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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#52901
Dwailing

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Well, here's one of Tully's quotes: https://twitter.com/...385213814505472

#52902
RavenEyry

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Smeffects is right about the size. The design of ME3 means everything will have a large size because of detail and assets and such.

#52903
Ithurael

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Dwailing wrote...

Well, here's one of Tully's quotes: https://twitter.com/...385213814505472


Think about it. What if you play this right after Palavan?

You complete it straight through, and disable Cerberus' ability to traverse the Galaxy as a major threat as well as knock out the 2nd in command (or something like that).

Then you play as normal and you still get ALL those Cerberus side missions lol.

For me, from a narrative/story perspective it would make some sense to defeat Oleg a bit after the coup (as that is when the cerb missions start to decline)

#52904
paxxton

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Still waiting. Posted ImagePosted Image

Modifié par paxxton, 27 novembre 2012 - 04:49 .


#52905
MWMike2011

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Smeffects wrote...

MWMike2011 wrote...

I'm not looking for Omega to be amazing or advance the main plot of the story in a significant way or anything like that. I'm just looking for another reason to go back to Mass Effect 3. And I seriously can't see the DLC ONLY being 2.5 hours for nearly 2 gigs of data. There has to be other crap in there that we just haven't seen yet. I would just ignore the trolls for the moment until you can play it for yourself and really delve into it.


first its 1.99gb and actually not unbelievable. It depends on how many assests are in the pack. I mapped alot on unreal engine(the one mass effect use duh). Whats happening here is that the whole omega assest, textures being the most heavy of any video game files, where not in the game files, because omega is not present. It was all added to this pack. Leviathan used assests that were already in the game package before. Omega is a big place and well pretty much all of the assests here are nothing you ever seen in mass effect 3, hence its very heavy.

I produced a ut3 map with full custom texturing and meshes for a story driven mod and it was about 500 mb(a single level). If i had profesionnal doing a bunch of compressed CGI video into it, could have easily hit 800 mb lol.

You also have to facture the fact that when you download a DLC or an Update of a game, its not only new files added into the game. Some of them are override of the older ones, already in place, to update them.


Fair enough. I know nothing about game design, so I have no idea how much space it takes to fit everything on there. Just seems to be to still be a little meaty for everyone to be ****ing about it. Especially if they already had some of the files in the game to begin with.

Made I'm just tired of everyone as gamers being jaded because the series isn't everything THEY thought it would be...

#52906
MWMike2011

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paxxton wrote...

Still waiting. Posted ImagePosted Image


Me too. I managed to get through last night's episode of Revolution and I'm still only at 59%

#52907
Smeffects

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RavenEyry wrote...

Smeffects is right about the size. The design of ME3 means everything will have a large size because of detail and assets and such.


Damn rite i am! You cant really tell the lenght of a level because of its file size. If they reused only meshes, texutres and sound files from the game, they could make the longest mass effect DLC ever and be as light as 200mb. Size of the files dont matter, how you use the old assests or new one does.

#52908
Dwailing

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You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.

#52909
ThisOneIsPunny

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Dwailing wrote...

You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.

And glow green forever? No thanks.

#52910
Andromidius

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Dwailing wrote...

You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.


I'd pick it if in addition to the Reapers being destroyed, everyone was given a choice first.

If Shepard needs to die to make it happen, so do the Reapers.  If they care so much about Organic life, what's there to worry about?  Come on Starbinger, put your money where you mouth is!

Modifié par Andromidius, 27 novembre 2012 - 05:05 .


#52911
Restrider

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Dwailing wrote...

You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.

Synthesis flaws in a nutshell (for me at least):

- offered by Reaper Overlord
- previous examples of Synthesis (in one form or the other) are not really promising (this is a euphemism)
- affects everyone without their consent
- Reapers are still there

#52912
Smeffects

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MWMike2011 wrote...

Especially if they already had some of the files in the game to begin with.


Like i said file size is really different in dependence of type of assests we are talking about. Omega is the DLC with the most new ones. Leviathan reused textures and mesh (exemple the place with the base falling)(rock textures, boat textures, the water, citadel area. That already existed in some form in the game arent new, ence they dont take any room in the DLC. While most of omega texture is not considered new to our eyes, because we seen it all in mass effect 2, none of these were included with mass effect 3 files, there was no omega. New assests takes the most space, texture being the most heavy by a long shot the better they are.

We had a project in unreal tournament 1999 to change all texture into HD version. The game folder goes from 500 mb to 5gb if you update. Textures are pretty damn heavy. Omega is all new ones. As i said on insanity it took me 2.5h. Could take longer to someone else, most of this DLC is combat against cerberus troups.

#52913
Raistlin Majare 1992

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Andromidius wrote...

Dwailing wrote...

You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.


I'd pick it if in addition to the Reapers being destroyed, everyone was given a choice first.

If Shepard needs to die to make it happen, so do the Reapers.  If they care so much about Organic life, what's there to worry about?  Come on Starbinger, put your money where you mouth is!


Exactly, the Reapers survival is less of my aversion to it (but it is still a heavy factor) and more the fact that Shepard essentially finds him/herself fitting to judge the entire Galaxy on what is best for them. For the hero of a game that was all about choice, that simply rubs me the wrong way on so many levels. Also if it truly stops all evolution then I cant see Synthesis beeing good in the long run.

#52914
Raistlin Majare 1992

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Restrider wrote...

Dwailing wrote...

You know, I've been thinking about something, and I've reached a conclusion. If it wasn't for how it keeps the Reapers alive, I might choose Synthesis. However, I don't trust the Reapers. Before we can advance, they must be removed from the equation. Otherwise, we'll never be free.

Synthesis flaws in a nutshell (for me at least):

- offered by Reaper Overlord
- previous examples of Synthesis (in one form or the other) are not really promising (this is a euphemism)
- affects everyone without their consent
- Reapers are still there



Dont forget advertised by Saren, the Indoctrinated villian of the first game ;)

#52915
Andromidius

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And its completely impossible from a scientific standpoint, even if we assume all the known physics in Mass Effect. The beam alone travels faster then a ship making a Relay jump, and the explosions are thousands of times faster then the speed of light!

#52916
MWMike2011

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Smeffects wrote...

MWMike2011 wrote...

Especially if they already had some of the files in the game to begin with.


Like i said file size is really different in dependence of type of assests we are talking about. Omega is the DLC with the most new ones. Leviathan reused textures and mesh (exemple the place with the base falling)(rock textures, boat textures, the water, citadel area. That already existed in some form in the game arent new, ence they dont take any room in the DLC. While most of omega texture is not considered new to our eyes, because we seen it all in mass effect 2, none of these were included with mass effect 3 files, there was no omega. New assests takes the most space, texture being the most heavy by a long shot the better they are.

We had a project in unreal tournament 1999 to change all texture into HD version. The game folder goes from 500 mb to 5gb if you update. Textures are pretty damn heavy. Omega is all new ones. As i said on insanity it took me 2.5h. Could take longer to someone else, most of this DLC is combat against cerberus troups.


I'm still going to hold on to my skepticism until someone plays this and then the ending to see any changes in that as well. Or the data miners get their hands on it. Surely there are other things hidden in there. 1.99 GB of data, they probably hid something in there for the next DLC. I don't see why this would be the first one they've done that too...

#52917
RavenEyry

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As I've said before, synthesis has positive points at it's very core, but the implementation here and the layers of awful really ruin it.

At least it doesn't make the relays go nova anymore.

#52918
ThisOneIsPunny

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MWMike2011 wrote...


I'm still going to hold on to my skepticism until someone plays this and then the ending to see any changes in that as well. Or the data miners get their hands on it. Surely there are other things hidden in there. 1.99 GB of data, they probably hid something in there for the next DLC. I don't see why this would be the first one they've done that too...

 Considering how much they've been talking about the next sp dlc, I'd imagine that's part of the case here. I'm gonna try playing Omega at several different points later to see for myself what changes it makes, if any. I also ended up getting spoiled on some part of the story that I was mildly expecting, but I'm curious as to whether something really was missed or just..?? I mean its kind of weird what Bioware's doing with choices and lack of choices here compared to Mass Effect 2 dlc. Kind of wondering if not getting Omega could have positive effects in whatever sequel bioware decides to make, whether that's ME4 or an expansion or something.

#52919
MWMike2011

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ThisOneIsPunny wrote...

MWMike2011 wrote...


I'm still going to hold on to my skepticism until someone plays this and then the ending to see any changes in that as well. Or the data miners get their hands on it. Surely there are other things hidden in there. 1.99 GB of data, they probably hid something in there for the next DLC. I don't see why this would be the first one they've done that too...

 Considering how much they've been talking about the next sp dlc, I'd imagine that's part of the case here. I'm gonna try playing Omega at several different points later to see for myself what changes it makes, if any. I also ended up getting spoiled on some part of the story that I was mildly expecting, but I'm curious as to whether something really was missed or just..?? I mean its kind of weird what Bioware's doing with choices and lack of choices here compared to Mass Effect 2 dlc. Kind of wondering if not getting Omega could have positive effects in whatever sequel bioware decides to make, whether that's ME4 or an expansion or something.


Well, and it sounds as though that DLC is basically done, just in the testing phase now to work out all the bugs. I think we might be getting that shortly after the New Year.

#52920
ThisOneIsPunny

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MWMike2011 wrote...


Well, and it sounds as though that DLC is basically done, just in the testing phase now to work out all the bugs. I think we might be getting that shortly after the New Year.

3-6-13 slowly approaches... Posted Image

#52921
MWMike2011

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ThisOneIsPunny wrote...

MWMike2011 wrote...


Well, and it sounds as though that DLC is basically done, just in the testing phase now to work out all the bugs. I think we might be getting that shortly after the New Year.

3-6-13 slowly approaches... Posted Image


Indeed... I'm just getting more and more concerned that they might just say eff it and not do anything, like they keep announcing. I mean, we all know they HAVE to say everything is done and over with, and if that's the case...why in the hell were all these seeming clues in the game? Maybe I've been making the mistake of reading the other threads and other gamers' jaded-ness has worn on me. I'm just concerned that what we have is what we have.

Does anyone have a list of all the times the devs have said one thing and the exact opposite happened? Other than the obvious "your decisions matter, vastly different endings" stuff... I mean, AFTER the game released...

#52922
CoolioThane

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Wait, they've been talking about a SP DLC after Omega?!

#52923
EXMEFan

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Lmfao @ this thread, you guys are dumb.

The purpose of the game was never for you to make a choice, and then the game TELLS YOU why you made that choice. The purpose was for you to make a choice for various reasons depending on your personality.

Its stupid for the game to say HAHAHA THE REAPERS MADE YOU PICK CONTROL!!! When the reason for me to pick control was that my character was an controlling **** since my first conversation with Kaiden in ME1.

It contradicts what the games were made for you to do, and it would mean your personal choice didn't matter because you are indoctrinated. Its not the meaning of the game.

The meaning of the game was free choice of the ending.....that means if three of the four endings was the HAHAHA REAPERS TRICKED YOU INTO PICKING IT ending, that would just be dumb, especially when the game never tells you that is what happened.

Its not logical with the DESIGN of the game, or the PROMISE bioware made when they say your choices matter.

Also you guys failed to realize DLC is just a reason to keep you playing the game.

Nothing in the DLC from ME2 popped up in ME3 except the arrival stuff, and even then they vaguely described what happened in ME3.

So for your idiots to think this stuff is going to be in ME4 you are really ignorant, and don't understand simple concepts.

#52924
MWMike2011

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CoolioThane wrote...

Wait, they've been talking about a SP DLC after Omega?!


Yeah, for a while now. Jos Hendriks has been working on and Tweeting about some DLC he has cooking up, Gamble confirmed it was indeed SP DLC, and Hendriks Tweeted over the weekend how he wound up helping on two other things. Now, they are either DLCs (what I'm banking on), or one of them could be ME4. All he had was [Redacted 1], [Redacted 2], and [Redacted 3]. Maybe I'm reading too much into it, as he has said before when he Tweeted about Logic, but I don't see why he would Tweet something like that without it being significant to the game, since Gamble said a while back that Hendriks is helping on SP DLC now...

#52925
Dwailing

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Huh, I just had a thought. One thing I've been hearing is that Aria goes back to the Citadel after retaking Omega. Now, people have been blaming "lazy" BioWare, but it might be more than that. We've been speculating that the Citadel might have some kind of signal that affects people's minds. Maybe that's what this is?