Aller au contenu

Photo

Was the Ending a Hallucination? - Indoctrination Theory Mark III!


  • Ce sujet est fermé Ce sujet est fermé
80611 réponses à ce sujet

#48976
Arashi08

Arashi08
  • Members
  • 612 messages

Andromidius wrote...

Arashi08 wrote...
Shepard wouldn't be an interesting character if she were immune to it.


Exactly. 

And it also makes other characters more interesting because they are fallible as well, namely Saren.  If he was just a 'bad guy' I'd not find him interesting, but its clear he's an Anti-Villian that's a victim of his own zeal and drive.  Not to say he's not a ruthless xenophobic arse, even before he became indoctrinated, but his tragedy and redemption make him interesting.

A bit like...you know who...from Dragon Age: Origins.  You hate him, you spar words with him, you draw weapons against him...  But ultimately he was only doing what he thought was best, and can be respected for it.

I liked the complexity there as well.  Logh-*ahem*  er...THAT guy, made a hard choice on the battlefield because he knew that Cailan would not be dissuaded and would have lost the entire army had he not retreated.  Buuuuuut then a civil war broke out and possibly left Ferelden in even worse shape as the Bannorn would have been more unified had er...THAT guy, stayed and everyone had died.  The civil war may well have cost them more men then Ostagar did, but he was still trying to act with the best of intentions to save his people.

Saren is less likeable due to his hatred of humans and ruthlessness, but in the end he can easily still be seen as a tragic figure.  He felt more like a foil to Shepard than Kai Leng ever did at any rate.

#48977
Guest_magnetite_*

Guest_magnetite_*
  • Guests

Arashi08 wrote...
And does the EC really provide that much more closure just because of some slides?  It elaborates on the choices sure but I feel like the endings still lack one key element: consequences.


I had noticed that if you cured the genophage that you got to see a Krogan baby. On my renegade playthrough, Tuchanka was in ruin and such. I'd say that it had different consequences.

I mean that's just one choice, but I wouldn't expect them to expand on all the different choices throughout the series. They mainly wrapped up what happened for the main choices in Mass Effect 3. Things in Mass Effect 2, say, saving a crashing ship didn't really have much impact. It was a side story.

Still like I said, people kind of have to meet it halfway. They provided the Extended Cut to provide closure, but by people saying that it does expand on it a little, but it wasn't enough for some That's where that "meet them halfway" kind of thing comes in.

I mean if they really provided the ultimate closure and such, the game would be 3 discs in size and would probably cost people well over $100 if it was all completed when the game shipped. Minus the DLC of course. I don't play it on consoles, so I'm not sure how many discs were used. That's another thing I was going to mention. There are games out there that are absolutely perfect and flawless, but they take nearly 5-6 years to make. Not sure if people want to wait that long between Mass Effect installments.

I think people might have been expecting too much personally from what this game would be, but that's just my opinion. Believe it or not, some people were completely satisfied with the original endings and didn't need an extended ending.

Modifié par magnetite, 21 novembre 2012 - 07:26 .


#48978
Andromidius

Andromidius
  • Members
  • 2 997 messages

Arashi08 wrote...
I liked the complexity there as well.  Logh-*ahem*  er...THAT guy, made a hard choice on the battlefield because he knew that Cailan would not be dissuaded and would have lost the entire army had he not retreated.  Buuuuuut then a civil war broke out and possibly left Ferelden in even worse shape as the Bannorn would have been more unified had er...THAT guy, stayed and everyone had died.  The civil war may well have cost them more men then Ostagar did, but he was still trying to act with the best of intentions to save his people.

Saren is less likeable due to his hatred of humans and ruthlessness, but in the end he can easily still be seen as a tragic figure.  He felt more like a foil to Shepard than Kai Leng ever did at any rate.


I actually disliked his daughter more, and she's apperently a good guy.  But she's also a traitorous curr who would rather have her rescuers or a loyal servant of her father killed in a pointless fight then come out with the truth.

I really wanted to chop her head off.  But then I did laugh out loud when 'that' happened after the duel, and I messed up her dress.  So that will suffice.

As for Saren, indoctrination actually seemed to SOFTEN him.  That's how brutal he was originally.  The further along he was, the more he was willing to talk and the more he seemed to be crying out for help.  In the beginning he murdered a close friend in cold blood without hesitation, and yet later on is reluctant to shoot Shepard despite being his arch-enemy and primary foil to his plans throughout the whole game.

#48979
Andromidius

Andromidius
  • Members
  • 2 997 messages

magnetite wrote...
I mean if they really provided the ultimate closure and such, the game would be 3 discs in size and would probably cost people well over $100 if it was all completed when the game shipped. I don't play it on consoles, so I'm nt sure how many discs were used. That's another thing I was going to mention. There are games out there that are absolutely perfect and flawless, but they take nearly 5-6 years to make. Not sure if people want to wait that long between Mass Effect installments.


Dragon Age: Origins had more closure from a paragraph or two of text per race.  And my actions, while great for the rest of the land, caused serious civil unrest in my home city (Orzammar).  All my companions got closure where required, and some had an open ended conclusion when required.

I seriously doubt Bioware are incapable of doing the same for Mass Effect.  We don't find out a damn thing about our squadmates in ME3 - bar that Jacob is a teacher, Miranda stands in front of computer terminals, Zaeed gets a drink in a deckchair...  Nothing meaningful or satisfying.

Hopefully, things to come.  When Shepard is able to walk away from it all and find out.

#48980
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

Andromidius wrote...

Arashi08 wrote...
Shepard wouldn't be an interesting character if she were immune to it.


Exactly.

And it also makes other characters more interesting because they are fallible as well, namely Saren. If he was just a 'bad guy' I'd not find him interesting, but its clear he's an Anti-Villian that's a victim of his own zeal and drive. Not to say he's not a ruthless xenophobic arse, even before he became indoctrinated, but his tragedy and redemption make him interesting.

A bit like...you know who...from Dragon Age: Origins. You hate him, you spar words with him, you draw weapons against him... But ultimately he was only doing what he thought was best, and can be respected for it.


That's exactly what the Didact is in Halo 4.


magnetite wrote...

Observe the texture on the Human Reaper:

Posted Image

Now the same (or similar texture) on the Joker's arm:

Posted Image


I noticed this on my last playthrough of the base, but I'm not sure if I remembered to post about it. I think it's very telling.

#48981
Arashi08

Arashi08
  • Members
  • 612 messages

magnetite wrote...

Arashi08 wrote...
And does the EC really provide that much more closure just because of some slides?  It elaborates on the choices sure but I feel like the endings still lack one key element: consequences.


I had noticed that if you cured the genophage that you got to see a Krogan baby. On my renegade playthrough, Tuchanka was in ruin and such. I'd say that it had different consequences.

I mean that's just one choice, but I wouldn't expect them to expand on all the different choices throughout the series. They mainly wrapped up what happened for the main choices in Mass Effect 3. Things in Mass Effect 2, say, saving a crashing ship didn't really have much impact. It was a side story.

Still like I said, people kind of have to meet it halfway. They provided the Extended Cut to provide closure, but by people saying that it does expand on it a little, but it wasn't enough for some That's where that "meet them halfway" kind of thing comes in.

I mean if they really provided the ultimate closure and such, the game would be 3 discs in size and would probably cost people well over $100 if it was all completed when the game shipped. Minus the DLC of course. I don't play it on consoles, so I'm not sure how many discs were used. That's another thing I was going to mention. There are games out there that are absolutely perfect and flawless, but they take nearly 5-6 years to make. Not sure if people want to wait that long between Mass Effect installments.

I think people might have been expecting too much personally from what this game would be, but that's just my opinion. Believe it or not, some people were actually satisfied with the original endings.

I did mmention that there were minor changes in them, but they still seemed to lack any real meaning.  we basically got the same endings with minor changes in each but it didn't feel like the choices really mattered from a game standpoint.  THAT is all they really needed to do, not necessarily show Tali with a house or Liara having blue babies, as nice as those would be.

The main problem I have with the ME3 endings as they stand is they even with the EC they don't feel like satisfying endings.  Refuse is the only thing that seems fundamentally different from the others and it isn't just because the Reapers win; it actually presents real consequences for your choice. 

#48982
Arashi08

Arashi08
  • Members
  • 612 messages

Andromidius wrote...

magnetite wrote...
I mean if they really provided the ultimate closure and such, the game would be 3 discs in size and would probably cost people well over $100 if it was all completed when the game shipped. I don't play it on consoles, so I'm nt sure how many discs were used. That's another thing I was going to mention. There are games out there that are absolutely perfect and flawless, but they take nearly 5-6 years to make. Not sure if people want to wait that long between Mass Effect installments.


Dragon Age: Origins had more closure from a paragraph or two of text per race.  And my actions, while great for the rest of the land, caused serious civil unrest in my home city (Orzammar).  All my companions got closure where required, and some had an open ended conclusion when required.

I seriously doubt Bioware are incapable of doing the same for Mass Effect.  We don't find out a damn thing about our squadmates in ME3 - bar that Jacob is a teacher, Miranda stands in front of computer terminals, Zaeed gets a drink in a deckchair...  Nothing meaningful or satisfying.

Hopefully, things to come.  When Shepard is able to walk away from it all and find out.

^ Badically what I was trying to say, but I'm tired so it came out as an incoherent mess lol.

#48983
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages
That reminds me, one of the other things Bioware said before launch was that the Reapers could win. If literal, that wasn't true until the unplanned Extended Cut, and was only added because of the angry fans wanting to say "screw you!" to the kid.

Another point for us. Posted Image

#48984
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages
@magnetite

It's also similar to the circuit pattern under the The Illusive Man's skin, during the Citadel encounter.

Images were posted either earlier in this thread or in Mark II or I for comparison. Think it was by Rifneno? Can't remember. We should have an image directory of some sort.

#48985
Guest_magnetite_*

Guest_magnetite_*
  • Guests
Another thing which may be obvious to some (and I'm speaking out loud here), is that this is Shepard's story. Not seeing Liara and her blue children, and Tali's house on Rannoch, but the point of the game from the beginning was to destroy the Reapers. If you did that, then you've basically completed the game.

All that whole closure thing where showing how all your choices played out, kind of happened during the course of the game. Say, curing the genophage, happened during the course of the game. They didn't really need to repeat it all at the end.

There was a movie (LOTR:ROTK) that did something similar that wrapped up how every single character ended up, and some people actually kind of felt that it made an already 3 hour plus movie another 50 minutes too long. See, if you destroyed the Reapers, you'd be sitting at the screen for another two hours showing a slide show or possibly cinematics of how all your choices played out during the series.

LOTR actually got a ton of flak for this kind of thing. The same might happen for Mass Effect 3 if they did this.

At the end of the day, I don't think everyone will be 100 percent satisfied. It's like that with anything though. At some point, you need to draw the line. They've stated this with the original ending, as well as with the Extended Cut that not everyone will be satisfied.

Not to mention, Bioware has to work within their budget for the game. Doing something like the above would probably break their budget. I know some people claimed that EA didn't give them enough money to make the perfect game, but that's kind of the reality of business. If you spend more than you are allowed, you go into debt.

Mayor Quimby: Simpson, you idiot! You spent the year's budget in a month! Your department is broke!
Homer: Wait! I do believe I have the perfect plan!
Quimby: You had better, because those garbagemen will not work for free!
Homer: DOH!


That episode was based around making the "perfect" sanitation system, and this is what happened.

I know, I've gotten a ton of flak from people here about it, but that's my opinion. I guess I'm just looking at it as a realist.

@magnetite

It's also similar to the circuit pattern under the The Illusive Man's skin, during the Citadel encounter.

Images
were posted either earlier in this thread or in Mark II or I for
comparison. Think it was by Rifneno? Can't remember. We should have an
image directory of some sort.



I'd try to search for it, but the forum search function only searches thread titles, so I'd spend all day looking through to find it.

Modifié par magnetite, 21 novembre 2012 - 07:58 .


#48986
Raistlin Majare 1992

Raistlin Majare 1992
  • Members
  • 2 101 messages

BleedingUranium wrote...

That reminds me, one of the other things Bioware said before launch was that the Reapers could win. If literal, that wasn't true until the unplanned Extended Cut, and was only added because of the angry fans wanting to say "screw you!" to the kid.

Another point for us. Posted Image


"The Rahcni will have a major impact in the ending alone."

No one in their right mind would consider their current involvement major and they are not even present in the ending (save for one slide). But under IT and considering the Rachni Queens abilities there is some serious possibility.

But that is just me feeling like repeating it like a broken record ;)

#48987
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages
Harbinger Epilogue thread incase anyone missed it :)

Goodnight everyone.

Modifié par BansheeOwnage, 21 novembre 2012 - 07:52 .


#48988
masster blaster

masster blaster
  • Members
  • 7 278 messages
Banshee the video you made was great, but it didn't fill in the void in my chest. Dam it Harbinger why did you have to use the brats voice/shepard's voice to mask yourself?

#48989
BansheeOwnage

BansheeOwnage
  • Members
  • 11 290 messages

masster blaster wrote...

Banshee the video you made was great, but it didn't fill in the void in my chest. Dam it Harbinger why did you have to use the brats voice/shepard's voice to mask yourself?

Thanks. It doesn't do it for me either, but it's a start. I'll probably do some more comparison later too.

#48990
Guest_BringBackNihlus_*

Guest_BringBackNihlus_*
  • Guests
BioWare's most egregious error was not featuring Harbinger more often. They were so hell bent on pushing the Darth Illusive Man and the Derperus Empire that he got lost in the shuffle, I guess. There were points in the game where you'd think Cerberus was the greatest threat to humanity and the Reapers were some renegade black-ops organization.

Cameo appearances = not cool, bro.

Modifié par BringBackNihlus, 21 novembre 2012 - 08:00 .


#48991
masster blaster

masster blaster
  • Members
  • 7 278 messages
And guys we are on our way to mark 4. By the end of DEC. I think we will be on Mark four, no wait by the end of November. Also if the world ends which it won't, then I will tell God.

Look I know you want to end all wars with a big battle between heavn and hell, but right now I am trying to save the galaxy against the Reaper. So if you don't mind please wait until it's all said and done.

God okay.

The Devil ya it can wait.

Me thanks.

#48992
masster blaster

masster blaster
  • Members
  • 7 278 messages
Well if Harbinger is the brat, which it is, then Harbinger is talking to us in at the end, so he has his diologue right there. Also maybe that's why the brat is a little worried about talking about himself, I mean Harbinger.

#48993
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

magnetite wrote...

Another thing which may be obvious to some (and I'm speaking out loud here), is that this is Shepard's story. Not seeing Liara and her blue children, and Tali's house on Rannoch, but the point of the game from the beginning was to destroy the Reapers. If you did that, then you've basically completed the game.

All that whole closure thing where showing how all your choices played out, kind of happened during the course of the game. Say, curing the genophage, happened during the course of the game.

There was a movie (LOTR:ROTK) that did something similar that wrapped up how every single character ended up, and some people actually kind of felt that it made an already 3 hour plus movie another 50 minutes too long. See, if you destroyed the Reapers, you'd be sitting at the screen for two hours showing a slide show or possibly cinematics of how all your choices played out during the series.

LOTR actually got a ton of flak for this kind of thing. The same might happen for Mass Effect if they did this.


I liked that about ROTK, and given that an average ME playthough is about 160 hours (from my experience), I expect more than 4 minutes and 25 seconds of epilogue.

That's what it is by the way. Destroy + breath scene from the start of Hackett's monologue to the end of the breath scene is 4 minutes and 25 seconds.

4 minutes and 25 seconds out of 9600 minutes. That's 0.00046875% of the story. Posted Image

#48994
paxxton

paxxton
  • Members
  • 8 445 messages
#icalledIT
Omega DLC will reveal the great secret of Omega, namely, why did Cerberus take control of it? Maybe since Shepard gets to know how the Crucible really works in conjunction with Omega he will have more to say to the Catalyst, defy his thinking.

Modifié par paxxton, 21 novembre 2012 - 08:13 .


#48995
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages
@magnetite

Posted Image

/salute.

#48996
gunslinger_ruiz

gunslinger_ruiz
  • Members
  • 1 650 messages

paxxton wrote...

#icalledIT
Omega DLC will reveal the great secret of Omega, namely, why did Cerberus take control of it? Maybe since Shepard gets to know how the Crucible really works in conjunction with Omega he will have more to say to the Catalyst, defy his thinking.


I don't think Omega is any more than a staging point for research through the Omega Relay for Cerberus. Just my opinion though. no need to take it to heart.

We'll all find out soon enough.

#48997
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

paxxton wrote...

#icalledIT
Omega DLC will reveal the great secret of Omega, namely, why did Cerberus take control of it? Maybe since Shepard gets to know how the Crucible really works in conjunction with Omega he will have more to say to the Catalyst, defy his thinking.


Remember, we can't have any reveals that would make us not take the Crucible to Earth or know its true purpose. Also, remember that old screenshot of what looked like the Normandy flying at Omega, possibly on the other side of the Omega-4 relay? Well, as seen in th demo last week, you arrive on Omega by captured Cerberus ship, so...

According to the leak a while back (take it with a bucket of salt), Omega is a Collector-making facility, where they grow cloned Protheans and turn them into Collectors. Seems very likely to me, and would make Protheans in MP make perfect sense.

Currently in MP we're missing a Sentinel and a Vanguard. That alone is suggestive of Protheans (along with other reasons). Retaliation came with two of the four Volus and the two jetpack Turians, with the other two Volus being added later, one today. How do I know the two newer Volus are really part of the original DLC and not the over time kits? Because the Volus Sentinel, just added, appears before the Asari Sentinel. Since they're listed in order, that can only mean it was really part of Retaliation.

What does this mean? That the missing Sentinel and Vanguard are not part of Retaliation and are part of the released over time characters. This makes Protheans even more likely.

Modifié par BleedingUranium, 21 novembre 2012 - 08:25 .


#48998
Eryri

Eryri
  • Members
  • 1 853 messages
#IcalledIT

The Adjutants will be revealed to be the remnants of either the Inusannon, or the "Intelligence's" original thralls, that it used to harvest the Leviathans.

#48999
BleedingUranium

BleedingUranium
  • Members
  • 6 118 messages

Eryri wrote...

#IcalledIT

The Adjutants will be revealed to be the remnants of either the Inusannon, or the "Intelligence's" original thralls, that it used to harvest the Leviathans.


Maybe, but we also know that when they infect someone that person turn into another Adjutant, so...

#49000
Eryri

Eryri
  • Members
  • 1 853 messages

BleedingUranium wrote...

Eryri wrote...

#IcalledIT

The Adjutants will be revealed to be the remnants of either the Inusannon, or the "Intelligence's" original thralls, that it used to harvest the Leviathans.


Maybe, but we also know that when they infect someone that person turn into another Adjutant, so...


Oh yeah, forgot that.

Maybe that makes my "Intelligence's thrall" theory more likely, as it would have needed a way to make lots of thralls quickly from the Leviathan's slave species in order to overthrow them? Maybe Adjutants are prototype husks?

Modifié par Eryri, 21 novembre 2012 - 08:33 .