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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#47826
masster blaster

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Hey Thane how have you been?

#47827
CmdrShep80

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So I woke up thinking about something. Some of you might remember me talking about the flashing map screen glitch from the earlier ME game where they ended up having a mission coincidentially at the same spot

Isn't it interesting that the only two places that are flashing by the time you are at Cronos station are:

Cronos station
The Citadel

So what's the point of having the citadel map screen flashing if we've accomplished everything there? Also what's the point of having the rapid transit reinitialized if the game's over after we finished Leviathan? Then again, isn't it interesting that there is just 1 keeper and he's not relegated to the background. The keeper actually gets in your way when you're walking down docking bay D-24. It's really subtle but you kind of cant both be walking without you noticing he's there. If you spend time looking around, you can find places on the citadel that were designed such as you can see green doors but you can't reach them. While this might make sense for the scene but in other areas there are doors with no green or red on them.

What I'm getting at is if you look carefully you can see there's already in game things happening that support a citadel dlc

#47828
CmdrShep80

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masster blaster wrote...

Hey Thane how have you been?


So a drell's version of heaven is being on the BSN surrounded by fellow ITers?  :D:P:ph34r:

#47829
Fur28

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CmdrShep80 wrote...

So I woke up thinking about something. Some of you might remember me talking about the flashing map screen glitch from the earlier ME game where they ended up having a mission coincidentially at the same spot

Isn't it interesting that the only two places that are flashing by the time you are at Cronos station are:

Cronos station
The Citadel

So what's the point of having the citadel map screen flashing if we've accomplished everything there? Also what's the point of having the rapid transit reinitialized if the game's over after we finished Leviathan? Then again, isn't it interesting that there is just 1 keeper and he's not relegated to the background. The keeper actually gets in your way when you're walking down docking bay D-24. It's really subtle but you kind of cant both be walking without you noticing he's there. If you spend time looking around, you can find places on the citadel that were designed such as you can see green doors but you can't reach them. While this might make sense for the scene but in other areas there are doors with no green or red on them.

What I'm getting at is if you look carefully you can see there's already in game things happening that support a citadel dlc


Maybe the Citadel DLC will be about the keepers, maybe they´ll give a hint of how to open a dark space portal to suck in a few reapers:lol:

Modifié par Fur28, 18 novembre 2012 - 08:19 .


#47830
MWMike2011

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demersel wrote...

The ending should come at the end of DLC cycle. because there is no point in playing the DLC (and buying it) fighting some minor battles - if you already know how the war ends. And this is exactly what they are doing. ME3 is not about defeating the reapers once and for all. It is Shepard's story. It is the story how he broke free of indoctrination (or didn't). And in that sense ME3 has an ending, and it is the best there could have been. all that comes before or even after, that has nothing to do with this particular story arc - is additional content, that can be left out to DLCs.
Don't believe me? Well, think carefully about it - what is Mass Effect 3, without, the Leviathna DLC, the Extended Cut DLC, and From Ashes DLC?
Earth, Mars, Citadel, Palevan, Sur-kesh, Tuchanka, Citadel Coup, Rannoch, Thessia, Horizon, Cronos, Earth. + Grissom Academy, Arcalay company mission, N7 missions, and Ardat'yakshi monastry.

What did i forget?


Totally agree. We just live in a society where they want instant gratification, and if they have to wait for ANYTHING, even if they have done so before, that automatically means that the game is complete and total garbage and anyone that believes otherwise is just living with rose colored glasses.

#47831
MWMike2011

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Fur28 wrote...

CmdrShep80 wrote...

So I woke up thinking about something. Some of you might remember me talking about the flashing map screen glitch from the earlier ME game where they ended up having a mission coincidentially at the same spot

Isn't it interesting that the only two places that are flashing by the time you are at Cronos station are:

Cronos station
The Citadel

So what's the point of having the citadel map screen flashing if we've accomplished everything there? Also what's the point of having the rapid transit reinitialized if the game's over after we finished Leviathan? Then again, isn't it interesting that there is just 1 keeper and he's not relegated to the background. The keeper actually gets in your way when you're walking down docking bay D-24. It's really subtle but you kind of cant both be walking without you noticing he's there. If you spend time looking around, you can find places on the citadel that were designed such as you can see green doors but you can't reach them. While this might make sense for the scene but in other areas there are doors with no green or red on them.

What I'm getting at is if you look carefully you can see there's already in game things happening that support a citadel dlc


Maybe the Citadel DLC will be about the keepers, maybe they´ll give a hint of how to open a dark space portal to suck in a few reapers:lol:


I read somewhere that they were going to have Citadel DLC have you following the Keepers and figuring out some deep seeded secret. Personally, I'm thinking there might not be a Citadel-specific DLC and instead, just making an Awakening-sized DLC.

#47832
demersel

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They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.

#47833
IronSabbath88

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demersel wrote...

The ending should come at the end of DLC cycle. because there is no point in playing the DLC (and buying it) fighting some minor battles - if you already know how the war ends


This is exactly what I was getting at before.

Also, I find it funny that BW says they have "Ended the endings" and aren't adding anything more yet Leviathan adds dialogue to the ending, does it not?

:D

Modifié par IronSabbath88, 18 novembre 2012 - 08:47 .


#47834
Rifneno

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demersel wrote...

That it is. What really bothers me is an ubrupt fade to black at Cronos - it just ends very suddenly. And it is the point when things start to get weird. And the phrase of Illusive man - don't overstay your welcome - there is after all a reaper just outside of his office, with the whole floor of his office lined up with reaper cables coming directly from it - What if it is affecting all our squad? and kai leng was there just to keep us there the time needed for the illusion to take in? For all we know we can still be at cronos, while it is getting destroyed by the sword fleet.


I still say we haven't even gone to Cronos. Shepard never woke up from the last dream. There's a lot wrong with Cronos, it's just not as obvious as London. Off the top of my head:

- There's those weird "corridors to nothing". Often a part of virtual reality setups where you're going into places you're not supposed to be.

- There's an unsecured hull breach in an area where Shepard has no helmet. The mass effect fields keeping air in are clearly visible at the landing site, but not at that hull breach. And that breach wasn't fixed with EC like the much less obvious one on Mars.

- One of the video logs has TIM mentioning that Paul Grayson failed to resist indoctrination because "he wasn't loyal to anything but his next dose of red sand." Shepard found out about Grayson on Sanctuary, but nothing more than he was a red sand addict who got Reaperized by Cerberus. So while the "not loyal to anything but his next fix" thing would make sense for Shepard to assume given the information he has, it's actually total bull. Grayson was clean for years before Cerberus abducted him, and he was fiercely loyal to both his daughter Gillian and Kahlee Sanders. Cerberus had to forcibly inject him with red sand in order to get him indoctrinated. Hardly "loyal to anything but his next fix."

- Likewise, the video logs also have a nice little story about EDI being that VI on Luna. lolwut. She was okay with telling Shepard that they used parts of Sovereign to make her, but she kept the Luna thing a secret? And how did Cerberus even recover the thing if it is true? Shepard literally blew up all the computers that it was in. You could see it "die". Even if they did recover it, it wouldn't be the same AI. New bluebox, new AI. That's why the geth VI is so different from Legion. The whole thing doesn't make any damned sense. But you know how it WOULD make sense? If it was a Reaper fairy tell to soften up Shepard to the idea of making peace with them. The Luna VI was a murderous technomonster with no redeeming qualities whatsoever. But look Shepard, now it's one of your closest and most trusted friends! So hey, maybe the other murderous technomonsters wouldn't be so bad in different circumstances too, right? A beautiful nudge toward control or synthesis.

- Speaking of blowing stuff up, look at the explosion from the Collector Base. The human Reaper was pretty much at ground zero. It was right next to the reactor. Now you're telling me pretty much the whole thing was recovered? Oh, and if you followed your heart and destroyed the base, then you get the Reaper heart. If you followed your brain and kept it, then you get the Reaper brain. That's not the most blatant allegory ever. Right. I can totally see that happening. <cough>

- This is where you start fighting controlled versions of former squad members if you majorly screwed anything up. Let Jack fend for herself at Grissom? You get Jack the phantom. Sold Legion to Cerberus? You have to face the Legion assassin. Later on in London, if you're completely incapable of making intelligent decisions and you killed Samara to get Morinth, you face her as a banshee. In the entire series there's only 3 times we have to kill old 'friends' because we made incredibly bad decisions, and they ALL happen right at the very end of 3. Coincidence? I find it hard to swallow. More likely it's the Reapers trying to break down Shepard's will through guilt trips. Which is how they did it with Amanda Kenson if I recall correctly.

- Cronos is a bigass station, no? How big of a crew do you think it'd need? A couple dozen sounds way too low, right? Because that's exactly what TIM's real station runs on. Only two dozen of his most fanatical, zealous followers. That's all he trusts with it. And the real one isn't named Cronos. It has no name. It needs no name. All this is clearly laid out in Retribution. How did TIM's station go from a small, unnamed station with a crew of two dozen to that colossus with another damn mythology name?

In the meantime , Marauder Shields comic is slowly building up to something.... It is almost at the reveal point.


I wonder if the reveal is that that ****** meme stopped being funny half a year ago.

#47835
MWMike2011

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demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.

#47836
CmdrShep80

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demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


actually they can release a smaller one. They can do a weapons pack, an outfit pack, or something like that. 

#47837
MaximizedAction

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IronSabbath88 wrote...

demersel wrote...

The ending should come at the end of DLC cycle. because there is no point in playing the DLC (and buying it) fighting some minor battles - if you already know how the war ends


This is exactly what I was getting at before.

Also, I find it funny that BW says they have "Ended the endings" and aren't adding anything more yet Leviathan adds dialogue to the ending, does it not?

:D


And the giant Stargazer is a bad storyteller if he tells his 'one more story' story about something that happened before Shepard defeated the Reapers. In general, that's a bad way to tell a story...who'd even listen to you.

"So Shepard defeated the Reapers by <insert choice here> then nothing was the same and everyone who survived had a very prosperous and interesting future. So before the final attack Shepard found this ancient race of under water creatures that was the first race to get reaped and could help alter the war, which they won't, and then he..."<_<

Modifié par MaximizedAction, 18 novembre 2012 - 08:57 .


#47838
Fur28

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MWMike2011 wrote...

demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.


Also maybe they can make us download a two-part DLC, if they still need more than 2GB, and make it necessary to download both to play it.

#47839
MWMike2011

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Fur28 wrote...

MWMike2011 wrote...

demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.


Also maybe they can make us download a two-part DLC, if they still need more than 2GB, and make it necessary to download both to play it.


I can see them releasing it on a separate disc before doing that. I don't think I've seen anyone release DLC in two parts... I could be wrong, though

#47840
CmdrShep80

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@maximized - it is not a bad thing. If you think about it Shepard's first story was ME1. He saved the universe. Then one more story was about bringing down the sky. Then Shepard's 2nd story was ME2. He saved the universe and even died too. Then one more story was a giant reveal though most of us knew that the collectors were controlled by the reapers and the reapers arrival was coming. Then Shepard's 3rd story. He saved the universe nearly dying again. Then one more story after the end could foretell what the next story is about.

#47841
CmdrShep80

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Fur28 wrote...

MWMike2011 wrote...

demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.


Also maybe they can make us download a two-part DLC, if they still need more than 2GB, and make it necessary to download both to play it.


i was thinking that too. Though that would only apply to Xbox. The PC, Wii U, and PS3 have more than enough space to do larger dl s

#47842
demersel

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What I'm saying - the next one could be really awakening size expansion.

#47843
IronSabbath88

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He said "One More Story" though, not a few more stories. That kid has to go to bed soon. :P

#47844
Krimzie

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IronSabbath88 wrote...

demersel wrote...

The ending should come at the end of DLC cycle. because there is no point in playing the DLC (and buying it) fighting some minor battles - if you already know how the war ends


This is exactly what I was getting at before.

Also, I find it funny that BW says they have "Ended the endings" and aren't adding anything more yet Leviathan adds dialogue to the ending, does it not?

:D


I wonder if the BW definition of "the endings" is destroy-control-synthesis... and not "the ending" (singular) as in the culmination of the story. It seems like a tiny thing to be focused on, but the abrupt and unresolved chord at the end of the original "End Once and For All" is enough of a hint to me that there is more story to be told. Especially since in the EC, this chord *was* resolved, as if everyone in the powers that be knew that the chord might subliminally be making some players feel unsatisfied/unwilling to stick around for future DLC.

Modifié par Krimzie, 18 novembre 2012 - 09:13 .


#47845
Rifneno

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MWMike2011 wrote...

Fur28 wrote...

MWMike2011 wrote...

demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.


Also maybe they can make us download a two-part DLC, if they still need more than 2GB, and make it necessary to download both to play it.


I can see them releasing it on a separate disc before doing that. I don't think I've seen anyone release DLC in two parts... I could be wrong, though


I've heard that they have rules against interdependant DLC, so that's not really an option.  Just hearsay though, I'm a PC player.  Silly consoles and their depressing limitations.

#47846
Fur28

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demersel wrote...

What I'm saying - the next one could be really awakening size expansion.


How big was Awakening?, i bought the ultimate edition of DA:O so i dont really know the size of each DLC

#47847
Fur28

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Rifneno wrote...

MWMike2011 wrote...

Fur28 wrote...

MWMike2011 wrote...

demersel wrote...

They say that Omage DLC s the biggest they have ever made... and it is not the last. There is really no point in making the next DLC smaller than than the one before it - so the next must be similiar or bigger.


It can't be much bigger. From the way Gamble was talking, Omega is flirting with the cap for DLC size allowance on Xbox Live. I think the cap is 2 GB, and Omega is 1.99 GB. That might also be why there are so many clues in the other DLCs, that the new ending is too big to fit in one DLC by itself, so they have to piecemeal it.


Also maybe they can make us download a two-part DLC, if they still need more than 2GB, and make it necessary to download both to play it.


I can see them releasing it on a separate disc before doing that. I don't think I've seen anyone release DLC in two parts... I could be wrong, though


I've heard that they have rules against interdependant DLC, so that's not really an option.  Just hearsay though, I'm a PC player.  Silly consoles and their depressing limitations.


I´m sure Microsoft will give Bioware the permission to break a few rules, as a favor to EA

#47848
Andromidius

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Rifneno wrote...

demersel wrote...

That it is. What really bothers me is an ubrupt fade to black at Cronos - it just ends very suddenly. And it is the point when things start to get weird. And the phrase of Illusive man - don't overstay your welcome - there is after all a reaper just outside of his office, with the whole floor of his office lined up with reaper cables coming directly from it - What if it is affecting all our squad? and kai leng was there just to keep us there the time needed for the illusion to take in? For all we know we can still be at cronos, while it is getting destroyed by the sword fleet.


I still say we haven't even gone to Cronos. Shepard never woke up from the last dream. There's a lot wrong with Cronos, it's just not as obvious as London. Off the top of my head:

- There's those weird "corridors to nothing". Often a part of virtual reality setups where you're going into places you're not supposed to be.

- There's an unsecured hull breach in an area where Shepard has no helmet. The mass effect fields keeping air in are clearly visible at the landing site, but not at that hull breach. And that breach wasn't fixed with EC like the much less obvious one on Mars.

- One of the video logs has TIM mentioning that Paul Grayson failed to resist indoctrination because "he wasn't loyal to anything but his next dose of red sand." Shepard found out about Grayson on Sanctuary, but nothing more than he was a red sand addict who got Reaperized by Cerberus. So while the "not loyal to anything but his next fix" thing would make sense for Shepard to assume given the information he has, it's actually total bull. Grayson was clean for years before Cerberus abducted him, and he was fiercely loyal to both his daughter Gillian and Kahlee Sanders. Cerberus had to forcibly inject him with red sand in order to get him indoctrinated. Hardly "loyal to anything but his next fix."

- Likewise, the video logs also have a nice little story about EDI being that VI on Luna. lolwut. She was okay with telling Shepard that they used parts of Sovereign to make her, but she kept the Luna thing a secret? And how did Cerberus even recover the thing if it is true? Shepard literally blew up all the computers that it was in. You could see it "die". Even if they did recover it, it wouldn't be the same AI. New bluebox, new AI. That's why the geth VI is so different from Legion. The whole thing doesn't make any damned sense. But you know how it WOULD make sense? If it was a Reaper fairy tell to soften up Shepard to the idea of making peace with them. The Luna VI was a murderous technomonster with no redeeming qualities whatsoever. But look Shepard, now it's one of your closest and most trusted friends! So hey, maybe the other murderous technomonsters wouldn't be so bad in different circumstances too, right? A beautiful nudge toward control or synthesis.

- Speaking of blowing stuff up, look at the explosion from the Collector Base. The human Reaper was pretty much at ground zero. It was right next to the reactor. Now you're telling me pretty much the whole thing was recovered? Oh, and if you followed your heart and destroyed the base, then you get the Reaper heart. If you followed your brain and kept it, then you get the Reaper brain. That's not the most blatant allegory ever. Right. I can totally see that happening. <cough>

- This is where you start fighting controlled versions of former squad members if you majorly screwed anything up. Let Jack fend for herself at Grissom? You get Jack the phantom. Sold Legion to Cerberus? You have to face the Legion assassin. Later on in London, if you're completely incapable of making intelligent decisions and you killed Samara to get Morinth, you face her as a banshee. In the entire series there's only 3 times we have to kill old 'friends' because we made incredibly bad decisions, and they ALL happen right at the very end of 3. Coincidence? I find it hard to swallow. More likely it's the Reapers trying to break down Shepard's will through guilt trips. Which is how they did it with Amanda Kenson if I recall correctly.

- Cronos is a bigass station, no? How big of a crew do you think it'd need? A couple dozen sounds way too low, right? Because that's exactly what TIM's real station runs on. Only two dozen of his most fanatical, zealous followers. That's all he trusts with it. And the real one isn't named Cronos. It has no name. It needs no name. All this is clearly laid out in Retribution. How did TIM's station go from a small, unnamed station with a crew of two dozen to that colossus with another damn mythology name?

In the meantime , Marauder Shields comic is slowly building up to something.... It is almost at the reveal point.


I wonder if the reveal is that that ****** meme stopped being funny half a year ago.


All these things.  But also...

Telling Admiral Hackett to open fire on the station while he's still aboard.  Its the opposite of what happened to Shepard on the Geth Dreadnought, where Garrel opened fire on it without Shepard's consent.

Main things about this that rub me the wrong way:

1/ Claiming to be far enough into the superstructure to be safe from friendly fire.  Shepard is very close to the outer hull still, in at least two directions.  The ship barely rumbles in the distance as an entire fleet is hammering it.

2/ Why shoot the station at all?  They want the information on the station, and have boarding parties on board already.  Surely they want to keep it intact, and destroy the fleet guarding it!  Maybe take out key points like weapon controls and shield generators guarding more access points, but a full on bombardment?  Why?

3/ Cerberus having a fleet capable of fighting Hacket's fleet directly.  I call bull on this for two reasons:

a/ Its mentioned repeatedly that Cerberus spent huge amounts on building just one ship, a Frigate at that - the Normandy SR2.  Which was built using enhanced blueprints stolen from the Alliance.  Now suddenly they have a whole fleet of vastly superior Cruisers?  How did they afford it?

b/ Where was this fleet before?  We only ever see a few Cruisers before, and its never stated how powerful they.  It could have been little more then an old retrofitted ship with a hanger bay, since all we see that's a threat to the Normandy is a squadron of Fighters.

But yeah.  Its weird for too many damn reasons.

#47849
demersel

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So Omega will be like 1.97 gigs download..Which is realyl close to the limit... but! I bet when omega releases - there will be a patch released to mass effect 3 - and that patch could also contain some data for Omega. (in theory it can also be up to 2 gigs)

#47850
MWMike2011

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I don't know if they have limitations against it, persay. They might also be secretly adding similar files in patches, as well. I have no idea, I'm completely guessing. I just find it very interesting that they are sneaking these files that are pointing to future DLC in current DLC packs of they aren't allowed to do just that... I don't think it's so much "not allowed" as frowned upon by Xbox