Heretic_Hanar wrote...
I respect that decision. A realistic space battle that is true to the Mass Effect lore would be really f*cking boring to look at, so I understand why the cutscenes threw the lore overboard to make them look flashy. However, now you know that you shouldn't analyze those cutscenes too much and just take them for what they are, flashy cutscenes that should be taken with a grain of salt.
That part i get. But besides being flashy, cutscenes also have a job of telling engaging story. You can't tell engeging story without rules. And those rules do not come from lore - lore is something that excites your fantasy - cutscenes show you stuff and entertain you directly. So the rules for those cut scene are not from the lore - but from exposition - the first cutscene that you get - and that would be the cut scene of normandy making a jump in first mass effect game - all you need to know about the rules of all cutscenes are in there - the way ships fly and whoosh while doing so. - you watch it and you go - ok, so i'm about to play a game where spaceships whoosh and fly like airplanes.
Some goes with explosions - ME2 intro does a great job at that - you watch it and you know - you're about to play a game where spaceships blow up the way it just showed.
They way stuff happens in the ending cinematic isn't know as space magic for nothing. It is not because it brakes the lore - it is because it brakes the rules at which the cutscenes work in ME3. Ships cannot instanly jump away in from right beside the planet. and they can't do that not because it is impossible in reality (which it is, cause there are no such ships), and not because it is impossible in the lore (which it is) but because we were shown throughout three games that inability to jump away instanltly at will is kind of a big deal - if not in cut scenes but directly in gameplay and in ME3 gameplay in particular at that.
So don't lecture me about how ME cut scenes are crap because they have nothing to do with how it should have been in reality.




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