LazyTechGuy wrote...
That's sorta something I've started forming in my own head. Harbinger is kinda like the real puppet master behind the curtain.
It's one of the ways I can see how the game can really end if IT is revealed: Take out Harbinger, take out the real AI, take out rudderless Reapers. There's your conventional victory.
How do you take him out? Yeah, no clue. That'd be a fun and adventurous SP DLC though.
I have said it before, but taking out Harbinger (or the AI for that matter) somehow resulting in disabling or even worse somehow freeing the rest of the Reapers (because Sovereign sounded like he was doing what he did against his will, right?) would really disappoint me.
I mean that is like the epitome of cliche story writing and utterly stupid to boot if it is Harbinger. I mean Harbinger is at Earth and if four Dreadnoughst got close enough and randomly decided that Harbinger was their target of choice then boom, bye bye Harby, bye bye Reapers. Or the shot that hit the Derelict reaper hit Harbinger by coincedence...cycle end by coincedence.
An AI located in dark space is a whole lot better as it solves the whole "random shot ending" cycle issue, but it would still be way too much of a "Reaper off" button (which Bioware denied)
The Reapers seem way too smart for putting all their eggs in one basket so to speak.
The AI/Harbinger death could still have some kind of an effect, but please oh god please let it not be a Reaper off button or control off. Let the remaining Reapers be confused, scattered, whatever, but make sure we have to hunt them down and destroy them, make sure they remain a threat even after we deal with the leader if such a thing truly exists...