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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#41726
Raistlin Majare 1992

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spotlessvoid wrote...

Cant find the exact quote of the Rachni Queen message in ME2. Anyone?


"Shepard, we hide, we burrow, we build. But we know you seek those who soured the songs of our mothers and when the time comes our song will join with yours and our crescendo will burn the darkness clean. Thank you Shepard, the Rachni will sing again because of you"

Also my favorite game series is actually not Mass Effect, but Legend of Zelda despite my interest in IT.

Modifié par Raistlin Majare 1992, 31 octobre 2012 - 07:58 .


#41727
Raistlin Majare 1992

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Rifneno wrote...

CmdrShep80 wrote...

Does anyone know why the other VI is called vendetta? For vigil. The overall description fits. But for Vendetta I wonder if it was meant for the Protheans and indoctrinated Protheans instead of Prothean/reaper?


No, we don't know. It's a common theory that there's something wrong with Vendetta. Either the original Prothean he was designed from was indoctrinated, or the Reapers had already tampered with him, or something. The thing that really makes me doubt him is that the temple in Thessia has one of the strongest "ringing sound" (symptom of indoctrination) in the game.


For me it is the fact that Vendetta somehow avoided discovery. I mean that Prothean beacon was fricking huge as you see it goes all the way down through the temple and I doubt it always had that temple to hide it in. Add to that that the Crucible was probably build in that very system and I cant help but question how the Reapers could have missed Vendetta. One would think they would be extra careful to exterminate every sign of the Protheans in the system where they were building a super weapon.

#41728
Rifneno

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Raistlin Majare 1992 wrote...

Rifneno wrote...

CmdrShep80 wrote...

Does anyone know why the other VI is called vendetta? For vigil. The overall description fits. But for Vendetta I wonder if it was meant for the Protheans and indoctrinated Protheans instead of Prothean/reaper?


No, we don't know. It's a common theory that there's something wrong with Vendetta. Either the original Prothean he was designed from was indoctrinated, or the Reapers had already tampered with him, or something. The thing that really makes me doubt him is that the temple in Thessia has one of the strongest "ringing sound" (symptom of indoctrination) in the game.


For me it is the fact that Vendetta somehow avoided discovery. I mean that Prothean beacon was fricking huge as you see it goes all the way down through the temple and I doubt it always had that temple to hide it in. Add to that that the Crucible was probably build in that very system and I cant help but question how the Reapers could have missed Vendetta. One would think they would be extra careful to exterminate every sign of the Protheans in the system where they were building a super weapon.


Vendetta only popped up because it thought Shepard was Prothean due to the cipher.  I have three issues with this.

- Vigil did not make that mistake.
- The only way it could know of the cipher is if it was in Shepard's head to begin with.  It never did Javik's touchy thing, even if their VIs were capable of doing that.
- It's designed to help with a superweapon to destroy the Reapers, but it'll only respond to a race that knew they were being wiped out?  That makes less than no sense.  They supposedly left that thing there for the asari to finish what they started, but it'll never do that because it'll only trigger for Protheans.  WTF?

#41729
BleedingUranium

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Rifneno wrote...

Raistlin Majare 1992 wrote...

Rifneno wrote...

CmdrShep80 wrote...

Does anyone know why the other VI is called vendetta? For vigil. The overall description fits. But for Vendetta I wonder if it was meant for the Protheans and indoctrinated Protheans instead of Prothean/reaper?


No, we don't know. It's a common theory that there's something wrong with Vendetta. Either the original Prothean he was designed from was indoctrinated, or the Reapers had already tampered with him, or something. The thing that really makes me doubt him is that the temple in Thessia has one of the strongest "ringing sound" (symptom of indoctrination) in the game.


For me it is the fact that Vendetta somehow avoided discovery. I mean that Prothean beacon was fricking huge as you see it goes all the way down through the temple and I doubt it always had that temple to hide it in. Add to that that the Crucible was probably build in that very system and I cant help but question how the Reapers could have missed Vendetta. One would think they would be extra careful to exterminate every sign of the Protheans in the system where they were building a super weapon.


Vendetta only popped up because it thought Shepard was Prothean due to the cipher.  I have three issues with this.

- Vigil did not make that mistake.
- The only way it could know of the cipher is if it was in Shepard's head to begin with.  It never did Javik's touchy thing, even if their VIs were capable of doing that.
- It's designed to help with a superweapon to destroy the Reapers, but it'll only respond to a race that knew they were being wiped out?  That makes less than no sense.  They supposedly left that thing there for the asari to finish what they started, but it'll never do that because it'll only trigger for Protheans.  WTF?


When Kai Leng was finished stealing cereal, he planted Vendetta there to screw with Shepard.

Modifié par BleedingUranium, 31 octobre 2012 - 07:34 .


#41730
demersel

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Cardiff is also the place where Doctor Who repeatedly refiils his Tardis with energy - there is a dimensional rift there. - So this is probably one of the few sure places to actually find the Doctor, if you need to.

I actually looked for the Tardis in Priority: Earth - thought it might be fun easter egg...

#41731
FFZero

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Raistlin Majare 1992 wrote...

spotlessvoid wrote...

Cant find the exact quote of the Rachni Queen message in ME2. Anyone?


"Shepard, we hide, we burrow, we build. But we know you those who soured the songs of our mothers and when the time comes our song will join with yours and our crescendo will burn the darkness clean. Thank you Shepard, the Rachni will sing again because of you"

Also my favorite game series is actually not Mass Effect, but Legend of Zelda despite my interest in IT.


Hmm looking at that quote now it sounds like the Queen could be talking about the Leviathans rather than the Reapers. The line “will burn the darkness clean” reminds me of some of Levianthans lines, particularly “The darkness cannot be breached”.

#41732
demersel

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And not to mention that it were the leviathans that messed with the rachni in the first place.... We really do have to deal with both the reapers AND the leviathans - they are parts of the same problem - sides to one coin. And frankly - after the leviathan DLC - destroy choice does not cut it any more - as victory. Now every single ending NEEDS to be elaborated upon.

#41733
Raistlin Majare 1992

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FFZero wrote...

Raistlin Majare 1992 wrote...

spotlessvoid wrote...

Cant find the exact quote of the Rachni Queen message in ME2. Anyone?


"Shepard, we hide, we burrow, we build. But we know you those who soured the songs of our mothers and when the time comes our song will join with yours and our crescendo will burn the darkness clean. Thank you Shepard, the Rachni will sing again because of you"

Also my favorite game series is actually not Mass Effect, but Legend of Zelda despite my interest in IT.


Hmm looking at that quote now it sounds like the Queen could be talking about the Leviathans rather than the Reapers. The line “will burn the darkness clean” reminds me of some of Levianthans lines, particularly “The darkness cannot be breached”.


Oh looking it over I realize I missed a "seek" between "you" and "those." 

And yeah it is a bit similar, but as the Rahcni Queen specifically says "you seek those" and this was ME2 not 3 the implication is Collectors or Reapers.

Still though it is hinted that there might be connection between Leviathan and Rachni, but it is never confirmed.

#41734
Raistlin Majare 1992

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demersel wrote...

And not to mention that it were the leviathans that messed with the rachni in the first place.... We really do have to deal with both the reapers AND the leviathans - they are parts of the same problem - sides to one coin. And frankly - after the leviathan DLC - destroy choice does not cut it any more - as victory. Now every single ending NEEDS to be elaborated upon.


No Demersel we dont know for certain if the Leviathans ever messed with the Rachni.

We know the Protheans messed with them, tried to turn them into beasts of war and Ann Bryson speculates that there might be a connection between Leviathan and Rachni, but the actual search turns up no relation between Rachni space and Leviathans hiding place.

So any connection between Leviathan and Rachni is purely theory within the game universe.

I still think that the Leviathans were shaping the Rachni to be a weapon against the Reapers, but that Sovereign realized the threat the Rachni might become and forced them to war to get them wiped out.

But again all theory.

Edit: I do agree though that with Leviathan the endings need elaboration as I cant imagine them lying low for long.

However at the moment they are still low threat. Their mind control lacks the Reapers sublety and we have demonstrated the ability to shield people against mind control through their Artifacts. Beyond that there are only a few them and they are vulnerable as they lack a fleet to protect them in case anyone decided to Orbital bomb their hiding place.

Modifié par Raistlin Majare 1992, 31 octobre 2012 - 08:01 .


#41735
infinite_regress

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demersel wrote...

Cardiff is also the place where Doctor Who repeatedly refiils his Tardis with energy - there is a dimensional rift there. - So this is probably one of the few sure places to actually find the Doctor, if you need to.

I actually looked for the Tardis in Priority: Earth - thought it might be fun easter egg...


It's also where Torchwood was located in both Doctor Who and the Torchood series. Interestingly, the last season, Torchwood: Miracle Day, was centred around the idea of the problems with universal immortality (i.e. overpopulation, moral dilemmas/problems, etc.). But I don't really think his tweet is truly all that relevant.

#41736
Hrothdane

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infinite_regress wrote...
But I don't really think his tweet is truly all that relevant.


Probably not, but you never know for sure until you investigate.

The investigation itself is even kinda fun :)

#41737
infinite_regress

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Hrothdane wrote...

infinite_regress wrote...
But I don't really think his tweet is truly all that relevant.


Probably not, but you never know for sure until you investigate.

The investigation itself is even kinda fun :)


True! And the regular posters here are great at that stuff. The best I can come up with is: the tweet about Cardiff, the Doctor Who stuff and the relationship between those and Torchwood: Miracle Day is that this immortality is taken from one person (Jack Harkness) and given to everyone else. It shows how something that is beneficial for one individual doesn't necessarily make it so for others, which is kinda like ME3 with Shepard and synthesis (?).


Now I'm reaching :P

Edit: for clarity.

Modifié par infinite_regress, 31 octobre 2012 - 08:36 .


#41738
infinite_regress

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Sorry, on my phone and meant to hit edit, not quote myself.

Modifié par infinite_regress, 31 octobre 2012 - 08:33 .


#41739
spotlessvoid

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Thanks RM.
" [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."
Mac Walters Feb 29 2012
http://popwatch.ew.c...3-mac-walters/

Look at the date. The game was ready to ship....

He also said this

"The trick is,because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options,different endings."

#41740
Raistlin Majare 1992

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spotlessvoid wrote...

Thanks RM.
" [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."
Mac Walters Feb 29 2012
http://popwatch.ew.c...3-mac-walters/

Look at the date. The game was ready to ship....

He also said this

"The trick is,because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options,different endings."


Yeah that "huge consequences" quote is one of the primary reasons I am certain something is up. I mean no one in their right mind would call the current presence of the Rachni huge consequences and certainly not in the Final Battle where we dont even see them.

And as i have presented countless times, making the choice have huge consequences in the Final Battle is not hard under the IT.

Also this bit stuck out to me in that article: "There’s a popular theory that — for videogames to evolve — they should become more cinematic and/or novelistic, with emotionally realistic characters undertaking a classical hero’s journey in the context of shooting aliens or stealing cars. That describes a wide mass of games: Red Dead Redemption, Portal 2, Gears of War, Arkham City. But there’s another theory — a counterargument, really — that videogamestorytelling should embrace the medium’s unique offer of exploration, and create a whole new kind of narrative."

I know that he talks about choice in games moments later probably aluding to that, but it is still an interesting quote because under IT videogame storytelling has been taken to an entirely new level. That attempt at Indoctrinating the player, challenging them to remember what they fought for in the game would be a kind of narrative imposible to achieve in any other media.

I certainly know that if IT is true I will never view any Bioware game and hopefully choice based game the same way again. I will constantly be evaluating important choices, thinking about who gave me what information, what is morally right and what is the best action not only from my viewpoint.

If Bioware can influence such a counsciousness in players, then storytelling in videogames has truly reached the next level.

Modifié par Raistlin Majare 1992, 31 octobre 2012 - 09:00 .


#41741
Eryri

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CmdrShep80 wrote...

 Reading some of evil Chris' tweets. Any reason why he's going to London or Cardiff?  He put this some 13 hrs ago

"Heading back to London. Pleased to see so much Welsh language in Cardiff. Celebrate our heritage, you Welsh. See you again ASAP."


Chris must have gone to the Doctor Who Experience. Cardiff actually stands in for London on a lot of occasions in the series, it's where the production crew is based.

Modifié par Eryri, 31 octobre 2012 - 09:20 .


#41742
demersel

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Raistlin Majare 1992 wrote...

However at the moment they are still low threat. Their mind control lacks the Reapers sublety and we have demonstrated the ability to shield people against mind control through their Artifacts. Beyond that there are only a few them and they are vulnerable as they lack a fleet to protect them in case anyone decided to Orbital bomb their hiding place.



Say what, again?? 
:blink:

#41743
Raistlin Majare 1992

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demersel wrote...

Raistlin Majare 1992 wrote...

However at the moment they are still low threat. Their mind control lacks the Reapers sublety and we have demonstrated the ability to shield people against mind control through their Artifacts. Beyond that there are only a few them and they are vulnerable as they lack a fleet to protect them in case anyone decided to Orbital bomb their hiding place.



Say what, again?? 
:blink:


In case you dident notice they pretty quickly figure out how to create a field around the Leviathan Artifact in the lab which filters out the signals used for the Leviathan mind control...it is clearly demonstrated and they have to lower the field when Ann Bryson volunteers to let Leviathan communicate through her in order to track it down. It is pretty significant part of the dlc.

And yeah the Leviathans do have a low orbit EMP in place, but that is not going to stop a Dreadnought with infinte range in space from shelling the planet from a safe distance. Place a field similar to what is used to contain the artifact around the Dreadnought and you are double safe.

Then commence Orbital bombardment until nothing is left on the surface, end of Leviathans on that planet. Might need multiple ships in order tos peed up process off course.

The exact quote regarding shielding the artifact is as follows:

Shepard: "We need to shield the artifact they´ve got here right away"

EDI: "Using Garneau´s data I should be able to accomplish this without difficulty"

Notice they shield it purely by EDI modifiying an existing shield from what we see and "without difficulty" as she says.

Another interesting tidbit from that conversation is that Shepard asks why they werent affected while the Artifact was exposed and EDI mentions that it might be tied to the amount of time spent near the Artifact.

EDI then drops this gem: "With enough exposure the Artifact allows Leviathan an impressive mind control ability."

Crossreference that with Leviathans comment on how the Reapers perfected the mind control and the implications become very unpleasant. But that is nothing new.

Modifié par Raistlin Majare 1992, 31 octobre 2012 - 09:52 .


#41744
Leonia

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Ya'll are really running with that Tweet from Chris. If you'd go back a few Tweets, you'd realise he went to the Doctor Who experience in Cardiff with Holly Conrad and others as a post-MCM sort of treat. Seeing as he is a fan of Doctor Who. It has nothing to do with IT or ME, not all of his Tweets are Bioware-related.

#41745
BleedingUranium

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Raistlin Majare 1992 wrote...

spotlessvoid wrote...

Thanks RM.
" [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."
Mac Walters Feb 29 2012
http://popwatch.ew.c...3-mac-walters/

Look at the date. The game was ready to ship....

He also said this

"The trick is,because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options,different endings."


Yeah that "huge consequences" quote is one of the primary reasons I am certain something is up. I mean no one in their right mind would call the current presence of the Rachni huge consequences and certainly not in the Final Battle where we dont even see them.

And as i have presented countless times, making the choice have huge consequences in the Final Battle is not hard under the IT.

Also this bit stuck out to me in that article: "There’s a popular theory that — for videogames to evolve — they should become more cinematic and/or novelistic, with emotionally realistic characters undertaking a classical hero’s journey in the context of shooting aliens or stealing cars. That describes a wide mass of games: Red Dead Redemption, Portal 2, Gears of War, Arkham City. But there’s another theory — a counterargument, really — that videogamestorytelling should embrace the medium’s unique offer of exploration, and create a whole new kind of narrative."

I know that he talks about choice in games moments later probably aluding to that, but it is still an interesting quote because under IT videogame storytelling has been taken to an entirely new level. That attempt at Indoctrinating the player, challenging them to remember what they fought for in the game would be a kind of narrative imposible to achieve in any other media.

I certainly know that if IT is true I will never view any Bioware game and hopefully choice based game the same way again. I will constantly be evaluating important choices, thinking about who gave me what information, what is morally right and what is the best action not only from my viewpoint.

If Bioware can influence such a counsciousness in players, then storytelling in videogames has truly reached the next level.



+ ∞

#41746
Eryri

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BleedingUranium wrote...

Raistlin Majare 1992 wrote...

Yeah that "huge consequences" quote is one of the primary reasons I am certain something is up. I mean no one in their right mind would call the current presence of the Rachni huge consequences and certainly not in the Final Battle where we dont even see them. 

And as i have presented countless times, making the choice have huge consequences in the Final Battle is not hard under the IT.

Also this bit stuck out to me in that article: "There’s a popular theory that — for videogames to evolve — they should become more cinematic and/or novelistic, with emotionally realistic characters undertaking a classical hero’s journey in the context of shooting aliens or stealing cars. That describes a wide mass of games: Red Dead Redemption, Portal 2, Gears of War, Arkham City. But there’s another theory — a counterargument, really — that videogamestorytelling should embrace the medium’s unique offer of exploration, and create a whole new kind of narrative."

I know that he talks about choice in games moments later probably aluding to that, but it is still an interesting quote because under IT videogame storytelling has been taken to an entirely new level. That attempt at Indoctrinating the player, challenging them to remember what they fought for in the game would be a kind of narrative imposible to achieve in any other media.

I certainly know that if IT is true I will never view any Bioware game and hopefully choice based game the same way again. I will constantly be evaluating important choices, thinking about who gave me what information, what is morally right and what is the best action not only from my viewpoint.

If Bioware can influence such a counsciousness in players, then storytelling in videogames has truly reached the next level.



+ ∞


+ ∞ + 1 ^_^

Modifié par Eryri, 31 octobre 2012 - 10:07 .


#41747
Restrider

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Eryri wrote...

BleedingUranium wrote...

Raistlin Majare 1992 wrote...

Yeah that "huge consequences" quote is one of the primary reasons I am certain something is up. I mean no one in their right mind would call the current presence of the Rachni huge consequences and certainly not in the Final Battle where we dont even see them. 

And as i have presented countless times, making the choice have huge consequences in the Final Battle is not hard under the IT.

Also this bit stuck out to me in that article: "There’s a popular theory that — for videogames to evolve — they should become more cinematic and/or novelistic, with emotionally realistic characters undertaking a classical hero’s journey in the context of shooting aliens or stealing cars. That describes a wide mass of games: Red Dead Redemption, Portal 2, Gears of War, Arkham City. But there’s another theory — a counterargument, really — that videogamestorytelling should embrace the medium’s unique offer of exploration, and create a whole new kind of narrative."

I know that he talks about choice in games moments later probably aluding to that, but it is still an interesting quote because under IT videogame storytelling has been taken to an entirely new level. That attempt at Indoctrinating the player, challenging them to remember what they fought for in the game would be a kind of narrative imposible to achieve in any other media.

I certainly know that if IT is true I will never view any Bioware game and hopefully choice based game the same way again. I will constantly be evaluating important choices, thinking about who gave me what information, what is morally right and what is the best action not only from my viewpoint.

If Bioware can influence such a counsciousness in players, then storytelling in videogames has truly reached the next level.



+ ∞


+ ∞ + 1 = ∞ ^_^


fixed it for you:bandit:

#41748
Eryri

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Restrider wrote...

Eryri wrote...


+ ∞ + 1 = ∞ ^_^


fixed it for you:bandit:


:lol: haha. I actually stole that from a Flanders / Homer argument in the Simpsons. Seriously though, aren't some mathematical infinities bigger than others?

I remember watching an episode of Horizon (Nova in the US) which went way over my head, about how some infinities included others as subsets - like the set of odd numbers is infinite, but is still somehow less than the set of odd numbers plus even numbers?

Modifié par Eryri, 31 octobre 2012 - 10:45 .


#41749
Restrider

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Eryri wrote...

Restrider wrote...

Eryri wrote...


+ ∞ + 1 = ∞ ^_^


fixed it for you:bandit:


:lol: haha. I actually stole that from a Flanders / Homer argument in the Simpsons. Seriously though, aren't some mathematical infinities bigger than others?

I remember watching an episode of Horizon (Nova in the US) which went way over my head, about how some infinities included others as subsets - like the set of odd numbers is infinite, but is still somehow less than the set of odd numbers plus even numbers?

I am no mathematician, though I've been educated in that field more than average.
Yet, the whole infinity topic is sometimes weird for me aswell. I am not sure if what you say is the case and I am in no position ot verify or deny it, lol.

#41750
Davik Kang

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Eryri wrote...
I remember watching an episode of Horizon (Nova in the US) which went way over my head, about how some infinities included others as subsets - like the set of odd numbers is infinite, but is still somehow less than the set of odd numbers plus even numbers?

In the example you gave, you know that there are infinite odd numbers because no matter what odd you number you came up with in your head, you could always come up with a bigger one, just by adding 2 or putting another odd number on the end).  But for every odd number, you also have an even number (just add 1 to get a unique even number for every odd number).  So you can see that there are the same number of odd and even numbers (even though both are infinite).

So if you kept counting all the odd numbers forever and theoretically reached infinity, you'd have double that number of all positive natural numbers (in other words odd numbers + even numbers).  So your infinite set is twice as large.  But for practical purposes this stuff doesn't have too many uses in every day life so it's not worth taking too much time thinking over really :D