The first one was locked for being off-topic, the last one for getting too longstarlitegirlx wrote...
Unschuld wrote...
Mahrac wrote...
So... How long do you think until this one is locked?
Whenever Reaper Priestly decides it's time for the harvest.
The cycle must continue.
So they just one day choose to lock it? Is that a rejection of IT thing or just because it's gotten too long? Is there any kind of last post by the person who closes it ?
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#40026
Posté 26 octobre 2012 - 04:54
#40027
Guest_starlitegirlx_*
Posté 26 octobre 2012 - 04:55
Guest_starlitegirlx_*
SwobyJ wrote...
Jusseb wrote...
I'm sure the guys from Bioware get at least some inspiration out of this thread.
At least i hope so..
Bioware does this all the time.
For all we know, the entire DLC cycle could be them fleshing out story details, dialogue, and experiences via player responses and data.
Well, if Leviathan is any kind of indication, I'd say they are leaning in that direction. And given that Leviathan was probably in the works right around the time IT was coming out as a major theory, they might have decided to run with it. LOST got a lot of its ideas from fan sites. Of course, they didn't have an ending in place at the time so they didn't have that as a thing they could use to work around. But this is done and the theory is in place along with the supporting information. It's really a win if they just add more supporting evidence that gradually opens players eyes should said players be open to seeing it.
#40028
Posté 26 octobre 2012 - 04:56
spotlessvoid wrote...
The thing is it's a long personalized trilogy with a huge emotional investment in all the characters, especially the protagonist. It's not some trippy movie where you don't know exactly what is really going on, but you're not that attached to the characters that it supersedes your appreciation of the art factor of the ambiguous ending. The highly emotional impact of the characters and their relationship with the protagonist you've been shaping for hundreds of hours shouldn't be abandoned in the name of artsy vagueness, especially when there is that tremendous amount of ambiguity about everything. I understand letting things run their course, but the point has been made and this story deserves more answers than what we got
Shameless,I know.
My point is the indoctrination of the player base has been wildly successful. Time to take the next step and blow their minds. There really should be an explanation provided on what actually happened because it's too open ended. Things need to be clarified at least somewhat
#40029
Posté 26 octobre 2012 - 04:57
DoomsdayDevice wrote...
SwobyJ wrote...
DoomsdayDevice wrote...
starlitegirlx wrote...
Fact is ignorance is bliss. IT is bleak. Very bleak. People might choose to remain ignorant simply because the alternative is too depressing. You can see it in RL everyday. People choose to remain ingnorant to the facts because the lies or false truths are much nicer though generally they lead to far more misery.
Bailey: I think all the reports are starting to sink in. You can only live in denial so long.
Shepard: You either wake up or die. Either way...
(...)
Bailey: I guess it's not just human nature. We all lie to ourselves to deal with horror.
By now I'm just blown away by the writing, and its sad to think the majority of players just don't notice it.
IKR?
Check out these gems:
EDI: Shepard, I can confirm that this is the real world.
Joker: Oh, okay, well that'll solve that. Man, good thing we have an unshackled AI around to tell us what reality is.
EDI: Perhaps I missed some salient information.
---------------------------------------------------------
James Vega: "It's... not right. It looks pretty, calm and peaceful, but it's not right. It's all just an illusion."
Shepard: "I can hardly believe it, myself. Like everything back on Earth was some kind of nightmare."
---------------------------------------------------------
Garrus: "If they're lucky, they grew up thinking the galaxy is basically a decent place.Some rough spots here and there, but for the most part, life makes sense. Now they find out it was all a lie. They wake up to see these things in the dark that just want to destroy everyone they ever cared about. If they survive, there'll be a lot of angry orphans out there looking for answers."
----------------------------------------------------------
Bumpity.
I especially like the one about the unshackled AI telling us what reality is. I never noticed this in all of three playthroughs until Bill Casey pointed it out.
It just HAS to be intentional.
'Perhaps I missed some salient information', incredible.
#40030
Posté 26 octobre 2012 - 04:58
Indeed that's why I'm still here.spotlessvoid wrote...
Whether or not IT "all hallucination" is right, we seem to be the only ones truly deconstructing the game. I think at bare minimum this group has proven that control and synthesis are foreshadowed against and that Shepard's mind is being targeted by the Reapers
@ Doomsday and Unschild, you can complain that speculation is getting out of hand if you like, but for me the IT thread is somewhere where people are happy to actually look at ideas and evidence and challenge them. You may be happy that IT is the answer and it's been conclusively proved, but tbh that's a pretty narrow-minded view. There is still a hell of a lot in this game that doesn't make sense, and a hell of a lot more that is open to speculation. Claiming TIM is a Reaper is going a bit far without conclusive evidence. But questioning the motives of various characters in the game by pointing at in-game events and dialogue that don;t make sense is completely reasonable, especially where new suggestions give a good possible explanation as to why those events and dialogue take place.
Imo if you are not actually taking the time to desctruct the ideas being presented, then you are protecting IT in the same way that some players attack IT, by refusing to actually look at the evidence in front of you and try to explain it, and instead just dismiss it.
#40031
Posté 26 octobre 2012 - 05:00
What I'm saying is that we may be missing the point completely, so it's important to look at all options. But we should also try not to lose sight of the larger picture. As of right now the information is insufficient so it's going to lead to a lot of speculation, some of it pretty out there. Which is fine, just don't get lost in the maze that is ME3. You go crrrrraaazzzyyyy lol
Modifié par spotlessvoid, 26 octobre 2012 - 05:14 .
#40032
Guest_starlitegirlx_*
Posté 26 octobre 2012 - 05:06
Guest_starlitegirlx_*
spotlessvoid wrote...
spotlessvoid wrote...
The thing is it's a long personalized trilogy with a huge emotional investment in all the characters, especially the protagonist. It's not some trippy movie where you don't know exactly what is really going on, but you're not that attached to the characters that it supersedes your appreciation of the art factor of the ambiguous ending. The highly emotional impact of the characters and their relationship with the protagonist you've been shaping for hundreds of hours shouldn't be abandoned in the name of artsy vagueness, especially when there is that tremendous amount of ambiguity about everything. I understand letting things run their course, but the point has been made and this story deserves more answers than what we got
Shameless,I know.
My point is the indoctrination of the player base has been wildly successful. Time to take the next step and blow their minds. There really should be an explanation provided on what actually happened because it's too open ended. Things need to be clarified at least somewhat
That's my thinking. Also, it then is elevated beyond what it is. Any media that can pull off such a masterfully done mindscrew to the point where only a minority got it until the final reveal is truly one that people will never forget and will have a kind of legendary status.
#40033
Posté 26 octobre 2012 - 05:08
Davik Kang wrote...
Indeed that's why I'm still here.spotlessvoid wrote...
Whether or not IT "all hallucination" is right, we seem to be the only ones truly deconstructing the game. I think at bare minimum this group has proven that control and synthesis are foreshadowed against and that Shepard's mind is being targeted by the Reapers
@ Doomsday and Unschild, you can complain that speculation is getting out of hand if you like, but for me the IT thread is somewhere where people are happy to actually look at ideas and evidence and challenge them. You may be happy that IT is the answer and it's been conclusively proved, but tbh that's a pretty narrow-minded view. There is still a hell of a lot in this game that doesn't make sense, and a hell of a lot more that is open to speculation. Claiming TIM is a Reaper is going a bit far without conclusive evidence. But questioning the motives of various characters in the game by pointing at in-game events and dialogue that don;t make sense is completely reasonable, especially where new suggestions give a good possible explanation as to why those events and dialogue take place.
Imo if you are not actually taking the time to desctruct the ideas being presented, then you are protecting IT in the same way that some players attack IT, by refusing to actually look at the evidence in front of you and try to explain it, and instead just dismiss it.
You misunderstand. I think parts of IT have been conclusively proved, sure, but it's not like I'm saying it is all final and there is nothing left to find. I like speculations. Why do you think I'm still here? I think the indoctrination attempt at the end is a fact. That some of it is an illusion, fact. It's just not entirely clear how it all fits together.
I'm just warning against falling into the trap of having a random outlandish idea and then trying to find stuff to suit what you need to support it. Because that will get you nowhere.
I'm also really torn on the 'reveal'. On the one hand I firmly believe Bioware is going for the David Lynch approach when they say they're not going to expand upon the endings.
On the other hand, there's just so much stuff in game that supports the idea of there being more to come. "Not necessarily our last fight.", "You have to believe this is not the end", "One more story", "Now they find out it was all a lie. They wake up to see these things in the dark that just want to destroy everyone they ever cared about. If they survive, there'll be a lot of angry orphans out there looking for answers.", etcetera.
Modifié par DoomsdayDevice, 26 octobre 2012 - 05:10 .
#40034
Guest_starlitegirlx_*
Posté 26 octobre 2012 - 05:14
Guest_starlitegirlx_*
DoomsdayDevice wrote...
"Now they find out it was all a lie. They wake up to see these things in the dark that just want to destroy everyone they ever cared about. If they survive, there'll be a lot of angry orphans out there looking for answers.".
This one is the best description of ITers. It sounds like it was written FOR us. We're the angry orphans who survived (breath scene) and are now looking for answers. We woke up and found out the catalyst was a lie.
#40035
Posté 26 octobre 2012 - 05:21
starlitegirlx wrote...
DoomsdayDevice wrote...
"Now they find out it was all a lie. They wake up to see these things in the dark that just want to destroy everyone they ever cared about. If they survive, there'll be a lot of angry orphans out there looking for answers.".
This one is the best description of ITers. It sounds like it was written FOR us. We're the angry orphans who survived (breath scene) and are now looking for answers. We woke up and found out the catalyst was a lie.
Angry orphans sounds like more like pissed-off literalists finding out IT was Bioware's intention.
(If they will ever tell us <_<)
#40036
Posté 26 octobre 2012 - 05:22
There's just TOO much in question for it to be satisfying. Too many plot questions left unanswered. The thread is even torn on whether the crucible is legit. That's just too much ambiguity for this trilogy. David Lynch films dont take hundreds of hours
#40037
Posté 26 octobre 2012 - 05:28
Release an actiony game with a make do plot and story, and then complete the story via DLC for those who really cares about it. The ending is really there - -Shapard breaking free from indoctrination. Or of you can't even get that - here take RGB, what does it matter? It's mision accoumplished screen - you can move on to next halo or COD game or whatever.
But to understand full implications of the ending, like what happens with tim and cerberus, what does the crucible really do - it can and will be willid in with DLC, and it can be done even without post breath scene content.
#40038
Guest_starlitegirlx_*
Posté 26 octobre 2012 - 05:30
Guest_starlitegirlx_*
DoomsdayDevice wrote...
starlitegirlx wrote...
DoomsdayDevice wrote...
"Now they find out it was all a lie. They wake up to see these things in the dark that just want to destroy everyone they ever cared about. If they survive, there'll be a lot of angry orphans out there looking for answers.".
This one is the best description of ITers. It sounds like it was written FOR us. We're the angry orphans who survived (breath scene) and are now looking for answers. We woke up and found out the catalyst was a lie.
Angry orphans sounds like more like pissed-off literalists finding out IT was Bioware's intention.
(If they will ever tell us <_<)
True. I always foget about the pissed off literalists.
#40039
Posté 26 octobre 2012 - 05:33
paraphrasing:
Starchild "Which brings us to synthesis. Synthesis is-
Shepard, interrupting "Nope, I know destroy is the only option. Thanks"
Or
The Beam run
Garrus "It's a trap..why exactly are we still doing this?"
Shepard "Anderson was born here"
Chester Cheetah "Yes....we know"
Modifié par spotlessvoid, 26 octobre 2012 - 05:35 .
#40040
Guest_starlitegirlx_*
Posté 26 octobre 2012 - 05:35
Guest_starlitegirlx_*
spotlessvoid wrote...
Maybe Dem. But we already know Omega can be played at any point like Leviathan. If you reveal too much before the ending it becomes nonsense.
paraphrasing:
Starchild "Which brings us to synthesis. Synthesis is-
Shepard, interrupting "Nope, I know destroy is the only option. Thanks"
Or
The Beam run
Garrus "It's a trap..why exactly are we still doing this?"
Shepard "Anderson was born here"
Chester Cheetah "Yes....we know"
I rather like both those options as changes.
#40041
Posté 26 octobre 2012 - 05:40
spotlessvoid wrote...
Maybe Dem. But we already know Omega can be played at any point like Leviathan. If you reveal too much before the ending it becomes nonsense.
paraphrasing:
Starchild "Which brings us to synthesis. Synthesis is-
Shepard, interrupting "Nope, I know destroy is the only option. Thanks"
Or
The Beam run
Garrus "It's a trap..why exactly are we still doing this?"
Shepard "Anderson was born here"
Chester Cheetah "Yes....we know"
There is a difference between getting tricked into a trap, and being ready for a trap.
Besides, having all the peices of the puzzle doesn't really mean it is spelled out for you in big red letters. For instance we don't yet know where the dream actually starts - for all we know it could be TIM's office on cronos - there is a reaper nearby, after all - and all of the concepts of the last mission wich is entirely weird gets introduced in the end or immideatly after that mission ends rather abrublty (with just a fade to black). I'm not saying it is, the place, but it as well could be. For now we don't even gave enough data to prove or disprove the fact that we might never left cronos in the first place.
#40042
Posté 26 octobre 2012 - 05:45
Beam Run
Javik "It's a trap, commander"
Shepard "Yes, but we know it's a trap"
Liara "So what do we do Shepard?"
Shepard "Run into the trap"
Javik "Why?"
Shepard "Anderson was bo-"
Liara "****, he's indoctrinated"
#40043
Posté 26 octobre 2012 - 05:52
#40044
Posté 26 octobre 2012 - 06:00
Hackett is more indoctrinated than Shepard, TIM and Rana Thanoptis combined! Everybody accuses other obvious candidates for indoctrination but seems to overlook the one character that poses as a beacon of righteousness. And that's exactly where indoctrination would go unnoticed by anyone.SwobyJ wrote...
social.bioware.com/898431/polls/41016/
Hacket poll is out.
Seems at minimum, 1/4-1/3 of players find Hackett at least a *bit* suspicious.
Still very outnumbered by those who don't think that at all.
#40045
Posté 26 octobre 2012 - 06:00
#40046
Posté 26 octobre 2012 - 06:01
spotlessvoid wrote...
Omega will likely have hints but nothing definitive. Anything that makes the ending obvious to the characters in game would make the end a narrative joke
It could just be another piece of the puzzle, like Leviathan was.
Maybe this time around we'll learn about the Crucible. Or maybe they're building a new Reaper.
The only way they could give us the 'final puzzle piece' without changing the ending, is by releasing post-ending DLC.
I still don't want to hold out hope for that. But we'll definitely get more hints.
#40047
Posté 26 octobre 2012 - 06:05
Modifié par shadoww6021, 26 octobre 2012 - 06:06 .
#40048
Posté 26 octobre 2012 - 06:09



#40049
Posté 26 octobre 2012 - 06:11
What's the over/under on Shepard ending up on his knees in Omega?
Modifié par spotlessvoid, 26 octobre 2012 - 06:14 .
#40050
Posté 26 octobre 2012 - 06:12
paxxton wrote...
Hackett is more indoctrinated than Shepard, TIM and Rana Thanoptis combined! Everybody accuses other obvious candidates for indoctrination but seems to overlook the one character that poses as a beacon of righteousness. And that's exactly where indoctrination would go unnoticed by anyone.SwobyJ wrote...
social.bioware.com/898431/polls/41016/
Hacket poll is out.
Seems at minimum, 1/4-1/3 of players find Hackett at least a *bit* suspicious.
Still very outnumbered by those who don't think that at all.
Two simple question regarding Hackett beeing Indoctrinated, when and how?
I must be sounding like a broken record by now, but Hacket has for everything we are shown in all three Mass Effect games had zero contact with Reaper tech and no direct proximity to a Reaper.
He is a fleet Admiral to the bone, we have never seen him off a ship, never had him mentioned as beeing anywhere but on a ship, no groud missions, nothing. Beyond that he spends allmost all of ME3 overlooking the Crucible project safely hidden away from the Reaper and even as we hit Earth he is still on a ship.
As I allready said Hacket has no known contact with any kind of Reaper tech and if you ask me some of the worst storytelling you can do is making a reval which is not backed by player knowledge in at least some way. But then again under a littral perspective they allready did that.




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