Andromidius wrote...
Well, being nitpicky here, but...
1/ Length. It was 2.5 hours for me, more or less. Was expecting 5 hours, considering that's what Bioware said.
2/ Overhyped coolness. It was decent, but not as amazing as Bioware was making out.
3/ Buggy. Cutscenes were a mess and sometimes enemies didn't attack properly.
4/ Zero consquence. Sadly, Omega is completely self-contained in every sense of the word.
5/ Price.
6/ No new lore.
7/ No Collectors at all, not even weaponry.
That being said, yes the level design was pretty awesome and atmospheric (if linier), and the sound effects were chillingly butt-clenching. Dialogue was decent enough. And perhaps the first instance of not hitting an Interupt actually doing something good?
I easily got 6 hours out of it. But I always take my sweet time looking around everywhere and replaying certain sections I liked.
As for coolness, for me it was a lot cooler than I expected. I didn't have many expectations.
I haven't noticed any bugs at all, that I can remember.
Consequence: well, how Aria's personality develops might have implications for the next game. I didn't mind Nyreen not being able to take over... it would have been kind of contrived to have her commandeer Aria's forces. She was more of a freedom fighter, and I thought her end was kind of fitting.
The price is steep, yes, but I can easily see how much work must have gone into it. But yeah, it is slightly overpriced.
I didn't expect Collectors, so it was no surprise they weren't there. It also wouldn't make sense. The base was destroyed. If there are still Collectors, then they are coming from dark space (like in the MP story), not from the base that we destroyed.
Modifié par DoomsdayDevice, 29 novembre 2012 - 03:52 .