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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#49426
demersel

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Heretic_Hanar wrote...

I respect that decision. A realistic space battle that is true to the Mass Effect lore would be really f*cking boring to look at, so I understand why the cutscenes threw the lore overboard to make them look flashy. However, now you know that you shouldn't analyze those cutscenes too much and just take them for what they are, flashy cutscenes that should be taken with a grain of salt.


That part i get. But besides being flashy, cutscenes also have a job of telling engaging story. You can't tell engeging story without rules. And those rules do not come from lore - lore is something that excites your fantasy - cutscenes show you stuff and entertain you directly. So the rules for those cut scene are not from the lore - but from exposition - the first cutscene that you get - and that would be the cut scene of normandy making a jump in first mass effect game - all you need to know about the rules of all cutscenes are in there - the way ships fly and whoosh while doing so. - you watch it and you go - ok, so i'm about to play a game where spaceships whoosh and fly like airplanes. 
Some goes with explosions - ME2 intro does a great job at that - you watch it and you know  - you're about to play a game where spaceships blow up the way it just showed. 
They way stuff happens in the ending cinematic isn't know as space magic for nothing. It is not because it brakes the lore - it is because it brakes the rules at which the cutscenes work in ME3. Ships cannot instanly jump away in from right beside the planet. and they can't do that not because it is impossible in reality (which it is, cause there are no such ships), and not because it is impossible in the lore (which it is) but because we were shown throughout three games that inability to jump away instanltly at will is kind of a big deal - if not in cut scenes but directly in gameplay and in ME3 gameplay in particular at that. 

So don't lecture me about how ME cut scenes are crap because they have nothing to do with how it should have been in reality. 

#49427
demersel

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MisterX867 wrote...

Can I bring up what the star kid looks like if you invert the colors on a screenshot? >.> I don't know what you guys see but I see an Oily Shadow.....


While you are at that - think about what GLYPH looks like in inverted colors. And what shadow broker's rig looks like. 
Posted ImagePosted ImagePosted Image

#49428
The Heretic of Time

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demersel wrote...

They way stuff happens in the ending cinematic isn't know as space magic for nothing. It is not because it brakes the lore - it is because it brakes the rules at which the cutscenes work in ME3. Ships cannot instanly jump away in from right beside the planet. and they can't do that not because it is impossible in reality (which it is, cause there are no such ships), and not because it is impossible in the lore (which it is) but because we were shown throughout three games that inability to jump away instanltly at will is kind of a big deal - if not in cut scenes but directly in gameplay and in ME3 gameplay in particular at that. 


I think you're displaying double-standards here. So you don't mind the space-ships flying like airships, you don't mind the fire and explosions in space, you don't mind the sound in space, you don't mind space-ships jumping from FTL into orbit of an planet, but OOOOO BOOOOOOY if they DARE show a space-ship jumping to FTL from orbit of a planet, that's just weird!

No it isn't, it isn't more or less weird than space-ships behaving like aircrafts, space-ships behaving as if there is an 'up' and 'down' in space (there isn't), space-ships burning in space after being destroyed, space-ships making sounds in space or space-ships jumping to FTL in the middle of a f*cking astroid field (the Normandy at the core of the galaxy after blowing up the Collector base).


Also, most of us say the endings are space magic because of Starbrat, his flawed logic and the magical Skittles taste the rainbow endings. I've never heard anyone complaining about the ships jumping to FTL speed.




So don't lecture me about how ME cut scenes are crap because they have nothing to do with how it should have been in reality. 


I'm not lecturing you on how the ME cutscenes are crap, I'm just telling you that you shouldn't look too much into these little errors that go against the lore, because it happens ALL THE TIME ever since ME1.

Modifié par Heretic_Hanar, 22 novembre 2012 - 01:11 .


#49429
PsiMatrix

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MisterX867 wrote...

Can I bring up what the star kid looks like if you invert the colors on a screenshot? >.> I don't know what you guys see but I see an Oily Shadow.....

Yep, there was a few pages back where it was brought up... and it screamed out as I was doing an ME1 playthrough and the Rachni Queen you save makes mention of 'oily shadows' in her ancestors dreams. She also talks of how they turned it with their 'sour yellow note'.

#49430
The Heretic of Time

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Are we going to accept inverted screenshots as "proof" or "evidence" for the IT now, are we REALLY doing that guys? :pinched:

I made a screenshot of my Shepard, inverted that and his face looked like an oily shadow. So what does that mean? My Shepard is a reaper? Come on guys...

#49431
Bill Casey

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We're not gathering evidence or proof anymore...
Shepard vs. indoctrination is blatantly what the ending is...

This is just something cool...

Modifié par Bill Casey, 22 novembre 2012 - 01:25 .


#49432
Rifneno

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Heretic_Hanar wrote...

I did not say anything about bad writing. I'm just saying that BioWare was obviously not planning this trilogy ahead. That's not my assumption, that's common knowledge. Even the devs themselves admitted that.


The fact that they planned it as a specific number of games means that they had a decent outline for how things would go. You'll have to excuse me for not taking it seriously when a literalist tells me "the devs said so" since pretty much everytime one of you people has said that, it's been you misinterpretting something.

P.S. Since not knowing how you're going to end a story and writing yourself into a corner is a pathetically amateurish mistake, then "they didn't plan anything" is "bad writing lulz".

spotlessvoid wrote...

I like how "shackles" is just thrown around like it's just something you vaguely have. Or that shackles just means any set of instructions.


I like shackles. They help when my PTSD is flaring up. It's hell on the joints.

spotlessvoid wrote...

Rif, 50 years from now, we should make a Grumpy Old ITers movie.
"Hey putz, wanna order a pizza?"
"Where from dip****?"
"Pizza Hut, you idiot"
"You shmuck, you're indoctrinated"


Sounds good, but the way I eat I doubt I'll see 40. Oh well. Better than spending more time here debating with literalists.

Heretic_Hanar wrote...

Okay, serious question: HOW THE F*CK do you go from "beings of light protecting organic life from synthetic "machines devils" to "OMG it's obviously IT!"? No seriously, how in the world is that little piece of codex right there, that might or might-not be foreshadowing of the Catalyst, linked to the IT?


Edit: I see that piece of codex is from ME3. Okay, so my point that BioWare makes **** up on the go still stands. They obviously didn't have a clue about how to end (or even start) Mass Effect 3 by the time they finished with the production of Mass Effect 2.


It's from ME1, you fool. The planet has a different description in 3. And I didn't say "OMG OBVIOUSLY IT", I was implying that it disproves your "they didn't plan anything out" stupidity. Which it does.

Heretic_Hanar wrote...

demersel wrote...

Guys, i just rewatched the ending cinematic... the one from EC for Destroy....So when the crucible is about to discharge, the earth fleets disengages by zapping away...Instantly... How do they do that exactly??? there is no mass relay close by.... and they are not zapping in, they are zapping out, so how exactly did they do that???


Mass Effect drive core, accelerating them to FTL speeds.

Keep in mind that the space cutscenes in Mass Effect have NEVER been realistic or even remotely true to their own lore. You should always take those cutscenes with a grain of salt.


No. <sigh> Okay, do you know how velocity works? The faster you go, the bigger the impact with something is? You know how if you drop a penny off the grand canyon, it can break rocks at the bottom from the velocity? Okay, now what do you think happens if you hit so much as an insect at FASTER THAN LIGHT speed? Light speed is about 185,000 miles per second. Per second. If they hit a gnat then it would hit with more force than a nuclear weapon. This is why no one uses FTL in an atmosphere. Not even the Reapers. And yes, BW is aware of this. It's mentioned on CDN.

#49433
Rifneno

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Heretic_Hanar wrote...

Are we going to accept inverted screenshots as "proof" or "evidence" for the IT now, are we REALLY doing that guys? :pinched:

I made a screenshot of my Shepard, inverted that and his face looked like an oily shadow. So what does that mean? My Shepard is a reaper? Come on guys...


What's this "we" ****, you got a mouse in your pocket?  You're not with us.  You don't speak for us.  No one has to justify themselves to you.

#49434
ZerebusPrime

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Heretic_Hanar wrote...

I made a screenshot of my Shepard, inverted that and his face looked like an oily shadow. So what does that mean? 


Skin cancer.  Next!

#49435
CoolioThane

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You suffer from PTSD Rif?

We had a mouse in our house but it drowned in a glass of water. Kinda sad.

#49436
401 Kill

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What is this wizardry I see before me?

Edit: Omega in six days, get ready, I'm gonna love it if there is IT clues, the clues from Leviathan are pretty revealing.

Modifié par 401 Kill, 22 novembre 2012 - 01:37 .


#49437
spotlessvoid

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:ph34r: 


Haha

Modifié par spotlessvoid, 22 novembre 2012 - 01:38 .


#49438
byne

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401 Kill wrote...

What is this wizardry I see before me?


Space Magic?

#49439
401 Kill

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byne wrote...

401 Kill wrote...

What is this wizardry I see before me?


Space Magic?

Always.

#49440
Dwailing

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Bill Casey wrote...

We're not gathering evidence or proof anymore...
Shepard vs. indoctrination is blatantly what the ending is...

This is just something cool...


I can't resist. *whispers* I'm sorry. *End whispers*

Indoctrination is a pretty cool guy.  Eh explains bizarre endings and doesn't afraid of anything. :lol:

#49441
BleedingUranium

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Heretic_Hanar wrote...

Are we going to accept inverted screenshots as "proof" or "evidence" for the IT now, are we REALLY doing that guys? :pinched:

I made a screenshot of my Shepard, inverted that and his face looked like an oily shadow. So what does that mean? My Shepard is a reaper? Come on guys...


Only in the decision chamber, because everything reversed and messed up, nowhere else.

#49442
BleedingUranium

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Dwailing wrote...

Bill Casey wrote...

We're not gathering evidence or proof anymore...
Shepard vs. indoctrination is blatantly what the ending is...

This is just something cool...


I can't resist. *whispers* I'm sorry. *End whispers*

Indoctrination is a pretty cool guy.  Eh explains bizarre endings and doesn't afraid of anything. :lol:


Can I put that in my sig? Posted Image

I know it's from Arby And The Chief, but was that were it was from originally, or somewhere else?

Modifié par BleedingUranium, 22 novembre 2012 - 01:51 .


#49443
byne

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401 Kill wrote...

byne wrote...

401 Kill wrote...

What is this wizardry I see before me?


Space Magic?

Always.


I still think the perfect synchronization at 2:06 is one of the best things ever. Of all time.

#49444
Guest_SwobyJ_*

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Hey everyone.

I've had like one major project due each day lately (...) so I haven't been able to catch up on this thread.

Butttt, in my Psychology class, we were shown an interesting TED talk.

View it in the context of the 'Citadel' actually being a walk through Shepard's mind, and the Catalyst choice being a visualization of both Shepard's, and the player's mental process and reaction to being given choice of such magnitude.

I think this video is VERY important, thematically.

www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html

 "When our fears are bounded, we're prudent; we're cautious; we're thoughtful. When our fears are unbounded and overblown, we're reckless, and we're cowardly."

And lol from the comments: "SYNTHESIS ONLY WORKS UP TO A CERTAIN LEVEL."

"Once we make a decision on something, our mind will then synthesise happiness and exaggerate the goodness of the thing we have chosen, therefore making it now appear better than it initially seemed in relation to the things we didn't choose. This then distorts our perception of the happiness values we associate with the outcome of such a decision, which will then lead to future decisions being based upon a distorted perception, therefore not basing future decisions rationally on the natural happiness values that we would have once associated with each outcome. So to conclude, dont be ignorant to this process which goes on in our minds, as it can lead to a wildly distorted perception in which the things we think certain things are so much better than the alternative."


If you're wondering about my point, its that if the Catalyst is Harbinger, he is preying on our 'greatest strength and weakness', hope.
We/Shepard envision a beautiful future regardless of the choice, because EMS = HOPE. It's not a realistic description in any choice (even Destroy, in some ways), but the PLAYER will accept what the game shows, because the player wants *oh so badly* for something good to come out of this trilogy, and Shepard's story.

Even if Shepard may actually be knocked out in rubble on London and the Galactic Fleet is in a big ol' trap. That's the nightmare scenario that both Shepard, and the players, are trying to escape, and Harbinger offers us the 'solution', which really isn't a solution at all. But...its the only way that Harbinger can claim Shepard's mind, if he wants to use it for a Reaper.

#49445
byne

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BleedingUranium wrote...

Dwailing wrote...

Bill Casey wrote...

We're not gathering evidence or proof anymore...
Shepard vs. indoctrination is blatantly what the ending is...

This is just something cool...


I can't resist. *whispers* I'm sorry. *End whispers*

Indoctrination is a pretty cool guy.  Eh explains bizarre endings and doesn't afraid of anything. :lol:


Can I put that in my sig? Posted Image

I know it's from Arby And The Chief, but was that were it was from originally, or somewhere else?


Like all such things, it was from 4chan originally.

Posted Image

#49446
Dwailing

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BleedingUranium wrote...

Dwailing wrote...

Bill Casey wrote...

We're not gathering evidence or proof anymore...
Shepard vs. indoctrination is blatantly what the ending is...

This is just something cool...


I can't resist. *whispers* I'm sorry. *End whispers*

Indoctrination is a pretty cool guy.  Eh explains bizarre endings and doesn't afraid of anything. :lol:


Can I put that in my sig? Posted Image

I know it's from Arby And The Chief, but was that were it was from originally, or somewhere else?


Here's where I found it: http://knowyourmeme....retty-cool-guy  Its source should be here.

Edit: Semi-:ph34r:'d by Byne.  And I should have know it would be from 4Chan.  They be crazy.

Modifié par Dwailing, 22 novembre 2012 - 01:57 .


#49447
Guest_SwobyJ_*

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"Freedom to choose, is the enemy of synthetic happiness."

#49448
demersel

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SwobyJ wrote...

Hey everyone.

I've had like one major project due each day lately (...) so I haven't been able to catch up on this thread.

Butttt, in my Psychology class, we were shown an interesting TED talk.

View it in the context of the 'Citadel' actually being a walk through Shepard's mind, and the Catalyst choice being a visualization of both Shepard's, and the player's mental process and reaction to being given choice of such magnitude.

I think this video is VERY important, thematically.

www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html

 "When our fears are bounded, we're prudent; we're cautious; we're thoughtful. When our fears are unbounded and overblown, we're reckless, and we're cowardly."

And lol from the comments: "SYNTHESIS ONLY WORKS UP TO A CERTAIN LEVEL."

"Once we make a decision on something, our mind will then synthesise happiness and exaggerate the goodness of the thing we have chosen, therefore making it now appear better than it initially seemed in relation to the things we didn't choose. This then distorts our perception of the happiness values we associate with the outcome of such a decision, which will then lead to future decisions being based upon a distorted perception, therefore not basing future decisions rationally on the natural happiness values that we would have once associated with each outcome. So to conclude, dont be ignorant to this process which goes on in our minds, as it can lead to a wildly distorted perception in which the things we think certain things are so much better than the alternative."


If you're wondering about my point, its that if the Catalyst is Harbinger, he is preying on our 'greatest strength and weakness', hope.
We/Shepard envision a beautiful future regardless of the choice, because EMS = HOPE. It's not a realistic description in any choice (even Destroy, in some ways), but the PLAYER will accept what the game shows, because the player wants *oh so badly* for something good to come out of this trilogy, and Shepard's story.

Even if Shepard may actually be knocked out in rubble on London and the Galactic Fleet is in a big ol' trap. That's the nightmare scenario that both Shepard, and the players, are trying to escape, and Harbinger offers us the 'solution', which really isn't a solution at all. But...its the only way that Harbinger can claim Shepard's mind, if he wants to use it for a Reaper.


Nice. The perception distortion effect is even stronger because of sheer amount of contradicting choices we had to make over and over again over the course of the trilogy. 

#49449
byne

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So, I'm playing New Vegas, and was talking to Caesar, and he told me that he was the thesis, the NCR is his antithesis, and when he attacks Hoover Dam, there will be Synthesis.

As if I needed another reason to not side with Caesar, he starts spouting off about synthesis.

#49450
Guest_SwobyJ_*

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demersel wrote...

SwobyJ wrote...

Hey everyone.

I've had like one major project due each day lately (...) so I haven't been able to catch up on this thread.

Butttt, in my Psychology class, we were shown an interesting TED talk.

View it in the context of the 'Citadel' actually being a walk through Shepard's mind, and the Catalyst choice being a visualization of both Shepard's, and the player's mental process and reaction to being given choice of such magnitude.

I think this video is VERY important, thematically.

www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html

 "When our fears are bounded, we're prudent; we're cautious; we're thoughtful. When our fears are unbounded and overblown, we're reckless, and we're cowardly."

And lol from the comments: "SYNTHESIS ONLY WORKS UP TO A CERTAIN LEVEL."

"Once we make a decision on something, our mind will then synthesise happiness and exaggerate the goodness of the thing we have chosen, therefore making it now appear better than it initially seemed in relation to the things we didn't choose. This then distorts our perception of the happiness values we associate with the outcome of such a decision, which will then lead to future decisions being based upon a distorted perception, therefore not basing future decisions rationally on the natural happiness values that we would have once associated with each outcome. So to conclude, dont be ignorant to this process which goes on in our minds, as it can lead to a wildly distorted perception in which the things we think certain things are so much better than the alternative."


If you're wondering about my point, its that if the Catalyst is Harbinger, he is preying on our 'greatest strength and weakness', hope.
We/Shepard envision a beautiful future regardless of the choice, because EMS = HOPE. It's not a realistic description in any choice (even Destroy, in some ways), but the PLAYER will accept what the game shows, because the player wants *oh so badly* for something good to come out of this trilogy, and Shepard's story.

Even if Shepard may actually be knocked out in rubble on London and the Galactic Fleet is in a big ol' trap. That's the nightmare scenario that both Shepard, and the players, are trying to escape, and Harbinger offers us the 'solution', which really isn't a solution at all. But...its the only way that Harbinger can claim Shepard's mind, if he wants to use it for a Reaper.


Nice. The perception distortion effect is even stronger because of sheer amount of contradicting choices we had to make over and over again over the course of the trilogy. 


Exactly. For many players, they just want to feel that whatever choices they make, they were the right ones, or at least the ones to give them closure and happiness about the story.

Even if there are bad decisions made.

IMO Synthesis and Control are manipulations on this strength and weakness of the prefrontal cortex.

"Isn't this talk just saying: Enjoy the process of all you do in life, don't over invest in the outcomes as they are never as "good" as we imagine them to be, and be sure that the process you are busy enjoying is a noble one so as to lead to a good future not a ****y one."

Ha. Reminds me of Legion: The process is as important as the outcome. (or words to that effect)