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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#54726
Rifneno

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LDS Darth Revan wrote...

Dwailing wrote...

LDS Darth Revan wrote...

Heretic_Hanar wrote...

GethPrimeMKII wrote...

I dont recall hearing anyone complain about having to spend 3/4s of ME2 fighting the three stooges of the mercenary world while pursuing the collectors.


Actually there has been tons  of complaints that we had to fight the same 3 color-coded Sesame Street gangs that are totally unrelated to the plot over and over again. I've been one of the people who had a very strong opinion on this and I've voiced it plenty of times. The color-coded Sesame Street gangs where one of the worst things of ME2.

Ther were also complaints that there shouldn't be a final boss fight, Harbinger talked too much, we needed more Liara, etc. Then ME3 comes along, and people say how great Harbinger was, how we need boss fights, and how Liara is forced onto the screen too much. Meanwhile, Bioware's going "What do they want?!"


Simple, the fanbase wants more and less of everything SIMULTANEOUSLY! =]  I get the feeling that the term Fan Dumb applies with a lot of these people.

Posted ImageThat's BSN, or at least most of it.


I'm laughing, but not at the joke.  At the thought of how much you'd be complaining if that term were applied to synthesis lovers.  "Do as I say, not as I do" I guess.

#54727
Guest_SwobyJ_*

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LDS Darth Revan wrote...

SwobyJ wrote...

LDS Darth Revan wrote...

SwobyJ wrote...
Random idea of expansion/ME4:

Synthesis --> Completely indoctrinated Shepard, enemy
Control --> Mostly indoctrinated and struggling Shepard, enemy?
Destroy --> Partially indoctrinated but actively fighting it, Shepard, protagonist?
Refuse --> Shepard dies, but dies free, new protagonist?
New ME4/expansion file --> New protagonist

 I doubt that this will come to fruition for two reasons:
1) ME3 is Shepard's story so they wouldn't introduce a new protaggonist for the ME3 expansion
2) ME3 is the end of Shepard's story, so Shepard will not appear as the antagonist for ME4 because then Shepard's story wasn't over in ME3.


Dragon Age Orgins.

Bioware since before ME2 even came out stated that Shepard's story would only be a trilogy. While they have changed their mind on some things, like how important the Rachni are, what Javik was, etc., I severely doubt they will change their minds that drastically. That's one reason why Shepard dies in 4/5 endings, to make sure Shepard's story, at least as we know them, is clearly over.


Shepard's story will still end in ME3.

An expansion would be the galaxy's story and resolution of war against the Reapers, um, I mean hypothetically.

#54728
DoomsdayDevice

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Guys, since some of you were complaining I didn't give any examples...

I added a load of examples to the OP of my thread.

Modifié par DoomsdayDevice, 29 novembre 2012 - 09:00 .


#54729
Hanako Ikezawa

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Rifneno wrote...

LDS Darth Revan wrote...

Dwailing wrote...

LDS Darth Revan wrote...

Heretic_Hanar wrote...

GethPrimeMKII wrote...

I dont recall hearing anyone complain about having to spend 3/4s of ME2 fighting the three stooges of the mercenary world while pursuing the collectors.


Actually there has been tons  of complaints that we had to fight the same 3 color-coded Sesame Street gangs that are totally unrelated to the plot over and over again. I've been one of the people who had a very strong opinion on this and I've voiced it plenty of times. The color-coded Sesame Street gangs where one of the worst things of ME2.

Ther were also complaints that there shouldn't be a final boss fight, Harbinger talked too much, we needed more Liara, etc. Then ME3 comes along, and people say how great Harbinger was, how we need boss fights, and how Liara is forced onto the screen too much. Meanwhile, Bioware's going "What do they want?!"


Simple, the fanbase wants more and less of everything SIMULTANEOUSLY! =]  I get the feeling that the term Fan Dumb applies with a lot of these people.

Posted ImageThat's BSN, or at least most of it.


I'm laughing, but not at the joke.  At the thought of how much you'd be complaining if that term were applied to synthesis lovers.  "Do as I say, not as I do" I guess.

I'm sorry, that was mean. Of me, that is, though I flashbacked to the flamewars that existed a few months ago and the many that still burn to this day, so I was laughing more at the accurate desciption of those dark times than any particular group. I apologize if I have offended.

#54730
The Heretic of Time

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Dwailing wrote...

LDS Darth Revan wrote...

Heretic_Hanar wrote...

GethPrimeMKII wrote...

I dont recall hearing anyone complain about having to spend 3/4s of ME2 fighting the three stooges of the mercenary world while pursuing the collectors.


Actually there has been tons  of complaints that we had to fight the same 3 color-coded Sesame Street gangs that are totally unrelated to the plot over and over again. I've been one of the people who had a very strong opinion on this and I've voiced it plenty of times. The color-coded Sesame Street gangs where one of the worst things of ME2.

Ther were also complaints that there shouldn't be a final boss fight, Harbinger talked too much, we needed more Liara, etc. Then ME3 comes along, and people say how great Harbinger was, how we need boss fights, and how Liara is forced onto the screen too much. Meanwhile, Bioware's going "What do they want?!"


Simple, the fanbase wants more and less of everything SIMULTANEOUSLY! =]  I get the feeling that the term Fan Dumb applies with a lot of these people.


This is not exactly true though. And BioWare has not always made the smart decisions when it comes to fan imput. Generally, when fans are vocally against something, BioWare does not fix it, they simply throw it out of the window. They take the easy way out.


Few examples:

1) The Mako: People hated the Mako because the controls sucked and the planets were boring.
What did BioWare do? They did not fix it, they simply threw it out of the window in ME2. No vehicle exploring for you boy! Luckily we did get the Hammerhead.

2) The Hammerhead:  People complained about the Hammerhead too. The complaints were valid though. The Hammerhead had shields made from paper. It was rather silly how fast that thing got damaged.
What did BioWare do? They did not fix it, they simply threw it out of the window. No more vehicle exploring in ME3, ever.

3) Harbinger: People disliked him because he was too vocal. He also said a lot of silly stuff and didn't really sound too smart.
What did BioWare do? They didn't fix Harbinger, oh no, instead they shoved him back and now he only has a very small cameo in ME3. BioWare once again took the easy way out.

4) Inventory: People hated the glutter, mess and ******-poor excuse for an "inventory" in ME1.
What did BioWare do? They didn't fix the inventory, they simply got rid of it alltogether. They threw it out of the window and replaced it with something entirely new. Why could BioWare not just simply fix the Inventory system, instead of throwing it out of the window? Seems BioWare once again took the easy way out, as usual.

#54731
ElSuperGecko

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Heretic_Hanar wrote...
And combined with a lot of speculation and assumptions, don't forget that part.


The thing is, no one's denying that IT is a lot of speculation and assumptions.  We happily admit that we'#re speculating and assuming, however we're doing it in the context of what we're given in game, via the ;ore, the story and the characters.

But really, in all seriousness, we can discuss the IT all we want, but it doesn't change the nature of the IT; a simple handwave to the nonsensical parts of the ME3 story, especially the ending. In that sense the IT is as much a cop-out as "bad writing", which is not really a cop-out if it's actually true.


So basically you're saying that you think that personal opinion is preferable/superior to group debate?

It's not a cop-out if it's true. Some parts of ME3 really just don't make sense and you actually have to jump through quite a few loops to make sense of the mess.


That's your opinion.  I disagree.  Care to provide some clear examples so I can prove your opinion wrong?

Oh sure, of course it's just an opinion. Just like saying that The Room is a terrible terrible TERRIBLE movie is just an opinion.


I wouldn't presume to know, I've never seen it.

Bullsh*t! That is NOT a fact. It's an opinion.  Did Mass Effect win many awards? Yes, that's a fact.  Is there more good about the series than bad about the series? Well, maybe in your OPINION, but it most certainly is NOT a fact!

Seriously, you can't dismiss what I think is bad about ME3 as "just your opinion man" and then all of the sudden you go stating your own opinions as facts. That's just hypocritical. You're using double-standards man.


You appear to be confusing pesonal opinion with the general consensus.  It's certainly my opinion that there's much more good about the Mass Effect series than bad - but I'm far from alone in that opinion.  The Mass Effect series is a critical and commercial success.  The overwhelming majority of the people I've spoken to who have played it, loved it.  That isn't opinion, that's FACT.

Well first of all "biased opinion" is a pleonasm. Opinions are always biased.


Of course.  I'm merely attempting to bludgeon the point home.

Thing is, that my opinions (they are indeed opinions) are not just random thoughts. They are very well grounded and based on very valid complaints. It also so happens that a lot of people seem to think the same. Of course, I know, argumentum ad populum, you don't need to tell me that. All I'm saying is that my opinions did not come out of thin air and a lot of complaints that are voiced about ME3 by the general consensus are very valid complaints.


Give me evidence that your opinions are shared by the majority.

Sure, "bad writing" is just an opinion, but so is "the IT makes more sense". You think the IT makes more sense than the literal intepretation of the ending, but that too is just an opinion.


Of course.  I've never denied that, or tried to.  I'm perfectly willing to accept that my interpretation of IT is my opinion, and isn't shared by everyone.  Hell, my interpretation of IT isn't even shared by the majority of people that follow IT.  I'm fine with that.

In the end, opinions is all we have mate. So if we can't use opinions as a foundation for a discussion, than there isn't really anything to discuss about. We're talking about fiction. When it comes to fiction, EVERYTHING burns down to personal intepretations and personal opinions.


I disagree.  There is plenty of established lore within the Mass Effect universe that is available as a foundation for discussion.  In fact, that's exactly what the IT is based on - the discussion and interpretation of the various endings using the empirical evidence as presented within the game itself.  Opinions play a part, certainly, but that's not all there is to it.

Bad writing on the other hand... well, that's ENTIRELY opinion.

But yeah, I want to finish this by using my 'The Room' example one more time. The Room is not a bad movie! The "bad movie" argument is simply writing the story  and acting off.  It's a cop-out, and a pretty ignorant and snobbish one at that. You can say what you want about The Room, but in the end it's all just your opinion. And an opinion - especially a biased one - is not a foundation for a convincing argument. :D


Again, I've never seen it, so I couldn't formulate an opinion (or a convincing argument) one way or another.  I will say this, though, if the consensus is that "The Room" is truly awful, then chances are I won't be seeing it.

Fortunately, the general reaction to the Mass Effect series has been overwhelmingly positive.

#54732
spotlessvoid

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Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.

http://business.fina...-all-audiences/

March 5 2012.

Modifié par spotlessvoid, 29 novembre 2012 - 09:19 .


#54733
Hanako Ikezawa

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spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.

http://business.fina...-all-audiences/

March 5 2012.


Maybe he cinfused the Rachni with something else. I know I use misplaced names of things when I get nervous, so maybe he was nervous about how people would interpret how his first time being the main writer went.

#54734
RavenEyry

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spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.
 

Or they had a way different opinion on the value of war assets to everyone else.

#54735
dreamgazer

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ElSuperGecko wrote...

Again, I've never seen it, so I couldn't formulate an opinion (or a convincing argument) one way or another. I will say this, though, if the consensus is that "The Room" is truly awful, then chances are I won't be seeing it.


Don't bother, unless you're planning on going to a showing with friends who enjoy cackling at horrible movies. That's the primary reason why it sells out at theatrical showings, and it's a shame that it's being used to reduce your discussion.

#54736
dreamgazer

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RavenEyry wrote...

spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.
 

Or they had a way different opinion on the value of war assets to everyone else.


How many N7 recruits is the Rachni Queen worth? 

(sigh)

#54737
Hanako Ikezawa

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dreamgazer wrote...

RavenEyry wrote...

spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.
 

Or they had a way different opinion on the value of war assets to everyone else.


How many N7 recruits is the Rachni Queen worth? 

(sigh)

She is worth exactly 1.33 N7 recruits.

#54738
byne

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LDS Darth Revan wrote...

dreamgazer wrote...

RavenEyry wrote...

spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.
 

Or they had a way different opinion on the value of war assets to everyone else.


How many N7 recruits is the Rachni Queen worth? 

(sigh)

She is worth exactly 1.33 N7 recruits.


So in theory she could be worth less than two volus? Thats just sad.

#54739
The Heretic of Time

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dreamgazer wrote...

 and it's a shame that it's being used to reduce your discussion.


And how is that a shame? It gets the point across.

#54740
Restrider

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Heretic_Hanar wrote...

Restrider wrote...

Hell, I myself am trying to explain that Anderson-1000-EMS stuff myself.
I could explain it for Synthesis and Control, since a Shepard with a shatterd psych due to seeing his mentor being executed could mean that his "essence" in Synthesis and Control is tainted and you would actually need more EMS for these endings.
BUT since this does not change the required EMS for Synthesis and Control exclusively, but also for Destroy it is just not logical in a literal POV.
It makes no sense and is obviously put there intentional!


Well actually the death of Anderson only raises the EMS requierment for the breath scene. It doesn't make a difference for any other ending. The Control, Synthesis and Refuse endings are always the same regardless of what you do with Anderson. It's only the High EMS Destroy endings that needs an even higher EMS if you killed Anderson.

But that does not change anything in my reasoning. Why do the EMS change for Destroy? You could it explain with Shepard's will to survive in a literal POV, but if you are already implying that mental stage is an important factor for Shepard's survival, you are at the fence of IT.
The line between actual war assets (such as ships, fleets, soldiers, upgrades, engineers, technology, biotic squads, infiltration units, prothean artifacts, resources, ...) and things that seem to bolster Shepard's resolve to survive are getting blurry here.

#54741
dreamgazer

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Heretic_Hanar wrote...

dreamgazer wrote...

 and it's a shame that it's being used to reduce your discussion.


And how is that a shame? It gets the point across.


Because of false associations through reductio ad absurdum. It's disingenuous.

#54742
spotlessvoid

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Since I doubt anyone on the fence about purchasing ME3 changed their minds upon hearing of the Rachni's supposed prominent role in the ending, what could Mac Walters hope to gain by such blatant distortions? This is the same company that has repeatedly catered to it's fans, why would they make such a preposterously false statement on the eve of release? There is nothing to gain and much to lose.

And this?


Interview with Casey Hudson (Director) http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?” Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

And that was in January when the game was already basically complete.

#54743
Hanako Ikezawa

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byne wrote...

LDS Darth Revan wrote...

dreamgazer wrote...

RavenEyry wrote...

spotlessvoid wrote...

Btw if Bioware changed their minds about the Rachni, it happened after the game shipped.
 

Or they had a way different opinion on the value of war assets to everyone else.


How many N7 recruits is the Rachni Queen worth? 

(sigh)

She is worth exactly 1.33 N7 recruits.


So in theory she could be worth less than two volus? Thats just sad.

To quote Shepard, "She's been through a lot." Being an imprisoned soldier-making machine has to take a lot out of a Rachni Queen, so she needs time to recover. The War Asset is actually for the Rachni workers, though there are Rachni soldiers as well, that help build the Crucible.

#54744
RavenEyry

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Yeah we already know and hate those quotes, don't rub it in.

#54745
byne

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LDS Darth Revan wrote...

To quote Shepard, "She's been through a lot." Being an imprisoned soldier-making machine has to take a lot out of a Rachni Queen, so she needs time to recover. The War Asset is actually for the Rachni workers, though there are Rachni soldiers as well, that help build the Crucible.


A single rachni worker with all its legs torn off is still worth at  least 5 volus.

Modifié par byne, 29 novembre 2012 - 09:50 .


#54746
dreamgazer

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byne wrote...

So in theory she could be worth less than two volus? Thats just sad.


For some reason, I can't get the image of Tweedle Dee and Tweedle Dum out of my head, and them being worth more than, well, this:

Posted Image

#54747
Hanako Ikezawa

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spotlessvoid wrote...

Since I doubt anyone on the fence about purchasing ME3 changed their minds upon hearing of the Rachni's supposed prominent role in the ending, what could Mac Walters hope to gain by such blatant distortions? This is the same company that has repeatedly catered to it's fans, why would they make such a preposterously false statement on the eve of release? There is nothing to gain and much to lose.

And this?


Interview with Casey Hudson (Director) http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?” Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

And that was in January when the game was already basically complete.

First, anything can be summed up into an A, B, or C category, though I think he was referencing how the ending includes all the variables you did throughout the franchise even if they didn't show in the epilogue. Didn't they say that counting the minor flags, there was about 1, 000 ways the game could go. With that in mind, "It's not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety to them." makes a lot more sense.

#54748
estebanus

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Heretic_Hanar wrote...

I was just thinking:


If BioWare wanted to include a "Shepard is being indoctrinated" plottwist in ME3 they could have done so easily in several ways. There are some examples from other games and my opinion on how it could have been used in ME3:


1) BioShock:
"Would you kindly?" Fantastic! I loved the twist at the end of the game where we discovered we've been controlled by someone else the entire time! Great job. Great plottwist. Awesomely done. This is how BioWare could have implemented indoctrination in ME3. This could have been done if Shepard was still working for Cerberus and TIM. TIM would be the person that influences Shepard with something similar as "would you kindly". The game would give us the feeling that we are doing what we want, but in reality we're being heavily manipulated by TIM. Would have been an awesome plot twist.

2) Assassin's Creed 3:
The plot-twist with Haytham Kenway. The game did a great job at giving us the impression that we were playing with a hero doing the right thing, only to find out that we've been controlling the antagonist of the game all along! Everything we did as Haytham was actually bad! And now we have to fix it as his son Connor, who is the real good-guy in Assassin's Creed 3.
ME3 could have done something similar with Shepard, but I think people would be pissed off if halfway through the game their Shepard would turn out to be a villain because of indoctrination. We love our Shepards and we don't want him to become an antagonist.
Still, BioWare could have given us the illusion what we were doing the right thing, only to find out were are actually f*cking things up. Then halfway through the game, after we discover we have been indoctrinated, we get the opportunity to break free and fix the mess we created during the first half of the game. It would have been quite awesome.

Reminds me of Divinity 2: Ego Draconis...

#54749
Hanako Ikezawa

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byne wrote...

LDS Darth Revan wrote...

To quote Shepard, "She's been through a lot." Being an imprisoned soldier-making machine has to take a lot out of a Rachni Queen, so she needs time to recover. The War Asset is actually for the Rachni workers, though there are Rachni soldiers as well, that help build the Crucible.


A single rachni worker with all its legs torn off is still worth at  least 5 volus.

Really?
http://t3.gstatic.co...exZSnMPcXiyk9LA
This is worth five Volus?

You also reminded me of the Starship Troopers educational vid when they go: "If you shoot off one of their legs, they can still operate at 87% efficiency."

Modifié par LDS Darth Revan, 29 novembre 2012 - 09:57 .


#54750
spotlessvoid

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Restrider is right. At bare minimum, the game differentiating saving Anderson regarding ems requirements in destroy shows a valuation of the endings based on something besides total war assets. One can try to argue the collector base decision affects the functionality of the crucible instead of Shepard's will, but there is no such argument to be made regarding Anderson's fate.