Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#45351
Posté 11 novembre 2012 - 03:17
#45352
Posté 11 novembre 2012 - 03:17
#45353
Posté 11 novembre 2012 - 03:18
Yeah, but the longer BioWare waits with the confirmation or denial for IT, the more fans' feelings wear off. It might so happen that in a few months people will just start saying "Meh, whatever." And that wouldn't be good for Mass Effect in general.MWMike2011 wrote...
paxxton wrote...
We'll flush the toilet and wait for ME4. What did you expect?MWMike2011 wrote...
So...just for mere curiosity sake, what are we going to do if IT turns out to be crap?
Nothing more, really. I mean, I'll be honest, with all the hype and clues pointing to IT being true, it just seems like there is no sense NOT to make it true, so I would be severely disappointed if it's false.
#45354
Posté 11 novembre 2012 - 03:20
#45355
Posté 11 novembre 2012 - 03:23
ME is one of the few games though that I haven't really not put down over long periods.
#45356
Posté 11 novembre 2012 - 03:24
If you look at it a lot of big things come out this year.
The Avengers,
The Dark knight rises
The Hobbit
Breaking dawn 2
Halo 4
AC3
Resident Evil 6
Medal of Honor
Etc ya I think what Bioware did is dum( if no IT) yet brillient if ( IT is a go)
#45357
Posté 11 novembre 2012 - 03:25
Modifié par paxxton, 11 novembre 2012 - 03:27 .
#45358
Posté 11 novembre 2012 - 03:25
#45359
Posté 11 novembre 2012 - 03:26
masster blaster wrote...
Bioware likes to troll people I guess. But really they just are waiting for AC, and Halo to die down.
If you look at it a lot of big things come out this year.
The Avengers,
The Dark knight rises
The Hobbit
Breaking dawn 2
Halo 4
AC3
Resident Evil 6
Medal of Honor
Etc ya I think what Bioware did is dum( if no IT) yet brillient if ( IT is a go)
its true. They'll do it in between high hy hype announcements to draw people in during the lulls
#45360
Posté 11 novembre 2012 - 03:27
masster blaster wrote...
Bioware likes to troll people I guess. But really they just are waiting for AC, and Halo to die down.
If you look at it a lot of big things come out this year.
The Avengers,
The Dark knight rises
The Hobbit
Breaking dawn 2
Halo 4
AC3
Resident Evil 6
Medal of Honor
Etc ya I think what Bioware did is dum( if no IT) yet brillient if ( IT is a go)
its true. They'll do it in between high hy hype announcements to draw people in during the lulls
#45361
Posté 11 novembre 2012 - 03:33
#45362
Posté 11 novembre 2012 - 03:44
MWMike2011 wrote...
Truthfully, I can see them NOT making this mistake with ME4. And plus, with ME4 entering early stages of development, surely they are going to want to build their fanbase back up as much as possible so they can get as much hype as possible going to the sequel. I've loved digging around, trying to figure out what comes next, but here's hoping they can handle that hype building and curiosity a little better than they did with this game...
This is exactly why I fully expect a DLC or expansion IT reveal, and it will be before ME4. Right now, no one, ITers or not, is really interested or cares about ME4.
#45363
Posté 11 novembre 2012 - 03:45
BleedingUranium wrote...
MWMike2011 wrote...
Truthfully, I can see them NOT making this mistake with ME4. And plus, with ME4 entering early stages of development, surely they are going to want to build their fanbase back up as much as possible so they can get as much hype as possible going to the sequel. I've loved digging around, trying to figure out what comes next, but here's hoping they can handle that hype building and curiosity a little better than they did with this game...
This is exactly why I fully expect a DLC or expansion IT reveal, and it will be before ME4. Right now, no one, ITers or not, is really interested or cares about ME4.
I wouldn't say no one. I wouldn't say no to more ME4. I'm not nearly as excited about it as I was for ME3, but I would certainly welcome it. Course, it would also need to come to 360 or I will most likely not be getting it for a while... <_<
I will agree with you, though, they HAVE to have something huge planned, since they have been dragging us along for so long with little hints here and there. To not have them amount to anything would just be a huge slap in the face to all of us.
Modifié par MWMike2011, 11 novembre 2012 - 03:52 .
#45364
Posté 11 novembre 2012 - 03:59
#45365
Posté 11 novembre 2012 - 04:01
spotlessvoid wrote...
I certainly wouldn't preorder. I'd wait for reviews, and depending how Bioware plays it with ME3 I might just give up on the series. I'm sure I'm not the only one.
Like with Dragon Age III, I'm not going to preorder it unless there is IT involved in this one. If there is, it will be immediate preorder. Once I read all the reviews about it, especially from people that have played it without getting paid for it, I might pick it up.
#45366
Posté 11 novembre 2012 - 04:05
#45367
Posté 11 novembre 2012 - 04:08
Uhm... What do you mean?MWMike2011 wrote...
spotlessvoid wrote...
I certainly wouldn't preorder. I'd wait for reviews, and depending how Bioware plays it with ME3 I might just give up on the series. I'm sure I'm not the only one.
Like with Dragon Age III, I'm not going to preorder it unless there is IT involved in this one. If there is, it will be immediate preorder. Once I read all the reviews about it, especially from people that have played it without getting paid for it, I might pick it up.
#45368
Posté 11 novembre 2012 - 04:09
When you craft a story for a gaming audience you essentially have two groups:
- casuals
- enthusiasts
Why is that? Because casuals buy ME3 to play through it for a few days and than move on to the next game. These are people that typically don't buy DLC, don't buy the books, and typically move on to the next game of the week. They are not given choices because it's unfair to give choice to casuals. It's unfair to present them with choices that don't make sense with the limited context they have in the storyline.
Synthesis? They haven't fought Saren. Control? They were never given a choice in ME2, they didn't run into the derelict reaper, their experience in the universe is limited so they are given a handicap that we ITers are not. That is my otter logic.
#45369
Posté 11 novembre 2012 - 04:12
But it is possible IIRC to get all endings in a non-import playthrough.smokingotter1 wrote...
Thinking from a game writer point of view when it comes to the choices-
When you craft a story for a gaming audience you essentially have two groups:Now I ask you, if you did not play ME1 or ME2 and have a really low EMS... what is your only choice option? Destroy.
- casuals
- enthusiasts
Why is that? Because casuals buy ME3 to play through it for a few days and than move on to the next game. These are people that typically don't buy DLC, don't buy the books, and typically move on to the next game of the week. They are not given choices because it's unfair to give choice to casuals. It's unfair to present them with choices that don't make sense with the limited context they have in the storyline.
Synthesis? They haven't fought Saren. Control? They were never given a choice in ME2, they didn't run into the derelict reaper, their experience in the universe is limited so they are given a handicap that we ITers are not. That is my otter logic.
Modifié par paxxton, 11 novembre 2012 - 04:12 .
#45370
Posté 11 novembre 2012 - 04:12
smokingotter1 wrote...
Thinking from a game writer point of view when it comes to the choices-
When you craft a story for a gaming audience you essentially have two groups:Now I ask you, if you did not play ME1 or ME2 and have a really low EMS... what is your only choice option? Destroy.
- casuals
- enthusiasts
Why is that? Because casuals buy ME3 to play through it for a few days and than move on to the next game. These are people that typically don't buy DLC, don't buy the books, and typically move on to the next game of the week. They are not given choices because it's unfair to give choice to casuals. It's unfair to present them with choices that don't make sense with the limited context they have in the storyline.
Synthesis? They haven't fought Saren. Control? They were never given a choice in ME2, they didn't run into the derelict reaper, their experience in the universe is limited so they are given a handicap that we ITers are not. That is my otter logic.
Right. And Mass Effect, more than most others, is a series made for the latter group.
#45371
Posté 11 novembre 2012 - 04:13
paxxton wrote...
Uhm... What do you mean?MWMike2011 wrote...
spotlessvoid wrote...
I certainly wouldn't preorder. I'd wait for reviews, and depending how Bioware plays it with ME3 I might just give up on the series. I'm sure I'm not the only one.
Like with Dragon Age III, I'm not going to preorder it unless there is IT involved in this one. If there is, it will be immediate preorder. Once I read all the reviews about it, especially from people that have played it without getting paid for it, I might pick it up.
Probably referring to places like IGN that get tons of ad money for games, and thus arent really impartial.
#45372
Posté 11 novembre 2012 - 04:18
byne wrote...
paxxton wrote...
Uhm... What do you mean?MWMike2011 wrote...
spotlessvoid wrote...
I certainly wouldn't preorder. I'd wait for reviews, and depending how Bioware plays it with ME3 I might just give up on the series. I'm sure I'm not the only one.
Like with Dragon Age III, I'm not going to preorder it unless there is IT involved in this one. If there is, it will be immediate preorder. Once I read all the reviews about it, especially from people that have played it without getting paid for it, I might pick it up.
Probably referring to places like IGN that get tons of ad money for games, and thus arent really impartial.
This exactly. Reviews are fine, but they hype the game much higher than they actually need to be because EA is paying them a hefty sum and giving them exclusivity rights. I want and actual gamer's point of view on the game.
#45373
Guest_SwobyJ_*
Posté 11 novembre 2012 - 04:18
Guest_SwobyJ_*
Arashi08 wrote...
I've been thinking about the endings a bit more and have been wondering about their purpose and why they were presented to us in such an enigmatic manner. It got me thinking about how we as a culture view stories and how we determine how plots unfold based on both are ability to compose and enjoy stories.
Oftentimes we get a clear understanding of who the antagonist and protagonist in a story is because the story defines them as such. Typically both the reader as well as the characters in the story define who is who based on their actions and the character's perspectives and system of morality. When you look at it this way it does seem like a subjective viewpoint; from the point fo view of the the characters, the antagonist is seen as such based on his or her actions, but more often than not, the antagonist feels that their actions are justifyed in some way, either out of fulfillment of their own selfish desires, or their desire to help others in a kinf od "ends justify the means." kind of way.
However, in an interactive medium like video games, there is room for other possibilities, much in the same way a choose-your-own-adventure book let's you interact with the story, a video game gives you even more freedom as you are not necessarily limited by narration. A video game could in theory allow you to decide who will be the protagonist and antagonist based on how the characters see your actions. You can see that alot in games like DA:O, where your companions can see you as a villain, no better than the darkspawn, rather than a hero based on your actions, even though you "evil" character as the same goal as a "good" character. Of course, I think that despite your action you will always be considered the protagonist of the story, but that's because the story in DA:O is central and what you do and what your goal is becomes the primary focus.
What this has to do with the ME3 endings, I feel, may well go back to what a well told story is supposed to do; help you look at things from a different perspective and examine yourself. Or more simply, to teach you a life lesson. Imo this is what a story must do if it can be considered a story well told. And if you think about it these endings may well be attempting to do this. This could work with or without IT but I think IT or something similar would be better because it wil provide a real conclusion to the story and give players a sense of consequence because we can see how our choice affected Shepard as well as the galaxy.
The more I think about these enigmatic endings that don't seem to have any character support at that exact moment and kind of force you to remember what characters throughout the series said about choices like these, while at the same time putting Shepard and by extension the player in this vacuum situation could possibly be seen as an examination of the player's soul. The endings could be a way for the player to examine their convictions and beliefs and put it to the test here in this final room where your actions will affect everything. at this moment you have to examine yourself and what you've learned over the course of three games and see which choice you will make based on your interactions with the various races and their plights. the choice you make determines what kind of person your Shepard is, and possibly who you as a player are.
None of these choices are ideal and you will be forced to deal with some form of loss either of yourself or of others. The game is essentially asking you things like: "Are you the kind of person who would sacrifice of yourself to save others? And if you are, do you know what kind of consequences that will bring?" And "Are you the kind of person who would sacrifice others to secure peace? And if you are do you know if that will truly endthe threat?"
What is the right choice? Perhaps it is a matter of perspective. Or perhaps there is a correct choice but you may not see it depending on your view of the world. You have to look at yourself and ask what is right because you don't have anyone else here to tell you what they think, unlike the last two games. Here you are on your own, with only memories and your own sense of morality to guide you.
Imo the endings could also be about a psychological battle where you struggle with yourself and your own sense of morality and whether the guideline of your life that you spent years creating is actually correct for you. The sci-fi story unfolds on the surface, but it represents your own struggle with life and it's objective, amoral nature. What's truly right and what's truly wrong? it it better to enslave and preserve or destroy and liberate? Is surrender truly preferrable to extinction or is life truly worth living without freedom? These could be questions the endings force you to ask yourself, or maybe they only reinforce your convictions. IT adds another layer to this because it may well bring it into perspective for Shepard and the player. Shepard beciming indoctrinated or not could again force players to reexamine themselves because their decision may turn out to be the wrong one because they didn't think it through enough, or didn't pay enough attention to the events unfolding around them to see the truth.
I guess only time will tell whether my guess is correct or not, but if this is similar to what BioWare intended then the endings may well bring a new perspective to how we view stories (or perhaps restore them) as well as how we view out own convictions and judgments of right and wrong.
...Or i could just be overthinking it waaaaaaaaaaaay too much lol.
Thanks for this post. I generally feel the same way.
My biggest hope though, is that there WILL be a reveal, and that Bioware will have the courage to follow through it it, despite complains of people picking a 'wrong' ending.
My response to that is that all the endings are messages of hope, that Shepard NEVER loses it, unlike the fear that Kenson, Saren, and Benezia etc felt.
#45374
Guest_magnetite_*
Posté 11 novembre 2012 - 04:19
Guest_magnetite_*
MWMike2011 wrote...
So...just for mere curiosity sake, what are we going to do if IT turns out to be crap?
Based off of my 45 hour playthough of the game, it is true, 100%. However, people still need some sort of official confirmation. They say they'd like actual game content that provides clues to explain the ending (even thought we've been getting that with Leviathan, and the EC).
I don't know, there's writing on the wall, but some of these people aren't reading it. They take the hints as "plot holes" that the writers forgot to fill in. For example, Shepard talking to the Starchild in space without a helmet or spacesuit. Or the fact that Shepard somehow magically survived a 100 kilometer fall and woke up in London (or some believe hs's still on the Citadel).
Modifié par magnetite, 11 novembre 2012 - 04:23 .
#45375
Guest_SwobyJ_*
Posté 11 novembre 2012 - 04:21
Guest_SwobyJ_*
CmdrShep80 wrote...
I have a hard time believing both the crucible and the citadel are a trap. Though when you look at it as let's leave the galaxy to spend all their resources on defeating us by giving them a dud bomb to build it would help the reapers divert the galaxy's attention away from the true objective too.
Guess we'll have to wait and see if omega is also a past crucible from the last cycle
My strong inclination is that the Crucible is a trap *in some form*, but I'm holding out on believing anything until at least Omega comes out.




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