MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.
I have not yet played the DLC, but i loled at this.
+1
MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.
demersel wrote...
well, @Andromidius - remeber how we talk here about how ME3 was supposed to have had a year more development time? Maybe it was the way you say, but when they learned that they were not getting it - they reprioritized - so they are able to add more important and interesting stuff in from the start - and leave some unnessesary but still interesting things for DLC.
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
Guest_magnetite_*
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.
MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.
It's never shown actually. Could have been mostly a ruse.Dwailing wrote...
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
But in this case, refusing is the best choice....
Dwailing wrote...
Bill Casey wrote...
For the blight that is humanity stains all in its path,
and the only chance at redemption lies in the Word!
"Bring unto me the children,
that I may watch them grow to soldiers for the cause!"
Draw your weapons for the Word, my friends!
Draw your weapons and fight, else certain doom awaits us all!
Let not the lesser races steal our places within the purity!
Obey the Word and repent with fire, oil and guns!
Word=IT
Fire, oil, guns=Destroy
401 Kill wrote...
I was so excited to play it, see what clues it would offer, maybe even see what it affected in the desicion chamber. I too, am extremely disappointed it was an action DLC. I am also extremely disappointed that not a single line was spoken by any squadmate (they even contracted the VA's for DLC's, and came out with a squad appearance pack saying that you may be able to use it to retake Omega- what a joke)Rifneno wrote...
I was greatly disappointed that there wasn't more to the DLC. I was hoping for some IT stuff, but I at least expected to find out an awful truth behind why Cerberus wanted Omega. It's not as simple as the Omega-4 relay because they had a deal with Aria to use the relay as long as their paid her. They didn't take over a space station with a population of 11 million to skip out on a goddamn toll. There's more to it. There has to be. Especially since they also tried taking the Citadel (before finding out it was the "catalyst"), the other Reaper built station. When I got to the end, I totally expected some revelation and a trip through the relay. When I got back to the Normandy, I even went trying to find Omega on the galaxy map in disbelief.
So many questions still. Disappointed at it being an almost purely action DLC.
I don't believe the Omega-4 relay was even shown, and I'm certain it wasn't even mentioned. Just you and a bunch of gangs trying to take over a space-station, hardly plot necessary. No Cerberus motives were revealed either. I wish I could get a 24 hour chance for a refund on the 15$ purchase. If this is a model for the next, and presumably final DLC, I wouldn't even know how to react.
This is just my opinion though.
MegumiAzusa wrote...
It's never shown actually. Could have been mostly a ruse.Dwailing wrote...
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
But in this case, refusing is the best choice....
byne wrote...
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
Speaking of that reactor part, the entire time I was thinking "I'm a vanguard. When did I get so good with computers?"
core elements missing like why they do that mission. It's the same as the loyalty missions in ME2. You help someone and get a friend or someone who hates you in return.Andromidius wrote...
MegumiAzusa wrote...
People complained about ME3 and compared it to ME2 and said how good ME2 was.
BW creates a DLC that takes ME2s strength as a character piece.
People complain.
Are you kidding me? Seriously. Are you?
Did you read any of what I said, or have you just decided to disagree with anything I say by default? Because honestly you're really getting on my bad side with your narky attitude.
ZerebusPrime wrote...
Dwailing wrote...
Bill Casey wrote...
For the blight that is humanity stains all in its path,
and the only chance at redemption lies in the Word!
"Bring unto me the children,
that I may watch them grow to soldiers for the cause!"
Draw your weapons for the Word, my friends!
Draw your weapons and fight, else certain doom awaits us all!
Let not the lesser races steal our places within the purity!
Obey the Word and repent with fire, oil and guns!
Word=IT
Fire, oil, guns=Destroy
I'm not seeing it.
masster blaster wrote...
Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.
Interesting.
masster blaster wrote...
For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.
Nyreen: "I can't shake it. Something's off."
Aria: "You're just spooked."
Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."
Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.
Interesting.
masster blaster wrote...
For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.
Nyreen: "I can't shake it. Something's off."
Aria: "You're just spooked."
Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."
Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.
Interesting.
Riiight now you mention itbyne wrote...
MegumiAzusa wrote...
It's never shown actually. Could have been mostly a ruse.Dwailing wrote...
Hrothdane wrote...
Upon further contemplation, there was one moment in the DLC that might have parallels with the ending.
Spoilers, obviously.
I was specifically thinking of the scene in which Shepard is at the Omega reactor and Petrovsky appears, saying that overloading the reactor would kill many civilians. Interestingly, the player has four choices in that scene. Take one of the three renegade interrupts, or avoid them and bypass the reactor. Three normal choices and one that is taken by refusing the other three.
I also think it bears mention that we once again have an enemy leader appearing at the last moment (even as a hologram!) to try to throw a moral complication at Shepard.
But in this case, refusing is the best choice....
Nah, there was sad music if you hit the button. Everyone knows you dont pull out the sad music for a ruse!
MegumiAzusa wrote...
Riiight now you mention it
Hrothdane wrote...
masster blaster wrote...
For those of you who have played the Omega DLC and think its not as significant as the Leviathan DLC, remember that odd feeling that Nyreen has? Because the Adjutants didn't turn the Cerberus troops they killed down in the mines, Nyreen has a feeling that there's something strange about Omega, and Cerberus has a connection to it, which may be the reason why they wanted to control Omega in the first place.
Nyreen: "I can't shake it. Something's off."
Aria: "You're just spooked."
Nyreen: "There's a rhythm to this place, Aria. To Cerberus. If you stuck it out here, maybe you would feel it too."
Whatever secrets Omega has, I don't think it is meant to be revealed right now. Maybe in the next DLC. Omega may not have given the climax of ME3 more context immediately, unlike the Leviathan DLC, but that doesn't mean it won't when you think about the "rhythm" between the Adjutants, the Omega mines and Cerberus.
Interesting.
Sadly, I think it was just supposed to be foreshadowing that the Adjutants we fight in the DLC were Cerberus's experimental test subjects. That's why they were not converting the dead Cerberus troops into more Adjutants.
Evo_9 wrote...
Omega DLC has confirmed that bioware is not smart enough to have thought about the Indoctrination theory.
Modifié par BleedingUranium, 28 novembre 2012 - 01:59 .