starlitegirlx wrote...
BatmanTurian wrote...
Davik Kang wrote...
To be honest I don't actually mind the lack of dialogue options in this game. Quite often in ME1 a conversation would remain completely unchanged irrespective of which option you picked. So ME3 just took out what was at times a pointless mechanic.BatmanTurian wrote...
Ah well, you guys are free to think what you like. My interpretation is the lack of choice is part of the symptoms of indoctrination: we, the players, are Shepard's ego and, increasingly, we lose control over Shepard over the course of ME3. It's part of the whole meta concept that we are Shepard and even we get indoctrinated etc.
I only play ME for the story btw, if it weren't for ME3 Multiplayer I probably never would've figured out the system behind the combat mechanics properly. So I am invested in the sotry exclusively. And I took a lot of time over dialogue choices to make ones that matched Shepard's (my Shepard's) character. So it's not cos I don't care about the choice factor. It's one of the most important bits imo. I just don't think it suffered that much in ME3 just because you had less (pointless) intermediate options to select.
I play for the story and the combat system. But people did have a problem with the long cutscenes and some things that were out-of-character for Shepard. I'm saying, that's why we're in a thread about that. I mean " So the Illusive Man was right." anyone? Great example right there.
Well, that one screams indoctrination in process. Unless shepard's mind is weakened, there's no way he/she would ever think illusive man was right given all his actions. Even throughout ME2 when he was helping save human from abductions, shepard never even thought illusive man was right, though I did hate how they added in dialogue where shepard would suggest asking illusive man something we all knew he would like about or suggest telling illusive man to stay out of something we know he wouldn't the minute he heard about it. Heck, they turned shepard into a lapdog in ME2 with those type of responses. MY shepard would have never even suggested those things. MY shepard would have said, "I don't tell him anything." But I guess I'm one of the few that felt allied with the enemy and never doubted that throughout the entire game. I was furious he even had the audacity to bring shepard back to serve his purposes and given the choice, I'd have hunted him down and killed him on general principal of not letting shepard rest in peace. That's some crazy balls he had there and there's no way someone who does that is not going to head into some dangerous, really dangerous territory considering the experiments we saw in ME1 that miranda tries to make sound good and clean and noble. I hated him all the way through the game and wanted him dead (except I loved how they made him look and that martin sheen was his voice - the only saving grace of that character). I wonder if they chose Martin Sheen because he played a paragon character in West Wing.
Well, that and he's based on the Cigarette-Smoking Man from X-files.
I understand your distaste, but it seemed Shepard was at least somewhat grateful. He gets a chance at a second life and a chance to continue his goal to stop the reapers. On the other hand, Shepard continuously loses trust in TIM and so does Miranda, who was his biggest cheerleader.
Really, though, killing shepard and bringing him back was to make it more personal against the Reapers and turn Shepard into a literal cyborg. And there may be other disturbing reasons we may find out in Omega.




Ce sujet est fermé
Retour en haut




