EXMEFan wrote...
My Final Point to Prove the whole theory wrong:
You forget in Mass Effect 2, at the beginning, the Reapers sent the Collectors to kill Shepard, and they succeeded. The Illusive Man brought him back to life, in which they Reapers didn't see coming, and depending on your actions you STOP a big Reapers project, and destroy a main base of the collectors.
Point: Reapers feared Shepard and wanting him dead, and I'm pretty sure they didn't want their own base blown up, and or in enemy hands.
Now, in the ME 3, the Reapers attack EARTH FIRST for the primary reason that they felt like because of Shepard, the humans were the biggest threat to them achieving their ONE AND ONLY GOAL, of DESTROYING ADVANCE CIVILIZATION.
Point: Reapers try to kill Shepard again, and at least tried to take out the humans first. This way, their path to their ONLY GOAL, destorying civilization, can go on without much more problems. They did not want the humans and especially shepard involved.
Every time a strong minded person was indoctrinated they used their
motives against them, and made them do evil things that they thought
were the right things to do.
Thats Saren, and thats Illusive man.....in this game Shepard could have done one of three things depending on the situation.
Point:
Shepard has no STORY motive but to destory the Reapers, YOU as the
PLAYER created his alternative motives, his choices, and his drive. By
the power of him not being a static character, indoctrination doesn't
work with Shepard, and it would be a bad literary and game device. They
don't even flirt with him being indoctrinated because of this very
fact.
And by the time all hell broke loose, it was the end of the
game, and why would the Reapers let Shepard assemble a whole fleet and
unite the galaxy, when a broken galaxy was the reason the Reapers won in
the first place? You learn this in the Promethean DLC. The reason the
Reapers won was because the galaxy was divided, and they had only one
thought and one plan of attack because they only had one civilizations
mind.
Point: In order for Shepard to have been indoctrinated the
whole time, they would have had to let him unite the galaxy, which is
counter productive to what the game actually states as the main reason
the Reapers were able to succeed, a "Divided" galaxy.
The ending used the indoctrination theory on the Illusive man....
Point:
The indoctrination theory, every time it was used, was outted in plot.
The Ilusive man was the one under indoctrination at the end of ME3, and
you were able to talk him out of it by at least making him kill
himself. He was still grounded in reality, but his motives were taken
way into the extreme, hence they end up working for the Reapers.
I
doubt two Indoctrinated people would sit there and have a conversation,
where one convinces the other of his wrong doing, so much that he kills
himself. Why would the story reveal the indoctrination of one, and
not the other. Also Illusive Man's indoctrination was hinted at the
whole second half of the game.
The things you guys are talking
about were explaining The Illusive Man's indoctrination.....HIS
motives.....the reason why HE was able to be controlled. He was lost
in a dream state, he was being used.
This is not hinted what so ever about Shepard.
The
theory is dumb. I proved it wrong. You would have to ignore a lot of
facts, like the reapers attacking Earth First, KILLING Shepard, and
allowing him to organize the universe when they would be better off if
that not happened.
The reason the game existed in Shepards point
of view as the fact he was unique, that his resolve was stronger than
anybody else...
And if he was a victim of being indoctrinated,
that would render the character no different than anybody else in the
game, and kill the reason WHY he was the hope for the universe.
The
fact is, it was something different about Shepard that brought people
together, that handled problems, and that the Reapers feared and wanted
him dead.
Your theories kill the meaning of the game....your
theories render the game being played useless...Your theory kill the
soul of who Shepard was, and what Mass Effect was all about....
I am done. You guys are 100% wrong...
Restrider wrote...
----------Preamble----------
This list has been compiled to enable an easy access to The Indoctrination Theory. While there are many other aspects, hints and signs throughout Mass Effect 3 and the entire trilogy that may also point to The Indoctrination Theory,
the concepts presented in this list are - to the best of my knowledge -
the most compelling ones. Take into account that my role in this
undertaking was mainly the role of an editor, though many broader
suggestions I found to be convincing, made it into the list. The vast
majority of the points listed below were reported by fellow associates
of The Indoctrination Theory and they deserve the correspondent gratitude.
The order of the list was determined through surveys and polls that can be found here.
----------The Ten Most Important Concepts Supporting The Indoctrination Theory----------
I) Indoctrination in general :
1. Regarding IT, Shepard is in the process of indoctrination and the outcome is decided by the final decision taken.
2. The concept of indoctrination is a crucial part throughout the trilogy and nothing new to the player (link 1 and 2).
3. Rana Thanoptis is an example of how subtle and slow indoctrination can be.
4. Shepard knocked out for two days by a Reaper artifact that indoctrinated an entire facility.
5. Logs on the derelict Reaper illustrate the reactions of victims of indoctrination.
6. Paul Grayson's indoctrination show its effects on someone's mind.
7. Harbinger's smacktalk (link 1 and 2).
II) The Breath Scene :
1. London rubble.
2. Mako in the background.
3. Citadel explosion (link 1 and 2).
III) The Dreams :
1. Dream sequences and post-beam sequence share the same game mechanics.
2. Reality-nonreality transition after beam shot (post-beam, dreams, Geth Consensus).
3. Oily shadows and whispering.
4. Nightmares are mentioned in the Arrival by subjects being indoctrinated.
5. Chambers and Asari having PTSD as comparison between PTSD & Shepard's dreams.
IV) Leviathan :
1. Harbinger/the Reapers perfected enthrallment to indoctrination.
2. Enthrallment uses memories of its victim.
3. Similarities between Leviathan end and decision chamber.
4. Zap sound as a sign to enter/leave virtual reality (link 1 and 2).
5. Note the file name of the sixth murder that can be found in Bryson's lab.
V) The Choices :
1. Shepard on his knees happened only during/after some mind control.
2. The Guardian is aligned to the Reapers.
3. Control and Synthesis being supported by indoctrinated characters.
4. A swap in the colours (TIM = Paragon; Anderson = Renegade).
5. Huskification during Control/Synthesis vs. Shepard gaining strength while shooting the tubes.
6. Guardian losing it when you refuse ("SO BE IT!").
7. Decision chamber looks like a dialogue wheel from an aerial view.
8. Decision chamber resembling beam scenery (link 1 and 2).
9. Ambiguous end dialogue (Control/Synthesis).
10. Slide shows in Control/Synthesis/Destroy illustrate future possibilities, not facts that already happened.
11. Soldiers in Destroy fighting fiercely while in Control/Synthesis they are losing (note: no cheering in Synthesis).
VI) The Kid :
1. Moves from one roof to another during an invasion (all links).
2. It can open a door that is marked as locked.
3. It survives a blast from a Reaper laser.
4. It is not seen by anyone else.
5. There always are warning symbols around it.
6. It disappears without making any noise.
7. It does not behave like a normal kid ("You cannot save me!").
8. The Guardian has the same form as the kid.
VII) Anderson & TIM :
1. How did Anderson follow Shepard?
2. How can Anderson reach the control first?
3. Why did no one else follow Anderson?
4. From where did TIM shows up?
5. TIM's scars are only present at the end of the game.
6. Anderson may be addressing Shepard ("They are controlling you!").
7. Shepard is dominated by TIM and thus through him by the Reapers.
8. Anderson and Shepard have wounds at the same place (link 1 and 2).
9. Reaper horn played in the background (at 1/2 speed).
VIII) The Guardian :
1. It has the same shape as the kid ( thus an extraction of Shepard's memories).
2. It speaks with femshep's and maleshep's voice.
3. Harbinger's line in the MP trailer (link 1 and 2).
IX) The Beam Run :
1. Harbinger is pin-pointing everyone and everything but Shepard.
2. Harbinger does not destroy the Normandy.
3. Shepard survives a blast that should one-shot Makos and Gunships.
4. Harbinger just leaves.
X) The Citadel :
1. The Citadel resembles events of the past.
2. You can find Coats dead on the Citadel.
3. The illumination without a specific source.
----------Epilogue----------
I
would again like to thank everyone that has contributed to this list
and if only a single person gains a broader perspective of The Indoctrination Theory
through this list, the porpuse of this undertaking has been fulfilled
and not in vain. This list may seem to be complete, but there are
certainly going to be new discoveries in the course of exploring new
content and I will try to adjust this list accordingly.
Version 1.0 (23.10.2012)
please.:innocent:
Modifié par masster blaster, 20 novembre 2012 - 04:07 .




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