byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
*waves awkward squad 1990 signs*
Yeeeeeeeaaaaaaaahhhhh.
byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
lex0r11 wrote...
Oh, and starting the game away from earth WHILE the invasion was happening could've been better. Sometimes witnessing a tragedy from far away is even more gut-wrenching than actually being there.
Just imagine. Shepard watching earth burn on a screen while he/she has to be on some space station because of a trial.
lex0r11 wrote...
byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
*waves awkward squad 1990 signs*
Yeeeeeeeaaaaaaaahhhhh.
Guest_starlitegirlx_*
BleedingUranium wrote...
IronSabbath88 wrote...
The more I have thought about the Extended Cut, the more it really does seem like BioWare may have made it to show people that everything is not as it seems with greater depth. I mean they said they had to re prioritize their DLC schedule, right? Meaning they did not originally intend to do an EC because the ending was all left open to interpretation on purpose since they would slowly finish it up throughout later released DLC's and they didn't foresee the huge backlash (although they really should have) so they had to kill off at least some of the backlash, hence the EC to quell at least some fans until the rest of the DLC is done.
Makes perfect sense to me now that I've thought about it.
The fact that they kept a lot of suspect stuff we pointed out in the original ending in is enough to warrant this kind of thought process. They really could have rectified a lot of it with the EC but they kept everything around and added another ending that pretty much hints that the Godchild may have a very sinister agenda.
Yeah, the only problems the EC fixed were the ones they didn't see coming, like the relays blowing everything up, everyone starving, fate of Normandy/squadmates, etc.
byne wrote...
lex0r11 wrote...
byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
*waves awkward squad 1990 signs*
Yeeeeeeeaaaaaaaahhhhh.
I just realized I said thread instead of page. How awkward.
Modifié par lex0r11, 23 novembre 2012 - 02:20 .
Heretic_Hanar wrote...
Just a simple brain fart I had that I wanted to share:
For Renegades it's easier to pick the Destroy endings. After all, my Renegade Shepard already destroyed the geth back on Rannoch, so the only real downside of the Destroy option in his case is just EDI. Jep. just EDI, that's all. Since Renegade Shepards usually don't accept that synthetics can be truly alive (if you pick the right Renegade dialogue options), the decision is quickly and easily made. For Renegades such as my Renegade Shepard, there isn't really any downside of the Destroy option.
So, how does that play in the indoctrination theory? Does this mean Renegades are more resistant against indoctrination attempts?
Naw, 1995 is the best year ever.byne wrote...
Yay, page 1990! I was born in 1990. Best year ever.
BleedingUranium wrote...
Heretic_Hanar wrote...
Just a simple brain fart I had that I wanted to share:
For Renegades it's easier to pick the Destroy endings. After all, my Renegade Shepard already destroyed the geth back on Rannoch, so the only real downside of the Destroy option in his case is just EDI. Jep. just EDI, that's all. Since Renegade Shepards usually don't accept that synthetics can be truly alive (if you pick the right Renegade dialogue options), the decision is quickly and easily made. For Renegades such as my Renegade Shepard, there isn't really any downside of the Destroy option.
So, how does that play in the indoctrination theory? Does this mean Renegades are more resistant against indoctrination attempts?
Sabotaging the Genophage cure is Renegade, for example, but killing the Geth isn't Renegade, it's inaction. You can make peace via a Charm or Intimidate option. Just like getting everyone killed on the suicide mission isn't Renegade, it's sucking at playing properly.
LOLlex0r11 wrote...
byne wrote...
lex0r11 wrote...
byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
*waves awkward squad 1990 signs*
Yeeeeeeeaaaaaaaahhhhh.
I just realized I said thread instead of page. How awkward.
Imagine. Indoctrination Theory Mark 1990.
By then we all will be like wise indoctrination-senseis sitting in circles meditating.
lex0r11 wrote...
byne wrote...
Yay, thread 1990! I was born in 1990. Best year ever.
*waves awkward squad 1990 signs*
Yeeeeeeeaaaaaaaahhhhh.
Very good points indeed.Restrider wrote...
A point I'd like to add to the Destroy decision and the role of EDI and the Geth:
We all agree that EDI would sacrifice herself to destroy the Reapers. Legion also states that about the Geth, so does Legion Prime on Rannoch. But what most people supporting Synthesis/Control and stigmatizing Destroy with genocide do not get is the following thing - the Geth are not like an organic race. They do not have civilians or little children. At the end of ME3 they willingly enlisted in the efforts to defeat the Reapers - as a whole . You could say that all Geth are soldiers. And soldiers are sacrificed in a war to achieve certain goals - especially if that goal is the direct victory.
For instance, Admiral Hackett sacrificed the Second Fleet to save two other fleets. That's the calculus of war in action. It is ugly, but that's how wars are. The Destroy decision at the end is similar, you risk the existence of the Geth, EDI and yourself to stop the Reapers. And all three of these are - more or less - soldiers.
Heretic_Hanar wrote...
Just a simple brain fart I had that I wanted to share:
For Renegades it's easier to pick the Destroy endings. After all, my Renegade Shepard already destroyed the geth back on Rannoch, so the only real downside of the Destroy option in his case is just EDI. Jep. just EDI, that's all. Since Renegade Shepards usually don't accept that synthetics can be truly alive (if you pick the right Renegade dialogue options), the decision is quickly and easily made. For Renegades such as my Renegade Shepard, there isn't really any downside of the Destroy option.
So, how does that play in the indoctrination theory? Does this mean Renegades are more resistant against indoctrination attempts?
BansheeOwnage wrote...
[...]
@Blur that exactly. People really don't understand how just because an option is at the bottom doesn't make it bad/renegade.
I'm not saying it's evil; quite the opposite actuallylex0r11 wrote...
BansheeOwnage wrote...
[...]
@Blur that exactly. People really don't understand how just because an option is at the bottom doesn't make it bad/renegade.
Renegade is not evil. Renegade is victory at all costs. The end justifies the means. Paragon is always finding another way to avoid "bad" things like collateral damage. Also self-determination for all sentient beings is pretty strong in Paragon.
starlitegirlx wrote...
BleedingUranium wrote...
IronSabbath88 wrote...
The more I have thought about the Extended Cut, the more it really does seem like BioWare may have made it to show people that everything is not as it seems with greater depth. I mean they said they had to re prioritize their DLC schedule, right? Meaning they did not originally intend to do an EC because the ending was all left open to interpretation on purpose since they would slowly finish it up throughout later released DLC's and they didn't foresee the huge backlash (although they really should have) so they had to kill off at least some of the backlash, hence the EC to quell at least some fans until the rest of the DLC is done.
Makes perfect sense to me now that I've thought about it.
The fact that they kept a lot of suspect stuff we pointed out in the original ending in is enough to warrant this kind of thought process. They really could have rectified a lot of it with the EC but they kept everything around and added another ending that pretty much hints that the Godchild may have a very sinister agenda.
Yeah, the only problems the EC fixed were the ones they didn't see coming, like the relays blowing everything up, everyone starving, fate of Normandy/squadmates, etc.
Maybe they didn't see them coming because they had expected people to figure it out and not be so locked into the strange choices and stalker child to be taken literally. Maybe they figured that instead of people being pissed about how the endings didn't cover all these other things people would be more troubled by the strangeness of the ending and the things that in general seem to bother many ITers rather than how it played out for the actual choices. Like they overestimated people's ability to see something was really wrong with the ending. It's not like we didn't have a lot of clues. The kid and the three choices, putting aside everything else, along with the magical platform that take you to the kid and the three choices, is surreal. I played it that first time and picked control and did the whole suspension of disbelief but it was strange. I truly felt like I was suddenly in a different game. I went along with it in a totally WTF?! manner and went with control because I didn't want to kill the geth, but the floating carpet ride was insane to me. The child was WRONG to me. AIs had always presented themselves as they were in the game, had they not? So this AI is a human child? The prothean ones were prothean. The creators were correct representations. But it says it is part of the citadel which was not a human creation. So I was very confused by that. Confused and troubled. Then when I had to choose, I was entirely baffled. And so were the majority of other players, but it seems they still never questioned it. They just accepted that the crucible magically created these options. Only the question begs... how does the crucible create these options? Oh, wait, the child says they exist because of the cruicible and because shepard is there. Well, now I'm just confused to all hell just like in a dream. Nothing makes sense. You just follow along with it.
I really don't think bioware expected people to take the endings as they did, but the problem became that destroy didn't really end it. You have to have a proper ending to the game. You can do a mindscrew on people, but they should be able to see it was a mindscrew and have a proper ending to the game. That's just me though. I thought it was clearly off, but played along since there wasn't a choice to not play along. But even after choosing destroy on my next run, it still didn't give me closure. It was the same with a different color and a breath scene essentially. Not a proper ending. So no wonder the majority thinks ITers are crazy. Hard to disagree when destroy doesn't change anything regarding the reapers.
BansheeOwnage wrote...
I'm not saying it's evil; quite the opposite actuallylex0r11 wrote...
BansheeOwnage wrote...
[...]
@Blur that exactly. People really don't understand how just because an option is at the bottom doesn't make it bad/renegade.
Renegade is not evil. Renegade is victory at all costs. The end justifies the means. Paragon is always finding another way to avoid "bad" things like collateral damage. Also self-determination for all sentient beings is pretty strong in Paragon.That's why I put the slash. I mean people think it may be bad because it's on the bottom, even though I don't.
Dwailing wrote...
Well, happy Thanksgiving! I'm glad to see that we've made it to 1990. However, it is NOT the most awesome page. The most awesome page will be 1996, for it is the year I was born. And without me, I think the thread seriously might have fallen apart after PAX. Remember my awesome speech?
BansheeOwnage wrote...
Dwailing wrote...
Well, happy Thanksgiving! I'm glad to see that we've made it to 1990. However, it is NOT the most awesome page. The most awesome page will be 1996, for it is the year I was born. And without me, I think the thread seriously might have fallen apart after PAX. Remember my awesome speech?
I don't think it was this one but it's pretty cool so I'll add it.
*snip*
Btw, everyone knows 1995 is the best year.
Hmm. Proves my point I guess.byne wrote...
BansheeOwnage wrote...
I'm not saying it's evil; quite the opposite actuallylex0r11 wrote...
BansheeOwnage wrote...
[...]
@Blur that exactly. People really don't understand how just because an option is at the bottom doesn't make it bad/renegade.
Renegade is not evil. Renegade is victory at all costs. The end justifies the means. Paragon is always finding another way to avoid "bad" things like collateral damage. Also self-determination for all sentient beings is pretty strong in Paragon.That's why I put the slash. I mean people think it may be bad because it's on the bottom, even though I don't.
The most interesting thing is that, no matter what choice you make on Rannoch, you dont get paragon or renegade points, so really neither choice is paragon or renegade.
Dwailing wrote...
Well, happy Thanksgiving! I'm glad to see that we've made it to 1990. However, it is NOT the most awesome page. The most awesome page will be 1996, for it is the year I was born. And without me, I think the thread seriously might have fallen apart after PAX. Remember my awesome speech?
You know, I should. What about one of those google docs that everyone can see? (I don't actually know much about these things.)byne wrote...
BansheeOwnage wrote...
Dwailing wrote...
Well, happy Thanksgiving! I'm glad to see that we've made it to 1990. However, it is NOT the most awesome page. The most awesome page will be 1996, for it is the year I was born. And without me, I think the thread seriously might have fallen apart after PAX. Remember my awesome speech?
I don't think it was this one but it's pretty cool so I'll add it.
*snip*
Btw, everyone knows 1995 is the best year.
You should put your document of awesome stuff up on pastebin or something sometime.