[quote]byne wrote...
Not that one. I didn't find that one. What I found was... so much worse.[/quote]
Oh. Yeah. I like Tali well enough, but some Talimancers are really, really weird.
[/quote]
Remember that Tali sweat taste analysis?
Well now I do!
I don't even want to know:unsure:...Rifneno wrote...
Remember that Tali sweat taste analysis?
401 Kill wrote...
And that part where Aria sees Peteovsky in front of her, and charges straight towards him out of blind rage and falls into his trap. It reminded me of seeing the beam directly infront, and running straight towards it.
Running into a trap.
TSA_383 wrote...
Well in the Omega files there are lots of notes from the design process left behind.For example:<data>- TEMP CINE DESIGN -Shepard activates the console to shut down the huge fan and the system announces that the shutdown is initiating. The giant fan slows to a stop allowing access to the maintenance area. Aria contacts Nyreen who is making steady progress with the Talons toward Afterlife. Aria tells Nyreen to keep pushing forward and sets a rendezvous point at the markets outside of Afterlife.Alternately it might be cool to see Aria be awesome by using her biotics to stop the giant fan in order to allow progression.</data> </string> <string> <id>728634</id> <position>145</position> <data>Shepard and Aria emerge in the Mechanical Sciences area where Cerberus forces can be seen through the window firing their weapons and retreating while shouting for support. They are quickly gunned down by unseen forces and suddenly another Adjutant runs past the window toward a chamber ahead (the player will encounter this Adjutant in the next combat location).</data>The intriguing thing about this is that there are bits that were obviously cut or modified:<data>Shepard and Aria enter a corridor with a series of apartment doors extending vertically for many floors. Shepard can enter these small abandoned one room apartments to search for treasure, notes, etc. Nyreen contacts Shep and Aria via radio with an update that the Talons are starting to meet heavy resistance.</data> </string> <string> <id>728796</id> <position>166</position> <data>Shepard and Aria emerge from the apartments one floor above a courtyard and gun fire can be heard nearby. Explosions can be seen all over the vista indicating the scale of the civil war that is occuring.</data> </string> <string> <id>728797</id> <position>167</position> <data>Approaching the window Shepard notices civilians in the courtyard pinned down by gun fire. Afterlife can also be seen in the distance.</data> </string> <string> <id>728798</id> <position>168</position> <data>Upon emerging from the building the cerberus forces turn their attention to Shepard and Aria. The mounted gun turns to fire at the player and Guardians press forward as a phantom snipes from the buildings ahead.</data><data>- Final Battle Sequence -The General shouts commands to his troops as he throws everything he can at Shepard and Aria. Enemies enter the battle from the railings above and the various doors leading into the main chamber. The combat here is very similar to the Object Rho battle in ME2 Arrival DLC.Shepard must fight through these forces and protect Aria while she hacks / rips apart the 2 power sources that keep the General safely locked inside his control room (formerly Aria's seat of power).Once the Power is disabled Shepard and Aria advance on the General for the final cutscene.</data><data>As Shepard and Aria step onto the balcony Nyreen radios in. The talon forces are becoming overwhelmed and things are looking grim. Shepard can choose to suggest that Aria warn Nyreen to get out of there, but regardless of the choice an explosion occurs in the building nearby. Aria (and the music) become silent and after a moment she indicates that they need to keep moving toward afterlife.</data> </string> <string> <id>729126</id> <position>259</position> <data>Once the Adjutant is defeated Aria runs forward to the light at the end of the catwalk.</data> </string> <string> <id>729127</id> <position>260</position> <data>As Aria runs toward the exit of the tunnel a sound can be heard coming from the opther direction.</data> </string> <string> <id>729128</id> <position>261</position> <data>If the player chooses to investigate the sound they will come accross 2 civilians that have fled into the sewers to escape the fighting above. One wants to stay in the tunnels and the other wants to flee and Shepard can choose to support one or the other.</data><data>Shepard and Aria emerge into a public space and deal with scared civilians, population-control loki mechs, and non-stop Cerberus propoganda.</data>(note that this stuff shouldn't be read in order because of how the files are structured):<data>Support Columns</data> </string> <string> <id>731331</id> <position>299</position> <data>As Shepard drops into a maintenance tunnel and turns on the flashlight a shadowy creature can be seen running out of sight at the end of the corridor.</data> </string> <string> <id>731332</id> <position>300</position> <data>As Shepard reaches the top of the ladder an Adjutant attacks. This might use the same "slow-mo" scripting used for the final Dr. Eva sequence in ProMars. In order to highlight Arias' coolness she might actually kill the Adjutant herself.</data> </string> <string> <id>731335</id> <position>301</position> <data>Upon examining the first explosive, the timer for all the bombs will be displayed (Ideally we can re-use the GUI used in multiplyer mode for hacking/deactivating 4 items). Shepard must deactivate all 4 bombs before time runs out while fighting endless waves of enemies.</data> </string> <string> <id>731336</id> <position>302</position> <data>Shepard deactivates another bomb.</data> </string> <string> <id>731337</id> <position>303</position> <data>Shepard deactivates the final bomb and Aria points out that they'll need to shut down the fan in order to advance through the Mechanical Sciences Area.</data> </string> <string> <id>731350</id> <position>304</position> <data>The elevator to the reactor is across the way.</data> </string> <string> <id>731363</id> <position>305</position> <data>Approaching the end of the tunnel Aria comments on the catwalk being destroyed ahead and suggests locating the dam control in order to get across to the maintenance tunnels on the other side. </data> </string> <string> <id>731406</id> <position>306</position> <data>Shepard and Aria enter a monitoring station that has been modified by Cerberus to contain/study the Adjutants. It is clear from the chaotic state of the room that something went wrong. Aria suggests that they take a closer look.</data> </string> <string> <id>731407</id> <position>307</position> <data>Upon dropping into the lower part of the room Cerberus corpses can be seen all over the floor. Aria goes into the monitoring station ahead to look through logs.</data> </string> <string> <id>731408</id> <position>308</position> <data>Shepard and Aria watch a video that depicts the Adjutants escaping when the field came down at the end of mission 3.</data>There was also a cut stealth section:<data>TEST STRING - MESSAGE BOX - Shepard and Aria pass near the first check point. A small ambient scene players out as someone passes through the scanners setting off an alarm. The cerberus office in charge waves the person through and tells an engineer to recalibrate the scanners.This sets up the first sub-objective which is to get passed the first checkpoint.</data> </string> <string> <id>734070</id> <position>577</position> <data>TEST STRING - MESSAGE BOX - Aria calls into the hub and tells the hackers to find a way to get them passed the biometic scanners. The hackers acknowledge but need Shepard's help.This sets up a sub-objective to find a way to reprogram the scanners.</data> </string> <string> <id>734071</id> <position>578</position> <data>TEST STRING - CINE DESIGN - Approaching the checkpoint triggers a conversation with the guards. The player can talk their way through but will set off the alarms if they have not disabled the biometric scanners.If the player sets off the alarms, the checkpoint is locked down with a barrier and there is a brief combat. The player must find another passed the checkpoint.The player MUST successfully pass through checkpoint 1 and 2 to successfully pass through checkpoint 3.</data> </string> <string> <id>734072</id> <position>579</position> <data>TEST STRING - MESSAGE BOX - The player can sabotage the scanners and find an alternate path in this area.</data> </string> <string> <id>734073</id> <position>580</position> <data>TEST STRING - MESSAGE BOX - The player must work their way through the slums while avoiding patroling drones or doing anything else to set off alarms.If the player triggers an alarm combat will start and the second checkpoint is locked down.</data> <data>TEST STRING - MESSAGE BOX - As the player approaches the second checkpoint they can choose to attempt to pass through it or go around through the more heavily populated civilians alleys.</data> </string> <string> <id>734493</id> <position>598</position> <data>TEST STRING - MESSAGE BOX - CONVERSATION - The player can attempt to pass through the final checkpoint in the center of the structure which Cerberus has taken over. The player can only succedd if they have successfully passed through previous checkpoints otherwise Cerberus will assume something is wrong and combat starts and the player must find another path to get inside.</data> </string> <string> <id>734494</id> <position>599</position> <data>TEST STRING - MESSAGE BOX - If the player triggers combat they can find an alternate path to get inside by traversing the exterior and interior of the pod structures.</data> </string> <string> <id>734495</id> <position>600</position> <data>TEST STRING - MESSAGE BOX - The player must hack a door to get inside the facility. This automatically triggers an alarm and the player must fight the rest of the way to the comm relay.</data> </string> <string> <id>734496</id> <position>601</position> <data>TEST STRING - MESSAGE BOX - CONVERSATION - The player shuts down the looping proaganda streams which triggers the conversation with the General.</data>
Modifié par masster blaster, 29 novembre 2012 - 01:47 .
They'll never grant outright permission, but they can do nothing about people who post walkthroughs with commentary on YouTube because, under fair use, it becomes a different animal than their original product. You're perfectly safe doing so. However, I would advise against simply posting footage with no commentary.CmdrShep80 wrote...
Well, after asking for permission to do a let's play style of walkthrough for the trilogy, EA did not want to grant authorization to do one so I won't be doing a walkthrough for the trilogy. I'm kind of sad about it because I've never done one before and was all excited to do one based on Mass Effect.
The first few "minutes" of gameplay which ended up with me talking for extensive periods I thought turned out pretty good. Looks like I won't be uploading anything any time soon. Oh well, it was worth the experience to ask for the permissions. I learned a few things because of it.
Modifié par Big_Boss9, 29 novembre 2012 - 02:15 .
Thats a shame:crying:, you would think because of the other let's plays, they would allow people to make them in order to gain publicity for their game. I've even bought a game after watching commentaries on the game months after it came out.CmdrShep80 wrote...
Well, after asking for permission to do a let's play style of walkthrough for the trilogy, EA did not want to grant authorization to do one so I won't be doing a walkthrough for the trilogy. I'm kind of sad about it because I've never done one before and was all excited to do one based on Mass Effect.
The first few "minutes" of gameplay which ended up with me talking for extensive periods I thought turned out pretty good. Looks like I won't be uploading anything any time soon. Oh well, it was worth the experience to ask for the permissions. I learned a few things because of it.
Modifié par Gwyphon, 29 novembre 2012 - 02:16 .
Modifié par Heretic_Hanar, 29 novembre 2012 - 02:23 .
Gwyphon wrote...
They won't give you permission because they want to reserve the right to take it down if you tear into their game or use it to abuse or badmouth their company. That is the only reason they don't want to give permission. It just means you can't represent the company or say you do. In no way does it mean you can't do it. If they have problems with it they'll simply force it to be taken down.
It doesn't matter what she said. No matter how you decide to post the videos. As long as you are providing your own commentary, coupled with your own subjective gameplay experience, makes the work transformative under fair use and shields you completely. I understand if you may be concerned, but I assure you you are in the clear.CmdrShep80 wrote...
Gwyphon wrote...
They won't give you permission because they want to reserve the right to take it down if you tear into their game or use it to abuse or badmouth their company. That is the only reason they don't want to give permission. It just means you can't represent the company or say you do. In no way does it mean you can't do it. If they have problems with it they'll simply force it to be taken down.
ya but they agreed that under fair use they don't have a problem, but as the extended trilogy like how I was planning for all 3 games as a series, that's where they don't want to.
Its not all bad, the lady in the department was really nice and I appreciated her time and efforts
CmdrShep80 wrote...
Gwyphon wrote...
They won't give you permission because they want to reserve the right to take it down if you tear into their game or use it to abuse or badmouth their company. That is the only reason they don't want to give permission. It just means you can't represent the company or say you do. In no way does it mean you can't do it. If they have problems with it they'll simply force it to be taken down.
ya but they agreed that under fair use they don't have a problem, but as the extended trilogy like how I was planning for all 3 games as a series, that's where they don't want to.
Its not all bad, the lady in the department was really nice and I appreciated her time and efforts
Rifneno wrote...
Huh. Apparently DA3 is probably getting delayed until '14. Unfortunately, it's still being released eventually.
byne wrote...
Rifneno wrote...
Huh. Apparently DA3 is probably getting delayed until '14. Unfortunately, it's still being released eventually.
Maybe with so long it'll actually be a decent game this time.
Modifié par BleedingUranium, 29 novembre 2012 - 02:51 .
Don't worry it will be remembered for years. We just don't know if that's good or bad yet.masster blaster wrote...
IT's because the ME writers need more time with dlc for ME3, and DA3 will be in the way. They want ME to be remembered for years, not " Hey ME3 was awsome, and...holy crap Halo comes out, as does AC3, Black ops 2, Medal of Honor, and so on."
byne wrote...
CmdrShep80 wrote...
Gwyphon wrote...
They won't give you permission because they want to reserve the right to take it down if you tear into their game or use it to abuse or badmouth their company. That is the only reason they don't want to give permission. It just means you can't represent the company or say you do. In no way does it mean you can't do it. If they have problems with it they'll simply force it to be taken down.
ya but they agreed that under fair use they don't have a problem, but as the extended trilogy like how I was planning for all 3 games as a series, that's where they don't want to.
Its not all bad, the lady in the department was really nice and I appreciated her time and efforts
I dont see why you're so focused on getting permission. Just do it. Tons of people have done Let's Plays of Mass Effect.
Modifié par CmdrShep80, 29 novembre 2012 - 02:54 .
To be honest, this is the only good reason that's been suggested which explains why they need TIM's mind specifically.BleedingUranium wrote...
I'm not going to spam this, but I did post it while most people were sleeping yesterday:
I've solved the puzzle.
I mentioned a before that my theory is each Reaper, though its brain is made from millions of melted people, only has one consciousness, one mind. The Reapers only make one new Reaper per cycle, why? Because each Reaper's mind is taken from the best that cycle has to offer. At one point in the leaked script a Reaper said "We are all Shepards".
Why do you think they were interested in Saren, but as soon as Shepard proved he was better, they went after Shepard? They want the best. Why did they fail to make a Prothean Reaper? They couldn't capture Javik; the Shepard of his cycle.
Remember Shepard's line to TIM when debating saving the Collector base? "Next thing I know, you'll want to grow your own Reaper". That's exactly what he's doing! That's his grand plan in ME3! And what does a Reaper need? Four things: An understanding of how to build it, a whole lot of eezo for the core, millions of people melted into goo to form the brain, and a singular consciousness to form the mind. Cerberus has both.
They have part of the Collectors' proro-Reaper hanging in their base, and the Illusive Man's been studying Harbinger to some degree since the suicide mission. Building plans? Check.
Cerberus's only true goal on Omega seems to be mining vast amounts of eezo very quickly, with emphasis on the quickly. The rest of what they were doing they could've done somewhere else far more easily. Eezo core? Check.
Remember in Sanctuary, anyone not useful in experiments or as troops was liquified, and now we know why! Organic material? Check.
"Humanity needs your mind, and they need it intact". We never did have an explaination as to what that TIM did to himself, much less to this line. Now we do. Singular consciousness? Check.
This also gives a better reason for dream-TIM from a writing standpoint. We've already discussed how having a goodbye with dream-Anderson opens up the possibility of him being indoctrinated or killed, but this does the same for TIM, as next time we see him, he won't be TIM anymore...
These are also listed in order of least to most important, story telling-wise; it has proper build up. While you can do Omega after Sanctuary, that's a terrible idea from a plot and story telling perspective.
Also of note, the official guide book for Mass Effect 3 calles the Control ending, the mentality and goal of Cerberus, "Become a Reaper". This gives that title much more meaning, as the other two endings match their supporters' goals.