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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#53776
The Heretic of Time

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Restrider wrote...

Heretic_Hanar wrote...

You know, an actual good company with good developers. a good reputation and good storytelling capablities doesn't need weird twists, illusions or grand schemes to sell their products and DLC.

You'd think that BioWare, was one of those companies that was capable of developing a good game with lots of fans for its great story. You'd think that BioWare didn't need to resort to weird schemes to sell DLC and create a hype for ME4.

If they just delivered a complete quality product from the very beginning, IT or not IT, it doesn't matter, their original ME3 release should have been complete with a proper ending, without any EC or IT scheme needed. Maybe if BioWare did that they would still be the old BioWare that we once respected so much. 

Just saying.

No argument here.
Edit: I blame EA, lolz.


EA is not the blame here. It's not EA's style to change a winning formula. In fact, EA is never innovative. All their tons of sequels have always been the same. Look at series like Need for Speed, that series is almost completely stagnant, but the games still sell like mad, so they'll keep Need for Speed as it is. Why change a winning formula?

All BioWare and EA needed to do is deliver an experience that could live up to what they already delivered with ME1 and ME2. If they did just that then everyone would have cheered for BioWare. Everyone would now be talking about how great BioWare is, instead everyone is now talking about how BioWare has fallen from grace and how EA is evil lolz. I don't know what went wrong, but I'm almost certain that EA is not the blame for it. At least not just EA alone.

#53777
MegumiAzusa

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Heretic_Hanar wrote...

Restrider wrote...

Heretic_Hanar wrote...

You know, an actual good company with good developers. a good reputation and good storytelling capablities doesn't need weird twists, illusions or grand schemes to sell their products and DLC.

You'd think that BioWare, was one of those companies that was capable of developing a good game with lots of fans for its great story. You'd think that BioWare didn't need to resort to weird schemes to sell DLC and create a hype for ME4.

If they just delivered a complete quality product from the very beginning, IT or not IT, it doesn't matter, their original ME3 release should have been complete with a proper ending, without any EC or IT scheme needed. Maybe if BioWare did that they would still be the old BioWare that we once respected so much. 

Just saying.

No argument here.
Edit: I blame EA, lolz.


EA is not the blame here. It's not EA's style to change a winning formula. In fact, EA is never innovative. All their tons of sequels have always been the same. Look at series like Need for Speed, that series is almost completely stagnant, but the games still sell like mad, so they'll keep Need for Speed as it is. Why change a winning formula?

All BioWare and EA needed to do is deliver an experience that could live up to what they already delivered with ME1 and ME2. If they did just that then everyone would have cheered for BioWare. Everyone would now be talking about how great BioWare is, instead everyone is now talking about how BioWare has fallen from grace and how EA is evil lolz. I don't know what went wrong, but I'm almost certain that EA is not the blame for it. At least not just EA alone.

Actually most new additions to NfS fail and many want just a bigger High Stakes/Underground 2, maybe with some new additions.
Also they tried to pull the innovation card on Command and Conquer... turned out "really well".

Also Omega is in my opinion great on its own, problem is it doesn't that much to tie into ME3, which I don't so much care about.
Imo if ME3 would have basically been Omega on a grand scale fans would have loved it.

Modifié par MegumiAzusa, 28 novembre 2012 - 04:15 .


#53778
The Heretic of Time

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MegumiAzusa wrote...

Actually most new additions to NfS fail and many want just a bigger High Stakes/Underground 2, maybe with some new additions.
Also they tried to pull the innovation card on Command and Conquer... turned out "really well".


Point taken.


Also Omega is in my opinion great on its own, problem is it doesn't that much to tie into ME3, which I don't so much care about.
Imo if ME3 would have basically been Omega on a grand scale fans would have loved it.


I found Omega absolutely boring because it lacked any kind of depth. It's just straight forward, a lot of pew-pew but no interesting plot. I liked the design, visuals and gameplay in Omega. The rest sucked.

Modifié par Heretic_Hanar, 28 novembre 2012 - 04:20 .


#53779
Jusseb

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That Omega ending really needed some good music.

#53780
Restrider

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Heretic_Hanar wrote...
EA is not the blame here. It's not EA's style to change a winning formula. In fact, EA is never innovative. All their tons of sequels have always been the same. Look at series like Need for Speed, that series is almost completely stagnant, but the games still sell like mad, so they'll keep Need for Speed as it is. Why change a winning formula?

All BioWare and EA needed to do is deliver an experience that could live up to what they already delivered with ME1 and ME2. If they did just that then everyone would have cheered for BioWare. Everyone would now be talking about how great BioWare is, instead everyone is now talking about how BioWare has fallen from grace and how EA is evil lolz. I don't know what went wrong, but I'm almost certain that EA is not the blame for it. At least not just EA alone.

EA has a fair share of blame. Of course EA wasn't going to say to BW: "Lolz, change your whole concept a screw the fans!"

EA's fault is forcing BW to implement things that were not originally planned (MP for instance) and put them under high pressure time-wise. These are perfect boundary conditions for screw-ups and it is in EA's responsibility to avoid such conditions. At least that's my take on it.

#53781
lex0r11

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Jusseb wrote...

That Omega ending really needed some good music.


That is not the way it goes nowadays.

#53782
Restrider

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MegumiAzusa wrote...
Imo if ME3 would have basically been Omega on a grand scale fans would have loved it.

If it had more backstory of course, then I'd agree with this assertion.

#53783
Rifneno

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Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

#53784
Restrider

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Rifneno wrote...

Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

In some parts with a lot of Cerberus troops and maybe even an Atlas I was really eager to use the Missile Launcher, alas.... we only had one lying around in Omega.

#53785
Rifneno

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Restrider wrote...

Rifneno wrote...

Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

In some parts with a lot of Cerberus troops and maybe even an Atlas I was really eager to use the Missile Launcher, alas.... we only had one lying around in Omega.


I love atlases. They're the perfect thing to unwind the typhoon on. Other stuff dies too quickly, moves too quickly, or at least forces me to hide and regenerate my shields.

I don't care for the missile launchers simply because they're not a blackstar.

#53786
lex0r11

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Restrider wrote...

Rifneno wrote...

Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

In some parts with a lot of Cerberus troops and maybe even an Atlas I was really eager to use the Missile Launcher, alas.... we only had one lying around in Omega.


Yeah, I remember the launcher.

I found it behind the crate AFTER I finished that atlas the old-fashioned way...

#53787
MegumiAzusa

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Heretic_Hanar wrote...

Also Omega is in my opinion great on its own, problem is it doesn't that much to tie into ME3, which I don't so much care about.
Imo if ME3 would have basically been Omega on a grand scale fans would have loved it.


I found Omega absolutely boring because it lacked any kind of depth. It's just straight forward, a lot of pew-pew but no interesting plot. I liked the design, visuals and gameplay in Omega. The rest sucked.

It's not that easy to implement a story that has a deep plot in about 30 minutes (the other time is running around). And still Omega has at least 3 ways you can play it and influence the main character (Aria).
It resembles Zaeeds mission quite well.
Zaeed is a complete professional, until it comes to the guy who betrayed him. Aria is a complete professional, until she encounters someone she gets feelings for.
Then in Zaeeds mission you have 3 paths to choose (2 before the Suicide Mission): You can rescue the civilians and Zaeed will hate you. You can let the civilians burn and Zaeed is grateful. Or you can rescue the civilians and then let Zaeed burn for causing the explosions.
For Omega you have multiple instances of choosing paragon and renegade interrups and actions. Based on that Aria changes, and your last sequence is dependent on what you did before. That on a grander scale is what I believe many people would like to see.

#53788
MegumiAzusa

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Restrider wrote...

Heretic_Hanar wrote...
EA is not the blame here. It's not EA's style to change a winning formula. In fact, EA is never innovative. All their tons of sequels have always been the same. Look at series like Need for Speed, that series is almost completely stagnant, but the games still sell like mad, so they'll keep Need for Speed as it is. Why change a winning formula?

All BioWare and EA needed to do is deliver an experience that could live up to what they already delivered with ME1 and ME2. If they did just that then everyone would have cheered for BioWare. Everyone would now be talking about how great BioWare is, instead everyone is now talking about how BioWare has fallen from grace and how EA is evil lolz. I don't know what went wrong, but I'm almost certain that EA is not the blame for it. At least not just EA alone.

EA has a fair share of blame. Of course EA wasn't going to say to BW: "Lolz, change your whole concept a screw the fans!"

EA's fault is forcing BW to implement things that were not originally planned (MP for instance) and put them under high pressure time-wise. These are perfect boundary conditions for screw-ups and it is in EA's responsibility to avoid such conditions. At least that's my take on it.

MP was planned since ME1. ME1 in one of its first concepts was basically a pseudo MMO, random weapon generation, selling and buying of items from and to other players etc.

#53789
MegumiAzusa

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Restrider wrote...

Rifneno wrote...

Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

In some parts with a lot of Cerberus troops and maybe even an Atlas I was really eager to use the Missile Launcher, alas.... we only had one lying around in Omega.

Actually two, and I saw them after the fight was long over and I was looking through the room.

#53790
AresKeith

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The MP took away resources from the SP because EA wouldn't give them anymore

#53791
Humakt83

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There was at least three missile launchers in Omega. Two of them in the same place.

Modifié par Humakt83, 28 novembre 2012 - 04:50 .


#53792
Restrider

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MegumiAzusa wrote...

Restrider wrote...

Rifneno wrote...

Huh, Omega was the first time I played since the groundside resistance pack. Something seemed... off. Now I realize what it is. Shepard, y u no engage devastator mode? y u sissy vanilla soldier? :(

In some parts with a lot of Cerberus troops and maybe even an Atlas I was really eager to use the Missile Launcher, alas.... we only had one lying around in Omega.

Actually two, and I saw them after the fight was long over and I was looking through the room.

Yeah, in the first playthrough I usually miss the heavy weapons lying around somewhere.
In Omega I used one on Phatoms (the splattering was priceless).
BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")

#53793
Rifneno

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Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...

#53794
Restrider

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Rifneno wrote...

Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...

Well, I have weird killing preferences in regards to ME:
I really enjoy killing Vorcha and those Eclipse Merchs on Illium. And of course any organic getting thrown I don't know where due to biotic explosions.

#53795
The Heretic of Time

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Rifneno wrote...

Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...


Racist bastards, both of you.

Let me guess, you're both actually playing Paragon right? Or are you playing a pro-human Renegade Shepard? If you're playing a Renegade Shepard than it's okay. If you're playing Paragon you're a goddamn hypocrite. Either way is fine with me though. I play Renegade myself, but I don't hate batarians and I actually love vorcha. Vorcha are awesome.

Modifié par Heretic_Hanar, 28 novembre 2012 - 05:22 .


#53796
Rifneno

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Heretic_Hanar wrote...

Rifneno wrote...

Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...


Racist bastards, both of you.

Let me guess, you're both actually playing Paragon right? Or are you playing a pro-human Renegade Shepard? If you're playing a Renegade Shepard than it's okay. If you're playing Paragon you're a goddamn hypocrite. Either way is fine with me though. I play Renegade myself, but I don't hate batarians and I actually love vorcha. Vorcha are awesome.


Cool story, bro.

#53797
The Heretic of Time

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Rifneno wrote...

Heretic_Hanar wrote...

Rifneno wrote...

Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...


Racist bastards, both of you.

Let me guess, you're both actually playing Paragon right? Or are you playing a pro-human Renegade Shepard? If you're playing a Renegade Shepard than it's okay. If you're playing Paragon you're a goddamn hypocrite. Either way is fine with me though. I play Renegade myself, but I don't hate batarians and I actually love vorcha. Vorcha are awesome.


Cool story, bro.


Well, to be honest, I expected no less from you Rifneno.

#53798
Rifneno

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Heretic_Hanar wrote...

Rifneno wrote...

Heretic_Hanar wrote...

Rifneno wrote...

Restrider wrote...

BTW: Does anyone else really enjoy it to see Vorcha die in the most brutal ways? Dying Vorcha always remind me of the good ol' ME2 days with Garm blowing a random Vorcha's head off ("FIIILTHY HUMAN!")


I prefer seeing batarians die.  I emptied two clips into the mad prophet, but alas...


Racist bastards, both of you.

Let me guess, you're both actually playing Paragon right? Or are you playing a pro-human Renegade Shepard? If you're playing a Renegade Shepard than it's okay. If you're playing Paragon you're a goddamn hypocrite. Either way is fine with me though. I play Renegade myself, but I don't hate batarians and I actually love vorcha. Vorcha are awesome.


Cool story, bro.


Well, to be honest, I expected no less from you Rifneno.


What, you wanted a deep philosophical analysis?  Probably shouldn't start off with "racist bastards, both of you" if you're looking for more ethical discussion and less indifferent handwaving.

#53799
The Heretic of Time

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Rifneno wrote...

What, you wanted a deep philosophical analysis?  Probably shouldn't start off with "racist bastards, both of you" if you're looking for more ethical discussion and less indifferent handwaving.


There is nothing philosophical to this. But knowing whether you're playing Paragon or Renegade would be nice. Although I guess I already know the answer.

You're still a racist bastard though, or at least in Mass Effect you are.

#53800
paxxton

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What's he current state of IT after Omega? Has anything changed? Anything new?