masster blaster wrote...
Well david I wouldn't give a care if Bioware used the ME1 game engienn because it was the story that hooked me, not game play. And leaveing the game like this is not art.
Think for yourselves, is just wrong. If I wanted to come up with my own end, then I would have never bought any ME game I would have just read a brief summary of ME1 and from there I would have created my own end. It's simply it's not hard..
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For zeus almighty again ME is ment for SP, and people need to learn mp for ME isn't good, nor Dragon age, or any other game Bioware makes.
If Bioware want's to then they shouldn't create an RPG game.
I see what you mean about ME but I think the games are about more than just the ending. For me a game is about the experience of playing it, and ending slides or cutscenes etc. are definitely important, but I wouldn't refuse to buy a game just because the ending wasn't all that. E.g. I didn't think KotOR had much of an ending, but that was probably my favourite story in a videogame ever. I was genuinely spellbound by that game. Because of how I felt when playing it, not because of the ending.
About MP, I agree with what you're saying. I would just say that
1. Bioware clearly priorotised SP in ME3. The MP is a very simple zombie horde mode. The fact that it's been so succesful is testament to the guys who developed the MP, rather than because EA demanded Mass Effect 3 be all about MP.
2. MP is very important in the current climate of videogames. Broadband allows games to have huge replay value because of their online modes. ME will definitely be a more succesful franchise if it capitalises on MP aspects. Personally I think ME3 approached this perfectly, because all the creative work was put into the SP campaign, and they managed to create a good MP simply by refining the SP combat system.
In other words, games like ME can benefit from having online modes, and if games like ME don't do this, they will lose badly in terms of sales to the Halos and CoDs of this world.
Modifié par Davik Kang, 10 novembre 2012 - 08:50 .