Iconoclaste wrote...
Salient Archer wrote...
His words alone are clear evidence that either 1). BioWare wanted us to dig deeper and explore the older games for evidence that contradicts it's claims (which are even more so abundant after the EC) or 2). they [BioWare] have the worst possible writers in the world. And considering I thoroughly felt that everything prior to the endings was fine, I'm more inclined to believe the first option.
So, "literalists" will accept such "bad writing" without a flinch?
Correct me if I'm wrong, but are you proposing that if IT is "not true" then Bioware wrote a horrible end to their trilogy, even with EC added to it?
Without the EC, the endings sucked. They completely disregarded player choice, they offered almost no closure, and they were thematically revolting. Or at least, Control and Synthesis were. Now, with the EC, the endings take player choice into regard, offer more closure... and are still thematically revolting. Or at least, Control and Synthesis still are.

And don't get me started on Rejection. The theme of Rejection seems to be that free will and self determination are bad things, and will always get you in trouble. Yeah. That's
totally what they are. <_<
Honestly, without IT, I'm not a huge fan of
any of the endings. The presence of Star-Brat was completely pointless, one of the key themes of the series (That Synthetics and Organics, when you get down to it, are both equally alive.) was thrown out the window, and it generally seemed that the endings were just... I don't know,
wrong. They just didn't feel like the kind of endings that would "fit" a series like Mass Effect. Not even Destroy, really. Without IT, the endings are just wrong. They aren't necessarily
bad, it's just that they aren't right for Mass Effect.
Modifié par Dwailing, 05 août 2012 - 03:54 .