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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#45201
Davik Kang

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spotlessvoid wrote...

Well I don't think Microsoft for example would allow any DLC's price to be contingent on owning other DLC. What Bioware COULD do is make some of the other DLCs required to achieve the "perfect ending" or whatever.

But that's what I'm talking about.  If you need A/B/C DLC to get the perfect ending, it will create a ****storm of bad publicity, and not the bad kind = good kind publicity.  All players who want to experience the 'perfect ending' or 'full explanation' would have to pay Bioware more money.  The bad feeling from the original ending hasn't gone away, and the EC only allayed the problems of a percentage of the fans.

Releasing a 'better ending' contingent on paid DLC might as well be putting a price tag on an improved ending.  The EC was already an attempt at damage control, releasing 2GB of free content just to try to appease fans.  They won't want to undo this goodwill gesture, which is the effect I think compelling players to buy DLC would have.

#45202
Raistlin Majare 1992

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MWMike2011 wrote...

Davik Kang wrote...

CmdrShep80 wrote...

MWMike2011 wrote...

I had another thought over on the Twitter thread, about this supposed DLC from the DLC schedule that was leaked a while back, this Rebirth DLC that requires all the rest. Perhaps, after all these months, one of the teams truly has been working on some IT DLC, and they do intend to release it for free, since it truly should have been part of the main game. Not "free if you have the other DLC," free all around. You don't HAVE to have the other DLCs to play it, they are just so well integrated into the main game that they would ultimately create a seamless work.


well it will probably get tied into the best ending sequence but if you don't have all the dlcs then you will get an ending sequence that won't show you how the dlcs helped. Think of it like a ME loyalty/completionist for those who stayed with ME till the end and played each of their releases

Just wanted to add that after the controversy of the ending, they probably won't risk making an 'explanation DLC' that requires full purchase of other DLCs.  Many players were upset because they did not understand the ending, and many have gone on to believe wholeheartedly that it is badly written nonsense and a betrayal by Bioware.  To make people pay to have it explained to them in-game would not be a wise move.

Despite the impression some people on here give of Bioware, I think in general they take fan loyalty and satisfaction very seriously, and they won't get themselves in a mess by underhandedly promoting their pay DLC this way (that's how people will see it).


I completely agree. They might integrate it more into the DLC if you have all previous DLCs like CmdrShep and make it like a loyalty thing. If you have it, they will perfectly integrate it into the game. If not, that's fine too, you will just be missing out on some of it. I can only assume another reason why the SP DLC has been a little higher than expected, especially Omega, is to offset them giving the final piece of DLC away for free. If they can make this perfection, I believe wholeheartedly that they might very well be able to win quite a few fans back. Yes, it should have been integrated into the main game...but from a marketing point of view, it makes some sense. I doubt they or any other company would do it again, as it was FAR too ballsy and nearly cost them the whole thing.


Yeah it is ballsy move, but I sure hope others will at least attempt something similar (as in without the whole wait for DLC bit even if the wait drives alot of the impact) because if IT is true then we have seen what Videogames can do in storytelling that no other media can do and it would be a shame not to use it more. It just needs to be refined.

And one thing is certain, If Bioware pulls this of they will be remembered for a long long time. If the Revan reveal was the "I am your father" twist of games, then this will be way, way bigger, something I would call the greatest twist of all time.

But the reveal DLC or expansion or whatever needs to be free and the best ending must be achievable without using DLC.

Modifié par Raistlin Majare 1992, 10 novembre 2012 - 07:13 .


#45203
hiraeth

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really random question: has the concept of the child in the stargazer scene being starchild been discussed?

#45204
Andromidius

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MassEffectFShep wrote...

really random question: has the concept of the child in the stargazer scene being starchild been discussed?


Yes.

I think it was pretty much a 'we don't know what to think of this' conclusion.  Probably the same voice actor, at least.

#45205
hiraeth

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Andromidius wrote...

MassEffectFShep wrote...

really random question: has the concept of the child in the stargazer scene being starchild been discussed?


Yes.

I think it was pretty much a 'we don't know what to think of this' conclusion.  Probably the same voice actor, at least.


yeah, that's about as far as i got. k, cool! thanks!

#45206
Andromidius

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Well the main problem is the Stargazer scene is in a literary vacuum, we have no real details about where it is, when it is, who those people are, what happened before then...

Its really out of place, at least from my perspective.

#45207
Restrider

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I revamped the Character Thread. Results are presented visually and I am trying to get in to multidimensional characterization!

#45208
Arashi08

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Well I think I found a solid argument as to why Synthesis is wrong, at least in manner in which you make it happen.

Now you may have heard this one already, but the problem with Synthesis as it is presented to us in theendings is you are basicall making a decision for the entire galaxy without any imput from them at all. Even if someone choosing Synthesis thinks they are doing the right thing, they only have their own perspecitve to make that judgment with. Essentially choosing synthesis is the cjoice of a tyrant; you enforce your own sense of right and wrong, or what's good for the galaxy, upon everyone without consensus.

If someone who chooses Synthesis believes they are making the right decision, then they have allowed their ego to control them to a point that they are essentially saying "I am smarter than everyone else in the galaxy." Like the Reapers, they are trying to impose their own will upon the natural order while not realizing the consequenses of their actions.

It seems to me that if you advocate synthesis in the manner which it is presented by the starchild, then if you are a consistent person, you also oppose freeedom of thought and expression of will since you will you have the right to make a decision on behalf of the galaxy that will affect them on a genetic level.

That's how I see it anyway.

#45209
MaximizedAction

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Andromidius wrote...

Well the main problem is the Stargazer scene is in a literary vacuum, we have no real details about where it is, when it is, who those people are, what happened before then...

Its really out of place, at least from my perspective.


My good sir, I think there are two or three other ME3 players out there who felt something similar. I hear they were rather displeased with the ending, so they posted their disapproval of the ending in one or two threads here and there. But these people are only in a minority. Are you sure you didn't like the ending? My numbers clearly say, the majority is fine with the ending.

:P

#45210
masster blaster

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One thing that makes no sense is that the stargazer at the end in Control is like the Reapers are gone. Like they all died in a sense. That goes with Synthesis EDI talks about transending mortality to imortality. And why is it that the place isn't green shouldn't the place the trees all be green?

Yet for Destroy is makes sense.

My personal imput is that the Stargazer male version is ment for Destroy, and not Syntheisis and Control. It's more like a clue that " wait why is it that this Stargazer scene looks just likethe Synthesis, and Control one?" It's like Bioware was showing us that hey look guys the Reapers are dead in this future. I wonder how did it happen? Oh wait Destroy seems possible, yet could it be that maybe Destroy wakes your Shepard up and you can finish the fight?

#45211
spotlessvoid

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Davik Kang wrote...

spotlessvoid wrote...

Well I don't think Microsoft for example would allow any DLC's price to be contingent on owning other DLC. What Bioware COULD do is make some of the other DLCs required to achieve the "perfect ending" or whatever.

But that's what I'm talking about.  If you need A/B/C DLC to get the perfect ending, it will create a ****storm of bad publicity, and not the bad kind = good kind publicity.  All players who want to experience the 'perfect ending' or 'full explanation' would have to pay Bioware more money.  The bad feeling from the original ending hasn't gone away, and the EC only allayed the problems of a percentage of the fans.

Releasing a 'better ending' contingent on paid DLC might as well be putting a price tag on an improved ending.  The EC was already an attempt at damage control, releasing 2GB of free content just to try to appease fans.  They won't want to undo this goodwill gesture, which is the effect I think compelling players to buy DLC would have.


I'm not so sure. To give an analogy. You would be able to get the equivalent of the breath scene, but additional DLC would give you an extra second where you see Anderson's hand reach down. They wouldn't have to deny an actual specific ending, just give some extra easter egg.

#45212
Davik Kang

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Raistlin Majare 1992 wrote...
And one thing is certain, If Bioware pulls this of they will be remembered for a long long time. If the Revan reveal was the "I am your father" twist of games, then this will be way, way bigger, something I would call the greatest twist of all time. 

The thing is though... they did pull it off (at least as far as I am concerned, and a handful of others).  What I think is really sad about this whole thing is that Bioware decided to give video game players a level of respect they hadn't been shown before - making a game series which was about very serious issues, and didn't have a preachy attitude about it, but instead presented various arguments which you then had to think about for yourself.  In doing so, they created a genuinely amazing game, and a kind of experience that we haven't seen before in games, or at least not executed this way.

The real low for me (I basically agree with Hulk on this) is that Bioware finally proved that videogames can be art - not pretentious art for the sake of being clever, just a medium that can explore more than just personal satifaction - and that the reaction to it simply shows that video game audiences are not ready for it.  We got our Citizen Kane of videogames, and the gamers themselves said: "no, it's bad, stick to medal ceremonies and celebration scenes."

So ME3 bas basically set a precedent for not making games that make you think.  The ME3 trilogy should have been a victory for videogames even greater than KotOR or Halo, in terms of making games reach out beyond just being "games for gamers", but instead something everybody can enjoy and take something from.  But gamers themselves have said they don't want it.

Modifié par Davik Kang, 10 novembre 2012 - 08:28 .


#45213
Davik Kang

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spotlessvoid wrote...
I'm not so sure. To give an analogy. You would be able to get the equivalent of the breath scene, but additional DLC would give you an extra second where you see Anderson's hand reach down. They wouldn't have to deny an actual specific ending, just give some extra easter egg.

I see your point.  That is quite a good idea.  Such a scene would stir up all the speculation AGAIN :D 

If Bioware could bear that next spring/summer, they might well go with it...

#45214
spotlessvoid

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Unless Bioware means stargazer to be taken literally, you would think it's a message.

#45215
masster blaster

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Oh guys I don't remember if we talked about this but Vega reminds me of Kadin when you and Ash are near the statue of a relay ( well a real working relay) Kadin hears a hum/ ringing in his ears.

Now if you go back to Vega he is know hearing buzzing noise in the shuttle bay.

Also did we check the sound files in the shuttle bay?

#45216
CmdrShep80

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I was thinking with the whole 12/21/12 thing what are the odds of BioWare releasing something on that day?

#45217
CmdrShep80

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masster blaster wrote...

Oh guys I don't remember if we talked about this but Vega reminds me of Kadin when you and Ash are near the statue of a relay ( well a real working relay) Kadin hears a hum/ ringing in his ears.

Now if you go back to Vega he is know hearing buzzing noise in the shuttle bay.

Also did we check the sound files in the shuttle bay?


not when I asked about the shuttle bay sound files

#45218
masster blaster

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Well david I wouldn't give a care if Bioware used the ME1 game engienn because it was the story that hooked me, not game play. And leaveing the game like this is not art.

Think for yourselves, is just wrong. If I wanted to come up with my own end, then I would have never bought any ME game I would have just read a brief summary of ME1 and from there I would have created my own end. It's simply it's not hard.

Yes they won't please everyone but who gives a care. Lot's of people just want clouser to the story, and kill Harbinger personally.

I am one of those people. Also what's the possiblility they will do this again? If they leave the ending up for graves then what's the point.

There isn't and if you look at what EA has done for Bioware it's ruined them. EA just needs to let Bioware do what they want, because MP for Bioware I just can't believe it. Bioware isn't suppost to create RPG mp games. I mean they did okay, but really no.

Also playing co op with other people? I mean what's the point. There isn't. Oh so the other person can play as their Shepard, while you play as your Shepard?

Just no. And if they were going to say " Oh let me play as your LI" I would just shake my head and say " why".

I am glad Bioware didn't do play vs play because ME isn't about mp, it's about SP. I don't give a rat's *** if people wanted mp were you can fight others. This isn't Halo, nor is it Cod, or AC.

For zeus almighty again ME is ment for SP, and people need to learn mp for ME isn't good, nor Dragon age, or any other game Bioware makes.

If Bioware want's to then they shouldn't create an RPG game.

#45219
spotlessvoid

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CmdrShep80 wrote...

I was thinking with the whole 12/21/12 thing what are the odds of BioWare releasing something on that day?


Maybe some MP thing, but I don't see how it could be anything SP related. Not that soon after Omega

#45220
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Another one was during the mission where you are gathering Reaper artifacts, Garrus mentions "I'm getting a headache just looking at it".

Think for yourselves, is just wrong. If I wanted to come up with my own
end, then I would have never bought any ME game I would have just read a
brief summary of ME1 and from there I would have created my own end.
It's simply it's not hard.


Bioware isn't in the business of spoon feeding. They assume the people who play this game have some sort of basic problem solving or reasoning skills. Kind of like the stuff kids learn in school. That kind of stuff also applies to real life as well.

Modifié par magnetite, 10 novembre 2012 - 08:48 .


#45221
Davik Kang

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masster blaster wrote...

Well david I wouldn't give a care if Bioware used the ME1 game engienn because it was the story that hooked me, not game play. And leaveing the game like this is not art.

Think for yourselves, is just wrong. If I wanted to come up with my own end, then I would have never bought any ME game I would have just read a brief summary of ME1 and from there I would have created my own end. It's simply it's not hard..

...

For zeus almighty again ME is ment for SP, and people need to learn mp for ME isn't good, nor Dragon age, or any other game Bioware makes.

If Bioware want's to then they shouldn't create an RPG game.

I see what you mean about ME but I think the games are about more than just the ending.  For me a game is about the experience of playing it, and ending slides or cutscenes etc. are definitely important, but I wouldn't refuse to buy a game just because the ending wasn't all that.  E.g. I didn't think KotOR had much of an ending, but that was probably my favourite story in a videogame ever.  I was genuinely spellbound by that game.  Because of how I felt when playing it, not because of the ending.

About MP, I agree with what you're saying.  I would just say that

1. Bioware clearly priorotised SP in ME3.  The MP is a very simple zombie horde mode.  The fact that it's been so succesful is testament to the guys who developed the MP, rather than because EA demanded Mass Effect 3 be all about MP.

2. MP is very important in the current climate of videogames.  Broadband allows games to have huge replay value because of their online modes.  ME will definitely be a more succesful franchise if it capitalises on MP aspects.  Personally I think ME3 approached this perfectly, because all the creative work was put into the SP campaign, and they managed to create a good MP simply by refining the SP combat system.  

In other words, games like ME can benefit from having online modes, and if games like ME don't do this, they will lose badly in terms of sales to the Halos and CoDs of this world.

Modifié par Davik Kang, 10 novembre 2012 - 08:50 .


#45222
CmdrShep80

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magnetite wrote...

Another one was during the mission where you are gathering Reaper artifacts, Garrus mentions "I'm getting a headache just looking at it".

Think for yourselves, is just wrong. If I wanted to come up with my own
end, then I would have never bought any ME game I would have just read a
brief summary of ME1 and from there I would have created my own end.
It's simply it's not hard.


Bioware isn't in the business of spoon feeding. They assume the people who play this game have some sort of basic problem solving or reasoning skills. Kind of like the stuff kids learn in school. That kind of stuff also applies to real life as well.


i think a lot of people forgot it was a RPGFPS and they only think of FPS and getting to the end of a goal instead of all the RPG elements requiring thought and careful considerations between press any key and the breath scene

#45223
masster blaster

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I see your point but why mp people only fans, just why! Also on that note.


Um Saren is under the Indoctrination Codex in ME3.

I am surprised many people are like " why did Bioware put Saren in the Indoctrination Codex cover?" Symbolism people. Also on the off chance what if Bioware added Saren jumping in the Synthesis beam? Would that be a dead give away, or will it be like " He didn't Saren want Synthesis, and oh that's right Indoctrinated and Reapers Controlled him.

#45224
masster blaster

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Also David I mean story wise not the end itself. I spent 5 years and playing only the SP, and at the end of it, you get think for yourself.

I mean yes it teaches the younger players, but for the older players like us, and other don't deserve that. Am I right or not?

#45225
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CmdrShep80 wrote...
i think a lot of people forgot it was a RPGFPS and they only think of FPS and getting to the end of a goal instead of all the RPG elements requiring thought and careful considerations between press any key and the breath scene


I might have been unduly harsh to some yesterday, but Mass Effect isn't designed for the mindless masses. I didn't mean to be, but I couldn't seem to explain it without being blunt. It's a particularily thought provoking game series. I mean sure there are mindless shooter elements, but the selling point of this series is the story. People can just pick up any random shooter and fire a gun.

I mean yes it teaches the younger players, but for the older players like us, and other don't deserve that. Am I right or not?


People weren't like this when I was growing up. I don't recall people needing to be hand-held or have you sit on someone's lap and have them tell you a story. I guess I'm just getting older. I'm 29, by the way.

Modifié par magnetite, 10 novembre 2012 - 09:15 .