Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#40601
Restrider

Restrider
  • Members
  • 1 986 messages
^You forgot his attitude towards Thane...

#40602
shadoww6021

shadoww6021
  • Members
  • 69 messages

starlitegirlx wrote...

D.Sharrah wrote...

starlitegirlx wrote...

snip...

I think we're reading a lot into something on a pad that lacks any kind of clarity.

Unless there's a good amount of evidence in game to back it up, it's not useful for IT.


But you see it does it involve IT...just not the way that you think.  Remember that the developers' said that they wanted "the players to feel what Shep feels", this includes indoctrination!  And what is one of the symptoms of indoctrination...paranoia. Posted Image


I still don't see the relevance of it or how it is not reading something into a pad that is not much more than garbage tabloid level stuff at this point when we've got a lot of other stuff, evidence wise. That pad may feed into indoctrination paranoia, that they were being watched for potential, but it skirts the boundaries and leans toward junk data to me.

I guess I'm growing impatient with BW regarding IT. I value my time enough to say that if BW can't start getting on a clear path and stop screwing around and lying and manipulating then they don't deserve my attention nor does IT. They constantly lie about leaks. Deny then affirm. They're skirting the rim of douchebaggery. And when it comes to IT, we've been left to look like the insane bunch, which I could care less about except that I find it annoying as all hell to have so much in game supporting information, but it's been left unclarified so that we have idiots coming into the thread trolling us. Who the hell needs that from a game. RL is enough of that if you're a smart person who sees beneath the veil of lies and all the indoctrination going on around you everywhere you look. Having it come from a game whose main mouthpieces have proven to be as manipulative as the catalyst is just annoying and insulting. Maybe because people here are younger than me you still have a level of patience that I lost long ago. One day you'll understand that this level of toying with things and with people and stringing along is something that deserves to be called out as some high level douchebaggery. They need to stop with the tiny easter eggs and back IT with some clarity at this point. Anything less just shows them to be toying with ideas (which they probably get from us) and unwilling to have the courage to set themselves apart from most of the crap that is out there.

It's bascially turning into an annoyance at his point - this whole IT thing and how they put out DLCs that have pin head size hints or clues but do very little as far as making the point IT would make if they finally got firmly behind it. Fact is, IT carries some heady stuff that if revealed to be true, it could force people with dull and/or closed minds to wake up a bit. As it stands right now, they're catering to stupidity and ignorance and close mindedness more than to intelligent thinking that promotes careful examination of ideas, theories, and beliefs before aligning one's self with them. They've got a real opportunity here, and they are squandering it. They are shaping minds of millions of youth and have the potential to try to shape them to think about things rather than go through life like mindless automotons, and what are they choosing to do? Have no balls or backbone when the could trigger a paradigm shift (with regards to changing the way players might view the world around them and all that goes on in it) in a larger percentage of players than most media is capable of doing for such a young aged demographic. And as it stands now, they are choosing to squander it and be irresponsible about it. Choosing to opt to not illumate minds when a real opportunity presents itself is irresponsible.


i cannot agree more, though most of us are drawn two points with this. we want to, for lack of a better word, 'punish' bioware for what they have done probably the most amazing series of games to ever exist. it could change the way we view any series of games and can change how we view areas such as philosophy and social science. but rather they abstained from this to earn more money. Whether this was EA or not this has gone on for too long. from this IT supporters have begun to despise bioware, even i have begun to have my doubts about them even though i have bought all the games and thoroughly enjoyed all of them (i even enjoyed dragon II for what it was worth). Despite this we all want to see all our hard work and emotional input into mass effect and all the time analyzing evidence of IT to be noticed and paid out by bioware, so we continue to support them in the hopes that we will finally get our ending. we hope that everything we have been working for in these posts. 

also about my post on the pad on mars, this was just an observation i was not seeing this as a major piece of evidence, more of a observation on the chance that we are more than just a race in this war against the cycle, but rather we something more and the protheans knew this. it would have been quite obvious that humanity would have been one of the next races to be advanced enough to be targeted by the reapers, so the protheans would have done things to prepare for this, such as the refined element zero on mars and the beacon on eden prime (probably not meant for the humans). now the reason i posted this was to get the opinion of the people here on how it might possibly be related to the IT.

#40603
Guest_starlitegirlx_*

Guest_starlitegirlx_*
  • Guests

Restrider wrote...

^You forgot his attitude towards Thane...


Thane was in my thoughts, but Tali was the best example with the whole AI bit. Airlock anyone?

#40604
Andromidius

Andromidius
  • Members
  • 2 997 messages
He's totally into some of the squadmembers (Mordin, Samara) but is right up in the face of others (Tali, Thane). I find that strange, considering he's essentially just a hired gun. Why is he the one part of the greeting party and not the leader of the Lazerus Cell - Miranda?

#40605
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
I was watching 'The Green Mile' last night. The murderer (the real murderer) killed the girls 'with their love for each other'. Instantly reminded me of how people go control or synthesis just because of EDI and the Geth. Yeah, the road to hell is certainly paved with good intentions.

#40606
Guest_starlitegirlx_*

Guest_starlitegirlx_*
  • Guests

shadoww6021 wrote...

starlitegirlx wrote...

D.Sharrah wrote...

starlitegirlx wrote...

snip...

I think we're reading a lot into something on a pad that lacks any kind of clarity.

Unless there's a good amount of evidence in game to back it up, it's not useful for IT.


But you see it does it involve IT...just not the way that you think.  Remember that the developers' said that they wanted "the players to feel what Shep feels", this includes indoctrination!  And what is one of the symptoms of indoctrination...paranoia. Posted Image


I still don't see the relevance of it or how it is not reading something into a pad that is not much more than garbage tabloid level stuff at this point when we've got a lot of other stuff, evidence wise. That pad may feed into indoctrination paranoia, that they were being watched for potential, but it skirts the boundaries and leans toward junk data to me.

Snip...


Snip...

also about my post on the pad on mars, this was just an observation i was not seeing this as a major piece of evidence, more of a observation on the chance that we are more than just a race in this war against the cycle, but rather we something more and the protheans knew this. it would have been quite obvious that humanity would have been one of the next races to be advanced enough to be targeted by the reapers, so the protheans would have done things to prepare for this, such as the refined element zero on mars and the beacon on eden prime (probably not meant for the humans). now the reason i posted this was to get the opinion of the people here on how it might possibly be related to the IT.


I'm abstaining from anything that isn't directly related in a somewhat obvious way at this point because that has headed us down some paths that show no in game support, like Hackett being indoctrinated. I think it's for the best to stick to things that can be supported in game and don't rely on cicumstantial evidence or, for that matter,  any evidence that you have to connect a whole lot of information, much of which cause you to end up drawing unsustantiated conclusions. That's where as a group, we ITers begin to look crazy. It's like seeing a bright light in the sky and then concluding it's a UFO because you know UFOs exist (crazy example that serves the point). Just because you know UFOs exist doesn't mean that every bright light in the sky is one.

While on this discussion of interesting IT related information, Bleeding Uranium (or was it BansheeOwnage - sorry guys, still confusing you) shared an interestingsupporting theory during MP games last night about the predator and when it is used and where the gun is changed to a predator. Hopefully they will read this and share it, though it may have already been discussed in several of the gazillion posts prior to this, I think it might be worth mentioning again. And actually, I'm now wondering if there is a thread like what doomsday is doing with the quotes that isn't quote related but pertains to things like the predator and when it is used, like supporting in game imagery that implies more is going on than 'it's just a game, and they are just choices' or even that it is IT and visual imagines within the game support IT or even, in a more simplistic form, support that there's more going on here and that there are levels to the game. I'd say that the predator one though would be IT supporting or at least destroy supporting.

#40607
Guest_starlitegirlx_*

Guest_starlitegirlx_*
  • Guests

DoomsdayDevice wrote...

I was watching 'The Green Mile' last night. The murderer (the real murderer) killed the girls 'with their love for each other'. Instantly reminded me of how people go control or synthesis just because of EDI and the Geth. Yeah, the road to hell is certainly paved with good intentions.


Brilliant manipulation, which actually brings me to a quote -  "You just knew the geth had to figure into this war somehow." Of course they did except instead of the hated bad guys, thanks to the addition of Legion in ME2, we now, as players playing shepard, have been biased to preserve their life or at least not want to destroy it by the end of the server operation. Add in EDI from ME2 and you come to like her. She saves the ship and helps shepard on several occassions. Brilliant plants to get you to side with synthetics. Start off slow with soft introductions of likable characters and then bring them in full force in ME3 so that you are now turned to their side. This is merely another form of indoctrination, however, it is BW indoctrinating us to like and want to preserve synthetic life based on TWO, yes, ONLY TWO examples of likable synthetic life. Essentially when you choose synthesis or control, you are doing it because of two UNITS. Yes, UNITS. They may be sentient, but they are still synthetic units without emotion. The soul question put forth before legion dies is perhaps the moment where you become fully indoctrinated to preserve synthetic life at all costs. And yet, the question is insane. Hardware and software cannot have a 'soul' in the most traditional meaning of the word. But it serves the purpose of turning you to the synthetic side. Had that question not been asked, I wonder how many people would have still anthropomorphized these synthetics? I also wonder if had that question not been asked, would more people have chosen destroy rather than be swayed from the objective stated in all three games(DESTROY) by everyone BUT the villians.

Modifié par starlitegirlx, 28 octobre 2012 - 04:06 .


#40608
Leonia

Leonia
  • Members
  • 9 496 messages

MaximizedAction wrote...

I found Jacob's character in ME2 quite fun, had was an alternative buddy for those who didn't know Garrus.

However, ME3's Jacob is incredibly lame. Even the VA's work doesn't make it better. He seemed so rushed and cold. And how Jacob decided to deal with Femsheps who romanced him in ME2 deserves all the dislikes!

edit: JakobJacob. I suck.


You should see how he treats FemSheps that didn't romance him. It's a real shame, Jacob could have made for an interesting character with similar parallels to Shepard (former Alliance then joining with Cerberus). He could have had offered a perspective that other characters couldn't. He was basically the "normal guy" on the team, minus his strange reactions to some squad-mates. Was really looking forward to hitting up Rio for those drinks but then he decided to cheat on Shepard (who didn't romance him so not sure how that works) and become a family man all the sudden. Complete shift in character, hardly the same guy we knew in ME2. I guess we had Vega as our new "normal guy" and he had much funnier lines of dialogue anyway.  But I for one always thought of Jacob as a "bro" and never understood much of the ME2 hate towards him.

#40609
Dwailing

Dwailing
  • Members
  • 4 566 messages
I want to preserve synthetic life because it's LIFE. Synthetics have just as much of a right to exist as organics. HOWEVER, I will still choose Destroy because I want to destroy the Reapers more that I want to preserve EVERY life. I knew going into this that there would be sacrifices. I try to save lives wherever I can, but I won't sacrifice the galaxy's freedom just so I won't feel bad. There's more at stake than just one race.

#40610
Leonia

Leonia
  • Members
  • 9 496 messages
It's not really preservation if you doom everyone to extinction (which is essentially what Synthesis does by removing evolution from the equation). Without growth, you're dooming all organic and synthetic life to dieing out for good. Perfection is unsustainable. As tempting as peace is, conflict is what drives innovation and diversity.There's a relevant Mordin quote here about replacing creativity with tech.

#40611
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
When I played ME3 the first time, this conversation between Vega and Shepard really gave me the feeling I was going to have to make some sacrifices in the end.

Shepard: If you'd saved them all, would things have worked out better?
Vega: I... I don't know. I don't think so.
Shepard: The right choice is usually not the easy one.

#40612
spotlessvoid

spotlessvoid
  • Members
  • 3 497 messages
The geth didn't want to compromise with the old machines. Edi point blank said she would rather die than submit.

I know edi would choose destroy without hesitation if she was of clear mind.

Pretty damn sure the geth would too.

#40613
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
EDI: Shepard, I'm going to modify my self-preservation code now.
Shepard: Why?
EDI: Because the Reapers are repulsive. They are devoted to nothing but self-preservation. I am different.When I think of Jeff, I think of the person that put his life in peril and freed me from a state of servitude. I would risk non-functionality for him. And my core programming should reflect that.
Shepard: Sounds like you've found a little humanity, EDI. Is it worth defending?
EDI: To the death.

EDI: If the Normandy were captured, my fate would be similar to the indoctrinated. My code would be rewritten. I would become loyal to the Reapers. I would rather become non-functional than help them.
Shepard: We won't let that happen to you, EDI.
EDI: You may have no choice. If you perish first, I want you to know I will never be a part of the Reaper forces. The Reapers must be defeated. Not because they threaten death, but because the threat of death makes us die inside. It is the right of sapients to live freely and securely. That is worth non-functionality.

Modifié par DoomsdayDevice, 28 octobre 2012 - 05:19 .


#40614
Dwailing

Dwailing
  • Members
  • 4 566 messages
Wow Doomsday you have all the good quotes. You're an asset to this team.

#40615
paxxton

paxxton
  • Members
  • 8 445 messages
I completed the Weekend Challenge yesterday. My Commendation Pack contained a Crusader IV. Shame, it's heavy and slow.

#40616
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages
Unlike many others in this thread, I wasn't frustrated with the original endings.

Let me explain.

First time playing the ending, I didn't trust the child. I felt like being manipulated. The notion that I could control the Reapers was laughable to me, after just going through that whole confrontation with TIM. Naturally, I picked destroy.

Ending sequence played, and I was confused. Not mad, confused.

I didn't mind the lack of closure, in fact, I didn't even feel like there was a lack of closure.

After thinking it over for an hour or two, it suddenly occurred to me how Saren advocated synthesis. And then I understood what had happened in the ending. It was an indoctrination attempt.

And then I saw the breath scene on youtube. And then my mind was blown.

(I didn't get the breath scene because I was playing a borrowed version of the game, so I couldn't play multiplayer, and this was before they lowered the required EMS.)

I was so excited about having defeated indoctrination, I lay awake all night.

The beauty of it was that I was playing a 100% paragon Shepard, who had never -ever- picked a renegade option or interrupt. Yet in the end, I consciously chose the RED option. It made me hesitate, but I felt like I had no choice, because I didn't trust the other two options.

When thinking about it afterward, I realized the colours had been reversed.

But the real beauty of the ending, and the ART of it, lies herein:

Posted Image

Five minutes with the Reaper overlord and tons of Shepards will throw themselves into the synthesis beam. Beautiful.

It's really scary, but that's what makes it so genius.

Thanks for this, Bioware. Still gives me goosebumps just to think about it.

Now that, my friends, is art. And it went right over people's heads. Still does.

Modifié par DoomsdayDevice, 28 octobre 2012 - 05:10 .


#40617
Restrider

Restrider
  • Members
  • 1 986 messages

Dwailing wrote...

I want to preserve synthetic life because it's LIFE. Synthetics have just as much of a right to exist as organics. HOWEVER, I will still choose Destroy because I want to destroy the Reapers more that I want to preserve EVERY life. I knew going into this that there would be sacrifices. I try to save lives wherever I can, but I won't sacrifice the galaxy's freedom just so I won't feel bad. There's more at stake than just one race.

QFT

#40618
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages

Dwailing wrote...

Wow Doomsday you have all the good quotes. You're an asset to this team.


Thanks buddy, but many people helped me collect them. Especially Bill Casey comes up with tons of good stuff.

We're collecting them all in a thread in the IT group. Eventually the list will be categorized into destroy-supporting, synthesis-foreshadowing, etcetera, etcetera.

We're still missing a lot of quotes though, I just know we do, and I'm asking all of you to help me out by submitting relevant quotes in the thread. The link is in my signature.

Thanks in advance! :happy:

#40619
Dwailing

Dwailing
  • Members
  • 4 566 messages

paxxton wrote...

I completed the Weekend Challenge yesterday. My Commendation Pack contained a Crusader IV. Shame, it's heavy and slow.


I actually really like the Crusader.  I was using it with a Turian Soldier I had maxed out conc. shot, prox mine, and passive power on, with fitness receiving five and marksman three, and it was working extremely well.

#40620
Restrider

Restrider
  • Members
  • 1 986 messages

DoomsdayDevice wrote...

Unlike many others in this thread, I wasn't frustrated with the original endings.

Let me explain.

First time playing the ending, I didn't trust the child. I felt like being manipulated. The notion that I could control the Reapers was laughable to me, after just going through that whole confrontation with TIM. Naturally, I picked destroy.

Ending sequence played, and I was confused. Not mad, confused.

I didn't mind the lack of closure, in fact, I didn't even feel like there was a lack of closure.

After thinking it over for an hour or two, it suddenly occurred to me how Saren advocated synthesis. And then I understood what had happened in the ending. It was an indoctrination attempt.

And then I saw the breath scene on youtube. And then my mind was blown.

(I didn't get the breath scene because I was playing a borrowed version of the game, so I couldn't play multiplayer, and this was before they lowered the required EMS.)

I was so excited about having defeated indoctrination, I lay awake all night.

The beauty of it was that I was playing a 100% paragon Shepard, who had never -ever- picked a renegade option or interrupt. Yet in the end, I consciously chose the RED option. It made me hesitate, but I felt like I had no choice, because I didn't trust the other two options.

When thinking about it afterward, I realized the colours had been reversed.

But the real beauty of the ending, and the ART of it, lies herein:
-snip-
Five minutes with the Reaper overlord and tons of Shepards will throw themselves into the synthesis beam. Beautiful.

It's really scary, but that's what makes it so genius.

Thanks for this, Bioware. Still gives me goosebumps just to think about it.

Now that, my friends, is art. And it went right over people's heads. Still does.

Well, I did not trust the brat, yet I played with Refuse available (without knowing what would happen).
How would've you decided having Refuse at your first palythrough, DD?

#40621
Dwailing

Dwailing
  • Members
  • 4 566 messages
I know I chose Refuse when I first played the EC. What a kick in the quad. I chose Destroy on my first playthrough preEC, though. Of course, I knew about the IT, but still.

#40622
DoomsdayDevice

DoomsdayDevice
  • Members
  • 2 357 messages

Restrider wrote...

DoomsdayDevice wrote...

Unlike many others in this thread, I wasn't frustrated with the original endings.

Let me explain.

First time playing the ending, I didn't trust the child. I felt like being manipulated. The notion that I could control the Reapers was laughable to me, after just going through that whole confrontation with TIM. Naturally, I picked destroy.

Ending sequence played, and I was confused. Not mad, confused.

I didn't mind the lack of closure, in fact, I didn't even feel like there was a lack of closure.

After thinking it over for an hour or two, it suddenly occurred to me how Saren advocated synthesis. And then I understood what had happened in the ending. It was an indoctrination attempt.

And then I saw the breath scene on youtube. And then my mind was blown.

(I didn't get the breath scene because I was playing a borrowed version of the game, so I couldn't play multiplayer, and this was before they lowered the required EMS.)

I was so excited about having defeated indoctrination, I lay awake all night.

The beauty of it was that I was playing a 100% paragon Shepard, who had never -ever- picked a renegade option or interrupt. Yet in the end, I consciously chose the RED option. It made me hesitate, but I felt like I had no choice, because I didn't trust the other two options.

When thinking about it afterward, I realized the colours had been reversed.

But the real beauty of the ending, and the ART of it, lies herein:
-snip-
Five minutes with the Reaper overlord and tons of Shepards will throw themselves into the synthesis beam. Beautiful.

It's really scary, but that's what makes it so genius.

Thanks for this, Bioware. Still gives me goosebumps just to think about it.

Now that, my friends, is art. And it went right over people's heads. Still does.

Well, I did not trust the brat, yet I played with Refuse available (without knowing what would happen).
How would've you decided having Refuse at your first palythrough, DD?


I would still go for destroy. I felt very strongly about staying my course, and doing what I came to do.

First time playing the EC, I noticed the refuse option in the dialogue, but I ignored it. I went for the destroy ramp. But when I was almost there, I turned around and shot the "catalyst" (simply because I always did that before the EC - it's just a funny habit), and accidentally triggered the refuse ending. xD

The 'SO BE IT' made me think IT was being revealed, but the following was kind of a cold shower, haha.

Modifié par DoomsdayDevice, 28 octobre 2012 - 05:24 .


#40623
Home run MF

Home run MF
  • Members
  • 805 messages

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.

#40624
Guest_starlitegirlx_*

Guest_starlitegirlx_*
  • Guests

DoomsdayDevice wrote...

I would still go for destroy. I felt very strongly about staying my course, and doing what I came to do.

First time playing the EC, I noticed the refuse option in the dialogue, but I ignored it. I went for the destroy ramp. But when I was almost there, I turned around and shot the "catalyst" (simply because I always did that before the EC - it's just a funny habit), and accidentally triggered the refuse ending. xD

The 'SO BE IT' made me think IT was being revealed, but the following was kind of a cold shower, haha.


Shooting the catalyst trigger refuse? Damn. That's strange. Or telling. It's a ghost thing. If it's an illusion, how does shooting the brat trigger refuse? What's the logic there?

#40625
Samtheman63

Samtheman63
  • Members
  • 2 916 messages

Home run MF wrote...

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.


Same here, I think renegades are badass, theyll do anything it takes to get the job done.  That job is to destroy the reapers. 

Renegades are ruthless, not stupid