ElSuperGecko wrote...
Heretic_Hanar wrote...
Is it? I think it's a matter of perspective.
You might see "bad writing" as an easy excuse for all the plotholes and weirdness going on in ME3.
But I see the IT as a cheap method of justifying all the plotholes and weirdness going on in ME3.
It goes both ways and it's just a matter of perspective and preferences I suppose.
Sorry Hanar, but explaining away "all the plotholes and weirdness" in Mass Effect 3 with cynicism is a cop-out. The "bad writing" argument is a cop out.
Bad writing is not more or less of a cop-out than the IT is.
Bioware have created an incredibly rich and diverse universe with the Mass Effect series, and the vast majority of the writing throughout the series has been exceptional, at least in video gaming terms. When taken as a whole, Mass Effect 3 is a well crafter, well written game.
Hahahahahaha.

No, just no. I do NOT agree with this at all! Mass Effect 3 is almost like a parody to Mass Effect. It's very hard for me to take ME3 seriously because there are so many thing in ME3 that I think are just extremely dumb. I'm not talking about the endings or other plotholes, but just plain horrible dumb stuff, such as how Kai Leng was portayed in ME3, how TIM was turned into Saren 2.0, how Derperus all of the sudden became the new Sith Empire and not to mention the incredibly nonsensical derp Citadel-coup plot. Goddamn that was silly!
Or how Tali became Admiral, what a joke! Or the way the VS keeps acting like a moron through the entire game. First he/she keeps nagging about how he/she can't trust Shepard, then he/she acts like a dumb puppet for Udina, totally clueless of what is really going on, even though it's absolutely obvious.
And I haven't even mentioned Wrex and Legion yet, two characters who did a complete 180 turn in ME3 and completely contradicted their ME2 beliefs. Wrex all of the sudden being hellbend on curing the genophage and Legion being hellbend on uploading the reaper code to the geth consensus. That's just stupid!
Shall I continue? Lets tall about the fact that the geth are so dumb that regardless of what you did in ME2, they always fall of the same reaper trap, AGAIN! The turning into willing slaves of the reapers once more is incredibly stupid! I'm glad I exterminated every single last one of those damn geth on Rannoch. After such a big amount of derp you simply do not deserve to live in my books.
Oh, talking about Rannoch: The quarians deciding to go to war with the geth right at the point when the reapers are literally on their doorstep! Yeaaaaaaaah that's totally not stupid now is it? Oh, the reapers are coming, that means it's totally the perfect time to go to war to retake our home world! Makes sense! NOT!
I can go on if you wish. How about the fact that all of the sudden Earth is the centre of the universe? How convenient that the Citadel, where we need to dock the Crucible, is now above earth! Well thanks a lot reapers, you just made it possible for us to liberate our homeplanet AND shut you down by docking the Crucible, all in one single massive attack! HOW CONVENIENT!

Thanks for that oppertunity my reaper homies!
Speaking of the Crucible and convenience: Don't you think it's a little too convenient that all of the sudden we find the Crucible blueprints on Mars right at the moment when the reapers are on our doorstep? Sorry, but we have the Mars archives for how many years? And we NEVER EVER heard of the Crucible until now right at the moment when the reapers come trashing our party? WOW, HOW CONVENIENT!

Wait wut, what is this Crucible anyway? Never heard of it before! Not in ME1, not in ME2, not once! But oh well, Liara thinks it will stop the reapers to lets spend ALL OUR RESOURCES on building this strange unknown device, even though we have no clue how the damn thing works or what it's supposed to do. God, has the entire universe gone insane or something? Yeah, not bad writing at all!

Alas, enough about this. I could go on like this forever, but I think I made my point rather clear. Lets continue with the rest of your post.
Bioware are telling a story with Mass Effect 3 - one that's designed to be open to interpretation. What you see as plotholes and weirdness, others see as intentional clues and hints at a bigger picture from the writers. I'm not saying that Bioware are above making mistakes, but if someone chooses to define anything and everything ambiguous within the game as "bad writing", then they're clearly missing something.
There is a fine line between ambiguous writing or just plain nonsense. I've read a lot of literature and I've played a lot of games with ambiguous plots. Mass Effect has never been an ambiguous series. It was always pretty damn straight-forward. Mass Effect is not the new H.P. Lovecraft of the 21st century, no, Mass Effect is more like the 21st century version of Star Wars. It's simple, straigh-forward pulp entertainment.
I could buy the idea that ME3 was supposed to be ambiguous if all the other dumb sh
it that I just summed up in this comment wasn't present in the game. But there is just so many retarded crap in ME3 that it's more likely to say the plotholes and weirdness are just a result of a poorly-planned out trilogy with a lot of hack writing in the final part.
When you're talking about a developer as capable, as respected and with as impressive a history as Bioware, at some point, it stops being "bad writing" and starts being deliberate.
I've seen better companies than BioWare going down the drain after EA bought the company. BioWare wouldn't be the first company to fall from grace.
Not to mention the fact that BioWare has never done a trilogy like Mass Effect before. BioWare did a perfect job at creating individual stories, but it's clear that the Mass Effect project was too ambitious for them. They planned out this trilogy very poorly, and this is not just speculation, there are plenty of facts that prove the Mass Effect trilogy could have been planned better. One only has to look at the suicide mission of ME2. BioWare basically wrote themselves into a corner with ME2. They openly admitted that in an interview during the development of ME3. It's the reason why so many ME2 squad members are reduced to simple cameos in ME3. BioWare didn't have a choice. They had to do it this way because they wrote themselves in a corner with ME2.
This is just one example of BioWares poor planning capablities for this trilogy. And then there is the fact that their lead writer Drew left the party halfway the trilogy. Switching writers halfway a story is never a good idea. It is clear Mac Walters tried to take Mass Effect into a new direction when he got the job as new lead writer and I didn't like it one single bit.
ME3 isn't a straightforward story. They intended or us to think about the game, discuss and debate it. They intended to give us things that didn't quite add up. To make us suspicious. It's up to us to try and put it all into context and make some sense of it.
Nonsense. ME3 is not ambiguous in the slightest bit until the ending madness. Up until that point it is pretty damn straight forward and sometimes even rather shallow and black-n-white. Cerberus turned into a cliché evil Sith Empire, TIM became a moustache-twirling cliché villain and eventually ended up being a Saren 2.0, how original and ambiguous! NOT! No, it's actually rather shallow and pathetic if you ask me. And then there is the Crucible, the biggest McGuffin ass-pull if I ever saw one. I'm okay with McGuffins (the one ring in LOTR is also a McGuffin), but the Crucible was just a big dumb ass-pull, nothing more. It literally came out of nowhere and during the entire game we have not even a clue what the damn thing is supposed to do! I think I'll declare the Crucible as the new king of the McGuffin ass-pulls.
Modifié par Heretic_Hanar, 29 novembre 2012 - 06:11 .