Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#54376
Posté 29 novembre 2012 - 05:47
Once up and running again, Alliance forces in the area return to ready and collaborative form, regaining the upper hand and supporting each other's efforts again. But now that the station is known to the enemy, Cerberus will continue to try to take it down, facilitating the multi-player narrative.
- Leaked script
#54377
Posté 29 novembre 2012 - 05:47
BleedingUranium wrote...
1. This is about the Mass Effect universe. All of it: games, main missions, optional missions, DLC, novels, comics, everything. "It's DLC" isn't an argument against anything.
Not to mention it we can't use DLC for IT, then DLC can't be used against IT either. Can't have it both ways, after all.
Of course that's a rubbish notion, and moving the goalposts. Its got as much merit as saying the comics and novels can't be used either.
#54378
Posté 29 novembre 2012 - 05:47
Yeah!ThisOneIsPunny wrote...
I am genuine in wondering what his thoughts are on it, since not everyone analyzes the same way... Or at all..Andromidius wrote...
I really don't get his logic.
"This proof of something is proof of the exact opposite, but I'm not going to tell you why!"
So Leviathan being able to create an artificial reality using Shepard's memories is proof that... an artificial reality can't be created using Shepard's memories? What what what?I always did like blowing things upBansheeOwnage wrote...
Hey Punny.I didn't know you did voice acting! I'm kidding, but I swear you voiced Nyreen.
#54379
Posté 29 novembre 2012 - 05:48
BansheeOwnage wrote...
Looks like we were right about MP tying in to SP.
Once up and running again, Alliance forces in the area return to ready and collaborative form, regaining the upper hand and supporting each other's efforts again. But now that the station is known to the enemy, Cerberus will continue to try to take it down, facilitating the multi-player narrative.
- Leaked script
What area are they referring to?
#54380
Posté 29 novembre 2012 - 05:48
I'm sure it will be, since that's what the majority of their fanbase wants and it can work even with the different choices Shepard made affecting the galaxy.Heretic_Hanar wrote...
But sure, if this is what you wanna believe. Go head. We'll see who was right all along in a couple of years when we get to play ME4, assuming it's even gonna be a sequel (I doubt it).
Modifié par LDS Darth Revan, 29 novembre 2012 - 05:49 .
#54381
Posté 29 novembre 2012 - 05:50
#54382
Posté 29 novembre 2012 - 05:51
masster blaster wrote...
Hanar EVERY CHOICE HAS a consequent's. Even the SMALLEST chocies have consequent's. Did you know if you got that Krogan Char with that Asari on Illium he dies, but leaves a poem to his blue rose of Illium.Did you know that the mother's baby if you did not side with the uncle dies!
Did you not know that every chocie you make as a down, or up side.
Destroy is the up side, and Control, and Synthesis are the down side, at least in IT. For literalist they think Destroy is bad, and Control, and Synthesis are awsome/ the best.
And this Bioware saying f u, well maybe you should have thought about makeing your chocie before you start saying Bioware riped us off. No you did. You failed for the Reaper's properganda, so it's on you not Bioware. You can only blame yourself for pick Control, and Synthesis.
+1 on the choices +1 for BioWare making such an awesome game -1 cause I can't do a Let's play right now but +1 cause I'm too busy enjoying that which is Omega...going on hour 4 and I just barely arrived at Nyreen's place
#54383
Posté 29 novembre 2012 - 05:51
All N7 side missions.Krimzie wrote...
BansheeOwnage wrote...
Looks like we were right about MP tying in to SP.
Once up and running again, Alliance forces in the area return to ready and collaborative form, regaining the upper hand and supporting each other's efforts again. But now that the station is known to the enemy, Cerberus will continue to try to take it down, facilitating the multi-player narrative.
- Leaked script
What area are they referring to?
Something funny: I think it's in context of the reactor mission, but still.
PENDING ART CHANGES FOR CUT PLAN:
After the reveal conversation, Shepard will move for a bit around the Reaper Larva, then face some enemies.
#54384
Posté 29 novembre 2012 - 05:54
masster blaster wrote...
Hanar EVERY CHOICE HAS a consequent's. Even the SMALLEST chocies have consequent's. Did you know if you got that Krogan Char with that Asari on Illium he dies, but leaves a poem to his blue rose of Illium.Did you know that the mother's baby if you did not side with the uncle dies!
Sure, but it did not affect my story whatsoever. It did not make the game worse for me, just different. Besides, you're talking about very minor side characters now, from very minor decisions. Not big ones.
Also, none of the choices lead to a GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.
Did you not know that every chocie you make as a down, or up side.
But none of them lead to a 'GAME OVER, YOU LOST" screen. Because that's not BioWares style.
Destroy is the up side, and Control, and Synthesis are the down side, at least in IT. For literalist they think Destroy is bad, and Control, and Synthesis are awsome/ the best.
Except you get it all wrong. For normal people, all endings have an upside and a downside. They're all pretty equal and in the end it all comes down to personal preference, which is what Mass Effect is all about!
The general theme of ME was that everything would get you from A to B, but the path from A to B could be different for everyone.
Whether I played Paragon or Renegade, I'd still be able to beat the game succesfully.
Whether I chose to sacrifice the council or destroy the Collector base, I would always be able to beat the game succesfully.
You want to change all that with the IT, basically making it so that only 1 ending decision leads to beating the game succesfully, while all other ending decisions would lead to a "GAME OVER, YOU FAIL" screen.
Don't you see how ridiculous that is? BioWare has never done that before and they're most certainly not gonna do it now, ESPECIALLY NOT with the ending decisions.
And this Bioware saying f u, well maybe you should have thought about makeing your chocie before you start saying Bioware riped us off. No you did. You failed for the Reaper's properganda, so it's on you not Bioware. You can only blame yourself for pick Control, and Synthesis.
I'm so glad that you're not in charge of the creative direction of Mass Effect.
#54385
Posté 29 novembre 2012 - 05:54
Very well said.BleedingUranium wrote...
IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.
Also:
Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.
Try arguing now, synthesizers.
CUTSCENE:
The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.
Try arguning now, people-who-say-Shepard-died!
Modifié par BansheeOwnage, 29 novembre 2012 - 05:55 .
#54386
Posté 29 novembre 2012 - 05:57
Citadel: Malfunctioning Keepers
C-Sec Officer Jordan Noles needs help tracking a possible hacking problem that has disabled several keepers. Track keeper activity across the Presidium Commons.
#54387
Posté 29 novembre 2012 - 05:57
How about you play as Indoctrinated Shepard and kill a few friends/ cause everyone to die, or have Shepard kill him/herself. That's about it. Then maybe you can play a squad member that you can pick and finish the fight.
#54388
Posté 29 novembre 2012 - 05:58
I don't need to, the leaked script does it for me. "If they had a perfect game". That means that I made every right decision in order obtain the, wait for it...best ending.BansheeOwnage wrote...
Very well said.BleedingUranium wrote...
IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.
Also:
Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.
Try arguing now, synthesizers.
CUTSCENE:
The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.
Try arguning now, people-who-say-Shepard-died!
#54389
Posté 29 novembre 2012 - 06:00
BleedingUranium wrote...
IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.
Euhm nope. You had to INTENTIONALLY screw up if you wanted to get the Shepard-dies ending in ME2. The Shepard-dies ending was in fact harder to get than the everyone-survives ending!
What you're doing with IT is basically saying that 3 out of 4 endings lead to a Shepard-dies ending. THREE OUT OF FOUR endings would not allow us to succesfully finish our story! Do you hear what I'm saying? THREE OUT OF FOUR!
And honestly f*ck you with the "paid attention to what you've seen, been told and learned" smart-ass remark. That's the biggest pile of bullsh*t ever.
I did pay attention and I did learn a lot, for example, that all my choices were valid and would lead me to new interesting scenarios, but none of them game-breaking and none of them keeping me from succesfully beating the game! THAT'S what I've learned over the past 3 games!
#54390
Posté 29 novembre 2012 - 06:00
Heretic_Hanar wrote...
Also, none of the choices lead to a GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.
But none of them lead to a 'GAME OVER, YOU LOST" screen. Because that's not BioWares style.
You want to change all that with the IT, basically making it so that only 1 ending decision leads to beating the game succesfully, while all other ending decisions would lead to a "GAME OVER, YOU FAIL" screen.
Don't you see how ridiculous that is? BioWare has never done that before and they're most certainly not gonna do it now, ESPECIALLY NOT with the ending decisions.
Hahahahahaha
#54391
Posté 29 novembre 2012 - 06:02
#54392
Posté 29 novembre 2012 - 06:03
That's why it takes more EMS to get the breath sceneLDS Darth Revan wrote...
I don't need to, the leaked script does it for me. "If they had a perfect game". That means that I made every right decision in order obtain the, wait for it...best ending.BansheeOwnage wrote...
Very well said.BleedingUranium wrote...
IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.
Also:
Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.
Try arguing now, synthesizers.
CUTSCENE:
The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.
Try arguning now, people-who-say-Shepard-died!
#54393
Posté 29 novembre 2012 - 06:04
#54394
Posté 29 novembre 2012 - 06:04
masster blaster wrote...
And I am so glad you fail to realize anything. Honest you want a way for Synthesis, and Control to be vaild. Hell no. That's the point in IT, they are bad very bad, but you want to have more of a stroy in it fine.
How about you play as Indoctrinated Shepard and kill a few friends/ cause everyone to die, or have Shepard kill him/herself. That's about it. Then maybe you can play a squad member that you can pick and finish the fight.
So basically everyone who's content with the endings as they are now, or people who actually like Control or Synthesis and the idea behind it, will have to suffer because Mr. Masster Blaster doesn't like the endings and want new endings without Control and Destroy? How absolutely egocentric is that!?!?!?!? I find that a pretty goddamn arrogant Masster. That's pretty goddamn egoistic.
#54395
Posté 29 novembre 2012 - 06:05
Honestly, I'm fine with just waiting out all the DLC. I'm so sick of speculating it's unbelievable. Bioware made it go from fun speculating to very drawn out speculating to the point where I just want to be answered. Do we take the ending literaly or not? I'm so sick of the interpretation nonsense.
I want a straight answer.
#54396
Posté 29 novembre 2012 - 06:06
Paragons who save everyone: Code of ethics won't let them sit by if civilians are exposed (one more person to save)
Aria: It's what makes her utterly predictable and therefore easy to manipulate
Paragons who save everyone: See Aria's statement and see ending choice and see infallible Shepard claims
#54397
Posté 29 novembre 2012 - 06:06
BleedingUranium wrote...
Heretic_Hanar wrote...
Also, none of the choices lead to a GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.
But none of them lead to a 'GAME OVER, YOU LOST" screen. Because that's not BioWares style.
You want to change all that with the IT, basically making it so that only 1 ending decision leads to beating the game succesfully, while all other ending decisions would lead to a "GAME OVER, YOU FAIL" screen.
Don't you see how ridiculous that is? BioWare has never done that before and they're most certainly not gonna do it now, ESPECIALLY NOT with the ending decisions.
HahahahahahaThis is hilarious because it's bullsh*t
That's always how you peopple respond when I cornered you. Gosh, this is ridiculous. I'm going to bed. <_<
#54398
Posté 29 novembre 2012 - 06:07
EDIT - I wonder how the game testers missed that?
Modifié par CmdrShep80, 29 novembre 2012 - 06:07 .
#54399
Posté 29 novembre 2012 - 06:07
Top! Finally!
Modifié par BansheeOwnage, 29 novembre 2012 - 06:07 .
#54400
Posté 29 novembre 2012 - 06:07




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