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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#43301
Hrothdane

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Rifneno wrote...

Hrothdane wrote...

While Dissidia screws up many characters' personalities, it makes Golbez a million times more interesting and awesome.

A lot of the other earlier characters, the ones hat lacked much personality, actually end up coming ahead.

FFX will always have a special place in my heart, no matter what.


Yuna's response to Starbinger.

Golbez got a lot more interesting in The After Years, or so I've heard. Haven't played it myself as it's on a Nintendo system.


I liked her speech there. Before clicking the link, I thought it would be the one she gives Yunalesca.

I haven't played The After Years either. I had only just recently beated FFIV for the DS when I found out about FFIV coming for the PSP with TAY added on.

Golbez is my main in Dissidia for many reasons, and if I may be so bold, I'm quite good with him. I beat the final Feral Chaos fight in Duodecim's Story Mode without using any of the other characters in my party.

#43302
spotlessvoid

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Rifneno wrote...

spotlessvoid wrote...

Don't listen to Rifneno. He'll never get to see the Reaper's blessings like we will


I beat indoctrination and all I got was this stupid t-shirt breath scene.

It's funny cause it's sad

#43303
Guest_SwobyJ_*

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DoomsdayDevice wrote...

Whoa... way too many pages to catch up with.

I just wanted to say, I do think the modular theory is a valid possibility, but I think it will only support destroy, and not refuse.

For several reasons;

- Refuse wasn't in the original game, so that would mean the 'real ending' wouldn't have been in the game
- I think that (despite everything Shepard says) it simply means you don't even intend to destroy the Reapers any more after talking to the "catalyst". That's what you always wanted to do, and you just give up on it.

Just look back at Arrival. Shepard had no choice, she sacrificed the Batarians. Doing nothing, and letting the Reapers poor through, is letting everyone die anyway. And that is exactly what happens in refuse. It's like just letting the Reapers start their invasion, because aw poor Batarians. Only it's aw poor Geth, and then all organics get harvested.

But also:

- You spend almost the entire game listening to people telling you to destroy the Reapers, give them no quarter, etc. You don't exactly spend time listening to people who tell you, if you're faced with some difficult choices, it's better not to do anything at all.


Very good description of Refuse. It's a nice sentiment from Bioware, but more of an Easter Egg to say:

1)Starbinger can't be trusted.

2)Shepard doesn't win.

In a very nice way. Lol...

#43304
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Rifneno wrote...

SwobyJ wrote...

I still enjoy FF9 and 12.

FF9 because of its whimsy and general fun for me... FF12 for the fact that I can completely ignore the story and just grind stuff.


OMG! You're the other one! I'd heard there was someone else out there that liked the grindfests in FFXII but I thought they were just screwing with me! Not that the story is bad. IMO it's one of the better FFs storywise. I was really disappointed when I found out Revenant Wings had basically nothing to do with FFXII. IX was great nostalgia even when it was new. Definitely a much needed breath of fresh air after Cloud and Squall.

GethPrimeMKII wrote...

Another thing I'll say about Dissidia is that they did a terrible job with their portrayal of many characters - particularly Cloud. There's many more facets to Cloud's personality in FF7 than Dissidia's brooding emo Cloud.


QFT. Cloud is "looking for a reason to fight", so he challenges an ally to a fight for no particular reason and then balks at Sephiroth challenging him because he's "got nothing to believe in". Seriously?

But at least we get to Hell's Gate Aeris. That's unlimited laughs.


Nah I don't love the grinding, but if the story is bad... I guess you have the grind and character advancement/etc.

The atmosphere of XII is also nice, but it looks like they still needed even another 1-2 years of development to have it where it was likely originally supposed to be, quality and story wise..

And changing the main character from Basch to Vaas was ridiculously stupid, and so was cutting out any and all story that was supposed to involve Penelo - as such, 1-2/6 of the main characters are total wastes, and 1-2 of them are just 'meh' (like Fran).

#43305
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ZerebusPrime wrote...

I gave up on Japanese RPG's some time ago *cough*Xenosaga2*cough*. Apparently it takes a Canadian company to tell a decent story.


Xenosaga II has only a few bright spots, like the (CGI, not the in-game exploration/combat) music by Yuki Kajiura, and some of the atmosphere at times. Characters like Albedo and Jr. deserved better games.

XSIII did damn well for being after such a failure of a sequel, and likely having a much smaller budget, etc. Not that it was great, but it overperformed for sure, thank goodness. It's also another example of a game needing another 1-2 years of solid development that it didn't get.

#43306
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DoomsdayDevice wrote...

Home run MF wrote...

 Regarding that Javik line. There are what I assume are cut variations, bacause I haven't been able to trigger them.

Your words do not match your actions. Compassion has weakened you. It will destroy you.
or
There is hope for you. Compassion has not clouded your judgment. Yet.


This supports my hypothesis. Paragon Shepard's dialogue at times (especially in the decision chamber) seems a lot more dubious and indoctrinated than renegade Shep's. There's even a paragon dialogue option labeled 'I think I understand' when speaking to the "catalyst'.

My hypothesis is that paragon Shep is more empathic than renegade Shep, and therefore more susceptible to indoctrination. Empathy/compassion are a good thing, but not when dealing with hyper-intelligent mind-controlling/brainwashing/indoctrinating genocidal constructs.

Javik's line about compassion seems to support this idea.


That's exactly it. However, don't mistake Renegade Shepard's resistance to mean he's not affected. He's essentially eternally gritting his teeth, in order to keep the influence from his thoughts.

Paragon Shep, in general, can get the galaxy gladly united and prepared to resist. Downside? He led the galaxy to Earth... which might be a very bad thing.. (in the current ending)

Renegade Shep, in general, can get the galaxy just intimidated enough to take his orders to unite. He's also going to be more resistant to indoctrination, as long as he doesn't entertain the idea of controlling the Reapers. Downside? He's allowed the galaxy's factions to be more dispirate and competing, instead of truly uniting in commonalities.

However, both take a united fleet to Earth and both fight Indoctrination. Renegade Shep has his strong will, and Paragon Shep has his hope. Both can, based on choices, take the fight to the Reapers in a big way... we just have to wait and see how, if IT is right.

#43307
Rifneno

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SwobyJ wrote...

Nah I don't love the grinding, but if the story is bad... I guess you have the grind and character advancement/etc.

The atmosphere of XII is also nice, but it looks like they still needed even another 1-2 years of development to have it where it was likely originally supposed to be, quality and story wise..

And changing the main character from Basch to Vaas was ridiculously stupid, and so was cutting out any and all story that was supposed to involve Penelo - as such, 1-2/6 of the main characters are total wastes, and 1-2 of them are just 'meh' (like Fran).


Vaan and Penelo have no reason to exist. As far as I'm concerned the main character of XII was Ashe. Really rather they have put her in Dissidia instead of Lightning. Can't stand Lightning. FemSquall is still Squall, and Squall is still so terrible I find myself wishing the villains win just so I can see them die horribly.

Speaking of grinding, did you know some sick freaks actually figured out the RNG behind FFXII? It was insane. For instance you go to that 1 in 1000 zodiac spear chest in the Henne Mines and punch yourself a few times. Then enter the damage (or misses if applicable) and it'll tell you how many times you cast, say, cure until the RNG has moved to that 1 in 1000 spot so you can open the chest and get the zodiac spear every damn time. And I thought we did some crazy stuff for IT... those guys must have rainman shackled up in a basement somewhere.

#43308
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Rifneno wrote...

Hrothdane wrote...

While Dissidia screws up many characters' personalities, it makes Golbez a million times more interesting and awesome.

A lot of the other earlier characters, the ones hat lacked much personality, actually end up coming ahead.

FFX will always have a special place in my heart, no matter what.


Yuna's response to Starbinger.

Golbez got a lot more interesting in The After Years, or so I've heard. Haven't played it myself as it's on a Nintendo system.

BleedingUranium wrote...

Synthesis is both fantastic and incredible.


Incredible. Root word credible, prefix denoting a lack thereof. Well, I've gotta give you that one. Synthesis is incredible indeed.


YunaShep! WE KNOW WHAT YUNA WOULD PICK!


"I will live with my sorrow, I will live my own life! I will defeat sorrow, in his place. I will stand my ground and be strong! I don't know when it will be but someday, I will conquer it. And I will do it.. without 'false hope'."

Yunalesca/Reapers: "Poor creature. You would throw away hope. Well... I will free you before you can drown in your sorrow. It is better to die in hope than to live in despair. Let me be your liberator."

Auron: "Now! This is it! Now is the time to choose! Die, and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!"



Remember Final Fantasy X (and FF in general, oftentimes) is very... anti-organized Christianity (/Christian-type indoctrination) in its symbolism. I don't mean to offend here even - its just what they're doing. Now, its time for us to choose what we will do with our Shepards.

#43309
Hrothdane

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SwobyJ wrote...

The atmosphere of XII is also nice, but it looks like they still needed even another 1-2 years of development to have it where it was likely originally supposed to be, quality and story wise..

And changing the main character from Basch to Vaas was ridiculously stupid, and so was cutting out any and all story that was supposed to involve Penelo - as such, 1-2/6 of the main characters are total wastes, and 1-2 of them are just 'meh' (like Fran).


FF12 was good, but flawed. The combat was fresh and quite challenging, but I have some issues with the story and characters. My opinion on those mirrors yours.

#43310
Big_Boss9

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Rifneno wrote...

ZerebusPrime wrote...

I gave up on Japanese RPG's some time ago *cough*Xenosaga2*cough*. Apparently it takes a Canadian company to tell a decent story.


I love Xenogears, Xenosaga 1, and Xenosaga 3.  I cannot finish XS2.  It bores me to tears and the battle system is worse than FFVIII, if such a thing is possible.  That game was an abomination.  Judging all jRPGs by that one is like judging western games by Daikatana.

Agreed. PAINFUL battle system in XS2. When recommending the series to a friend, I suggested that he simply skip playing 2 and watch the plot relevant cutscenes on Youtube. Xenogears will always hold a special place in my heart, though.

#43311
Rifneno

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SwobyJ wrote...

Remember Final Fantasy X (and FF in general, oftentimes) is very... anti-organized Christianity (/Christian-type indoctrination) in its symbolism. I don't mean to offend here even - its just what they're doing. Now, its time for us to choose what we will do with our Shepards.


Well it's not like Evil Jesus was the final boss of Tactics or anything.

Oh, right. Nevermind.

You know what the best part of Tactics was? Aeris was the only one who survives.

Big_Boss9 wrote...

Agreed. PAINFUL battle system in XS2. When recommending the series to a friend, I suggested that he simply skip playing 2 and watch the plot relevant cutscenes on Youtube. Xenogears will always hold a special place in my heart, though.


Agreed. Xenogears was a masterpiece. ... Well, the first disc anyway. The second disc was nothing but hour long cutscenes. "How much of this game is done?" "We're halfway through--" "Release now." "But the second disc has almost nothing to it yet. We'd have to have a black background where we explain rather than show a very complex story and--" "NOW! NOW! RELEASE NOW!" Thanks, Squaresoft executives!

#43312
Hrothdane

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@Swoby

I love that scene.

Another "inescapable" cycle perpetuated out of misguided pessimism by the villains.

Holy crap. I just realized something.

Sin is a magic Reaper.

#43313
Big_Boss9

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Rifneno wrote...

Agreed. Xenogears was a masterpiece. ... Well, the first disc anyway. The second disc was nothing but hour long cutscenes. "How much of this game is done?" "We're halfway through--" "Release now." "But the second disc has almost nothing to it yet. We'd have to have a black background where we explain rather than show a very complex story and--" "NOW! NOW! RELEASE NOW!" Thanks, Squaresoft executives!

Yes, I'm still salty about the "Fei and Elly rocking chair storytime" portion. :mellow: What could have been ...
I also enjoyed the Phantasy Star series, although not to the same degree. 2 was my favorite, I liked the generational elements of 3, but admittedly, I never got around to 4.

Modifié par Big_Boss9, 04 novembre 2012 - 06:44 .


#43314
BleedingUranium

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Hrothdane wrote...

@Swoby

I love that scene.

Another "inescapable" cycle perpetuated out of misguided pessimism by the villains.

Holy crap. I just realized something.

Sin is a magic Reaper.


Sounds like you're talking about literalists Posted Image

Modifié par BleedingUranium, 04 novembre 2012 - 06:52 .


#43315
Rifneno

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Hrothdane wrote...

@Swoby

I love that scene.

Another "inescapable" cycle perpetuated out of misguided pessimism by the villains.

Holy crap. I just realized something.

Sin is a magic Reaper.


Does that make Vegnagun the Crucible? ... Maybe we shouldn't fire it after all.

#43316
Guest_SwobyJ_*

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Rifneno wrote...

Hrothdane wrote...

@Swoby

I love that scene.

Another "inescapable" cycle perpetuated out of misguided pessimism by the villains.

Holy crap. I just realized something.

Sin is a magic Reaper.


Does that make Vegnagun the Crucible? ... Maybe we shouldn't fire it after all.


:devil::devil::devil:

#43317
Leonia

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Stop making me want to replay FFX you guys.

#43318
Rifneno

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leonia42 wrote...

Stop making me want to replay FFX you guys.


Glad I'm not the only one trying to fight off that urge.

#43319
Hrothdane

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Think about it though: Sin is a huge monstrosity that was created to "preserve" a dead civilization's memory. There is a cycle of it leaving and then returning, and it destroys all advanced technology that it can.

It even creates a dream world....

#43320
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Hrothdane wrote...

Think about it though: Sin is a huge monstrosity that was created to "preserve" a dead civilization's memory. There is a cycle of it leaving and then returning, and it destroys all advanced technology that it can.

It even creates a dream world....


*cough* www.gamersbook.com/scene/developer-spotlight/mass-effect-inspired-by-final-fantasy-film-according-to-bioware/

I've said to my boyfriend that Mass Effect is pretty much inspired by everything fantasy and sci-fi related, from books, to films, to video games. It's developers are very media and art savvy.



Anyway, I just did that Monastary mission and HOLY those Banshees are hard! I was expected to fight TWO? UGHHHH. Give my an Atlas or Geth Prime any day...


EDIT: Reminder, I'm playing on Insanity mode.
Vanguard with Dominate. Not bothering with Nova or Cryo Ammo. Went with Liara (its just fitting..) and Kaiden (my go-to guy for many missions as he is my LI now).

Modifié par SwobyJ, 04 novembre 2012 - 07:19 .


#43321
Hrothdane

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@Swoby

Wow. I had never seen that, but it makes perfect sense in retrospect.

Good to know something good came out of that movie....

#43322
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Hrothdane wrote...

@Swoby

Wow. I had never seen that, but it makes perfect sense in retrospect.

Good to know something good came out of that movie....


It's one of my favorite movies actually... but I 100% understand most of the problems and even bashing about it.

#43323
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"I can only imagine what the Reapers are doing to the drell, or the hanar, or the vorcha. This could get a lot worse before it gets better." -Garrus

Hehehe.....

#43324
Rifneno

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Hrothdane wrote...

Think about it though: Sin is a huge monstrosity that was created to "preserve" a dead civilization's memory. There is a cycle of it leaving and then returning, and it destroys all advanced technology that it can.

It even creates a dream world....


You're right, the parallels are startling. I've got another one for you too: they intentionally stifle civilizations' technological advancement. Reapers do it by providing them with Mass Effect technology. Reapers are very strong against mass accelerator cannon shots, but much less so against virtually every other type of attack. Yet thanks to them, everyone's outfitted with mass accelerator cannons. We rely on them for all our battlefield needs. Sin? He started a bull**** religion where technology is evil and a sin (no pun intended) so people don't advance. If they did, then by FFX's time they'd have probably managed to invent nuclear weapons and so intensely obliterated Sin that there there was nothing left that could even be called "remains".

I've only seen The Spirits Within once, when it first came out. I didn't really care for it, but I don't remember why. Or much of anything about it beyond thinking "how is this Final Fantasy again?"

#43325
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"But if you don't respect your enemy's capabilities, you're in for *one nasty surprise after another*"
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What a quote mine...