Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#46576
Posté 14 novembre 2012 - 08:56
#46577
Guest_SwobyJ_*
Posté 14 novembre 2012 - 08:57
Guest_SwobyJ_*
Andromidius wrote...
And I really am getting the impression TIM is a lot more like Saren then we realised. He knows the risks, and is aware that he may be succuming to Indoctrination. His denials are a defense mechanism, and dodging the question often allows himself to be convinced.
Secretly, I think he knows all too well. And that he's laid plans in motion that will put things right if things get out of hand. Having Shepard, giving Shepard a ship and tools to evade the Reapers, giving Shepard a trustworthy crew and all the resources he can.
After the Collector Base TIM must have lost more control, hense starting to play directly into the Reaper's pocket. All he could do is deny the truth and keep playing the game, indirectly helping Shepard by pushing scientists out of Cerberus into the arms of the Alliance, leading Shepard around with seemingly careless actions (allowing Shepard to live in certain situations, for example) and allowing his base to be found along with the Proto Reaper that finally finished his path to Indoctrination.
All just speculation, of course. But I get the impression there's a small hidden part inside Jack Harper's mind that is fighting back against the Reapers.
That reminds me of Kenson, who would basically shout out her plans along with a "Try to stop me!" in the effort to get Shepard to well, stop her. Even though she was 90% taken by the Reapers, her actions and words carried (when you actually paid attention, which most gamers seemingly don't) a subtext that she was struggling against the Reapers even at that point.
#46578
Posté 14 novembre 2012 - 09:00
Yeah that was a much better way of saying it, thanks.CmdrShep80 wrote...
Just a reminder for the "is TIM indoctrinated or not"
Reaper "indoctrination" is an insidious means of corrupting organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal meathods. The Reaper's resulting control over the limbic system leaves the victim highly susceptible to its suggestions.
KLT Kai Leng Theory. Is Kai Leng actually Sovereign? Etc.CmdrShep80 wrote...
TIM-Shepard conversations (paragon). Just notice how TIM starts to be swayed by Shepard
#46579
Guest_SwobyJ_*
Posté 14 novembre 2012 - 09:00
Guest_SwobyJ_*
CmdrShep80 wrote...
Oh that's an interesting idea Andromidius. TIM's still giving Harbinger Shepard but is fighting indoctrination by giving Shepard Harbinger. While TIM won't survive, he's ensuring that Shepard will (his destroy half) while he's ensuring Shepard will be given for synthesis (his control half). Would make some sense out of why ME2 was one big TIM test for Shepard to complete. Could be the collector base was nothing more than a "can you survive the mock crucible?"
And this is Control in a nutshell.
It's being the 'bad guy', yet with understandable reasons, and with *possible positive outcomes* eventually.
All the Control genophage stuff has lead to what is now happening with the Krogan.
All the Control geth stuff can lead to both races joining forces and sapiance to the geth.
All the Control Cerberus stuff, just might lead to Shepard gaining hugely important resources to stop the Reapers, even as Cerberus and TIM may be doomed to fall to the Reapers/die.
I want Omega already
#46580
Posté 14 novembre 2012 - 09:01
Hey guys! What's new?
#46581
Posté 14 novembre 2012 - 09:03
Davik Kang wrote...
KLT Kai Leng Theory. Is Kai Leng actually Sovereign? Etc.
Triple Kai Leng Theory FTW.
Explains the endings, the series, and life perfectly
#46582
Posté 14 novembre 2012 - 09:04
#46583
Posté 14 novembre 2012 - 09:05
CmdrShep80 wrote...
TIM-Shepard conversations (paragon). Just notice how TIM starts to be swayed by Shepard
It's fascinating how confident TIM still is during the convo on Cronos, and so calm, like he usually is, completely different from the TIM on the Citadel, where TIM seems like a one dimensional shadow of the previous TIM.
That calmness of him and the way he talks about Cerberus as if it was still working and breathing as if nothing happened...without us actually seeing the station being destroyed or at least some form of major explosion (yes, I, the viewer, am that simple minded) it's hard to believe that with the death of Leng everything TIM says on Cronos is bollocks, a result of him being indoctrinated.
Yeah, it all looks very suspicious, I feel like in the first Matrix.
#46584
Posté 14 novembre 2012 - 09:10
SwobyJ wrote...
That reminds me of Kenson, who would basically shout out her plans along with a "Try to stop me!" in the effort to get Shepard to well, stop her. Even though she was 90% taken by the Reapers, her actions and words carried (when you actually paid attention, which most gamers seemingly don't) a subtext that she was struggling against the Reapers even at that point.
Same. Also the logs left unlocked (or easily unlocked by EDI) scattered around his base for Shepard to find, and the fact TIM ordered Kai Leng not to kill him. Suggestive stuff.
#46585
Posté 14 novembre 2012 - 09:13
MaximizedAction wrote...
CmdrShep80 wrote...
TIM-Shepard conversations (paragon). Just notice how TIM starts to be swayed by Shepard
It's fascinating how confident TIM still is during the convo on Cronos, and so calm, like he usually is, completely different from the TIM on the Citadel, where TIM seems like a one dimensional shadow of the previous TIM.
That calmness of him and the way he talks about Cerberus as if it was still working and breathing as if nothing happened...without us actually seeing the station being destroyed or at least some form of major explosion (yes, I, the viewer, am that simple minded) it's hard to believe that with the death of Leng everything TIM says on Cronos is bollocks, a result of him being indoctrinated.
Yeah, it all looks very suspicious, I feel like in the first Matrix.
Indeed. Its like denial is his only defense, keep denying it to yourself and maybe the Reapers still think he's useful. Keep convincing them its part of the plan, that its under control, that Cerberus is still a power to be reckoned with.
Considering the Reaper's own hubris, its easy to see them lapping it up.
Edit: Also, nice little touch of reusing the Collector's theme in the Proto-Reaper room. And the blue lights, after the redness of the previous rooms.
Modifié par Andromidius, 14 novembre 2012 - 09:17 .
#46586
Posté 14 novembre 2012 - 09:22
If TIM is really not there then where is the real TIM?
#46587
Posté 14 novembre 2012 - 09:23
Yeah but I wouldn't want everybody to agree with me anyway. It's way more interesting like this, where everyone has slightly different ideas and theories, and how one theory has gathered so much support it has a reputation all of its own.Andromidius wrote...
There's still no rubble on the Citadel, so I'm afraid I'm going to continue to disagree with that notion.
As for the rubble, I won't bring it all up here again. It definitely looks like Earth. It's just that if you look at the Destroy slide of the demolished Citadel, some of the rubble looks (to me) like it could be consistent with the breath scene. The thing is, it seems ambiguous enough that I don't feel the need to argue it strongly either way.
This is the biggest issue I have atm. When trying to explain general stuff about the ending to the 'Bad Writiing' crowd, I start to fumble abuot a bit when explaining the Child conversation.spotlessvoid wrote...
My biggest question is if choosing destroy is activating the crucible, wouldn't the Reapers want to stall Shepard long enough to let them destroy the crucible? Starchild in fact does the opposite, even saying there isn't enough time to explain who came up with the crucible idea. If the point of it is to sway Shepard from activating the crucible, why not keep him busy and give the Reapers enough time to make it irrelevant?
I can explain the Child's logic and I can explain Shepard's out-of-character reactions in fairly basic terms. But explaining the actual structure of the conversation, in terms of being a hallucination over the control panel, becomes awkward, because it would basically have to be a mish-mash of information, which makes sense of itself the way a dream makes sense of itself. That is, loads of thoughts are present in a dream, but we interpret tham as a straightforward story - when in fact it is just non-associated memories being jumbled together, amd we interpret them in a way that makes sense IRL, i.e. by events connected via a linear passage of time.
To me it makes sense to represent the hallucination in this way, but without a clear foreshadowing of this exact technique elsewhere in the narrative, I am unlikely to be able to convince the more hardcore players (IT, Literal or otherwise) of this point of view. But as I said, I'm not on some crusade to convince everybody about anything, I just like talking about the ending.
#46588
Posté 14 novembre 2012 - 09:25
And, you know, so long as no-one wants to turn me into a husk.
Edit;
TIM: "I'm done helping you."
Translation: "I can't answer that question because it'll be too obvious. I have to fight you on this."
The way he retorts to losing Cerberus with "we've achieved more then I imagined" and "everything we've done has been to uplift Humanity" may also suggest that losing Cerberus was actually part of the plan. Using the tactics of his enemies until its too dangerous to continue, then having Shepard end it and use everything Cerberus achieved to finish the job.
Modifié par Andromidius, 14 novembre 2012 - 09:30 .
#46589
Posté 14 novembre 2012 - 09:28
Modifié par demersel, 14 novembre 2012 - 09:30 .
#46590
Posté 14 novembre 2012 - 09:33
"Enjoy your little chat." Its a final gift?
Also, TIM told Vendetta about his plans. The only way he could warn Shepard?
Modifié par Andromidius, 14 novembre 2012 - 09:35 .
#46591
Posté 14 novembre 2012 - 09:35
Andromidius wrote...
I imagine we're all partially wrong, and partially right. Its good to disagree, so long as its civil.
And, you know, so long as no-one wants to turn me into a husk.
Hmm... now that's a point. By salvaging whatever Sheaprd left of the Human Proto-Reaper, and working on it on Cronos Station, TIM may have inadvertently (or not?!?!) tunred Cronos into a new collector base.Andromidius wrote...
Edit: Also, nice little touch of reusing the Collector's theme in the Proto-Reaper room. And the blue lights, after the redness of the previous rooms.
Could it be that TIM's newly violent methods, and his ability to produce masses of expendable troops, have something to do with the dead Reaper presence there? Especially considering that
1) it's a human Reaper, thereby likely more in tune with human psyche, and
2) we see in ME2 that even a dead Reaper can have serious influence on those nearby.
Yeah I agree, both TIM's calm confidence, and the lack of a Cronos destruction cutscene, are at least suspicious at that point in the game...MaximizedAction wrote...
It's fascinating how confident TIM still is during the convo on Cronos, and so calm, like he usually is, completely different from the TIM on the Citadel, where TIM seems like a one dimensional shadow of the previous TIM.
That calmness of him and the way he talks about Cerberus as if it was still working and breathing as if nothing happened...without us actually seeing the station being destroyed or at least some form of major explosion (yes, I, the viewer, am that simple minded) it's hard to believe that with the death of Leng everything TIM says on Cronos is bollocks, a result of him being indoctrinated.
#46592
Posté 14 novembre 2012 - 09:36
#46593
Posté 14 novembre 2012 - 09:38
Davik Kang wrote...
Hmm... now that's a point. By salvaging whatever Sheaprd left of the Human Proto-Reaper, and working on it on Cronos Station, TIM may have inadvertently (or not?!?!) tunred Cronos into a new collector base.
Could it be that TIM's newly violent methods, and his ability to produce masses of expendable troops, have something to do with the dead Reaper presence there? Especially considering that
1) it's a human Reaper, thereby likely more in tune with human psyche, and
2) we see in ME2 that even a dead Reaper can have serious influence on those nearby.
It also explains how Cerberus created a huge army in a limited space of time. Sanctuary may have been an experiment to try and create indoctrinated troops without the influence of the Proto-Reaper, and hense why the facility was attacked by Reaper forces.
Still doesn't explain how Cerberus managed to create so many warships in secret. But one step at a time.
#46594
Posté 14 novembre 2012 - 09:43
The Prothean cycle's Crucible was sabotaged by a separatist group who wanetd to control the Reapers. Now I'd always assumed that the designs had been sabotaged, hence why control function might be possible (if it is possible)... but I wonder if actually, history has repeated itself by TIM giving us the Proto-Reaper parts, which we always install for some reason, and thereby indirectly sabotaging this Crucible project just like last time? I have nothing concrete, but that would be a classic evil-genius plan...Andromidius wrote...
The way he retorts to losing Cerberus with "we've achieved more then I imagined" and "everything we've done has been to uplift Humanity" may also suggest that losing Cerberus was actually part of the plan. Using the tactics of his enemies until its too dangerous to continue, then having Shepard end it and use everything Cerberus achieved to finish the job.
The Star Forge!Andromidius wrote...
Still doesn't explain how Cerberus managed to create so many warships in secret. But one step at a time.
#46595
Posté 14 novembre 2012 - 09:46
Mike Gamble said a few days ago that BioWare was working on a DLC that was like they had never done before.demersel wrote...
Watching those conversations with TIM gives me strong impression that there will be a citadel DLC - that will have the real ending. it is all there - give me the catalyst and we can and it with the crucible - it's not that simple - It is! It is that simple! .
#46596
Posté 14 novembre 2012 - 09:48
Modifié par paxxton, 14 novembre 2012 - 09:48 .
#46597
Posté 14 novembre 2012 - 09:49
paxxton wrote...
Mike Gamble said a few days ago that BioWare was working on a DLC that was like they had never done before.demersel wrote...
Watching those conversations with TIM gives me strong impression that there will be a citadel DLC - that will have the real ending. it is all there - give me the catalyst and we can and it with the crucible - it's not that simple - It is! It is that simple! .
Though the next comment was something along the lines of "like always!"
Gamble gives Javik a run for his money as the master troll.
#46598
Posté 14 novembre 2012 - 09:52
Also did you also notice in that same Convo TIM says he already has what Shepard is looking for. At that point of the game Shepard is looking for the catalyst.
If the citadel is the catalyst then TIM had however long that Cerberus base mission was to acquire and move the citadel. If the citadel is not the catalyst then what is?
#46599
Posté 14 novembre 2012 - 09:53
paxxton wrote...
Also, thefirst50blackopsownerswhosendtheirpicturewithame2dvdtobiowarewillgetmetrilogyforfree.
so it was on purpose?
#46600
Posté 14 novembre 2012 - 09:56
Andromidius wrote...
paxxton wrote...
Mike Gamble said a few days ago that BioWare was working on a DLC that was like they had never done before.demersel wrote...
Watching those conversations with TIM gives me strong impression that there will be a citadel DLC - that will have the real ending. it is all there - give me the catalyst and we can and it with the crucible - it's not that simple - It is! It is that simple! .
Though the next comment was something along the lines of "like always!"
Gamble gives Javik a run for his money as the master troll.
One of the other devs also tweeted about finishing work on a difficult piece of "logic".
I wonder if they're planning some new gameplay mode, such as actually being able to control the Normandy itself?
Fighting reapers in space with the Normandy could make for a hell of a boss battle. And ME3 has had a conspicuous absence of vehicle sections compared to the other two games.




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