I say this only because seeing the video footage from the game with the narrator asking unbiasedly why it's there and what it means and does it fall into IT, not IT or maybe IT was truly worth the time.
The thing is that if people don't like the idea of IT for whatever reason or they just don't accept it, nothing IT people write or say or document in a video is going to change their mind. It's rather like being passionate about something like religion almost at this point where the controversy is. There are still people who think anyone who was not satisfied by the ending given what was promised are losers and whiners and need to get over it as if people don't have a right to be upset about something that upsets them whether or not you disagree or agree with them. So for us in the IT thread, we're renegades in a way. We think outside the box and delve into something deeper that does not give us pie in the sky endings because to me, my shep is still on the ground and facing imminent death given it was all an illusion of sorts at the end. But I find IT to be far more logical than any of the other options provided especially given it was the key in the first game, and then came up again in the end of the third just enough to see Tim as having lost it and indoctrinated but not enough to trigger most to see IT was in play at the ending sequence. I missed it on my first playthrough and went with control. Later, I started contemplating what was happening and the trilogy on whole.
But nothing we write will sway anyone who is not already leaning in the IT direction, which is fine. Let them be content with their endings just as they should STFU and let us be content with our belief in IT. It's just like religion. Everyone has a right to their own beliefs but trying to tell someone theirs are wrong isn't going to go over well.
Edited to add: I think it's more fun being in the IT camp because we can toy with this for ages and love every minute of it and be content that we don't even have a proper ending if destroy brings Shep out of the the illusion and still in the rubble. To me, I'd love to see a great ending with shep kicking the reapers back to hell and destroying them completely then as an admiral or on the council in the future with an adult child who becomes the next Shep in a new trilogy which would hopefully have some mind boggling IT type element to it. But I forgo that desire because IT is too hard to dismiss and to fascinating to not toy with in this wonderful thread. Pie in the sky be damned. I'll take a mind bending, fascinating story plot over a simple happy ending anyday if it gives me something to chew on and get some mileage out of. It makes the price of the games well worth it. But that's me.
Modifié par starlitegirlx, 04 août 2012 - 05:40 .