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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#54026
Rifneno

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Andromidius wrote...

Rifneno wrote...

byne wrote...

To be fair, I personally dont even think the Reaper destroyer is even there. I'm probably the only person here who thinks that.


I can top that.  I still very much doubt that the Leviathans are what they say they are.  I'm probably the only one who doubts that.


I'm with you on that.  The Leviathans are lying scumbag cuttlefish.


I'm not even sure they're that. I'm seriously considering the possibility that those are just Reaper capital ships wearing the galaxy's biggest Halloween costume.

#54027
estebanus

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Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?

#54028
byne

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Rifneno wrote...

Andromidius wrote...

Rifneno wrote...

byne wrote...

To be fair, I personally dont even think the Reaper destroyer is even there. I'm probably the only person here who thinks that.


I can top that.  I still very much doubt that the Leviathans are what they say they are.  I'm probably the only one who doubts that.


I'm with you on that.  The Leviathans are lying scumbag cuttlefish.


I'm not even sure they're that. I'm seriously considering the possibility that those are just Reaper capital ships wearing the galaxy's biggest Halloween costume.


That'd actually be a pretty awesome twist. Maybe they're just the early model of Reapers.

#54029
Hanako Ikezawa

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gunslinger_ruiz wrote...
Yes, we can't know for sure if anyone else see's the Child, mostly the Alliance soldiers. But, we can be sure Shepard see's the Child, and often, and the Catalyst choosing him as an image for some reason. So there's a good size puzzle piece for us.

True, and that's the part I can actually comprehend. It's the "the kid on Earth is an illusion" that makes no sense to me.

#54030
ThisOneIsPunny

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Heretic_Hanar wrote...

Closure: Shepard and LI reunite in high ems

I find that entirely unneccesary. This is Mass Effect, not a dating sim or a Disney movie, even though ME3 did start to look like one. When a story ends there will always be some things left open to the imagination of the player. The EC gave us closure for all the major plot points from the entire trilogy. Mandatory stuff such as the romance subplot is left open to the imagination of the player. I'm fine with that.

Yeah. No. You see, I'm not asking for a happily ever after or kids or weddings ,or whatever else a Disney movie ending entails since you and so many others insist on using that, I'm simply asking for a slide or something where Shepard and LI are shown reuniting. Hell, they could have shown Shepard reuniting with the crew instead and then I would have agreed on there being closure. But as it stands? Tasteful and nice, but not closure.


Heretic_Hanar wrote...


Normandy takes off,


So? This is simply to show that the Normandy crew is not trapped on the jungle planet, something a lot of fans feared after seeing the original ending. The Normandy taking off shows that the lives of your former squad members continues, even after everything what happenes. They're is hope and a future for them. That's good closure to me.

This wasn't something I was expecting you to scrutinize, but okay nice interpretation. There are other issue I have with this that don't exactly relate to closure so I won't address that here.

Heretic_Hanar wrote...


Shepard breath scene before credits


This is the only part where I agree that this is a cliffhanger. The scene doesn't give closure, although it can. What i does though, is give the player a sense of hope that their Shepard might still be alive and kicking. It takes away some of the uncertainty of the Destroy ending. The other endings don't have this breathing scene because we know for certain that in those endings Shepard dies or becomes something else entirely.

So Bioware decided that High EMS destroy, requiring more than Synthesis, with the shepard breath scene should be the only ending where Shepard's fate is uncertain. Huh.
I also wouldn't say we know anything is for certain in the endings, but I'm sure you expect that and know why I would say that. You'd also know why I believe the breath scene is placed where it is and why it's left open ended for the moment, so yeah.
Good talk though.

#54031
byne

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estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?


I personally like nicer Aria and think keeping Petrovsky alive is the better choice.

#54032
lex0r11

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Rifneno wrote...

Andromidius wrote...

Rifneno wrote...

byne wrote...

To be fair, I personally dont even think the Reaper destroyer is even there. I'm probably the only person here who thinks that.


I can top that.  I still very much doubt that the Leviathans are what they say they are.  I'm probably the only one who doubts that.


I'm with you on that.  The Leviathans are lying scumbag cuttlefish.


I'm not even sure they're that. I'm seriously considering the possibility that those are just Reaper capital ships wearing the galaxy's biggest Halloween costume.


They seem to fancy the sport of trolling anyway.

Way to go, Master Cuttlefish!

#54033
Andromidius

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Rifneno wrote...
I'm not even sure they're that. I'm seriously considering the possibility that those are just Reaper capital ships wearing the galaxy's biggest Halloween costume.


Or maybe Reapers without their outer exoskeleton, perhaps.

Pure speculation, but they give me bad vibes.  If I really could roleplay as Shepard I'd start broadcasting to the Reapers the Leviathan's hiding location on every channel, with an open invitation letter to finish what they started a billion years ago.

#54034
Cecilia L

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While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.

#54035
estebanus

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byne wrote...

estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?


I personally like nicer Aria and think keeping Petrovsky alive is the better choice.

Oh sure, the paragon route is good as well, but I just think the renegade one was much better done. The fact that there even was a recognizable difference between both routes is actually pretty interesting in itself, IMO.

#54036
hukbum

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Hey there, I have a question:
Why do the Reapers attack Sanctuary?

To make TIM think he's still in control? Is the brat affraid to loose control?
I've been thinking about this for a while now and I can't make anything out of it ...

#54037
Hanako Ikezawa

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byne wrote...

estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?


I personally like nicer Aria and think keeping Petrovsky alive is the better choice.

I agree with you, byne.

#54038
Samtheman63

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estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?

no

#54039
Krimzie

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Samtheman63 wrote...

estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?

no


I think I've made ~10 renegade choices in all 3 games combined, but I couldn't NOT shoot that security camera. And I can't imagine anyone just ignoring it, let alone Commander Shepard!

#54040
Hanako Ikezawa

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estebanus wrote...

byne wrote...

estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?


I personally like nicer Aria and think keeping Petrovsky alive is the better choice.

Oh sure, the paragon route is good as well, but I just think the renegade one was much better done. The fact that there even was a recognizable difference between both routes is actually pretty interesting in itself, IMO.

I can't go the Renegade route for two reasons:
1) Don't want to sacrifice thousands of people to avoid one minute of hacking.
2) Can't kill General Oleg Petrovsky. He's my favorite character in the DLC.

#54041
estebanus

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hukbum wrote...

Hey there, I have a question:
Why do the Reapers attack Sanctuary?

To make TIM think he's still in control? Is the brat affraid to loose control?
I've been thinking about this for a while now and I can't make anything out of it ...

Creberus found a way to control reaper husks. With enough technological research, they might have been able to duplicate this technology on a grand scale, such as controlling husk armies, and maybe even the reapers themselves. 
The catalyst must have perceived this as a threat, and decided to stop Cerberus from accomplishing this goal.

It's all stated in sanctuary itself, as a matter of fact.

Modifié par estebanus, 28 novembre 2012 - 11:42 .


#54042
Andromidius

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Cecilia L wrote...

While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.


Indeed.  Its not like they need a huge stockpile of Eezo that quickly for any normal reason - their fleet isn't huge, after all.  So it would make more sense for them to drill at a slow sustainable rate if that's what they wanted.  The fact they've fortified the station, kept the population alive and their commander has the opinion of the station being impregnible suggests that they aren't there for short term gains.

Only logical explaination is they were looking for something in the rock.

And little side-thought.  Maybe Bioware weren't lying when they said Omega was 5-6 hours long, but that you can only access half of it each time since the Paragon/Renegade stories seem to be different enough to warrant playing through it twice.

Makes me wish I could reload the whole DLC and start again, just to see for myself.

#54043
Andromidius

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hukbum wrote...

Hey there, I have a question:
Why do the Reapers attack Sanctuary?

To make TIM think he's still in control? Is the brat affraid to loose control?
I've been thinking about this for a while now and I can't make anything out of it ...


Either:

1/ Its to hide the fact Cerberus is working for the Reapers, so they organise an attack on the facility once its no longer needed.

2/ Those Reapers were actually test subjects that went rogue and attacked Cerberus.  We never actually see any Reaper ships, from what I remember, so how did they get onto the planet?

3/ Cerberus isn't controlled by the Reapers at all, and its just coincidence that they have the same goals and never seem to fight against each other at any other point in the entire game.

#54044
Hanako Ikezawa

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Andromidius wrote...

Cecilia L wrote...

While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.


Indeed.  Its not like they need a huge stockpile of Eezo that quickly for any normal reason - their fleet isn't huge, after all.  So it would make more sense for them to drill at a slow sustainable rate if that's what they wanted.  The fact they've fortified the station, kept the population alive and their commander has the opinion of the station being impregnible suggests that they aren't there for short term gains.

Only logical explaination is they were looking for something in the rock.

And little side-thought.  Maybe Bioware weren't lying when they said Omega was 5-6 hours long, but that you can only access half of it each time since the Paragon/Renegade stories seem to be different enough to warrant playing through it twice.

Makes me wish I could reload the whole DLC and start again, just to see for myself.

sorry, you don't get exclusive access to stuff based on your allignment. Trust me, I played both once just to see how it differed.

#54045
CoolioThane

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Petrovsky is the kinda guy you loathe but also respect. He reminded me, in part, to Samara in that he followed his code and all that. Was happy we kept him alive.

#54046
byne

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Krimzie wrote...

Samtheman63 wrote...

estebanus wrote...

Am I the only one that thinks the renegade path in Omega is so much more satisfying than the paragon one?

no


I think I've made ~10 renegade choices in all 3 games combined, but I couldn't NOT shoot that security camera. And I can't imagine anyone just ignoring it, let alone Commander Shepard!


I dont even count renegade interrupts as renegade options for the most part. They're generally not renegade, and are more shooting stuff that you should shoot anyways. Like on Garrus' recruitment mission in ME2, and also during Overlord, there are renegade interrupts to shoot a mech in the head. Why WOULDNT you shoot a mech in the head? You're gonna kill it anyways.

I'm pretty sure I take like 90% of renegade interrupts, even though I'm like 99% paragon. Its why I almost hit the button on accident my first time playing Omega.

#54047
Andromidius

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LDS Darth Revan wrote...

Andromidius wrote...

Cecilia L wrote...

While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.


Indeed.  Its not like they need a huge stockpile of Eezo that quickly for any normal reason - their fleet isn't huge, after all.  So it would make more sense for them to drill at a slow sustainable rate if that's what they wanted.  The fact they've fortified the station, kept the population alive and their commander has the opinion of the station being impregnible suggests that they aren't there for short term gains.

Only logical explaination is they were looking for something in the rock.

And little side-thought.  Maybe Bioware weren't lying when they said Omega was 5-6 hours long, but that you can only access half of it each time since the Paragon/Renegade stories seem to be different enough to warrant playing through it twice.

Makes me wish I could reload the whole DLC and start again, just to see for myself.

sorry, you don't get exclusive access to stuff based on your allignment. Trust me, I played both once just to see how it differed.


I ment with choices during the DLC.  People are saying how different choices effect the story significantly enough to make it feel important.  At least until you leave Omega, then the reset button kicks in.

#54048
byne

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CoolioThane wrote...

Petrovsky is the kinda guy you loathe but also respect. He reminded me, in part, to Samara in that he followed his code and all that. Was happy we kept him alive.


I dont even loathe him. I was angry at Shepard when he was all "We could even become friends." and she totally shot him down.

Sure he wanted you dead, but its like the Warden said in Awakening: "Some of my best friends have wanted me dead."

#54049
Hanako Ikezawa

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Andromidius wrote...

LDS Darth Revan wrote...

Andromidius wrote...

Cecilia L wrote...

While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.


Indeed.  Its not like they need a huge stockpile of Eezo that quickly for any normal reason - their fleet isn't huge, after all.  So it would make more sense for them to drill at a slow sustainable rate if that's what they wanted.  The fact they've fortified the station, kept the population alive and their commander has the opinion of the station being impregnible suggests that they aren't there for short term gains.

Only logical explaination is they were looking for something in the rock.

And little side-thought.  Maybe Bioware weren't lying when they said Omega was 5-6 hours long, but that you can only access half of it each time since the Paragon/Renegade stories seem to be different enough to warrant playing through it twice.

Makes me wish I could reload the whole DLC and start again, just to see for myself.

sorry, you don't get exclusive access to stuff based on your allignment. Trust me, I played both once just to see how it differed.


I ment with choices during the DLC.  People are saying how different choices effect the story significantly enough to make it feel important.  At least until you leave Omega, then the reset button kicks in.

You choices mostly effect Aria's attitude and outlook, with Renegade's being her new BFFs and Paragon's making her a better person.

Edit: top

Modifié par LDS Darth Revan, 28 novembre 2012 - 11:51 .


#54050
Home run MF

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Cecilia L wrote...

While playing Omega I was wondering why Cerberus was digging at such a unsustaiable pace. Digging for what? Did they find out about some old crucible or whatevertech at the collector base. Apparently I expect too much thinking that there might have been some plot twist or something relevant to the war with the reapers.


With all the mining eezo at any cost and the creepy vibes from the mines level I was expecting a plot twist at the end too. Turns out Cerberus was experimenting on adjutants (wich was already told in the comics) and Petrovsky is a bit of a sissy. <_<