SwobyJ wrote...
Hey everyone.
I've had like one major project due each day lately (...) so I haven't been able to catch up on this thread.
Butttt, in my Psychology class, we were shown an interesting TED talk.
View it in the context of the 'Citadel' actually being a walk through Shepard's mind, and the Catalyst choice being a visualization of both Shepard's, and the player's mental process and reaction to being given choice of such magnitude.
I think this video is VERY important, thematically.
www.ted.com/talks/dan_gilbert_asks_why_are_we_happy.html
"When our fears are bounded, we're prudent; we're cautious; we're thoughtful. When our fears are unbounded and overblown, we're reckless, and we're cowardly."
And lol from the comments: "SYNTHESIS ONLY WORKS UP TO A CERTAIN LEVEL."
"Once we make a decision on something, our mind will then synthesise happiness and exaggerate the goodness of the thing we have chosen, therefore making it now appear better than it initially seemed in relation to the things we didn't choose. This then distorts our perception of the happiness values we associate with the outcome of such a decision, which will then lead to future decisions being based upon a distorted perception, therefore not basing future decisions rationally on the natural happiness values that we would have once associated with each outcome. So to conclude, dont be ignorant to this process which goes on in our minds, as it can lead to a wildly distorted perception in which the things we think certain things are so much better than the alternative."
If you're wondering about my point, its that if the Catalyst is Harbinger, he is preying on our 'greatest strength and weakness', hope.
We/Shepard envision a beautiful future regardless of the choice, because EMS = HOPE. It's not a realistic description in any choice (even Destroy, in some ways), but the PLAYER will accept what the game shows, because the player wants *oh so badly* for something good to come out of this trilogy, and Shepard's story.
Even if Shepard may actually be knocked out in rubble on London and the Galactic Fleet is in a big ol' trap. That's the nightmare scenario that both Shepard, and the players, are trying to escape, and Harbinger offers us the 'solution', which really isn't a solution at all. But...its the only way that Harbinger can claim Shepard's mind, if he wants to use it for a Reaper.
Exactly. For many players, they just want to feel that whatever choices they make, they were the right ones, or at least the ones to give them closure and happiness about the story.
Even if there are bad decisions made.
IMO Synthesis and Control are manipulations on this strength and weakness of the prefrontal cortex.
"Isn't this talk just saying: Enjoy the process of all you do in life, don't over invest in the outcomes as they are never as "good" as we imagine them to be, and be sure that the process you are busy enjoying is a noble one so as to lead to a good future not a ****y one."
Ha. Reminds me of Legion: The process is as important as the outcome. (or words to that effect)
Sorry, but these comments are so interesting!
"But it´s not lying, it´s a defence to endure the hardness of life. Sometimes the truth is to hard to bear. We are blinded by it, it hurts us. We can´t endure all the truth sometimes, so we have defences to help us settle with reality. If you are an optimist, you would say it leaves you time to find what you want later, if you are pesimistic, it might mean that you conform and lose.
I choose both."
"Watching this video made me question how emotions even work. Emotions are controlled by the limbic system in the brain, it is also known as the “emotional center.” The hypothalamus controls molecules that make you feel happy or unhappy. The brain produces chemicals that are connected with the physiological processes of the body so it can sense what the body is feeling."
"Whoa. This is unsettling.
If we can really be happy when we get what we want, and when we don't get what we want (and i know this myself to be true) then I hope that every person is UNHAPPY forever.
Why? Because if we convinced ourselves that every single thing we didn't get is actually not important and we are happier with the opposite result, then there would be stagnation. What should drive us? Why should we strive for being better persons, better bosses?
This is exactly what every totalitarism system wants, every dictator's dream. A people that will, when faced with fear and force will bend their happiness to protect themselves.
Then, what this means is that unhappy people, those who don't accommodate to circumstances and keep fighting them they will be unhappy and tragic, yes, but they will be the catalyst of change, and of better worlds.
As they say, Ignorance is Bliss. But I made my choice a long time ago; to be unhappy but to maintain my ability to change my surroundings. "
WOW. Put that into the Indoctrination Theory, and you'll see how disturbing the 'Catalyst' is. Final boss, indeed.
"Now, all of a sudden, "the cake is a lie" seems so poignant. The problem is people always feel like they do have control. Maybe more people should understand that they are Not in control. The whole world, and especially the human brain, is a chaotic system. We have limited control at best. This is our coping mechanism. And even if this is supposedly "fake" happiness, it by far predated "genuine happiness."
Problem is: i Would rather be Socrates dissatisfied (and schizophrenic apparently), than a pig satisfied, Satisfaction or happiness is not the goal. For me, learning is the goal. Ironically, sometimes by forsaking the holy grail, you stumble upon it.
Well actually, according to Dan Gilbert (and Adam Smith before him) , this happens almost All the time."
I feel like I've hit a gold mine here. And... I highly respect Bioware at this point. Yep, I'm a firm ITer now.
Wow, thanks Banshee! youtu.be/vvfxOXcaSIM
I'm actually more excited than ever for more Mass Effect content, at this point.
Honestly, if IT is true, then (and don't think I'm going crazy about this idea, because I'm not) I'll feel pretty vindicated about my ideas of writing and perceptual analysis in narrative, and it'll really push me forward into getting into narrative design as a career.
Oh, and my boyfriend is meeting his Bioware friend sometime soon to catch up. He'll maybe bring up indoc theory, ha!
EDIT: It's interesting how 'Harbinger' (yes I know that's not really him in Halo 4) talks about humanity, and using gardening/horticulture/agriculture metaphor while doing so.
It... reminds me of the theory that Alliance may be the heroes of ME3, but maybe not quite so in a ME4.... in fact, they may be the enemy.
I feel this was lost in the discussion. Night all!