401 Kill wrote...
IronSabbath88 wrote...
Again, I had some interesting thoughts while playing multiplayer (What is it about the multiplayer that brings me to think more than I usually do? xD)
Anyway, I was thinking that maybe BioWare did truly intend to end Shepard's saga after all the singleplayer DLC was released. Think about it, why release story driven content before the final mission if Shepard's mission is technically already over in the first place? Sure the argument has been stated that if the ending was better people would buy the DLC right away, but I don't think BW may see it like that.
It's like releasing a movie, having it end, then re-releasing the movie with more parts thrown in the middle. It makes no sense.
Thats why the ME2 DLC are cool, you can beat the main storyline, and then complete each DLC, saving Arrival for last.
And by all accounts, Arrival SHOULD be played last, it's pretty much a direct lead in to the events of ME3.
I realize all games do this nowadays, finish up the main story then release more stuff later on, but for the end of a trilogy... I dunno. It makes sense for them to complete the whole story first before releasing an expansion of some sort.
Which by the way, is just what it says it will be, an expansion. Not messing with the current endings more, an expansion on the endgame. BioWare can say they "ended the endings", sure, because they did. They explained what was going on and even left in stuff that was pointed out by IT that was said to be suspect (such as the whole Anderson debacle and TIM STILL not bleeding after a gunshot to the head, Shepard's very suspect camera pan to the very same spot Anderson was shot, etc.) it's all still there, they could have easily removed or rectified it, but they didn't.
But an expansion isn't adding onto the endings, it's giving you events that happen after. Case in point, Awakening. It's happened before, it' may happen again.
Modifié par IronSabbath88, 17 novembre 2012 - 07:35 .