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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#53376
demersel

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MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.


I have not yet played the DLC, but i loled at this. :D
+1

#53377
Hrothdane

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Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.

#53378
Andromidius

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demersel wrote...

well, @Andromidius - remeber how we talk here about how ME3 was supposed to have had a year more development time? Maybe it was the way you say, but when they learned that they were not getting it - they reprioritized - so they are able to add more important and interesting stuff in from the start - and leave some unnessesary but still interesting things for DLC.


Yep, which is a massive shame to say the least.  Another year would have been amazing for ME3's development.

And honestly, they shouldn't have done DLC missions at all.  They should have made an Expansion, then sold it in retailers.  Thus they'd actually sell more copies as well, since apperently "a small percentage of people buy DLC compared to the core game".  An expansion disc would have worked better - often a good expansion will mean more of the core game being sold as well.  Look at Brood War for Starcraft, for example.

#53379
Dwailing

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Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.


But in this case, refusing is the best choice.... :?

#53380
Guest_magnetite_*

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So I just finished Omega. It was pretty good. Lots of action and such, but nothing like say, LOTSB or Leviathan in terms of the story.

#53381
byne

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Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.



Speaking of that reactor part, the entire time I was thinking "I'm a vanguard. When did I get so good with computers?"

#53382
OdanUrr

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MegumiAzusa wrote...

People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.


I'm not one of these people.:P

#53383
Andromidius

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MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.


Are you kidding me?  Seriously.  Are you?

Did you read any of what I said, or have you just decided to disagree with anything I say by default?  Because honestly you're really getting on my bad side with your narky attitude.

#53384
MegumiAzusa

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Dwailing wrote...

Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.


But in this case, refusing is the best choice.... :?

It's never shown actually. Could have been mostly a ruse.

#53385
ZerebusPrime

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Dwailing wrote...

Bill Casey wrote...

For the blight that is humanity stains all in its path,
and the only chance at redemption lies in the Word!
"Bring unto me the children,
that I may watch them grow to soldiers for the cause!"
Draw your weapons for the Word, my friends!
Draw your weapons and fight, else certain doom awaits us all!
Let not the lesser races steal our places within the purity!
Obey the Word and repent with fire, oil and guns!


Word=IT

Fire, oil, guns=Destroy 

:lol:


I'm not seeing it.

#53386
MWMike2011

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401 Kill wrote...

Rifneno wrote...

I was greatly disappointed that there wasn't more to the DLC. I was hoping for some IT stuff, but I at least expected to find out an awful truth behind why Cerberus wanted Omega. It's not as simple as the Omega-4 relay because they had a deal with Aria to use the relay as long as their paid her. They didn't take over a space station with a population of 11 million to skip out on a goddamn toll. There's more to it. There has to be. Especially since they also tried taking the Citadel (before finding out it was the "catalyst"), the other Reaper built station. When I got to the end, I totally expected some revelation and a trip through the relay. When I got back to the Normandy, I even went trying to find Omega on the galaxy map in disbelief.
So many questions still. Disappointed at it being an almost purely action DLC.

I was so excited to play it, see what clues it would offer, maybe even see what it affected in the desicion chamber. I too, am extremely disappointed it was an action DLC. I am also extremely disappointed that not a single line was spoken by any squadmate (they even contracted the VA's for DLC's, and came out with a squad appearance pack saying that you may be able to use it to retake Omega- what a joke)

I don't believe the Omega-4 relay was even shown, and I'm certain it wasn't even mentioned. Just you and a bunch of gangs trying to take over a space-station, hardly plot necessary. No Cerberus motives were revealed either. I wish I could get a 24  hour chance for a refund on the 15$ purchase. If this is a model for the next, and presumably final DLC, I wouldn't even know how to react. 

This is just my opinion though.


I don't think the next one is the last one. Hendriks mentioned he was working on two, possibly 3, over the weekend. And someone, i believe it was Priestly, said that there was no set date that they would be done with DLC. I don't see any reason why they would stop after just 3. Especially since they originally mentioned they were planning much more DLC then previous games. I'd be very heated if that meant they were mainly planning JUST MP DLC in that number...

#53387
byne

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MegumiAzusa wrote...

Dwailing wrote...

Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.


But in this case, refusing is the best choice.... :?

It's never shown actually. Could have been mostly a ruse.


Nah, there was sad music if you hit the button. Everyone knows you dont pull out the sad music for a ruse! ;)

#53388
Hrothdane

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byne wrote...

Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.



Speaking of that reactor part, the entire time I was thinking "I'm a vanguard. When did I get so good with computers?"


I was playing a vanguard, too. I stopped asking that question awhile ago.

#53389
masster blaster

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For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.

Nyreen: "I can't shake it. Something's off."

Aria: "You're just spooked."

Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."


Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.

Interesting.

#53390
MegumiAzusa

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Andromidius wrote...

MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.


Are you kidding me?  Seriously.  Are you?

Did you read any of what I said, or have you just decided to disagree with anything I say by default?  Because honestly you're really getting on my bad side with your narky attitude.

core elements missing like why they do that mission. It's the same as the loyalty missions in ME2. You help someone and get a friend or someone who hates you in return.

#53391
Dwailing

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ZerebusPrime wrote...

Dwailing wrote...

Bill Casey wrote...

For the blight that is humanity stains all in its path,
and the only chance at redemption lies in the Word!
"Bring unto me the children,
that I may watch them grow to soldiers for the cause!"
Draw your weapons for the Word, my friends!
Draw your weapons and fight, else certain doom awaits us all!
Let not the lesser races steal our places within the purity!
Obey the Word and repent with fire, oil and guns!


Word=IT

Fire, oil, guns=Destroy 

:lol:


I'm not seeing it.


I was joking.  Although, that passage as a whole DOES seem like it could be taken as supporting IT.

#53392
OdanUrr

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masster blaster wrote...

Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus. 

Interesting.


You're only setting yourself up for disappointment, mate, just saying.

#53393
masster blaster

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Wow the threads are just exploding every second.

#53394
Dwailing

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masster blaster wrote...

For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.

Nyreen: "I can't shake it. Something's off."

Aria: "You're just spooked."

Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."


Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.

Interesting.


Huh, yeah, you've got a point.  I still wonder if there isn't more that they intend to release or something, since, based on what I'm hearing, the DLC, as is, feels a bit incomplete.

#53395
Hrothdane

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masster blaster wrote...

For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.

Nyreen: "I can't shake it. Something's off."

Aria: "You're just spooked."

Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."


Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.

Interesting.


Sadly, I think it was just supposed to be foreshadowing that the Adjutants we fight in the DLC were Cerberus's experimental test subjects. That's why they were not converting the dead Cerberus troops into more Adjutants.

#53396
MegumiAzusa

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byne wrote...

MegumiAzusa wrote...

Dwailing wrote...

Hrothdane wrote...

Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.

Spoilers, obviously.



I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.

I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.


But in this case, refusing is the best choice.... :?

It's never shown actually. Could have been mostly a ruse.


Nah, there was sad music if you hit the button. Everyone knows you dont pull out the sad music for a ruse! ;)

Riiight now you mention it :P

#53397
Hrothdane

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MegumiAzusa wrote...

Riiight now you mention it :P


Byne mentioned it before.

#53398
masster blaster

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Hrothdane wrote...

masster blaster wrote...

For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.

Nyreen: "I can't shake it. Something's off."

Aria: "You're just spooked."

Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."


Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.

Interesting.


Sadly, I think it was just supposed to be foreshadowing that the Adjutants we fight in the DLC were Cerberus's experimental test subjects. That's why they were not converting the dead Cerberus troops into more Adjutants.


Well Cerberus troops all have reaper implants in them.  The ones we fight I mean, so maybe, but it's not my idea, it was somebody elses.

#53399
MWMike2011

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Evo_9 wrote...

Omega DLC has confirmed that bioware is not smart enough to have thought about the Indoctrination theory.


Not really. Just confirmed that BioWare has no problem folding to what players want and give it to them. The only reason they made Omega was because, after everyone saw it was supposed to be in the original game, they demanded it be released. Personally, I could have done without it, but I'm not disappointed in it so far...

#53400
BleedingUranium

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You all missed my post on the bottom of the last page 2135 Posted Image

Modifié par BleedingUranium, 28 novembre 2012 - 01:59 .