BleedingUranium wrote...
Restrider wrote...
I was bored at work and made this. I think it is something the BSN really needed.
Voted 4+5
Me too.
Sure, I agree. I don't like the guy at all.demersel wrote...
If EDI and the Geth survive destroy choice - they are welcome to punch my Shepard as many times as they want.
I see no reason not to punch Han Garrel.
Modifié par Davik Kang, 15 novembre 2012 - 04:47 .
Guest_starlitegirlx_*
byne wrote...
estebanus wrote...
Suit yourself. Personally, I like Gerrel.
Why, exactly?
byne wrote...
IronSabbath88 wrote...
Anytime Han Gerrel gives you crap, just make fun of his ship name.
I believe you're thinking of Zaal'Koris vas Qwib Qwib, who is actually a pretty decent guy.
Han'Gerrel's ship is the Neema.
Yeah I think the same about this choice too. When the stakes are that high, you gotta make a choice quick and it's gotta be the right one. As far as Gerrel's concerned, if he screws up, the consequences are catastrophic. That makes the lives of individual soldiers less important ultimately. It's a sad point but these are the kinds of decisions he must make.starlitegirlx wrote...
Actually though, Gerrel, while his actions are ruthless is a perfect example of destroy and maybe where destroy within the hallucination comes into play. Until now, I hadn't really seen an example of destroy in the game that caused casualties and an ethical dilemma as it is presented in IT destroy option. But there it is. It represents the ruthless calculus of war. It represents destroy as the best option because despite that shepard and crew are on that ship, it HAD to be destroyed. I doubt anyone thinks otherwise. We're just sided against it because gerrel didn't care that shepard and crew were on it. But his choice foreshadows destroy as the only option. Had he not destroyed that ship, it would have led to the destruction of the quarians being the monster it was. And yet, most of us hate what gerrel did, which is quite interesting since it had to be done.
Gerrel's actions are foreshadowing destroy perfectly. A horrible decision one has to make but clearly the right one. There will be casualties. We've got that ruthless calculus of war issue again, but those few dead are symbolic of aiding the fleet toward saving it, however, there were several more missions to complete before saving it (the server, saving koris, and final rannoch mission). Now, I'm wondering if this foreshadowing (which to my recollection is the ONLY foreshadowing we have of destroy option in action rather than just dialogue) is hinting toward there being more to complete the destroy option as in there is more to follow the destroy choice in the chamber. The chamber was like the dreadnaught. But there were other things that had to be done to complete the destruction. Taking out the dreadnaught did some damage just as choosing destroy in the chamber. But at that point on rannoch it was far from over and if you look at the symbology, the wrap up of it was the destruction of the reaper after some other missions. I wonder if, for those of us following the symbolism and foreshadowing - is rannoch how things will play out via future DLCs?
spotlessvoid wrote...
EDI would risk non functionality. I think EDI would choose destroy to make sure the Reaper threat is actually gone. Unlike when, you know, they're still there. The Geth....I think Legion would probably choose destroy, don't know bout the others. I know my Shepard would rebuild the geth. Not the same I know, but it would be the best way to pay tribute.
starlitegirlx wrote...
Actually though, Gerrel, while his actions are ruthless is a perfect example of destroy and maybe where destroy within the hallucination comes into play. Until now, I hadn't really seen an example of destroy in the game that caused casualties and an ethical dilemma as it is presented in IT destroy option. But there it is. It represents the ruthless calculus of war. It represents destroy as the best option because despite that shepard and crew are on that ship, it HAD to be destroyed. I doubt anyone thinks otherwise. We're just sided against it because gerrel didn't care that shepard and crew were on it. But his choice foreshadows destroy as the only option. Had he not destroyed that ship, it would have led to the destruction of the quarians being the monster it was. And yet, most of us hate what gerrel did, which is quite interesting since it had to be done.
Gerrel's actions are foreshadowing destroy perfectly. A horrible decision one has to make but clearly the right one. There will be casualties. We've got that ruthless calculus of war issue again, but those few dead are symbolic of aiding the fleet toward saving it, however, there were several more missions to complete before saving it (the server, saving koris, and final rannoch mission). Now, I'm wondering if this foreshadowing (which to my recollection is the ONLY foreshadowing we have of destroy option in action rather than just dialogue) is hinting toward there being more to complete the destroy option as in there is more to follow the destroy choice in the chamber. The chamber was like the dreadnaught. But there were other things that had to be done to complete the destruction. Taking out the dreadnaught did some damage just as choosing destroy in the chamber. But at that point on rannoch it was far from over and if you look at the symbology, the wrap up of it was the destruction of the reaper after some other missions. I wonder if, for those of us following the symbolism and foreshadowing - is rannoch how things will play out via future DLCs?
IronSabbath88 wrote...
spotlessvoid wrote...
EDI would risk non functionality. I think EDI would choose destroy to make sure the Reaper threat is actually gone. Unlike when, you know, they're still there. The Geth....I think Legion would probably choose destroy, don't know bout the others. I know my Shepard would rebuild the geth. Not the same I know, but it would be the best way to pay tribute.
Legion stated in the past that we should create our own future, not take once that is given to us.
And that is destroy in a nutshell.
Guest_starlitegirlx_*
Davik Kang wrote...
Yeah I think the same about this choice too. When the stakes are that high, you gotta make a choice quick and it's gotta be the right one. As far as Gerrel's concerned, if he screws up, the consequences are catastrophic. That makes the lives of individual soldiers less important ultimately. It's a sad point but these are the kinds of decisions he must make.starlitegirlx wrote...
Actually though, Gerrel, while his actions are ruthless is a perfect example of destroy and maybe where destroy within the hallucination comes into play. Until now, I hadn't really seen an example of destroy in the game that caused casualties and an ethical dilemma as it is presented in IT destroy option. But there it is. It represents the ruthless calculus of war. It represents destroy as the best option because despite that shepard and crew are on that ship, it HAD to be destroyed. I doubt anyone thinks otherwise. We're just sided against it because gerrel didn't care that shepard and crew were on it. But his choice foreshadows destroy as the only option. Had he not destroyed that ship, it would have led to the destruction of the quarians being the monster it was. And yet, most of us hate what gerrel did, which is quite interesting since it had to be done.
Gerrel's actions are foreshadowing destroy perfectly. A horrible decision one has to make but clearly the right one. There will be casualties. We've got that ruthless calculus of war issue again, but those few dead are symbolic of aiding the fleet toward saving it, however, there were several more missions to complete before saving it (the server, saving koris, and final rannoch mission). Now, I'm wondering if this foreshadowing (which to my recollection is the ONLY foreshadowing we have of destroy option in action rather than just dialogue) is hinting toward there being more to complete the destroy option as in there is more to follow the destroy choice in the chamber. The chamber was like the dreadnaught. But there were other things that had to be done to complete the destruction. Taking out the dreadnaught did some damage just as choosing destroy in the chamber. But at that point on rannoch it was far from over and if you look at the symbology, the wrap up of it was the destruction of the reaper after some other missions. I wonder if, for those of us following the symbolism and foreshadowing - is rannoch how things will play out via future DLCs?
There is a similar choice, don't forget, at the end of ME1. You have to decide whether soldiers will die or the Council will die. The language used in that scene leads us - one of the options is "Let the Council die", which strongly leads us away from such a choice.
But language is power here. Imagine if the dialogue option had said "Destroy the Reaper!" In other words, focus less on the Council and more on the common goal. A whole lot more of us would've chosen that option if it'd been worded differently.
This is just an observation btw, there's no particular agenda I'm aiming for.
starlitegirlx wrote...
Actually though, Gerrel, while his actions are ruthless is a perfect example of destroy and maybe where destroy within the hallucination comes into play. Until now, I hadn't really seen an example of destroy in the game that caused casualties and an ethical dilemma as it is presented in IT destroy option. But there it is. It represents the ruthless calculus of war. It represents destroy as the best option because despite that shepard and crew are on that ship, it HAD to be destroyed. I doubt anyone thinks otherwise. We're just sided against it because gerrel didn't care that shepard and crew were on it. But his choice foreshadows destroy as the only option. Had he not destroyed that ship, it would have led to the destruction of the quarians being the monster it was. And yet, most of us hate what gerrel did, which is quite interesting since it had to be done.
Gerrel's actions are foreshadowing destroy perfectly. A horrible decision one has to make but clearly the right one. There will be casualties. We've got that ruthless calculus of war issue again, but those few dead are symbolic of aiding the fleet toward saving it, however, there were several more missions to complete before saving it (the server, saving koris, and final rannoch mission). Now, I'm wondering if this foreshadowing (which to my recollection is the ONLY foreshadowing we have of destroy option in action rather than just dialogue) is hinting toward there being more to complete the destroy option as in there is more to follow the destroy choice in the chamber. The chamber was like the dreadnaught. But there were other things that had to be done to complete the destruction. Taking out the dreadnaught did some damage just as choosing destroy in the chamber. But at that point on rannoch it was far from over and if you look at the symbology, the wrap up of it was the destruction of the reaper after some other missions. I wonder if, for those of us following the symbolism and foreshadowing - is rannoch how things will play out via future DLCs?
spotlessvoid wrote...
Would you pick destroy if it just wiped out all humans?
demersel wrote...
spotlessvoid wrote...
Would you pick destroy if it just wiped out all humans?
Would you hesitate picking destroy if it just wiped out all the batartians?
spotlessvoid wrote...
IronSabbath88 wrote...
spotlessvoid wrote...
EDI would risk non functionality. I think EDI would choose destroy to make sure the Reaper threat is actually gone. Unlike when, you know, they're still there. The Geth....I think Legion would probably choose destroy, don't know bout the others. I know my Shepard would rebuild the geth. Not the same I know, but it would be the best way to pay tribute.
Legion stated in the past that we should create our own future, not take once that is given to us.
And that is destroy in a nutshell.
Would you pick destroy if it just wiped out all humans?
Guest_starlitegirlx_*
Rifneno wrote...
starlitegirlx wrote...
Actually though, Gerrel, while his actions are ruthless is a perfect example of destroy and maybe where destroy within the hallucination comes into play. Until now, I hadn't really seen an example of destroy in the game that caused casualties and an ethical dilemma as it is presented in IT destroy option. But there it is. It represents the ruthless calculus of war. It represents destroy as the best option because despite that shepard and crew are on that ship, it HAD to be destroyed. I doubt anyone thinks otherwise. We're just sided against it because gerrel didn't care that shepard and crew were on it. But his choice foreshadows destroy as the only option. Had he not destroyed that ship, it would have led to the destruction of the quarians being the monster it was. And yet, most of us hate what gerrel did, which is quite interesting since it had to be done.
Gerrel's actions are foreshadowing destroy perfectly. A horrible decision one has to make but clearly the right one. There will be casualties. We've got that ruthless calculus of war issue again, but those few dead are symbolic of aiding the fleet toward saving it, however, there were several more missions to complete before saving it (the server, saving koris, and final rannoch mission). Now, I'm wondering if this foreshadowing (which to my recollection is the ONLY foreshadowing we have of destroy option in action rather than just dialogue) is hinting toward there being more to complete the destroy option as in there is more to follow the destroy choice in the chamber. The chamber was like the dreadnaught. But there were other things that had to be done to complete the destruction. Taking out the dreadnaught did some damage just as choosing destroy in the chamber. But at that point on rannoch it was far from over and if you look at the symbology, the wrap up of it was the destruction of the reaper after some other missions. I wonder if, for those of us following the symbolism and foreshadowing - is rannoch how things will play out via future DLCs?
I believe you have Garrel confused with someone who made a decent decision at some point. Garrel is the one who screams "belay the order! continue attacking!" after Shepard tells the fleet to stop firing before it gets wiped out.
Garrel is a ****** whose mindless belligerence literally gets his entire race wiped out. The only thing he's an example of is Darwinism.
Honestly... I think they just wanted us to see that sometimes you have to be a bit renegade to win a war. They let us get away with being idealist players in the previous 2 games. But in the third, you gotta use your brain, not your heart,starlitegirlx wrote...
I guess there is a destroy foreshadow in each game. Destroy sovereign. Destroy the collector base. Destroy the dreadnaught. The last foreshadow is not a choice. But we do get a destroy choice in the end.
Yup. The war isn't about humanity. It's about things so much bigger than any one of the races. It's about ending a cycle of mass genocide that has been a recurring galactic nightmare for millions, if not billions of years.byne wrote...
spotlessvoid wrote...
IronSabbath88 wrote...
spotlessvoid wrote...
EDI would risk non functionality. I think EDI would choose destroy to make sure the Reaper threat is actually gone. Unlike when, you know, they're still there. The Geth....I think Legion would probably choose destroy, don't know bout the others. I know my Shepard would rebuild the geth. Not the same I know, but it would be the best way to pay tribute.
Legion stated in the past that we should create our own future, not take once that is given to us.
And that is destroy in a nutshell.
Would you pick destroy if it just wiped out all humans?
I would.
Modifié par Davik Kang, 15 novembre 2012 - 05:25 .