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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#49701
IronSabbath88

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EDI has a line in ME3 where she talks about how the Reapers are repulsive. Legion tells us we should build our own future and not take the one offered to us by the reapers.

So yeah, I echo the sentiments here that they would not at all support synthesis or control.

#49702
Guest_starlitegirlx_*

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Restrider wrote...

A point I'd like to add to the Destroy decision and the role of EDI and the Geth:
We all agree that EDI would sacrifice herself to destroy the Reapers. Legion also states that about the Geth, so does Legion Prime on Rannoch. But what most people supporting Synthesis/Control and stigmatizing Destroy with genocide do not get is the following thing - the Geth are not like an organic race. They do not have civilians or little children. At the end of ME3 they willingly enlisted in the efforts to defeat the Reapers - as a whole . You could say that all Geth are soldiers. And soldiers are sacrificed in a war to achieve certain goals - especially if that goal is the direct victory.

For instance, Admiral Hackett sacrificed the Second Fleet to save two other fleets. That's the calculus of war in action. It is ugly, but that's how wars are. The Destroy decision at the end is similar, you risk the existence of the Geth, EDI and yourself to stop the Reapers. And all three of these are - more or less - soldiers.


Yes. Exactly. They chose that path. To not choose destroy is like dishonoring them in a way since they all enlisted. But organics did not enlist. And to not destroy the reapers is genocide to all races because really, you can only work with that moment and what has built to that moment. To not destroy them, in my line of reasoning, is opening yourself up to variables and possibilites that we have no evidence of at any time in game, which is that you can trust the reapers and the outcomes to be more than a short term fix. We have no idea what synthesis would truly do (unless you think back to saren, but I suspect most missed that he was synthesis and killing himself just turned his remains into sovereign's puppet). But there is nothing from which we can extrapolate how the future will evolve should we not destroy the reapers. So to decide against destroying them is the most unsafe thing to do.

#49703
ZerebusPrime

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DoomsdayDevice wrote...

Okay, first off: my apologies if this has been noticed before. It's new to me, and if it isn't new, well, it's worth bringing it up again.

Secondly, I realize this will make me look like a complete tinfoil crazy, and it proves nothing, but it's too cool not to bring it up.

Here we go.

Having dug into a lot of dialogue recently, I can't help but notice there's a lot of 4th wall breaking stuff in the game. Stuff with a double meaning.

From Ashes - Eden Prime

Three datapads.

First dapatad:

Posted Image

Eden Prime = Earth
Colony = Galaxy
Dr. William Cambiata = Commander Shepard
Cerberus = Reaper

Is this an explanation that the ending is a Reaper trap? It is completely consistent with IT.

Second datapad:

Posted Image

Colony = Galaxy.

Is this an explanation that the Reapers are actually with far fewer than we think? Do they only have a large presence in the 'south-west' of the galaxy to make it seem like they're with much more? Is this a clue that we could have a conventional victory?

Third datapad:

Posted Image

Maintain the story as long as possible? Bioware PR plan?

I propose we call controllers & synthesizers the 'pacified neighbourhoods' from now on. xD

I mean seriously, could this just be Bioware subliminally telling us that the ending was a trap, conventional victory is possible and that we'll have to wait until they stop maintaining the story?

One more thing.

At the start of the mission, my Earthborn Shepard said this:

"The city on Earth where I grew up was hard and dirty. I can see it as a war zone."

(I'm sure Banshee and Blur will love this, with their Rio theory. If they didn't already know about this one.)



Quoted for great justice.

I think you've hit the nail on the head here.  

It explains why there were so few Reapers in places like Tuchanka and Rannok and how we were able to give them bloody noses in theaters outside of Council space.

It matches up with that which many people have suspected, IT or non-IT, since the release of the game.  Succinct encapsulation of the Reapers' strategy.

#49704
DoomsdayDevice

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ZerebusPrime wrote...

DoomsdayDevice wrote...

Okay, first off: my apologies if this has been noticed before. It's new to me, and if it isn't new, well, it's worth bringing it up again.

Secondly, I realize this will make me look like a complete tinfoil crazy, and it proves nothing, but it's too cool not to bring it up.

Here we go.

Having dug into a lot of dialogue recently, I can't help but notice there's a lot of 4th wall breaking stuff in the game. Stuff with a double meaning.

From Ashes - Eden Prime

Three datapads.

First dapatad:

Posted Image

Eden Prime = Earth
Colony = Galaxy
Dr. William Cambiata = Commander Shepard
Cerberus = Reaper

Is this an explanation that the ending is a Reaper trap? It is completely consistent with IT.

Second datapad:

Posted Image

Colony = Galaxy.

Is this an explanation that the Reapers are actually with far fewer than we think? Do they only have a large presence in the 'south-west' of the galaxy to make it seem like they're with much more? Is this a clue that we could have a conventional victory?

Third datapad:

Posted Image

Maintain the story as long as possible? Bioware PR plan?

I propose we call controllers & synthesizers the 'pacified neighbourhoods' from now on. xD

I mean seriously, could this just be Bioware subliminally telling us that the ending was a trap, conventional victory is possible and that we'll have to wait until they stop maintaining the story?

One more thing.

At the start of the mission, my Earthborn Shepard said this:

"The city on Earth where I grew up was hard and dirty. I can see it as a war zone."

(I'm sure Banshee and Blur will love this, with their Rio theory. If they didn't already know about this one.)



Quoted for great justice.

I think you've hit the nail on the head here.  

It explains why there were so few Reapers in places like Tuchanka and Rannok and how we were able to give them bloody noses in theaters outside of Council space.

It matches up with that which many people have suspected, IT or non-IT, since the release of the game.  Succinct encapsulation of the Reapers' strategy.


Yeah, I mean... it even seems to explain the ending:

The third datapad could be talking about how they've indoctrinated players through control and synthesis (pacified - in those two endings you throw your gun away - you stop fighting.) The rest could be translated like:  The players have generally accepted the story that they have achieved peace, etcetera. Increasing DLC as "payment for the work". Maintain the lie as long as we can. We don't have the PR resources to fight the entire fandom, and if these players knew they were in fact dead, there's no way they'd make those choices. (Cooperate - by choosing control/synthesis)

My translation of the first datapad would be something like:

"Resistance information update. We've gotten word from our source within Earth's resistance movement (COATS - who else?) that we can expect an attack on our security center (the beacon or maybe even : the Citadel!) between 2200 and 2300 PM tomorrow night. They're pulling in forces from across the galaxy--this gives us the perfect chance to destroy their leadership. Once the attack is contained, allow Commander Shepard to escape, firing near-miss shots to keep it realistic. He's given us good information (built the crucible for us), and with luck, the locals (organics) will see him as a daring hero and the only man to escape the Reaper trap. They might even put him in charge! (Imagine the consequences of putting an indoctrinated Shepard in charge of the entire galactic fleet!)

Modifié par DoomsdayDevice, 23 novembre 2012 - 12:27 .


#49705
Davik Kang

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spotlessvoid wrote...
I demand more Davik posts!

I would oblige but unfortunately I am still trapped in the past, way back in 1969...

Also I have to admit I haven't come up with much to talk about recently, and haven't had much to contribute to all your discussions either.  

For the sake of posting something, I'll mention an idea I had while wandering around the Council tower in ME1...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  Maybe BW even said as much?  Well it occurred to me that maybe they never dropped it after all...

You can probably guess where I'm going with this...

I'm not a huge fan of smug posts that assume everyone follows the same train of thought, so I'll leave what I meant to be discovered if anyone's wondering...


{{  The trial was moved from the beginning to the end.  In ME1 we stand on the council chamber platform where the control panel is (where I think the ME3 ending might actually take place).  There's the drop in front of you where you drop at the end (and where you might plummet if you go with Synthesis).  Up on the left-hand side is Saren (or his hologram anyway) at his own 'trial'.  Up in the right corner is an empty platform, where an adversary or maybe another co-defendant may stand during a normal council trial (as this Saren thing is more of a hearing).

Maybe they were gonna start with this and then thought it made the end too obvious.  Or maybe they liked it so much that they just moved it to the end (with different context of course).  So the ending would be Shepard's 'trial', aka Crucible by one common meaning of the word.  

Maybe it's right, maybe not.  }}


Just an idea really.  I'll find out what you guys think (if there are any responses) when I finally catch up to this page in the not-so-distant future.



EDIT: ok so the bit in parentheses was supposed to be greyed out but it doesn't work for some reason.  I am struggling with the formatting tools on this forum dammit 

EDIT II: ok finally

Modifié par Davik Kang, 23 novembre 2012 - 12:27 .


#49706
DoomsdayDevice

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Davik Kang wrote...

spotlessvoid wrote...
I demand more Davik posts!

I would oblige but unfortunately I am still trapped in the past, way back in 1969...

Also I have to admit I haven't come up with much to talk about recently, and haven't had much to contribute to all your discussions either.  

For the sake of posting something, I'll mention an idea I had while wandering around the Council tower in ME1...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  Maybe BW even said as much?  Well it occurred to me that maybe they never dropped it after all...

You can probably guess where I'm going with this...


I like it. There's no way we can tell until we get some more behind the scenes info. (Which hopefully, eventually, we'll get.)

Modifié par DoomsdayDevice, 23 novembre 2012 - 12:28 .


#49707
Davik Kang

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DoomsdayDevice wrote...
I like it. There's no way we can tell until we get some more behind the scenes info. (Which hopefully, eventually, we'll get.)

Perhaps.  Right.  Shucks... the blasted door on this DeLorean won't budge...

#49708
BleedingUranium

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The thread is slow, so PANCAKES! Posted Image

#49709
IronSabbath88

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Interesting finds with the datapads.

Shame the wait feels like a long time. Anyone think we'll get some big answers on the anniversary of the ME3 release? It seems like that would be a pretty good timetable for a 4th singleplayer DLC after the Citadel one is released sometime in January give or take. March would make sense for a large reveal of some sort.

#49710
BleedingUranium

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IronSabbath88 wrote...

Interesting finds with the datapads.

Shame the wait feels like a long time. Anyone think we'll get some big answers on the anniversary of the ME3 release? It seems like that would be a pretty good timetable for a 4th singleplayer DLC after the Citadel one is released sometime in January give or take. March would make sense for a large reveal of some sort.


Agreed. March 5th, the day before the anniversary, is a Tuesday. Then ME3's story would be wrapped up within a year total Posted Image

#49711
chevyguy87

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Davik Kang wrote...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  


Whoever decided that axing that was a good idea needs to get their papers delt to them pronto. The omission of Shepard's trial broke the story for me right off the bat. My reasoning for that is because the Arrival was supposed to serve as a "bridging" DLC like Lair Of the Shadow Broker. Now when they had written in the script that Shepard would have to go on trial, I for one was happy as can be because I wanted the chance to explain myself and defend my actions because that is called CONSISTENCY. Since it was not included the "bridge" between ME2 and ME3 was broken. 

Like I said in the beginning of my post, the omission of the trial or the failure to bridge the games together literally broke the story for me even before getting familiar with the wretched series killing child, the game for me was lost.

Modifié par chevyguy87, 23 novembre 2012 - 01:21 .


#49712
BleedingUranium

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chevyguy87 wrote...

Davik Kang wrote...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  


Whoever decided that axing that was a good idea needs to get their papers delt to them pronto. The omission of Shepard's trial broke the story for me right off the bat. My reasoning for that is because the Arrival was supposed to serve as a "bridging" DLC like Lair Of the Shadow Broker. Now when they had written in the script that Shepard would have to go on trial, I for one was happy as can be because I wanted the chance to explain myself and defend my actions because that is called CONSISTENCY. Since it was not included the "bridge" between ME2 and ME3 was broken. 

Like I said in the beginning of my post, the omission of the trial or the failure to bridge the games together literally broke the story for me even before getting familiar with the wretched series killing child, the game for me was lost.


Really? I had no problem with the intro, made perfect sense to me. Bonus points for it being in Vancouver, I live near there.

#49713
IronSabbath88

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The more I have thought about the Extended Cut, the more it really does seem like BioWare may have made it to show people that everything is not as it seems with greater depth. I mean they said they had to re prioritize their DLC schedule, right? Meaning they did not originally intend to do an EC because the ending was all left open to interpretation on purpose since they would slowly finish it up throughout later released DLC's and they didn't foresee the huge backlash (although they really should have) so they had to kill off at least some of the backlash, hence the EC to quell at least some fans until the rest of the DLC is done.

Makes perfect sense to me now that I've thought about it.

The fact that they kept a lot of suspect stuff we pointed out in the original ending in is enough to warrant this kind of thought process. They really could have rectified a lot of it with the EC but they kept everything around and added another ending that pretty much hints that the Godchild may have a very sinister agenda.

#49714
byne

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BleedingUranium wrote...

chevyguy87 wrote...

Davik Kang wrote...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  


Whoever decided that axing that was a good idea needs to get their papers delt to them pronto. The omission of Shepard's trial broke the story for me right off the bat. My reasoning for that is because the Arrival was supposed to serve as a "bridging" DLC like Lair Of the Shadow Broker. Now when they had written in the script that Shepard would have to go on trial, I for one was happy as can be because I wanted the chance to explain myself and defend my actions because that is called CONSISTENCY. Since it was not included the "bridge" between ME2 and ME3 was broken. 

Like I said in the beginning of my post, the omission of the trial or the failure to bridge the games together literally broke the story for me even before getting familiar with the wretched series killing child, the game for me was lost.


Really? I had no problem with the intro, made perfect sense to me. Bonus points for it being in Vancouver, I live near there.


Even being on Earth made no sense to me. You'd think if Shepard was gonna have a trial, it'd be at Arcturus Station, where the Systems Alliance parliament is.

#49715
GethPrimeMKII

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Do you think they'd include Shepard's trial in the game if the demand for it was high enough?

#49716
BleedingUranium

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IronSabbath88 wrote...

The more I have thought about the Extended Cut, the more it really does seem like BioWare may have made it to show people that everything is not as it seems with greater depth. I mean they said they had to re prioritize their DLC schedule, right? Meaning they did not originally intend to do an EC because the ending was all left open to interpretation on purpose since they would slowly finish it up throughout later released DLC's and they didn't foresee the huge backlash (although they really should have) so they had to kill off at least some of the backlash, hence the EC to quell at least some fans until the rest of the DLC is done.

Makes perfect sense to me now that I've thought about it.

The fact that they kept a lot of suspect stuff we pointed out in the original ending in is enough to warrant this kind of thought process. They really could have rectified a lot of it with the EC but they kept everything around and added another ending that pretty much hints that the Godchild may have a very sinister agenda.


Yeah, the only problems the EC fixed were the ones they didn't see coming, like the relays blowing everything up, everyone starving, fate of Normandy/squadmates, etc.

#49717
lex0r11

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byne wrote...

BleedingUranium wrote...

chevyguy87 wrote...

Davik Kang wrote...

You remember that pre-ME3 there were rumours that the game was gonna start with a trial?  


Whoever decided that axing that was a good idea needs to get their papers delt to them pronto. The omission of Shepard's trial broke the story for me right off the bat. My reasoning for that is because the Arrival was supposed to serve as a "bridging" DLC like Lair Of the Shadow Broker. Now when they had written in the script that Shepard would have to go on trial, I for one was happy as can be because I wanted the chance to explain myself and defend my actions because that is called CONSISTENCY. Since it was not included the "bridge" between ME2 and ME3 was broken. 

Like I said in the beginning of my post, the omission of the trial or the failure to bridge the games together literally broke the story for me even before getting familiar with the wretched series killing child, the game for me was lost.


Really? I had no problem with the intro, made perfect sense to me. Bonus points for it being in Vancouver, I live near there.


Even being on Earth made no sense to me. You'd think if Shepard was gonna have a trial, it'd be at Arcturus Station, where the Systems Alliance parliament is.


Drama over logic. What better way to motivate you than seeing the invasion of earth live and that little boy's demise..

No wait. THAT DAMN VENT BOY. NOW HE'S BACK IN MY HEAD.

*

#49718
chevyguy87

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My point exactly, the consistency between ME2 and ME3 just simply is not all there. And the child, oh god.... *lays on the floor and curls up into fetal position

#49719
The Heretic of Time

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Just a simple brain fart I had that I wanted to share:

For Renegades it's easier to pick the Destroy endings. After all, my Renegade Shepard already destroyed the geth back on Rannoch, so the only real downside of the Destroy option in his case is just EDI. Jep. just EDI, that's all. Since Renegade Shepards usually don't accept that synthetics can be truly alive (if you pick the right Renegade dialogue options), the decision is quickly and easily made. For Renegades such as my Renegade Shepard, there isn't really any downside of the Destroy option.

So, how does that play in the indoctrination theory? Does this mean Renegades are more resistant against indoctrination attempts? :lol:

Modifié par Heretic_Hanar, 23 novembre 2012 - 01:56 .


#49720
masster blaster

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Hello. No Mason no. Woods how could you. Okay so DD nice post me like it.

#49721
byne

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I wish you could recolor the new Ajax armor. I like the design, but I dont really like the Cerberus colors.

#49722
Guest_starlitegirlx_*

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DoomsdayDevice wrote...

Yeah, I mean... it even seems to explain the ending:

The third datapad could be talking about how they've indoctrinated players through control and synthesis (pacified - in those two endings you throw your gun away - you stop fighting.) The rest could be translated like:  The players have generally accepted the story that they have achieved peace, etcetera. Increasing DLC as "payment for the work". Maintain the lie as long as we can. We don't have the PR resources to fight the entire fandom, and if these players knew they were in fact dead, there's no way they'd make those choices. (Cooperate - by choosing control/synthesis)

My translation of the first datapad would be something like:

"Resistance information update. We've gotten word from our source within Earth's resistance movement (COATS - who else?) that we can expect an attack on our security center (the beacon or maybe even : the Citadel!) between 2200 and 2300 PM tomorrow night. They're pulling in forces from across the galaxy--this gives us the perfect chance to destroy their leadership. Once the attack is contained, allow Commander Shepard to escape, firing near-miss shots to keep it realistic. He's given us good information (built the crucible for us), and with luck, the locals (organics) will see him as a daring hero and the only man to escape the Reaper trap. They might even put him in charge! (Imagine the consequences of putting an indoctrinated Shepard in charge of the entire galactic fleet!)


great foreshadowing! 

The first datapad seems more like a foreshadow of the indoctrination attempt and reminds me of how things in the chamber are things from shepard's life pulled into the indoctrination attempt. The whole pad seems parallel it quite perfectly. Charge to the beam. Narrowly escapes. Put in charge of everyone and the choice that will dictate the outcome for all. Shepard reads that and it's in shepard's mind and gets pulled into the indoctrination attempt and how it plays out. Of course, some of it then begs the question of when the indooctrination begins. The child is used as a reference point for some. So all the way back to the beginning which means that object rho could have been enough to start the process since ME3 is the first time we are presented with indoctrination attempts as we understand them - the images of the boy (maybe not the orginal on the rooftop with the toy plane, but after that), the nightmares...

Just a thought.

#49723
lex0r11

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chevyguy87 wrote...

My point exactly, the consistency between ME2 and ME3 just simply is not all there. And the child, oh god.... *lays on the floor and curls up into fetal position


*eye flinching*

I'm sorry I brought it up again.

*continues to sit huddled up in the corner muttering*

#49724
lex0r11

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Oh, and starting the game away from earth WHILE the invasion was happening could've been better. Sometimes witnessing a tragedy from far away is even more gut-wrenching than actually being there.

Just imagine. Shepard watching earth burn on a screen while he/she has to be on some space station because of a trial.

#49725
byne

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Yay, page 1990! I was born in 1990. Best year ever.

Modifié par byne, 23 novembre 2012 - 02:15 .