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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#46751
BleedingUranium

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Arashi08 wrote...

MegumiAzusa wrote...

Arashi08 wrote...

So...I give a huge, almost scholarly post about the self-examination of one's own soul and motivations through the ME3 endings and barely get ANY feedback on that, but when I bring up Kalisah and NOT punching her I get at least five reaponses?

Gotta love the internet lol :P

You got to obey the internets attention span, there is a reason why the term tl;dr exists. As bad as it is. At least in a forum you can't do that.

I was only kidding.  People can comment or not comment as they see fit.  Plus I can understand since the Kalisah post was smaller and easier to make jokes about lol.


The other part of it is that there isn't usually anything to add to huge posts like that, other than everyone agreeing Posted Image

#46752
Dwailing

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BTW, before I get out for the night, I just created a new poll. I'm trying to figure out what people think of as the "Paragon" ending of ME3. Now, I know it's not definitive, and it might not even be necessary, but I just felt like doing it. Here's the link: http://social.biowar...20/polls/41660/

#46753
shadoww6021

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for all we know the whole ending could be part of the nightmare from the last romance scene, and is lucid as i said before.

#46754
MegumiAzusa

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Eryri wrote...

BleedingUranium wrote...

Eryri wrote...

One of the other devs also tweeted about finishing work on a difficult piece of "logic".

I wonder if they're planning some new gameplay mode, such as actually being able to control the Normandy itself?

Fighting reapers in space with the Normandy could make for a hell of a boss battle. And ME3 has had a conspicuous absence of vehicle sections compared to the other two games.


Playing Halo 4 reminded me exactly what we're missing for the end of ME3. Halo 4's second-to-last mission, "The Composer", ends pretty much where we're at in ME3 right now, and the last mission, "Midnight", is pretty much exactly (in gameplay, music, themes, etc) what I see happening at the true end of ME3.

Here's the part that ties into your post. End of game spoilers, obviously. So! Epic! Best part of any Halo game, in my opinion.


Thanks for the link. I've never played any Halo, but you're right, that sequence was epic.

Something like that is really missing from Mass Effect. It's a space opera, with an iconic ship, yet we never get to properly fly it to actually use it to fight in space? Unless you count gently pootling around systems, occasionally getting chased by reapers.

I don't know, maybe I just playing these sorts of game longer but from what I've seen it wasn't epic at all. As said the flight scene looked like a bad remake of Star Wars or Lylat Wars, while the running stuff looked like Tron. Apart from some witty comments the ending was also highly predicable, even without knowing Halo apart from playing a random bit from Halo 1 on PC at a friend to classify it as boring :D
(Also from what I can see is that the video is on the highest difficuly and compared to games from ten years ago it's a joke)

Modifié par MegumiAzusa, 15 novembre 2012 - 05:10 .


#46755
BleedingUranium

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BatmanTurian wrote...

BleedingUranium wrote...

BatmanTurian wrote...

Hrothdane wrote...

I've gotten lawful good on ten years worth of alignment tests.

I get close to full paragon without meta gaming; that's just how I roll.


Ah well, takes all kinds to make the world go 'round.


Except maybe ME3 full Renegade types Posted Image


Even Renegades can be heroes. I give you Jack Bauer, Kratos, Ezio, Conner, and Tommy Gavin (Rescue Me).


That's not what I meant, I like Renegade characters, like Liam Neeson's character in Taken. I meant specifically full Renegade in ME3. Renegade =/= evil, unless it's the important ME3 decisions.

#46756
paxxton

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shadoww6021 wrote...

for all we know the whole ending could be part of the nightmare from the last romance scene, and is lucid as i said before.

With Morinth as the LI.

Modifié par paxxton, 15 novembre 2012 - 05:08 .


#46757
MegumiAzusa

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Arashi08 wrote...

MegumiAzusa wrote...

Arashi08 wrote...

So...I give a huge, almost scholarly post about the self-examination of one's own soul and motivations through the ME3 endings and barely get ANY feedback on that, but when I bring up Kalisah and NOT punching her I get at least five reaponses?

Gotta love the internet lol :P

You got to obey the internets attention span, there is a reason why the term tl;dr exists. As bad as it is. At least in a forum you can't do that.

I was only kidding.  People can comment or not comment as they see fit.  Plus I can understand since the Kalisah post was smaller and easier to make jokes about lol.

Sadly it's the reason why a lot of good posts get skipped.

#46758
BleedingUranium

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Dwailing wrote...

BTW, before I get out for the night, I just created a new poll. I'm trying to figure out what people think of as the "Paragon" ending of ME3. Now, I know it's not definitive, and it might not even be necessary, but I just felt like doing it. Here's the link: http://social.biowar...20/polls/41660/


Voted Posted Image

#46759
BatmanTurian

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BleedingUranium wrote...

BatmanTurian wrote...

BleedingUranium wrote...

BatmanTurian wrote...

Hrothdane wrote...

I've gotten lawful good on ten years worth of alignment tests.

I get close to full paragon without meta gaming; that's just how I roll.


Ah well, takes all kinds to make the world go 'round.


Except maybe ME3 full Renegade types Posted Image


Even Renegades can be heroes. I give you Jack Bauer, Kratos, Ezio, Conner, and Tommy Gavin (Rescue Me).


That's not what I meant, I like Renegade characters, like Liam Neeson's character in Taken. I meant specifically full Renegade in ME3. Renegade =/= evil, unless it's the important ME3 decisions.


I misunderstood your post.

#46760
BleedingUranium

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BatmanTurian wrote...

I misunderstood your post.


I know Posted Image

Modifié par BleedingUranium, 15 novembre 2012 - 05:10 .


#46761
masster blaster

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Batman it get's better. Before the run to the Conduit beam, Shepard makes a funny sound when he/she says Harbinger. Think about it if you played arrival who was it that filled Shepard with his words?

Harbinger who gave Shepard the visions of the future get it, if you failed? Harbinger.

Now as we charge down the hill, it remind Shepard of hruing to the relay on Illos. Only this time Harbinger is in it, and the Mako behind explodes causing your squadmates to either die, or get really hurt.

#46762
Arashi08

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MegumiAzusa wrote...

Arashi08 wrote...

MegumiAzusa wrote...

Arashi08 wrote...

So...I give a huge, almost scholarly post about the self-examination of one's own soul and motivations through the ME3 endings and barely get ANY feedback on that, but when I bring up Kalisah and NOT punching her I get at least five reaponses?

Gotta love the internet lol :P

You got to obey the internets attention span, there is a reason why the term tl;dr exists. As bad as it is. At least in a forum you can't do that.

I was only kidding.  People can comment or not comment as they see fit.  Plus I can understand since the Kalisah post was smaller and easier to make jokes about lol.

Sadly it's the reason why a lot of good posts get skipped.

I blame my inability to learn anything about "internet etiquette." Posted Image

#46763
MegumiAzusa

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BleedingUranium wrote...

Dwailing wrote...

BTW, before I get out for the night, I just created a new poll. I'm trying to figure out what people think of as the "Paragon" ending of ME3. Now, I know it's not definitive, and it might not even be necessary, but I just felt like doing it. Here's the link: http://social.biowar...20/polls/41660/


Voted Posted Image

I can't make that decision. I wont.

#46764
BatmanTurian

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BleedingUranium wrote...

BatmanTurian wrote...

I misunderstood your post.


I know Posted Image


oh wells... renegade heroes rock, just not in ME3.

#46765
MegumiAzusa

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BatmanTurian wrote...

BleedingUranium wrote...

BatmanTurian wrote...

I misunderstood your post.


I know Posted Image


oh wells... renegade heroes rock, just not in ME3.

Ah, yes. "Heroes". Saviors of your race allegedly being able to stop us. We have dismissed that claim.

#46766
CmdrShep80

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paxxton wrote...

CmdrShep80 wrote...

paxxton wrote...

CmdrShep80 wrote...

Oh I forgot to mention this but did you all know they left the citadel mass transit in place after leviathan ended? You only have one destination, the Normandy

What?


ya I found of while testing out my recordings. After leviathan go back to the citadel and find the rapid transport shuttle (like the one you used to get to Bryson's lab)  on the citadel and you'll find they're now clickable. It only has one destination now though. 

Wow! That's very surprising. So it might be that the third DLC will be the Citadel. Or Omega DLC will add something to the list.


Ya seriously, in ME1 the rapid transit was really needed because of how freaking huge the citadel was.  When we get to ME2, the rapid transit was still there but not necessarily used.  The citadel level was much smaller.  Frankly that was a good thing cause of all the ME1 walking we had to do omg!  When we get to ME3, the rapid transit was gone and the shuttles were relegated to the central parts of the background of the citadel scenes.  Such as in Docking Bay E24 it's between the elevator and the actual refugee area. 

Though by putting it back, it might be a good thing.  I would love to re-explore the citadel like how it was in ME1 as a dlc.  This is what the citadel looked like in ME1 and you'll see why you'll need the mass transit.  By the way, we may want to save this picture.  The keepers from ME 1 are on it.  We can see where they moved to:

Posted Image

#46767
BleedingUranium

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BatmanTurian wrote...

BleedingUranium wrote...

BatmanTurian wrote...

I misunderstood your post.


I know Posted Image


oh wells... renegade heroes rock, just not in ME3.


I like them a lot, I think partly because they're underrepresented in stories. Paragon heroes are great too, but there are a few, like Batman (that other Batman) that venture into the Lawful-Stupid catagory, and they really annoy me.

#46768
Eryri

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MegumiAzusa wrote...

Eryri wrote...

Thanks for the link. I've never played any Halo, but you're right, that sequence was epic. 

Something like that is really missing from Mass Effect. It's a space opera, with an iconic ship, yet we never get to properly fly it to actually use it to fight in space? Unless you count gently pootling around systems, occasionally getting chased by reapers.

I don't know, maybe I just playing these sorts of game longer but from what I've seen it wasn't epic at all. As said the flight scene looked like a bad remake of Star Wars or Lylat Wars, while the running stuff looked like Tron. Apart from some witty comments the ending was also highly predicable, even without knowing Halo apart from playing a random bit from Halo 1 on PC at a friend to classify it as boring :D
(Also from what I can see is that the video is on the highest difficuly and compared to games from the nineties it's a joke)


:lol:Actually that difficulty would suit me fine. I'm a bad-tempered clutz with a tendency to rage quit. Back in the days of 2d platformers, before I discovered rpgs, I hardly ever finished a game. I'd just get frustrated and stuck. I play games mainly for their story really.

I admit the "trench run" format was maybe a little silly, but in a fun way - I mean why do big ass space ships always have a convenient corridor running along their surface? But I still think something like that could work well in ME. It's one of comparatively few ways I can think of to actually fight a Reaper.

Modifié par Eryri, 15 novembre 2012 - 05:20 .


#46769
MegumiAzusa

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In my first playthrough I completely missed the rapid transit system and walked by foot.

#46770
DoomsdayDevice

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DoomsdayDevice wrote...



Re-watching the scene with Javik in the Thessia temple:

Javik says: "You can't keep denying reality, Asari." (Referring to the Goddess being a Prothean.)

And then it dawned on me.

This another one of those revelations in ME3, where something turns out to be not what it seems.

- The Asari goddess isn't a superior being, it's just a Prothean. And Liara needs to stop denying reality.

It's similar to Sanctuary, where the 'promised land' isn't the paradise as advertized, it's a freaking trap where people are 'integrated' into Cerberus husks. (Heavily foreshadowing synthesis)

I think the Asari goddess turning out to be simply a Prothean, from a writers' perspective, seems to be an obvious reference to the star child not being the superior being it appears to be. It's just a Reaper.[/b]

It's like the Citadel not being what it appears to be, but a freaking Reaper Venus fly trap.

I'm willing to bet Omega is going to turn out not being what it appears to be.

It's absolutely a theme.


Bumpity for great justice. :P

Sorry if it has been observed by anyone else.

Can we think of other elements of the game (I mean especially ME3) where things are not what they seem?

#46771
BleedingUranium

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Eryri wrote...

MegumiAzusa wrote...

Eryri wrote...

Thanks for the link. I've never played any Halo, but you're right, that sequence was epic. 

Something like that is really missing from Mass Effect. It's a space opera, with an iconic ship, yet we never get to properly fly it to actually use it to fight in space? Unless you count gently pootling around systems, occasionally getting chased by reapers.

I don't know, maybe I just playing these sorts of game longer but from what I've seen it wasn't epic at all. As said the flight scene looked like a bad remake of Star Wars or Lylat Wars, while the running stuff looked like Tron. Apart from some witty comments the ending was also highly predicable, even without knowing Halo apart from playing a random bit from Halo 1 on PC at a friend to classify it as boring :D
(Also from what I can see is that the video is on the highest difficuly and compared to games from the nineties it's a joke)


:lol:Actually that difficulty would suit me fine. I'm a bad-tempered clutz with a tendency to rage quit. Back in the days of 2d platformers, before I discovered rpgs, I hardly ever finished a game. I'd just get frustrated and stuck. I play games mainly for their story really.

I admit the "trench run" format was maybe a little silly, but in a fun way - I mean why do a space ships always have a convenient corridor running along their surface? But I still think something like that could work well in ME. It's one of comparatively few ways I can think of to actually fight a Reaper.


I play for the story too. While I don't want it to be so easy that I can play though with my eyes closed, I find dying in games to be immersion breaking. It's the reason I've never played ME above "Normal", except for Tali's ME2 mission, to unlock the Pulse Rifle for Legion.

#46772
MegumiAzusa

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Eryri wrote...

MegumiAzusa wrote...

Eryri wrote...

Thanks for the link. I've never played any Halo, but you're right, that sequence was epic. 

Something like that is really missing from Mass Effect. It's a space opera, with an iconic ship, yet we never get to properly fly it to actually use it to fight in space? Unless you count gently pootling around systems, occasionally getting chased by reapers.

I don't know, maybe I just playing these sorts of game longer but from what I've seen it wasn't epic at all. As said the flight scene looked like a bad remake of Star Wars or Lylat Wars, while the running stuff looked like Tron. Apart from some witty comments the ending was also highly predicable, even without knowing Halo apart from playing a random bit from Halo 1 on PC at a friend to classify it as boring :D
(Also from what I can see is that the video is on the highest difficuly and compared to games from the nineties it's a joke)


:lol:Actually that difficulty would suit me fine. I'm a bad-tempered clutz with a tendency to rage quit. Back in the days of 2d platformers, before I discovered rpgs, I hardly ever finished a game. I'd just get frustrated and stuck. I play games mainly for their story really.

I admit the "trench run" format was maybe a little silly, but in a fun way - I mean why do a space ships always have a convenient corridor running along their surface? But I still think something like that could work well in ME. It's one of comparatively few ways I can think of to actually fight a Reaper.

Yes we jump again into Joker and fly between Reapers while EDI is shouting "Do a barrel roll!"

#46773
CmdrShep80

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to put the ME1 citadel in perspective:

This is kind of long but "exploring ME1 citadel"

If you haven't played ME1 things in this could be what we could expect, but with rocks and brimstones and destruction everywhere.  Oh and a dark, errily creepy scene

#46774
BleedingUranium

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DoomsdayDevice wrote...

DoomsdayDevice wrote...



Re-watching the scene with Javik in the Thessia temple:

Javik says: "You can't keep denying reality, Asari." (Referring to the Goddess being a Prothean.)

And then it dawned on me.

This another one of those revelations in ME3, where something turns out to be not what it seems.

- The Asari goddess isn't a superior being, it's just a Prothean. And Liara needs to stop denying reality.

It's similar to Sanctuary, where the 'promised land' isn't the paradise as advertized, it's a freaking trap where people are 'integrated' into Cerberus husks. (Heavily foreshadowing synthesis)

I think the Asari goddess turning out to be simply a Prothean, from a writers' perspective, seems to be an obvious reference to the star child not being the superior being it appears to be. It's just a Reaper.[/b]

It's like the Citadel not being what it appears to be, but a freaking Reaper Venus fly trap.

I'm willing to bet Omega is going to turn out not being what it appears to be.

It's absolutely a theme.


Bumpity for great justice. :P

Sorry if it has been observed by anyone else.

Can we think of other elements of the game (I mean especially ME3) where things are not what they seem?


I saw this earlier but was catching up, and yeah, good catch and very interesting! The beam and/or Crucible and/or Omega not being a trap would go against this theme regardless of any context.

#46775
BatmanTurian

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BleedingUranium wrote...

BatmanTurian wrote...

BleedingUranium wrote...

BatmanTurian wrote...

I misunderstood your post.


I know Posted Image


oh wells... renegade heroes rock, just not in ME3.


I like them a lot, I think partly because they're underrepresented in stories. Paragon heroes are great too, but there are a few, like Batman (that other Batman) that venture into the Lawful-Stupid catagory, and they really annoy me.


It makes them human to have that flaw. What makes him different from those he fights is also his greatest weakness. eh but I could go on and on. I'm not a fanboy, but he's one of my favorite fictional characters.