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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#47526
IronSabbath88

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Andromidius wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



Ignore the insane, that's my best advice.

When you seriously consider it wise to listen to your confessed arch-enemy and ignore everything your trusted friends and allies have been telling you for appoximately 100 hours of gametime, then you're insane.

No other word for it, insane.

INSANE.


Couldn't have put it better myself, if BioWare truly goes with the literal interpretation then they pretty much negated everything that was learned in ME and ME2.

#47527
401 Kill

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IronSabbath88 wrote...

Again, I had some interesting thoughts while playing multiplayer (What is it about the multiplayer that brings me to think more than I usually do? xD)

Anyway, I was thinking that maybe BioWare did truly intend to end Shepard's saga after all the singleplayer DLC was released. Think about it, why release story driven content before the final mission if Shepard's mission is technically already over in the first place? Sure the argument has been stated that if the ending was better people would buy the DLC right away, but I don't think BW may see it like that.

It's like releasing a movie, having it end, then re-releasing the movie with more parts thrown in the middle. It makes no sense.


Thats why the ME2 DLC are cool, you can beat the main storyline, and then complete each DLC, saving Arrival for last.

#47528
IronSabbath88

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401 Kill wrote...

IronSabbath88 wrote...

Again, I had some interesting thoughts while playing multiplayer (What is it about the multiplayer that brings me to think more than I usually do? xD)

Anyway, I was thinking that maybe BioWare did truly intend to end Shepard's saga after all the singleplayer DLC was released. Think about it, why release story driven content before the final mission if Shepard's mission is technically already over in the first place? Sure the argument has been stated that if the ending was better people would buy the DLC right away, but I don't think BW may see it like that.

It's like releasing a movie, having it end, then re-releasing the movie with more parts thrown in the middle. It makes no sense.


Thats why the ME2 DLC are cool, you can beat the main storyline, and then complete each DLC, saving Arrival for last.


And by all accounts, Arrival SHOULD be played last, it's pretty much a direct lead in to the events of ME3. 

I realize all games do this nowadays, finish up the main story then release more stuff later on, but for the end of a trilogy... I dunno. It makes sense for them to complete the whole story first before releasing an expansion of some sort.

Which by the way, is just what it says it will be, an expansion. Not messing with the current endings more, an expansion on the endgame. BioWare can say they "ended the endings", sure, because they did. They explained what was going on and even left in stuff that was pointed out by IT that was said to be suspect (such as the whole Anderson debacle and TIM STILL not bleeding after a gunshot to the head, Shepard's very suspect camera pan to the very same spot Anderson was shot, etc.) it's all still there, they could have easily removed or rectified it, but they didn't.

But an expansion isn't adding onto the endings, it's giving you events that happen after. Case in point, Awakening. It's happened before, it' may happen again.

Modifié par IronSabbath88, 17 novembre 2012 - 07:35 .


#47529
MaximizedAction

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IronSabbath88 wrote...

Andromidius wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



Ignore the insane, that's my best advice.

When you seriously consider it wise to listen to your confessed arch-enemy and ignore everything your trusted friends and allies have been telling you for appoximately 100 hours of gametime, then you're insane.

No other word for it, insane.

INSANE.


Couldn't have put it better myself, if BioWare truly goes with the literal interpretation then they pretty much negated everything that was learned in ME and ME2.


They negate everything you learned from every western fiction story you've ever read or watched or heard. Especially the Refuse ending.

Btw, I've been asking myself the question how Neo could trust the Architect, which I somehow accepted, while I was having trust issues (silly me) about the Guardian.
For one....the Architect had the decency to present itself in a rather natural form which helps reduce the suspicion without forcing it away, like what the Guardian did, appearing as a child, the adult equivalent of inviting a kid into a window-less van with 'Icecream' sprayed on it.

On the other hand, this helps -- or should help -- the player deduce suspicion and questioning. I think it's maybe easier if the player has the ability to question athorities and not believe everything someone in a 'higher' position than you tells you right from the spot. Which is natural...has to do with evolution and survival. But sadly, others might use that against you. So it's even better to question things, especially as an adult.
In ME3 terms: no matter how often you're punched into trusting the Guardian...you should take into account that maybe you shouldn't.

Modifié par MaximizedAction, 17 novembre 2012 - 07:57 .


#47530
Dwailing

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You know, while you all were talking about the Keepers, I had a thought. If the Citadel DLC involves the Keepers, maybe we'll be reprogramming them so they'll do... something that changes the way the endings play out.

Edited to remove Department of Redundancy Department.

Modifié par Dwailing, 17 novembre 2012 - 08:08 .


#47531
MaximizedAction

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Dwailing wrote...

You know, I was thinking about something earlier, and I had a thought. If the Citadel DLC involves the Keepers, maybe we'll be reprogramming them so they'll do... something that changes the way the endings play out.


I know what you mean.
I'm wondering about that Citadel DLC, too: If we are somehow supposed to find out something special about the Citadel...some truth...then how does this interact with what happens to the Citadel in the final missions.
If it does...then yeah, it might alter something about the endings.

I keep dreaming that this is the DLC it might start happening....

#47532
Dwailing

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Huh, I just had ANOTHER thought. What if there aren't Collectors in Omega because the files were already added in the 1.04 patch?

#47533
MWMike2011

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Dwailing wrote...

Huh, I just had ANOTHER thought. What if there aren't Collectors in Omega because the files were already added in the 1.04 patch?


When was this patch released? I know mine is going to need several patches. I haven't played since Leviathan came out... Course, Skyrim is going to be even worse. i haven't played since after the first or second patch, and probably won't until the GOTY edition comes out. I refuse to spend THAT much money for DLC packs...

#47534
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IronSabbath88 wrote...

Andromidius wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



Ignore the insane, that's my best advice.

When you seriously consider it wise to listen to your confessed arch-enemy and ignore everything your trusted friends and allies have been telling you for appoximately 100 hours of gametime, then you're insane.

No other word for it, insane.

INSANE.


Couldn't have put it better myself, if BioWare truly goes with the literal interpretation then they pretty much negated everything that was learned in ME and ME2.


I'm saying they are clinging to their psychological justifications. I'm not saying it's smart or wise but from their perspective, it makes sense. They are likely people who make most decision on psycological factors alone. Logic and evidence are outweighed by psychological needs. Those people are a large percentage of our population.

You know, in this thread, there is this predominant belief that whatever anyone else thinks, if it is not our way, it is not valid and it is wrong, insane, stupid, etc. I'm saying that perspectively speaking, if you want to truly analyze the game and truly learn from it, you have to understand WHY these people are choosing to ignore the evidence. It's not enough to say, I'm right. I'm validated. I win! There is a bigger picture that people aren't seeing beyond the game which is why people choose to ignore evidence, why they choose to make the choices they do. I'll call it the third layer of the game. First layer is playing to play then picking your choice based on whatever reasoning you have, generally psychologically motivated. Second layer is playing the game, paying attention and choosing your outcome based on all the evidence given in game rather than psycholocial factors. Third layer is moving past that and seeing that the game and how people decide and watching how it has played out on the BSN forums is a random sampling of what goes on in the world everyday. Seeing it and being aware of it and what motivates people is something worthwhile far beyond 'I figured out what what happening in the game, knew it was IT and chose destroy."

Their reasons are valid to them and therefore should be paid attention to because at some point in your life (many points I'm certain) we will come up against people who reason just like those who are in that thread and those who disagree with IT. Recognizing them and what their motivations are is a worthwhile skill. It will get you much further in life than dismissing those types.

#47535
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spotlessvoid wrote...

The Citadel arms have to be opened for the crucible to dock.


I forgot that they weren't open. Hard to keep the hallucination and reality separated.

#47536
byne

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starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



I like how Seival's new avatar is God!Shep synthesized.

Because when you accept space magic as being legit, logic can go **** itself and you can mix and match endings to your heart's content.

#47537
Andromidius

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MaximizedAction wrote...

Btw, I've been asking myself the question how Neo could trust the Architect, which I somehow accepted, while I was having trust issues (silly me) about the Guardian.


I think its mostly because the Machines in The Matrix aren't portrayed as being manipulative or deceptive.  They are very obvious once the veil of the Matrix itself has been removed, and don't try to trick anyone into going back.

They bribe and offer real choices (admitting openly its just as fake as what they had before), or they try to kill you.  No tricky.  The Architect has legitimate reasons to talk to Neo, he's got a problem that won't go away.  The Catalyst has no reason to talk to Shepard, and his 'problem' doesn't seem to bother him that much.

Not to mention he appears as a conceitful old man, not an innocent little boy.

#47538
MaximizedAction

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Andromidius wrote...

MaximizedAction wrote...

Btw, I've been asking myself the question how Neo could trust the Architect, which I somehow accepted, while I was having trust issues (silly me) about the Guardian.


I think its mostly because the Machines in The Matrix aren't portrayed as being manipulative or deceptive.  They are very obvious once the veil of the Matrix itself has been removed, and don't try to trick anyone into going back.

They bribe and offer real choices (admitting openly its just as fake as what they had before), or they try to kill you.  No tricky.  The Architect has legitimate reasons to talk to Neo, he's got a problem that won't go away.  The Catalyst has no reason to talk to Shepard, and his 'problem' doesn't seem to bother him that much.

Not to mention he appears as a conceitful old man, not an innocent little boy.


Good analysis. Thanks!

#47539
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Something I was thinking about for the past week was a quote from the movie Swordfish.

Misdirection. What the eyes see and the ears hear, the mind believes. As in some believed that the last 20 minutes of the game was actually happening.

Modifié par magnetite, 17 novembre 2012 - 09:28 .


#47540
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IronSabbath88 wrote...

Andromidius wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



Ignore the insane, that's my best advice.

When you seriously consider it wise to listen to your confessed arch-enemy and ignore everything your trusted friends and allies have been telling you for appoximately 100 hours of gametime, then you're insane.

No other word for it, insane.

INSANE.


Couldn't have put it better myself, if BioWare truly goes with the literal interpretation then they pretty much negated everything that was learned in ME and ME2.


They pretty much negated everything intelligent about the series. If they can't follow through on all the themes they set up with all the answers already played out (genophage/control being destructive) thtne they've also negated important points they made throughout the story and indirectly implied that it's okay to screw around with evolution and play God as it suit you even at the cost of an entire species. Slavery is cool too! (Koris did refer to the geth as their children that they wronged - so yep, turning your children into slaves then killing them for not wanting to understand themselves is totally cool with them!). If they don't get behind IT, they've pretty much condoned the worst things possible.

#47541
IronSabbath88

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byne wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



I like how Seival's new avatar is God!Shep synthesized.

Because when you accept space magic as being legit, logic can go **** itself and you can mix and match endings to your heart's content.


I honestly don't know how someone can support those ideas and really take them seriously... I mean what the hell, Anderson basically says outright "there's always another way" when TIM is all about Control. So is Anderson wrong in this case? 

Good god the amount of making the bad guys look good is just astounding in these endings. And WHY? It absolutely makes no sense to me at all. Why keep around something that has killed people's families and taken people's minds, driving them insane? The inhabitants of the galaxy are completley okay with having reapers around to help rebuild? Or being part Reaper?

Just... LOL.

#47542
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magnetite wrote...

Something I was thinking about for the past week was a quote from the movie Swordfish.

Misdirection. What the eyes see and the ears hear, the mind believes. As in some believed that the last 20 minutes of the game was actually happening.


Yes, they misdirected people quite brilliantly by playing toward their needs to resolve conflict peacefully, their needs for utopia, their needs for shepard to remain some sort of paragon, their needs to not play the ruthless calculus of war game. And they spent the whole game manipulating the player to these things unless the player was a renegade in which it all goes out the window. But really, the main missions (geth/quarian and genophage) were designed to play toward your emotions so your choice is emotionally based rather than logically based which when you put aside emotions and see what the outcome of each theme is (destruction) you know the only answer can be destroy. You also realize that the child is doing a switch and bait on you. You came to destroy, now you are being misdirected to control and synthesis.

What's interesting is that in ME1 there is an actualy 'switch and bait' assignment where Tabitha (I think that is her name) if you are from mindoir/ a colonist wants to kill herself after being enslaved for a decade. You have the option to talk her down and give her a sedative so they can get her to a hospital for help or to take the sedative yourself. I would say control and synthesis are taking the sedative.

#47543
Andromidius

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starlitegirlx wrote...
I'm saying they are clinging to their psychological justifications.


Much like Saren.  "By allying us to the Reapers, I have saved more lives then have ever existed!"

Didn't turn out well for him.

#47544
MaximizedAction

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Andromidius wrote...

starlitegirlx wrote...
I'm saying they are clinging to their psychological justifications.


Much like Saren.  "By allying us to the Reapers, I have saved more lives then have ever existed!"

Didn't turn out well for him.


Hm...never read that line properly. He must mean future generations...otherwise that's just lolwut.

#47545
IronSabbath88

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I've been thinking all of us should put together some sort of video montage of anti-Synthesis and anti-Control quotes from all 3 games. I would, but I'm not so skilled in the video making department. I think it's a worthy idea though. Just to show how contrived and silly the ideas are to others in the universe who are suddenly "okay" with it.

#47546
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IronSabbath88 wrote...

byne wrote...

starlitegirlx wrote...

Interesting thread here if you want to hear player's psychological reasoning (and attachment) to certain endings:

social.bioware.com/forum/1/topic/355/index/14907076/1#14907076



I like how Seival's new avatar is God!Shep synthesized.

Because when you accept space magic as being legit, logic can go **** itself and you can mix and match endings to your heart's content.


I honestly don't know how someone can support those ideas and really take them seriously... I mean what the hell, Anderson basically says outright "there's always another way" when TIM is all about Control. So is Anderson wrong in this case? 

Good god the amount of making the bad guys look good is just astounding in these endings. And WHY? It absolutely makes no sense to me at all. Why keep around something that has killed people's families and taken people's minds, driving them insane? The inhabitants of the galaxy are completley okay with having reapers around to help rebuild? Or being part Reaper?

Just... LOL.


It's the player not thinking and choosing emotionally. Happens all the time in real life. And to BW's credit, they structured the game so that you are thinking emotionally when you are in the chamber. How many people don't want to see edi or the geth die? But it is implied by the brat that they will die if you choose destroy. So that is an emotional decision. Yet, they are machines. As sentinet as they are and as much as I came to really like them, particularly after you witness the geth forgive all war action by the quarians and bring them home to rannoch and rebuild their society there should you create peace, they are still machines. There are no emotions attached to them. They are pure logic. To remind us of this there is the important point xen makes comparing a pistol to a geth. But we have anthropomorphized machines by that point in time. Brilliantly written by BW. This takes place so close to the decision chamber that it's hard to not consider it into the equation for emotionally driven people.

Modifié par starlitegirlx, 17 novembre 2012 - 09:49 .


#47547
Andromidius

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MaximizedAction wrote...

Andromidius wrote...

starlitegirlx wrote...
I'm saying they are clinging to their psychological justifications.


Much like Saren.  "By allying us to the Reapers, I have saved more lives then have ever existed!"

Didn't turn out well for him.


Hm...never read that line properly. He must mean future generations...otherwise that's just lolwut.


Probably.  But it can also hint at the lie the Reapers told him - that fighting the Reapers is fighting against all those who came before and are now preserved inside the Reapers.    That killing them not only means war, disease and famine can continue to kill future generations.

He's deluded into thinking he'll bring everyone back.

#47548
GenHav0c

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No its not a hallucination.

Why do I say that, this is not a soap opra on at 1pm in its 67th seasion.

The voices and dreams he has are simple stree combined with Shell shock. If you let Legion die in ME 2 you can hear him say "Shepard- Commander" if he dosent you dont hear that. I also noticed Kadin saying to go save Ash from the nuke.

Most importantly the Protien VIs can detect indoctrination. SInce he has the dreams before finding the one on Thesia and it dosnt freak out we know hes not indoctrinated.


All that being said remember, this is ME 3 you pick how the game ends, if you want to say your guy is indoctrinated then use that for picking Controle, Synthises or the not doing anying option. Remember its all our game and each of us makes it our own.

....but for when Shepard comes back in the Mass Effect after Bio does there side story game to bring in more lore, the only way you could play it would be to fess up and say Shepards not indoctrinated.

#47549
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MaximizedAction wrote...

Andromidius wrote...

starlitegirlx wrote...
I'm saying they are clinging to their psychological justifications.


Much like Saren.  "By allying us to the Reapers, I have saved more lives then have ever existed!"

Didn't turn out well for him.


Hm...never read that line properly. He must mean future generations...otherwise that's just lolwut.


It's "I WILL have" not I have. 

And yes, it didn't turn out well for him. I used that example dozens of time in this thread and others. But people aren't thinking back to ME1. They are thinking of this game only when they make the decision. Or at least the majority is thinking that way. How many people remember Mordin hating the uplifting of the krogan in ME2? Very few. But that is a very sound argument against synthesis because what will happen when the galaxy is forced into some disturbing DNA evolution that veers toward synthetic, a totally unnatural evolution?  Uplifting the krogan was nothing compared to synthesis. But who actually remembers that point? That conversation? Who even took anything away from it? Few, I'm sure.

#47550
Andromidius

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GenHav0c wrote...

No its not a hallucination.

Why do I say that, this is not a soap opra on at 1pm in its 67th seasion.


Your powers of deduction amaze me.

No really.  You're a genius.  Utterly incredible.  Here we were, thousands of pages of discussion, and here you come and solve it all for us!  Thank you!

Modifié par Andromidius, 17 novembre 2012 - 09:57 .