Davik Kang wrote...
That's because you're thinking too hard. Which is good, because that's how you make sure that you're picking a choice that you can stand by. But the absolute standard thoughtless choice is also Destroy. If a soldier goes into that room and thinks "whaddowy do?" and remembers the mission was always to Destroy the Reapers, then he picks that. Destroy is very juch the soldier's choice, the most basic choice, and yet also the best choice if you think about it long and hard. Con and Syn work as traps for those who think seriously about it but don't make the final connection, and for those who can be tempted by the idea of playing God or playing dictator. The idea of power in other words.DoomsdayDevice wrote...
I don't understand this sentiment, at all. Destroy, for me, is the hard choice. Especially if you're playing a pure Paragon Shep. You have to be willing to sacrifice your friends and allies, knowing that there are two alternatives in which they might live. From a literal POV, destroy seems like the renegade 'victory at any and all costs' option.
Shepard seems to agree with this sentiment:
Shepard: If you'd saved them all, would things have worked out better?
Vega: I... I don't know. I don't think so.
Shepard: The right choice is usually not the easy one.
The no-brains 'dumb' choice would be the 'nobody dies, we'll just make everyone the same and there will be eternal peace' synthesis option.
US Marine training ends with a final section called the Crucible, and the final hurdle of that is called the Reaper. This final stage apparently deals with mental tests as well as physical ones, presumably to test loyalty and / or understanding of the mission, which is why at one point I was convinced that ME3 was built around the idea of marine training (bearing in mind that Shepard is a marine).
I've considered what you wrote on both paragraphs here.
Destroy is the pick for the over-thinker, and the under-thinker. As such, it'll get the majority of the picks by players, in the end.
Bioware's task was to make Synthesis and Control appealing enough that a significant segment of the playerbase would still 'fail' (I don't like to use this word here) and pick it. I picked Synthesis first, so I guess they succeeded with me
As an over-thinker of these stories, I eventually picked Destory. My ME playing friend is an under-thinker (as in, he doesn't pick apart stories, but just goes for the prize/end point), and instantly picked Destroy.
Everyone else I know who was in the 'middle' (cared about stories, but not enough to pick apart all the symbols and dialogue *while playing the game*), picked Control or especially Synthesis, including the Halo 4 Narrative Designer I mentioned, but also friends of mine and my boyfriend.
And yeah, I see ME1-3 as a very 'military' (the good and the bad, even) story, and I think it has really ended that part with ME3, the Crucible.
I can see ME4 onward, taking on a more exploratory tone, or at least something not so much 'strong willed military man/woman'.




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