Heretic_Hanar wrote...
Arashi08 wrote...
That's definitely understandable and a legitimate concern. However the thing about IT is it isn't all just one idea for a theory, it's actually quite a few theory's and ideas, sometimes all shoved into the IT category.
I agree that BioWare likely wouldn't alienate their fanbase this way, but they would have consequences for it.
Let's say for the sake of argument that IT is right and destroy is the best option. That doesn't make it the "right" option per se, it just means that choosing this path makes it easier; you may have to make less sacrifices. IMO any of the choices made could still allow the player to defeat the Reapers, but it might come at a greater cost, like having some of your teammates/friends/LI die, or Shepard would be forced to shoot her/himself in the same vein as Saren and TIM. If they were going to make an ending where the player loses and becomes fully indoctrinated it would likely only be if you don't have enough EMS.
I think if IT were accurate this would be the best route for BW to take, as it is one of safest ways since it would cause less backlash imo and is pretty much the same system they've used in the series; the choices you make matter, but don't completely change everything. Your choices over the last three games could determine if you have to sacrifice something or not, same could apply for an IT ending.
That's just my opinion tho. But do you think if the ending worked out more like this instead of "lol you lose shoulda licked Destroy!" would that at least make it more acceptable? maybe in the same way the EC made the endings somewhat more acceptable?
Well at least you understand the problem with "vanilla IT". You made a clever workaround, saying that not everything is lost for Control and Synthesis Shepards. That would indeed be a smart direction to choose if BioWare ever wants to expand on the IT.
That said, it still would alienate people who genuinely liked the idea of becoming the God Emperor or creating a new Utopia. So the best way to go with IT would be to again offer us the options for Control and Synthesis at the end in some way or form. But then wouldn't the IT become rather pointless?
Indeed it would, and this, I think, is at least one of the core reasons why pro-ITers and anti-ITers don't get along. At a certain point logic seems to take the backseat and ego takes over, for both sides. Naturally this doesn't just apply to pro-cons and pro-synths but also to "literalists" and ITers as well as people who enjoyed the ending as is.
I think that, since we've reached this point where we've possibly stripped the argument down to its bare bones, or close to it, I would have to delve back into my experiences with all three games and the opinions of the characters my Shepard encountered. I think my own personal morality code will also have to be a factor here as well, and here I was trying to look at this from an unbiased perspective lol. Based on what I've learned from all three games, it seems to me that some of the themes persent within the Mass Effect series are more anti-control and synthesis. For me, it seemed like the game was trying to illustrate that attempts at controlling something that you don't understand always end disasterously. This is seen in the games on multiple occasions, if only I could remember them all lol. Cerberus is usually the faction most tied to this theme; as their attempts at control have almost always backfired. Ironically they seem the most successful when they
don't try and take direct control over events, such as TIM choocing to not implant a control ship in Shepard and giving her free reign on the Collector mission. Overall I feel that the games have been trying to tell players that trying to control something you know very little about oft has negative consequences.
Synthesis seems a bit less illustrated in specific events, to me it seems a more broad topic as Synthesis pretty much seems to represent the Reapers themselves; they are a forced synthesis, the very same choice Shepard could make in the endings. I already wrote a lenghty post about how I felt synthesis as presented inthe endings was fundamentally wrong so I won't take up more space with it in this one, though if you are interested I can retype it in a new post. To me, synthesis itself isn't necessarily the problem, it's the notion of the player thinking they know better than the natural order of things by deciding "yep we need to evolve like this because the Reaper leader I've met at the last minute says so." Though Synthesis itself does seem to be frowmed upon by some characters, including Legion in ME2, and made an example of its negative consequences int he form of Saren at the end of ME1. While I personally don't like the idea of rewriting all organic DNA, I think the fundamental problem with the Synthesis choice it's its execution and it's lack of consensus.
Honestly by this point, it is all going to be down to opinion. I personally feel that Destroy is the best option because the other two seem to have been shown as negative outcomes rather than positive, the only exception being the endings themselves. I can't think of a way to make IT satisfy everyone, I don't think any ending can truly do that, but if there aren't any conflicts of negative consequences, then why should we care about the story at all? I personally feel that the point of the endings, were IT real, could be that you can't take the easy way out and expect things to be perfect; if you believe the Reapers, then you've allowed yourself to side with them in a sense, in spite of all they've done to the galaxy and their arrogant view on us, believing themselves to be "ascending" us and thinking themselves above us, when clearly thay
aren't "superior" since they need organics to have a reason to exist.
Long story short, I think this is simply the point were we will have to agree to disagree. Still, I appreciate being able to discuss this in a civil manner and I'm sorry that there are individuals on both sides who don't want to do that. So thank you again for hearing my opinions and also being civil about it.