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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#54401
Rifneno

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Heretic_Hanar wrote...

masster blaster wrote...

And I am so glad you fail to realize anything. Honest you want a way for Synthesis, and Control to be vaild. Hell no. That's the point in IT, they are bad very bad, but you want to have more of a stroy in it fine.

How about you play as Indoctrinated Shepard and kill a few friends/ cause everyone to die, or have Shepard kill him/herself. That's about it. Then maybe you can play a squad member that you can pick and finish the fight.


So basically everyone who's content with the endings as they are now, or people who actually like Control or Synthesis and the idea behind it, will have to suffer because Mr. Masster Blaster doesn't like the endings and want new endings without Control and Destroy? How absolutely egocentric is that!?!?!?!? I find that a pretty goddamn arrogant Masster. That's pretty goddamn egoistic.


Ever notice how often it comes down to "waaah, all my choices are perfect and I should never be wrong and there should never be consequences for doing something stupid" with literalists?  Personally I prefer the hand-holding is kept to a minimum and there's consequences for being a ******.

#54402
byne

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Rifneno wrote...

Heretic_Hanar wrote...

masster blaster wrote...

And I am so glad you fail to realize anything. Honest you want a way for Synthesis, and Control to be vaild. Hell no. That's the point in IT, they are bad very bad, but you want to have more of a stroy in it fine.

How about you play as Indoctrinated Shepard and kill a few friends/ cause everyone to die, or have Shepard kill him/herself. That's about it. Then maybe you can play a squad member that you can pick and finish the fight.


So basically everyone who's content with the endings as they are now, or people who actually like Control or Synthesis and the idea behind it, will have to suffer because Mr. Masster Blaster doesn't like the endings and want new endings without Control and Destroy? How absolutely egocentric is that!?!?!?!? I find that a pretty goddamn arrogant Masster. That's pretty goddamn egoistic.


Ever notice how often it comes down to "waaah, all my choices are perfect and I should never be wrong and there should never be consequences for doing something stupid" with literalists?  Personally I prefer the hand-holding is kept to a minimum and there's consequences for being a ******.


Its funny, because I've seen Hanar complain about how there are never negative consequences for paragon actions before.

#54403
BleedingUranium

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Heretic_Hanar wrote...

BleedingUranium wrote...

Heretic_Hanar wrote...

Also, none of the choices lead to a  GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.

But none of them lead to a 'GAME OVER, YOU LOST" screen. Because that's not BioWares style.

You want to change all that with the IT, basically making it so that only 1 ending decision leads to beating the game succesfully, while all other ending decisions would lead to a "GAME OVER, YOU FAIL" screen.

Don't you see how ridiculous that is? BioWare has never done that before and they're most certainly not gonna do it now, ESPECIALLY NOT with the ending decisions.


Hahahahahaha Posted Image This is hilarious because it's bullsh*t Posted Image


That's always how you peopple respond when I cornered you. Gosh, this is ridiculous. I'm going to bed. <_<


Do you want to know why? Neverwinter Nights: Hordes of the Underdark.

At the end you face the main villain in a dream, though you're unaware that you're in a dream. If you choose to side with him you think you win and the credits roll. If you realise it's an illusion you break out of it and actually boss fight him, then the game ends.

So yes, Bioware has done this before.

#54404
CmdrShep80

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Isn't it odd how you can now save everywhere you go on Omega but before you couldn't save while engaged in an action scene?

Also isn't it odd we're not allowed to view the map of Omega via the map key?

#54405
TopSun

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Goodnight, Hanar.^^

#54406
BleedingUranium

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CmdrShep80 wrote...

Isn't it odd how you can now save everywhere you go on Omega but before you couldn't save while engaged in an action scene?

Also isn't it odd we're not allowed to view the map of Omega via the map key?


That's perfectly normal Posted Image

#54407
Arashi08

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Heretic_Hanar wrote...

Arashi08 wrote...

That's definitely understandable and a legitimate concern.  However the thing about IT is it isn't all just one idea for a theory, it's actually quite a few theory's and ideas, sometimes all shoved into the IT category.

I agree that BioWare likely wouldn't alienate their fanbase this way, but they would have consequences for it. 

Let's say for the sake of argument that IT is right and destroy is the best option.   That doesn't make it the "right" option per se, it just means that choosing this path makes it easier; you may have to make less sacrifices.  IMO any of the choices made could still allow the player to defeat the Reapers, but it might come at a greater cost, like having  some of your teammates/friends/LI die, or Shepard would be forced  to shoot her/himself in the same vein as Saren and TIM.  If they were going to make an ending where the player loses and becomes fully indoctrinated it would likely only be if you don't have enough EMS. 

I think if IT were accurate this would be the best route for BW to take, as it is one of safest ways since it would cause less backlash imo and is pretty much the same system they've used in the series; the choices you make matter, but don't completely change everything.  Your choices over the last three games could determine if you have to sacrifice something or not, same could apply for an IT ending.

That's just my opinion tho.  But do you think if the ending worked out more like this instead of "lol you lose shoulda licked Destroy!"  would that at least make it more acceptable?  maybe in the same way the EC made the endings somewhat more acceptable?



Well at least you understand the problem with "vanilla IT". You made a clever workaround, saying that not everything is lost for Control and Synthesis Shepards. That would indeed be a smart direction to choose if BioWare ever wants to expand on the IT.

That said, it still would alienate people who genuinely liked the idea of becoming the God Emperor or creating a new Utopia. So the best way to go with IT would be to again offer us the options for Control and Synthesis at the end in some way or form. But then wouldn't the IT become rather pointless?

Indeed it would, and this, I think, is at least one of the core reasons why pro-ITers and anti-ITers don't get along.  At a certain point logic seems to take the backseat and ego takes over, for both sides.  Naturally this doesn't just apply to pro-cons and pro-synths but also to "literalists" and ITers as well as people who enjoyed the ending as is.

I think that, since we've reached this point where we've possibly stripped the argument down to its bare bones, or close to it, I would have to delve back into my experiences with all three games and the opinions of the characters my Shepard encountered.  I think my own personal morality code will also have to be a factor here as well, and here I was trying to look at this from an unbiased perspective lol.  Based on what I've learned from all three games, it seems to me that some of the themes persent within the Mass Effect series are more anti-control and synthesis.  For me, it seemed like the game was trying to illustrate that attempts at controlling something that you don't understand always end disasterously.  This is seen in the games on multiple occasions, if only I could remember them all lol.  Cerberus is usually the faction most tied to this theme; as their attempts at control have almost always backfired.  Ironically they seem the most successful when they don't try and take direct control over events, such as TIM choocing to not implant a control ship in Shepard and giving her free reign on the Collector mission.  Overall I feel that the games have been trying to tell players that trying to control something you know very little about oft has negative consequences.

Synthesis seems a bit less illustrated in specific events, to me it seems a more broad topic as Synthesis pretty much seems to represent the Reapers themselves; they are a forced synthesis, the very same choice Shepard could make in the endings.  I already wrote a lenghty post about how I felt synthesis as presented inthe endings was fundamentally wrong so I won't take up more space with it in this one, though if you are interested I can retype it in a new post.  To me, synthesis itself isn't necessarily the problem, it's the notion of the player thinking they know better than the natural order of things by deciding "yep we need to evolve like this because the Reaper leader I've met at the last minute says so."  Though Synthesis itself does seem to be frowmed upon by some characters, including Legion in ME2, and made an example of its negative consequences int he form of Saren at the end of ME1.  While I personally don't like the idea of rewriting all organic DNA, I think the fundamental problem with the Synthesis choice it's its execution and it's lack of consensus.

Honestly by this point, it is all going to be down to opinion.  I personally feel that Destroy is the best option because the other two seem to have been shown as negative outcomes rather than positive, the only exception being the endings themselves.  I can't think of a way to make IT satisfy everyone, I don't think any ending can truly do that, but if there aren't any conflicts of negative consequences, then why should we care about the story at all?  I personally feel that the point of the endings, were IT real, could be that you can't take the easy way out and expect things to be perfect; if you believe the Reapers, then you've allowed yourself to side with them in a sense, in spite of all they've done to the galaxy and their arrogant view on us, believing themselves to be "ascending" us and thinking themselves above us, when clearly thay aren't "superior" since they need organics to have a reason to exist.

Long story short, I think this is simply the point were we will have to agree to disagree.  Still, I appreciate being able to discuss this in a civil manner and I'm sorry that there are individuals on both sides who don't want to do that.  So thank you again for hearing my opinions and also being civil about it.  Posted Image

#54408
The Heretic of Time

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byne wrote...

Rifneno wrote...

Ever notice how often it comes down to "waaah, all my choices are perfect and I should never be wrong and there should never be consequences for doing something stupid" with literalists?  Personally I prefer the hand-holding is kept to a minimum and there's consequences for being a ******.


Its funny, because I've seen Hanar complain about how there are never negative consequences for paragon actions before.


You guys still don't get it do you? Are you intentionally not getting it, or are you honestly not getting it?
Don't answer, I don't even care.


All I'll say is: There is a difference between "negative consequences" and a big fucking middlefinger to the face telling you that you're GAME OVER and did not succesfully manage to beat the game because you did not choose the best ending.

Not even considering the fact that People who chose to KEEP the Collector base in ME2 will only get the Control ending option if they have low EMS, basically resulting in a situation where you can't even beat the game because of past decisions, if the IT turned out to be true that is, which I'm glad it probably won't. 
Boy, am I glad you folks aren't game designers. I would absolutely hate it to play one of your games.

#54409
byne

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Heretic_Hanar wrote...

Boy, am I glad you folks aren't game designers. I would absolutely hate it to play one of your games.


>implying we could do worse than the literal endings

;)

#54410
dreamgazer

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Heretic_Hanar wrote...

Also, none of the choices lead to a  GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.

But none of them lead to a 'GAME OVER, YOU LOST" screen. Because that's not BioWares style.

You want to change all that with the IT, basically making it so that only 1 ending decision leads to beating the game succesfully, while all other ending decisions would lead to a "GAME OVER, YOU FAIL" screen.

Don't you see how ridiculous that is? BioWare has never done that before and they're most certainly not gonna do it now, ESPECIALLY NOT with the ending decisions.


Oh?

#54411
Applepie_Svk

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byne wrote...

LDS Darth Revan wrote...

Why did Shepard  grenade that child?


Why not?


Posted Image

#54412
CmdrShep80

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Heretic_Hanar wrote...


Also, none of the choices lead to a  GAME OVER screen, well, except for the embrace eternity with Morinth, but that's just a little gag, a joke. Everyone knows that embracing eternity with Morinth leads to death.


Odd-

Sovereign:  We have no beginning. We have no end. We are infinite. Millions of years after your civilization has been eradicated and forgotten, we will endure.

Sounds like eternity to me

Also odd:

Catalyst:  We helped them ascend to make way for new life, storing the old life in Reaper form

Sounds like eternity too

Again odd:

I am the Harbinger of your perfection...I am the Harbinger of your accendance

Sounds like...eternity

#54413
BleedingUranium

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Heretic_Hanar wrote...

byne wrote...

Rifneno wrote...

Ever notice how often it comes down to "waaah, all my choices are perfect and I should never be wrong and there should never be consequences for doing something stupid" with literalists?  Personally I prefer the hand-holding is kept to a minimum and there's consequences for being a ******.


Its funny, because I've seen Hanar complain about how there are never negative consequences for paragon actions before.


You guys still don't get it do you? Are you intentionally not getting it, or are you honestly not getting it?
Don't answer, I don't even care.


All I'll say is: There is a difference between "negative consequences" and a big fucking middlefinger to the face telling you that you're GAME OVER and did not succesfully manage to beat the game because you did not choose the best ending.

Not even considering the fact that People who chose to KEEP the Collector base in ME2 will only get the Control ending option if they have low EMS, basically resulting in a situation where you can't even beat the game because of past decisions, if the IT turned out to be true that is, which I'm glad it probably won't. 
Boy, am I glad you folks aren't game designers. I would absolutely hate it to play one of your games.


Right. That's called a consequence. By both saving the base and failing your way through ME3 you've screwed yourself over.

Same goes for things like talking down Wrex on Virmire, saving Maelon's data, and so on. They all have long term consequences.

Modifié par BleedingUranium, 29 novembre 2012 - 06:22 .


#54414
CmdrShep80

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By the way while I was out looking for odd things about eternity I found this Harbinger quote:

“We are the beginning, you are the end.”

Aria at the beginning of Omega again: "How things begin is not important as how they end"

#54415
Hanako Ikezawa

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BansheeOwnage wrote...

LDS Darth Revan wrote...

BansheeOwnage wrote...

BleedingUranium wrote...

IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.

Very well said.

Also:

Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.

Try arguing now, synthesizers. Posted Image





CUTSCENE:



The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.

Try arguning now, people-who-say-Shepard-died!
Posted Image

I don't need to, the leaked script does it for me. "If they had a perfect game". That means that I made every right decision in order obtain the, wait for it...best ending.

That's why it takes more EMS to get the breath scene Posted Image Best ending! Posted Image

That's not what the script you posted says, it just says shepard survives the Destroy ending. Yet it describes Synthesis as having "a perfect game".  If you have the perfect game, you get the best ending. It is only...logical (feel like Shockwave when I say that. Not that that'a a bad thing).

#54416
N-Seven

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IMHO it doesn't matter whether you hate the endings, or are indifferent to them, or even if you happen to like them. There's no reasonable chance of Bioware 'retconning' them at this point. Life cycle of the game is just about up. Time to move on to other games.

#54417
BleedingUranium

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LDS Darth Revan wrote...

BansheeOwnage wrote...

LDS Darth Revan wrote...

BansheeOwnage wrote...

BleedingUranium wrote...

IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.

Very well said.

Also:

Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.

Try arguing now, synthesizers. Posted Image





CUTSCENE:



The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.

Try arguning now, people-who-say-Shepard-died!
Posted Image

I don't need to, the leaked script does it for me. "If they had a perfect game". That means that I made every right decision in order obtain the, wait for it...best ending.

That's why it takes more EMS to get the breath scene Posted Image Best ending! Posted Image

That's not what the script you posted says, it just says shepard survives the Destroy ending. Yet it describes Synthesis as having "a perfect game".  If you have the perfect game, you get the best ending. It is only...logical (feel like Shockwave when I say that. Not that that'a a bad thing).


That wasn't the point. He was showing that it's called "become one with the Reapers".

#54418
BleedingUranium

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N-Seven wrote...

IMHO it doesn't matter whether you hate the endings, or are indifferent to them, or even if you happen to like them. There's no reasonable chance of Bioware 'retconning' them at this point. Life cycle of the game is just about up. Time to move on to other games.


IT doesn't retcon anything.

There are still multiple DLCs to come.

Thanks for sharing your clearly educated opinion.

#54419
N-Seven

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BleedingUranium wrote...

N-Seven wrote...

IMHO it doesn't matter whether you hate the endings, or are indifferent to them, or even if you happen to like them. There's no reasonable chance of Bioware 'retconning' them at this point. Life cycle of the game is just about up. Time to move on to other games.


IT doesn't retcon anything.

There are still multiple DLCs to come.

Thanks for sharing your clearly educated opinion.


Sure champ.   I'll talk to you in a year or so when there is still no 'IT DLC'.  Will you still be hanging on to this then?  :unsure:  Sheesh.  Just get over it.  

#54420
CmdrShep80

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BleedingUranium wrote...

Heretic_Hanar wrote...

byne wrote...

Rifneno wrote...

Ever notice how often it comes down to "waaah, all my choices are perfect and I should never be wrong and there should never be consequences for doing something stupid" with literalists?  Personally I prefer the hand-holding is kept to a minimum and there's consequences for being a ******.


Its funny, because I've seen Hanar complain about how there are never negative consequences for paragon actions before.


You guys still don't get it do you? Are you intentionally not getting it, or are you honestly not getting it?
Don't answer, I don't even care.


All I'll say is: There is a difference between "negative consequences" and a big fucking middlefinger to the face telling you that you're GAME OVER and did not succesfully manage to beat the game because you did not choose the best ending.

Not even considering the fact that People who chose to KEEP the Collector base in ME2 will only get the Control ending option if they have low EMS, basically resulting in a situation where you can't even beat the game because of past decisions, if the IT turned out to be true that is, which I'm glad it probably won't. 
Boy, am I glad you folks aren't game designers. I would absolutely hate it to play one of your games.


Right. That's called a consequence. By both saving the base and failing your way through ME3 you've screwed yourself over.


Well according to the original ending and the strategy guide:

If you save the collector base and have a score below 1750, Earth is destroyed regardless of your choices.  Ditto if you destroy the collector base

by the time you reach 2050 and you choose to become a Reaper Earth is saved.  The difference is at 1900 if you destroy the base you save a devestated Earth.

Though the highest EMS to become a Reaper for earth to be saved is is 2350 but you have to have destroyed the collector base

So the saving collector base at least for the control ending stops at 2050.  2650, 4,000, and 5,000 all involve destroy except 2,800 where you choose synthesis.  All if you save the collector base

Destroying the base at 2,650, 4,000 and 5,000 all involve destroy except for again 2,800 which involves synthesis

only 4,000 and 5,000 and choosing destroy will let shepard live regardless of the collector base being saved or not at that point.

So the collector base decision really impacts predominately the low-mid EMS choices for the ending.  You'll get Earth saved completely whereas destroying the base will cause a devestated but saved Earth for the equivilent EMS

#54421
Hanako Ikezawa

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BleedingUranium wrote...

LDS Darth Revan wrote...

BansheeOwnage wrote...

LDS Darth Revan wrote...

BansheeOwnage wrote...

BleedingUranium wrote...

IT only invalidates choices as much as choosing the wrong people for tasks in the suicide mission invalidates choices. Meaning, if you paid attention to what you've seen, been told, and learned throughout the game then you'll have no problem.

Very well said.

Also:

Shepard must now make his final decision - to control the Reapers, to destroy the Reapers, or if they had a perfect game to become one with the Reapers.

Try arguing now, synthesizers. Posted Image





CUTSCENE:



The DEVICE docks with the Citadel, Shepard destroys the tubes resulting in the Reapers being destroyed. Earth is okay. Shepard survives.

Try arguning now, people-who-say-Shepard-died!
Posted Image

I don't need to, the leaked script does it for me. "If they had a perfect game". That means that I made every right decision in order obtain the, wait for it...best ending.

That's why it takes more EMS to get the breath scene Posted Image Best ending! Posted Image

That's not what the script you posted says, it just says shepard survives the Destroy ending. Yet it describes Synthesis as having "a perfect game".  If you have the perfect game, you get the best ending. It is only...logical (feel like Shockwave when I say that. Not that that'a a bad thing).


That wasn't the point. He was showing that it's called "become one with the Reapers".

That can mean anything, from becoming a Reaper to having a connective conciousness(or whatever it's called when you can connect with everyone else's mind yet still maintain individuality). I get where he's coming from, and I was just pointing out how in his post it says you only get that ending if you have a perfect playthrough so I was taking him up on his challenge to argue Pro-Synthesis.

Modifié par LDS Darth Revan, 29 novembre 2012 - 06:38 .


#54422
dorktainian

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huskification. the perfection of huskification. thats synthesis. it's the unification of everything and the end of diversity. its the best ending in stopping conflict but the cost is too high. it's what the reapers want. that in itself should be a massive warning to everyone.

destroy ftw.

#54423
CmdrShep80

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Probably easier if I just repost the strategy guide page with the details in it again:  Posted Image

#54424
dreamgazer

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N-Seven wrote...

IMHO it doesn't matter whether you hate the endings, or are indifferent to them, or even if you happen to like them. There's no reasonable chance of Bioware 'retconning' them at this point. Life cycle of the game is just about up. Time to move on to other games.


Well, I think they can walk and chew gum at the same time.

The anticipation, and the hostility it breeds, apparently does need some work after nine months, though. 

#54425
OneWithTheAssassins

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I think Hanar is losing it.
He's starting to swear and insult more and more with every post as he runs out of things to back up his arguments with...
Just like your average Literalist.