abnocte wrote...
Hrothdane wrote...
I only purchased the games and I came up with a pseudo IT interpretation on my own....
I don't think you need any of that stuff. It helps support IT, but it isn't necessary.
Well I did notice something was odd, but I didn't really put all the pieces together, partly because I played ME3 for the first time just a few days ago... and I had already a preconcieved idea about the ending due to all the uproar...
The real problem for me is that ( by the looks of it ) a large amount of players didn't get the ending ( assuming the IT is correct ), if Bioware had done a better job explaining what was going on ingame the number of people that reached the conclusion of everything being a mind-battle against indoctrination should have been larger...
I caught on to it on my first playthrough.
The first thing I noticed was the dreamy quality of the sequence after Harbinger's blast. To be honest, I thought I had died and was just looking at a glorified game over screen. I was getting ready to load a savegame because I thought I should have dodged the laser. (Note, this was pre-EC, so there was no scripted cutscene event leading up to the blast, it happened more or less in the middle of your run.)
Then I thought things were just this dreamy because Shepard was severely wounded. Okay.
The next thing I thought was weird was the inky black borders on the edges of the screen and the Reaperish rattle (which is actually a Reaper horn sound if you play it at double speed - see signature). I didn't associate those effects with TIM at all, and I honestly thought at that point that there was a Reaper somewhere in the vicinity that was trying to indoctrinate me. Then TIM died and everything seemed back to normal. I honestly thought that had been the entire indoctrination attempt, and wasn't really impressed.
Note: I didn't actually for one second think I wasn't really on the Citadel. I was taking my surroundings at face value.
Then I met the "catalyst". The fact that he looked exactly like that kid back on Earth, the kid from my dreams, made alarm bells go off for me all over the place. Then there was the fact that he was referring to the Reapers as "us" and "we", and his explanation of harvesting organics to save organics didn't make sense at all to me.
Then on top of that, he goes ahead and asks me if I think I can control the Reapers. I honestly couldn't believe my eyes and ears when Shepard stood like she was stoned out of her mind and saying things like "so the illusive man was right after all...", "... but I can?" and "... but the Reapers will obey me?". I.just.could.not.believe.it. I had just spent five minutes trying to tell the Illusive Man that he was indoctrinated for thinking he could control the Reapers, and this kid tells me - I- can? I just couldn't bring myself to believe that could be true. Besides, Shepard just told me that it is power too big to be wielded by us, too dangerous, too much of a gamble, humanity's existence was at risk.
Then synthesis just sounded like too good to be true. I didn't really make the Saren connection immediately (that thought came two hours after I finished the game). I thought it sounded ridiculous, and that machines don't even have DNA. And I just didn't agree with the catalyst in general because my Shepard had made peace between Geth and Quarians, and I couldn't even bring it up in the conversation.
So I went for destroy, because I didn't trust anything about the other two options. I felt like I was being tricked.
So, on my way to destroy the next thing that confused the hell out of me was the fact that destroy was the thing that was red, and control (which I recognized by the shape of the thing -you know, the moment when you see TIM taking the controls-) was blue. I was completely confused. I had expected the thing that the Illusive Man wanted to be renegade, and I had expected destroy to be paragon, like it was when destroying the collector base, and because Anderson told me to destroy the Reapers. I stood there for a second or two, but really couldn't bring myself to go for any of the other options and went to destroy, reluctantly, because I was playing my canon 100% paragon Shepard who had never so much as thought about using a renegade interrupt or dialogue option. However, when I started shooting at the damn thing, it felt so good.
So yeah, I didn't immediately realize the part with the kid was actually an indoctrination attempt (I though that had happened before, when speaking to TIM), because I expected to lose control over Shepard when being indoctrinated. (Don't ask me why). I did feel like being tricked and I did feel like the boy was in fact a Reaper who just appeared to me as a boy.
So 2 hours later, when speaking to my friend, I made the Saren connection with synthesis, and realized both control and synthesis had to be indoctrinated options.
And then I saw the breath scene (didn't get it in my first time, because I hadn't done any multiplayer), and then I realized I may never have even left Earth.
Mind was completely blown.
So no, I don't have any of the comics or novels, I just played the three games, and no, I hadn't even heard of the Indoctrination Theory, and yet I figured it out completely in the timespan of about an hour or two.
Of course I didn't notice the many instances of foreshadowing, hints and other subliminal stuff in the game. That only came on my second playthrough, which was a complete feast with IT glasses on.
Opening scene of the game:
We see (and hear!) an alliance fighter, hey it looks weird, hey it's just a toy, of hey, the boy is controlling it!
Symbolism:
1. It's an illusion!
2. The boy is in control!
3. Things are not what they seem when this boy is around!
****ing BRILLIANT.
I don't know why people still have doubts.
Modifié par DoomsdayDevice, 09 novembre 2012 - 03:26 .