spotlessvoid wrote...
Thanks RM.
" [The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers."
Mac Walters Feb 29 2012
http://popwatch.ew.c...3-mac-walters/
Look at the date. The game was ready to ship....
He also said this
"The trick is,because it’s a BioWare game, there will be more than one ending. Which means there’s more than one ending to Shepard’s story. It’s not a matter of saying, “Here’s an optimal ending.” There’s gonna be different options,different endings."
Yeah that "huge consequences" quote is one of the primary reasons I am certain something is up. I mean no one in their right mind would call the current presence of the Rachni huge consequences and certainly not in the Final Battle where we dont even see them.
And as i have presented countless times, making the choice have huge consequences in the Final Battle is not hard under the IT.
Also this bit stuck out to me in that article: "There’s a popular theory that — for videogames to evolve — they should become more cinematic and/or novelistic, with emotionally realistic characters undertaking a classical hero’s journey in the context of shooting aliens or stealing cars. That describes a wide mass of games:
Red Dead Redemption,
Portal 2,
Gears of War,
Arkham City. But there’s another theory — a counterargument, really — that videogamestorytelling should
embrace the medium’s unique offer of exploration, and create a whole new kind of narrative."I know that he talks about choice in games moments later probably aluding to that, but it is still an interesting quote because under IT videogame storytelling has been taken to an entirely new level. That attempt at Indoctrinating the player, challenging them to remember what they fought for in the game would be a kind of narrative imposible to achieve in any other media.
I certainly know that if IT is true I will never view any Bioware game and hopefully choice based game the same way again. I will constantly be evaluating important choices, thinking about who gave me what information, what is morally right and what is the best action not only from my viewpoint.
If Bioware can influence such a counsciousness in players, then storytelling in videogames has truly reached the next level.
Modifié par Raistlin Majare 1992, 31 octobre 2012 - 09:00 .