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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#40626
Samtheman63

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starlitegirlx wrote...

DoomsdayDevice wrote...

I would still go for destroy. I felt very strongly about staying my course, and doing what I came to do.

First time playing the EC, I noticed the refuse option in the dialogue, but I ignored it. I went for the destroy ramp. But when I was almost there, I turned around and shot the "catalyst" (simply because I always did that before the EC - it's just a funny habit), and accidentally triggered the refuse ending. xD

The 'SO BE IT' made me think IT was being revealed, but the following was kind of a cold shower, haha.


Shooting the catalyst trigger refuse? Damn. That's strange. Or telling. It's a ghost thing. If it's an illusion, how does shooting the brat trigger refuse? What's the logic there?

And electricuting yourself turns you into an AI!?

Maybe theres more to the ending thatn meets the eye

#40627
DoomsdayDevice

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Home run MF wrote...

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.



Here's the reason I believe the colours are reversed:

End of ME2: keeping collector base gives renegade points, is siding with TIM, is power hungry because of obtaining Reaper tech, is indicative of wanting to control, and even directly LINKED to the control option because that is your only option with low EMS if you kept the base.

Destroying collector base gives paragon points, is opposing TIM, is indicative of wanting to achieve your own future by denying yourself the path laid out by Reaper technology, and is directly LINKED to the destroy option because that's your only option with low EMS if you destroyed the base.

ME3 ending, control, the power hungry option, the one TIM advocated, suddenly is paragon. Destroy, the only option in which we achieve our own future (because control and synthesis is the path laid out before us by the Reapers), is suddenly renegade.

Of course the reason to make the reversal look credible is the fact that you kill EDI & Geth in destroy, so that makes it seem like a 'victory at any cost' option. It's a clever trick, but when you think about it, my above argumentation is much more solid. (IMO of course.)

Modifié par DoomsdayDevice, 28 octobre 2012 - 06:26 .


#40628
Restrider

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starlitegirlx wrote...

DoomsdayDevice wrote...

I would still go for destroy. I felt very strongly about staying my course, and doing what I came to do.

First time playing the EC, I noticed the refuse option in the dialogue, but I ignored it. I went for the destroy ramp. But when I was almost there, I turned around and shot the "catalyst" (simply because I always did that before the EC - it's just a funny habit), and accidentally triggered the refuse ending. xD

The 'SO BE IT' made me think IT was being revealed, but the following was kind of a cold shower, haha.


Shooting the catalyst trigger refuse? Damn. That's strange. Or telling. It's a ghost thing. If it's an illusion, how does shooting the brat trigger refuse? What's the logic there?

By shooting it you show your resentment towards it -> refuse its ideals

#40629
Restrider

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Samtheman63 wrote...

Same here, I think renegades are badass, theyll do anything it takes to get the job done.  That job is to destroy the reapers. 

Renegades are ruthless, not stupid

Nahnah...
There is no renegade or paragon category per-se.
Sometimes paragon is dull/stupid (for example when Aria mentions that she used sex to gain control of Omega), sometimes paragon feels renegade (punching Zaeed or Gavin Archer for example).
Sometimes renegade is being a troll (especially in ME 1 with the Council), sometimes it is getting the job done regardless, sometimes it is pure sociopathic and evil (shooting Falere for example... that is really heart wretching... shooting Mordin aswell, but there you actually would gain Salarian support, so - though terrible for me personally - somehow understandable).

#40630
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DoomsdayDevice wrote...

Home run MF wrote...

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.



Here's the reason I believe the colours are reversed:

End of ME2: keeping collector base gives renegade points, is siding with TIM, is power hungry because of obtaining Reaper tech, is indicative of wanting to control, and even directly LINKED to the control option because that is your only option with low EMS if you kept the base.

Destroying collector base gives paragon points, is opposing TIM, is indicative of wanting to achievie your own future by denying yourself the path laid out by Reaper technology, and is directly LINKED to the destroy option because that's your only option with low EMS if you destroyed the base.

ME3 ending, control, the power hungry option, the one TIM advocated, suddenly is paragon. Destroy, the only option in which we achieve our own future (because control and synthesis is the path laid out before us by the Reapers), is suddenly renegade.

Of course the reason to make the reversal look credible is the fact that you kill EDI & Geth in destroy, so that makes it seem like a 'victory at any cost' option. It's a clever trick, but when you think about it, my above argumentation is much more solid. (IMO of course.)


I think of it as the land of opposites. Everything that happens once you meet the brat is opposite. Interestingly enough, we've got opposite images that support this. Shepard is white light, the brat is oily black. Aren't the colors on the options changed opposite too? And if you follow that line of thinking, then what the brat says could be taken as opposite - so control = no control. Synthesis = opposite of evolution and no keeping who you are at all. Just some quick thinking about it. Oh and destroy = best option since the way the brat tells it, it seems to be the worst option.

#40631
spotlessvoid

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I can understand the appreciation for the original ending. But this is a massive trilogy, answers were promised, and there has been an emotional attachment to the characters that is almost unprecedented. The brilliance of the ending would be enhanced to legendary status with a well done reveal.

#40632
Restrider

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100 % agreed, spot.

#40633
Restrider

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Off topic:
I think I found a way to survive the harvest. Thoughts?
Of course this project has to remain unkown/secret.

#40634
spotlessvoid

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Renegades don't always show much compassion. That's not good. Of course pure paragons can be duped into doing some stupid things, but generally paragon is the caring soul, while renegade can be utterly ruthless, even cold blooded. Not saying renegade equals evil, just that paragon is usually the more humanitarian outlook, and therefore the better man/woman.

#40635
spotlessvoid

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Dead Reapers is the only way to survive. They'll find you the moment you exit. Sovereigns understudy will be all over your ass

#40636
Home run MF

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DoomsdayDevice wrote...

Home run MF wrote...

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.



Here's the reason I believe the colours are reversed:

End of ME2: keeping collector base gives renegade points, is siding with TIM, is power hungry because of obtaining Reaper tech, is indicative of wanting to control, and even directly LINKED to the control option because that is your only option with low EMS if you kept the base.

Destroying collector base gives paragon points, is opposing TIM, is indicative of wanting to achievie your own future by denying yourself the path laid out by Reaper technology, and is directly LINKED to the destroy option because that's your only option with low EMS if you destroyed the base.

ME3 ending, control, the power hungry option, the one TIM advocated, suddenly is paragon. Destroy, the only option in which we achieve our own future (because control and synthesis is the path laid out before us by the Reapers), is suddenly renegade.

Of course the reason to make the reversal look credible is the fact that you kill EDI & Geth in destroy, so that makes it seem like a 'victory at any cost' option. It's a clever trick, but when you think about it, my above argumentation is much more solid. (IMO of course.)

One could argue that you might keep the base to study it and discover a way of destroying the Reapers.
Like after the Citadel battle and the Thanix cannons. 
I don't see that leap of logic from keeping important information on the enemy to wanting to control them.
The low EMS thing it's just a side effect of your actions and what TIM does with the base not what Shepard wants.

Modifié par Home run MF, 28 octobre 2012 - 06:10 .


#40637
Guest_SwobyJ_*

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estebanus wrote...

SwobyJ wrote...

shadoww6021 wrote...

SwobyJ wrote...

shadoww6021 wrote...

hey guys. i was doing a new mass effect playthrough and found this on the mars reasearch station. when i first saw it, i guess must of overlooked. the main part of this is are 'they' the reapers or the protheans. it most likely the protheans though it is interesting to see this. perhaps they knew that humanity could play a big part in stopping the reapers at the next cycle? i dont know. what are your opinions
i.imgur.com/a6ARJ.jpg


Or the Leviathans :P

I'm going to keep thinking that Mars was at least infiltrated but possibly controlled by Leviathan influence.

it could be, but if so how did it end up with the rest of the prothean data? it could  be that maybe the data in the vault did not only have prothean data, but also leviathan or maybe data on other races from previous cycles. It would be interesting if in a later dlc that you return to Mars to gather more data and you found out what else was there ( we can hope right?)


I don't think we'll go back to Mars.

We're going to Rio.

The Alliance likely didn't 'squander' this information, like TIM instead suggested. ;)

Why Rio? I still don't understand why people think we're going back to Earth before the final mission actually starts!
When did all this Rio stuff even start?



Jacob - There's this great little bar in Rio we have to check out. Shep: I'll hold you to that

Garrus - Meet me at the bar

Kasumi - If you live through it, drinks are on me

Conversation with James - I know its hard to see, but this is only temporary. ... You can't let them take your will to fight... Not necessarily our last (fight)

Conversation with Miranda: This isn't goodbye. You have to believe we're not done yet

Conversation with Ashley - I've had people like you picking me up and dusting me off when I stumbled. .. Then lets get this done and go home.

EDI - If they have spies or other intelligence, we could lose the element of surprise. In such a case, we will likely lose. (possible foreshadowing of Davik's idea that we actually failed, but get the 'good endings' in our dreams)



Rio is N7 headquarters, possible trove of Alliance information, as well as the location where Shepard likely has spent time in/trained before all this Mass Effect stuff. It just might be relevant that Hackett was one of the people who reccomended him for Spectre status, maybe.

Also, ALL Firebases have either been:
-based on a single player main story mission
-the exact map as a side N7 mission
-associated with a single player content in some form (like Firebase Hydra being located on a planet that is used as part of Finding Garneau in Leviathan)
You could argue Rio as just part of Earth in general, but the dialogue I've listed above *seems* to indicate something else.

Either Rio was:
1)Cut from the game, and not returning
2)Intended as DLC from the beginning of development
3)Cut from the game, but still intended as DLC
4)Just there for us to headcanon High-Destroy Shepard celebrating with everyone at (which is weird to see a Firebase for there though - hints at conflict, not peace)

Lots of things possibly tying together into this idea of post-ending or full expansion DLC on Rio in some form (whatever Bioware wants to say, 'post-ending' could be twisted to mean several things), acting as the 'dawn after the darkness' true narrative conclusion to Mass Effect.

TIM thinks the Alliance 'squandered' the information from Mars. We just *might* find out that he was wrong, and some things are kept secret even from the Illusive Man.

#40638
Dr JaMiN

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We just had the summer olympics in London, and guess where the 2016 games will be held, Rio. Strange.

#40639
BatmanTurian

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DoomsdayDevice wrote...

Unlike many others in this thread, I wasn't frustrated with the original endings.

Let me explain.

First time playing the ending, I didn't trust the child. I felt like being manipulated. The notion that I could control the Reapers was laughable to me, after just going through that whole confrontation with TIM. Naturally, I picked destroy.

Ending sequence played, and I was confused. Not mad, confused.

I didn't mind the lack of closure, in fact, I didn't even feel like there was a lack of closure.

After thinking it over for an hour or two, it suddenly occurred to me how Saren advocated synthesis. And then I understood what had happened in the ending. It was an indoctrination attempt.

And then I saw the breath scene on youtube. And then my mind was blown.

(I didn't get the breath scene because I was playing a borrowed version of the game, so I couldn't play multiplayer, and this was before they lowered the required EMS.)

I was so excited about having defeated indoctrination, I lay awake all night.

The beauty of it was that I was playing a 100% paragon Shepard, who had never -ever- picked a renegade option or interrupt. Yet in the end, I consciously chose the RED option. It made me hesitate, but I felt like I had no choice, because I didn't trust the other two options.

When thinking about it afterward, I realized the colours had been reversed.

But the real beauty of the ending, and the ART of it, lies herein:

Posted Image

Five minutes with the Reaper overlord and tons of Shepards will throw themselves into the synthesis beam. Beautiful.

It's really scary, but that's what makes it so genius.

Thanks for this, Bioware. Still gives me goosebumps just to think about it.

Now that, my friends, is art. And it went right over people's heads. Still does.


My experience was very similar, Doomsday, except that I was Paragade. Mostly paragon, but renegade when the situation demanded it and I was only harming enemies (like when you kill the merc group engineer in Garrus's ME2 recruitment mission to make the helicopter thing easier to defeat). Like Dwailing said, you have some great stuff.

I think starlite also has some great stuff even while being relatively new. Though we are getting a lot of new people who are still catching up to the 7 (almost 8) months of work we've put into this, it's great to have fresh perspectives and new faces.

#40640
Guest_SwobyJ_*

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Eryri wrote...

Rifneno wrote...

GhostShadow115 wrote...

What is all this Rio madness suddenly...?
Or do I have to go through most of the recent pages to find out...?


Not suddenly.  They've been going on about Rio for a couple months.  Never figured out why.  I love this group, but sometimes we get all hell-bent on something that has nothing substantial to it (if you don't believe me, search for "hackett indoctrinated").


From what I read, it had something to do with Rio's MP map being designed like a single player one, with a corridor like structure and closed off areas which are currently inaccessible. This suggests that they may use it in an N7 single player mission, which could only take place post breath scene. I don't play MP though so I've no personal experience with this.

Also Jacob promised to buy you a drink in Rio - which is admitedly weak as foreshadowing goes, but you never know.


It's very weak foreshadowing in itself, yet matched with several other lines, the possible implication of the beam run failing (in IT), and a Firebase for Rio that... well, like I said, ALL other Firebases are associated with single player base and DLC content...

#40641
DoomsdayDevice

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Home run MF wrote...

DoomsdayDevice wrote...

Home run MF wrote...

DoomsdayDevice wrote...

When thinking about it afterward, I realized the colours had been reversed.


While I agree with everything else you posted I'm not so sure about this.
And to be honest the paragon always good vs renegade bad view people have with this game baffles me.



Here's the reason I believe the colours are reversed:

End of ME2: keeping collector base gives renegade points, is siding with TIM, is power hungry because of obtaining Reaper tech, is indicative of wanting to control, and even directly LINKED to the control option because that is your only option with low EMS if you kept the base.

Destroying collector base gives paragon points, is opposing TIM, is indicative of wanting to achievie your own future by denying yourself the path laid out by Reaper technology, and is directly LINKED to the destroy option because that's your only option with low EMS if you destroyed the base.

ME3 ending, control, the power hungry option, the one TIM advocated, suddenly is paragon. Destroy, the only option in which we achieve our own future (because control and synthesis is the path laid out before us by the Reapers), is suddenly renegade.

Of course the reason to make the reversal look credible is the fact that you kill EDI & Geth in destroy, so that makes it seem like a 'victory at any cost' option. It's a clever trick, but when you think about it, my above argumentation is much more solid. (IMO of course.)

One could argue that you might keep the base to study it and discover a way of destroying the Reapers.
Like after the Citadel battle and the Thanix cannons. 
I don't see that leap of logic from keeping important information on the enemy to wanting to control them.
The low EMS thing it's just a side effect of your actions and what TIM does with the base not what Shepard wants.


Keeping the base is directly linked to the control ending. Same goes for destroying the base and the destroy ending.

It makes perfect logical sense.

TIM wants to defeat the Reapers by using their own technology against them. This develops into wanting to use the Reapers' primary weapon, their ability to control, against them. But by wanting to use the Reaper technology, you're (as Legion puts it) accepting the Reaper's gifts, and following the path they laid out for us (just like with the mass relays). We know from Sovereign that the Reapers WANT us to follow their path, the mass relays, their technology, it will lead to our indoctrination because Reaper tech indoctrinates. It will lead to us developing along THEIR desired path. We are not achieveing our own future if we do this. We are accepting the reapers' future, just like in the control and synthesis endings. THEIR desired path.

Destroying the Reapers (by shooting the Crucible) is achieving our own future. We refuse to accept the path laid out for us by the Reapers. Even the crucible itself is symbolic of this. We don't know what the crucible does, yet we built it. We are literally taking the path others laid out for us. We are not achieving our own future. The fact that we don't know what it does is symbolic of the fact that we are not ready. Using it (for controlling the Reapers or achieving synthesis) will lead to our doom, because we are taking the paths others laid out for us, in this case, the Reapers and the ones who designed the crucible. (Probably the same) That's why the Crucible gets blown up in destroy. We need to achieve our own future, on our own terms, not the terms of the Reaper overlord.

#40642
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D.Sharrah wrote...

About the Protheans studying us...we weren't the only ones. They also were involved with the Asari, the Hanar and it is hinted that they were at least aware of the Turians and Salarians. Now what is more interesting about this is that the two races that we learn the most about their involvement was the Asari and the Humans. From the Thessia mission we learn that they not only observed the Asari, but had a quite active role in their evolution. With the humans they didn't seem to take any direct involvement, why? We know that their role with the Asari was due to the Protheans believing in their "potential" as a species. It has been discussed before that the Asari are the closest to what the Protheans were...drastically different methods and different reasons for the being near the center of galactic importance...

But getting back to humans...did the Protheans find out planet and see the same potential?

And more importantly do we really know all the reasons that the protheans took such an interest in the "younger races". The simple answer is that they were looking for the races that would help to "strengthen the empire". But a part of me wonders against what - or under who's influence? We have already seen that the Protheans were tied directly to Reaper tech - but we have also been shown that they were conncected to Leviathan tech as well...I wonder if the Leviathans were influencing the Protheans to try unite the galaxy under one cultural system to fight the Reapers. A tactic that produced better restults than previous cycles (?) but not the "victory" that the Leviathans are looking for...


Actually, that's exactly what I thought.

That this cycle is borne much of the Prothians' and Leviathans' doing (the Leviathans efforts over time and many cycles though), not the Reaper Cycle alone.

They likely took efforts to uplifting the major species: Asari (especially), Hanar (not so successful..), Salarians and Turians possibly..

But humanity wasn't quite there. They were very interesting for some reason, but not really 'uplifted'.

#40643
Guest_SwobyJ_*

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starlitegirlx wrote...

Davik Kang wrote...

shadoww6021 wrote...
hey guys. i was doing a new mass effect playthrough and found this on the mars reasearch station. when i first saw it, i guess must of overlooked. the main part of this is are 'they' the reapers or the protheans. it most likely the protheans though it is interesting to see this. perhaps they knew that humanity could play a big part in stopping the reapers at the next cycle? i dont know. what are your opinions
i.imgur.com/a6ARJ.jpg

I mentioned this yesterday or the day before.  Basically if it was the Protheans watching us, it's a good thing, as they likely hid the Crucible designs there on Mars because they were impressed with the rate at which humanity was advancing and figured they'd be one of the most advanced civilisations by the next cycle.

However it does make you wonder why they didn't leave it to a more advanced race at the time.  Fears of susceptibility to indoctrination maybe?  Or fears that discovering the Crucible before discovering the Reapers might cause serious problems?  (Atom bomb type problems)

The other possibility is much worse.  We know that discovery of civilisations older than Protheans is a new thing.  Everyone had assumed that all the space tech left lying around came from the Protheans, including the Citadel.  But the Mars facility looks quite a lot like the Citadel from the outside.  If the base is of Reaper construction, it means they were studying us long before we advanced (as we know from the hunter dream text in ME1), and that they left the Crucible designs for us to find.  Possibly because they'd already marked us out as the race they wanted to harvest for their new Reaper.

DD and Restrider - thanks for the info on the dream foliage.


I think we're reading a lot into something on a pad that lacks any kind of clarity.

Unless there's a good amount of evidence in game to back it up, it's not useful for IT.


I think its very useful to IT. Humanity's evolution may have lead to Shepard. Shepard is highly resistant to mental influence (comparatively speaking). I think there's a major link, and future content (nope, I don't think we're done quite yet) will show us why Shepard is so strongly willed and why others follow him like he has an 'aura'.

Or rather, its a mix of conscious intent and genetic anomaly.

#40644
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Rifneno wrote...

Eryri wrote...

Rifneno wrote...

GhostShadow115 wrote...

What is all this Rio madness suddenly...?
Or do I have to go through most of the recent pages to find out...?


Not suddenly.  They've been going on about Rio for a couple months.  Never figured out why.  I love this group, but sometimes we get all hell-bent on something that has nothing substantial to it (if you don't believe me, search for "hackett indoctrinated").


From what I read, it had something to do with Rio's MP map being designed like a single player one, with a corridor like structure and closed off areas which are currently inaccessible. This suggests that they may use it in an N7 single player mission, which could only take place post breath scene. I don't play MP though so I've no personal experience with this.

Also Jacob promised to buy you a drink in Rio - which is admitedly weak as foreshadowing goes, but you never know.


What?  Vancouver is definitely not built like a SP map.  It's slightly less of a pain in the ass than the other MP specialized maps, but it's certainly designed like they are.  And I don't know what they mean about a corridor being blocked off, unless they mean that door with the medical logo on it that's pretty clearly just there for atmosphere.

Jacob sucks.  I know, unrelated... but... he really sucks.  I saw this a while back.  Looks relevant.

Posted Image


..Kaiden was also the least important or interesting ME1 squaddie, yet he was the one foreshadowing that the statue in the Presidium was more than it seems.

Honestly, if you want to hide details, you shouldn't do it with the most popular characters.

#40645
BatmanTurian

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SwobyJ wrote...

estebanus wrote...

SwobyJ wrote...

shadoww6021 wrote...

SwobyJ wrote...

shadoww6021 wrote...

hey guys. i was doing a new mass effect playthrough and found this on the mars reasearch station. when i first saw it, i guess must of overlooked. the main part of this is are 'they' the reapers or the protheans. it most likely the protheans though it is interesting to see this. perhaps they knew that humanity could play a big part in stopping the reapers at the next cycle? i dont know. what are your opinions
i.imgur.com/a6ARJ.jpg


Or the Leviathans :P

I'm going to keep thinking that Mars was at least infiltrated but possibly controlled by Leviathan influence.

it could be, but if so how did it end up with the rest of the prothean data? it could  be that maybe the data in the vault did not only have prothean data, but also leviathan or maybe data on other races from previous cycles. It would be interesting if in a later dlc that you return to Mars to gather more data and you found out what else was there ( we can hope right?)


I don't think we'll go back to Mars.

We're going to Rio.

The Alliance likely didn't 'squander' this information, like TIM instead suggested. ;)

Why Rio? I still don't understand why people think we're going back to Earth before the final mission actually starts!
When did all this Rio stuff even start?



Jacob - There's this great little bar in Rio we have to check out. Shep: I'll hold you to that

Garrus - Meet me at the bar

Kasumi - If you live through it, drinks are on me

Conversation with James - I know its hard to see, but this is only temporary. ... You can't let them take your will to fight... Not necessarily our last (fight)

Conversation with Miranda: This isn't goodbye. You have to believe we're not done yet

Conversation with Ashley - I've had people like you picking me up and dusting me off when I stumbled. .. Then lets get this done and go home.

EDI - If they have spies or other intelligence, we could lose the element of surprise. In such a case, we will likely lose. (possible foreshadowing of Davik's idea that we actually failed, but get the 'good endings' in our dreams)



Rio is N7 headquarters, possible trove of Alliance information, as well as the location where Shepard likely has spent time in/trained before all this Mass Effect stuff. It just might be relevant that Hackett was one of the people who reccomended him for Spectre status, maybe.

Also, ALL Firebases have either been:
-based on a single player main story mission
-the exact map as a side N7 mission
-associated with a single player content in some form (like Firebase Hydra being located on a planet that is used as part of Finding Garneau in Leviathan)
You could argue Rio as just part of Earth in general, but the dialogue I've listed above *seems* to indicate something else.

Either Rio was:
1)Cut from the game, and not returning
2)Intended as DLC from the beginning of development
3)Cut from the game, but still intended as DLC
4)Just there for us to headcanon High-Destroy Shepard celebrating with everyone at (which is weird to see a Firebase for there though - hints at conflict, not peace)

Lots of things possibly tying together into this idea of post-ending or full expansion DLC on Rio in some form (whatever Bioware wants to say, 'post-ending' could be twisted to mean several things), acting as the 'dawn after the darkness' true narrative conclusion to Mass Effect.

TIM thinks the Alliance 'squandered' the information from Mars. We just *might* find out that he was wrong, and some things are kept secret even from the Illusive Man.


I have this stupid, crazy, wacko idea (yeah, I know, makes us look bad, but it's just idle speculation) that maybe this Rio mission has to do with a previously unknown but discovered Prothean archive on Earth in an undersea research facility that the Protheans built. It's discovered using the information from the Prothean archives on Mars. There, we might find Prothean stasis pods that are intact and new information to defeat the Reapers. I think it could be the mythical Atlantis similar to how the Asari having information about Protheans meddling in their development passing down as myth, except in our case it became an island that sunk beneath the ocean ( a floating city is technologically possible with Prothean tech and mass effect tech) instead of a Goddess and two Consorts that taught the Asari. Although, the idea of Prometheus could also be myth handed down that represents Prothean meddling.

Modifié par BatmanTurian, 28 octobre 2012 - 06:54 .


#40646
Guest_SwobyJ_*

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starlitegirlx wrote...

D.Sharrah wrote...

starlitegirlx wrote...

snip...

I think we're reading a lot into something on a pad that lacks any kind of clarity.

Unless there's a good amount of evidence in game to back it up, it's not useful for IT.


But you see it does it involve IT...just not the way that you think.  Remember that the developers' said that they wanted "the players to feel what Shep feels", this includes indoctrination!  And what is one of the symptoms of indoctrination...paranoia. Posted Image


I still don't see the relevance of it or how it is not reading something into a pad that is not much more than garbage tabloid level stuff at this point when we've got a lot of other stuff, evidence wise. That pad may feed into indoctrination paranoia, that they were being watched for potential, but it skirts the boundaries and leans toward junk data to me.

I guess I'm growing impatient with BW regarding IT. I value my time enough to say that if BW can't start getting on a clear path and stop screwing around and lying and manipulating then they don't deserve my attention nor does IT. They constantly lie about leaks. Deny then affirm. They're skirting the rim of douchebaggery. And when it comes to IT, we've been left to look like the insane bunch, which I could care less about except that I find it annoying as all hell to have so much in game supporting information, but it's been left unclarified so that we have idiots coming into the thread trolling us. Who the hell needs that from a game. RL is enough of that if you're a smart person who sees beneath the veil of lies and all the indoctrination going on around you everywhere you look. Having it come from a game whose main mouthpieces have proven to be as manipulative as the catalyst is just annoying and insulting. Maybe because people here are younger than me you still have a level of patience that I lost long ago. One day you'll understand that this level of toying with things and with people and stringing along is something that deserves to be called out as some high level douchebaggery. They need to stop with the tiny easter eggs and back IT with some clarity at this point. Anything less just shows them to be toying with ideas (which they probably get from us) and unwilling to have the courage to set themselves apart from most of the crap that is out there.

It's bascially turning into an annoyance at his point - this whole IT thing and how they put out DLCs that have pin head size hints or clues but do very little as far as making the point IT would make if they finally got firmly behind it. Fact is, IT carries some heady stuff that if revealed to be true, it could force people with dull and/or closed minds to wake up a bit. As it stands right now, they're catering to stupidity and ignorance and close mindedness more than to intelligent thinking that promotes careful examination of ideas, theories, and beliefs before aligning one's self with them. They've got a real opportunity here, and they are squandering it. They are shaping minds of millions of youth and have the potential to try to shape them to think about things rather than go through life like mindless automotons, and what are they choosing to do? Have no balls or backbone when the could trigger a paradigm shift (with regards to changing the way players might view the world around them and all that goes on in it) in a larger percentage of players than most media is capable of doing for such a young aged demographic. And as it stands now, they are choosing to squander it and be irresponsible about it. Choosing to opt to not illumate minds when a real opportunity presents itself is irresponsible.


You're assuming a lot of stuff here.

Honestly, I'm waiting until next February/March. It would be the perfect time for them to KNOW most of those who were going to play ME3, have played it, and then they can finish the DLC cycle.

I guess what I want to say is that internal-studio stuff may not match up with what you think it does. If they want to make a reveal after the base game comes out, making it within a few months of the game is just not appropriate, imo. It would have to be sufficiently huge and fun, especially if they don't want to really tick off Synthesis/Control players enough that they'll quit the series.

It's a massive gamble and if I'm right, I can respect them for it, but also agree with you that it can get tiring to play the waiting game.

But then again, we're the ones glued to BSN on seemingly a nearly daily basis, instead of, you know, just living and moving on.

It's like those glued to Walking Dead video game episodes, raging that they take so long to come out:
1)Take a breath
2)Move away
3)Come back in several months and download all the episodes, enjoy

Try to think the same way about ME3. There is NO need to get so invested, as long as nothing is confirmed yet.

#40647
Eryri

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SwobyJ wrote...

Lots of things possibly tying together into this idea of post-ending or full expansion DLC on Rio in some form (whatever Bioware wants to say, 'post-ending' could be twisted to mean several things), acting as the 'dawn after the darkness' true narrative conclusion to Mass Effect.


I've said this before, but if Bioware really wanted to be sneaky, they might consider the Stargazer scene to be the true ending to the game. Therefore anything set before then, even post breath scene, would merely be mid-game dlc.

#40648
BatmanTurian

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Eryri wrote...

SwobyJ wrote...

Lots of things possibly tying together into this idea of post-ending or full expansion DLC on Rio in some form (whatever Bioware wants to say, 'post-ending' could be twisted to mean several things), acting as the 'dawn after the darkness' true narrative conclusion to Mass Effect.


I've said this before, but if Bioware really wanted to be sneaky, they might consider the Stargazer scene to be the true ending to the game. Therefore anything set before then, even post breath scene, would merely be mid-game dlc.

I've said this before as well. It's playing with semantics, which they love to do, to hide what they're really saying. If Stargazer is the ending, then everything before that can be changed (and already has, by two DLC's, even if one was supposedly unscheduled) and is fair game.

#40649
Guest_SwobyJ_*

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DoomsdayDevice wrote...

When I played ME3 the first time, this conversation between Vega and Shepard really gave me the feeling I was going to have to make some sacrifices in the end.

Shepard: If you'd saved them all, would things have worked out better?
Vega: I... I don't know. I don't think so.
Shepard: The right choice is usually not the easy one.


They pretty much bash this into our heads.

Destroy will always have issues with it. It's supposed to. Life is mess, cruel, but also inspiring and beautiful.

But believing Control or Synthesis would make a sort of paradise... :pinched:.

Synthesis was the easy choice for me, originally.

#40650
ThisOneIsPunny

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Adding a little more off-topic to let everyone know that if the reapers had a smell, it would be the putrid odor of decaying pumpkin. It's slightly earthy and thickens the air much like snake venom congeals the blood, so you're just gasping and coughing the whole time wondering why it feels like you're inhaling pounds of tangible gross.