From what I understand they emply a circular dev approach. Send stuff to QA and if need arises send it back to writers who make corrections and send it again to QA. Of course, it's vastly oversimplified. Programmers, graphic artists and musicians are involved too.MWMike2011 wrote...
Jos Hendriks wrote...
And to completely quash it, that tweet refers to several different things that are all part of the same bigger thing. Can't/won't comment on what any of it is (yet), but I cover quite a few different things, so those [redacted]s referred to different things I do. Sorry for the confusion! (and let me throw an extra curve ball in your speculations that writers and QA can be working on the same thing at the same time as well)MWMike2011 wrote...
inconsiderate rick wrote...
twitter.com/Sjosz/status/272153318275571712
"Working on [redacted] instead of [redacted2] today, despite me thinking I'd get to [redacted2]. Ended up having to help out with [redacted3]"
Not to put a damper on any expectations, but Jos clarified that all of the incidences of [redacted] were elements of the same project, not three separate DLCs. Click the link Vertigo_1 originally provided above and find Jos's most recent response in the comment section for confirmation.
Fair enough, I never followed up with it. Still, even if there aren't 3 more for sure coming, there are at least 2, the one that is QA, "Citadel" or whatever they are calling it, and the one with all the writers working on it...
Well, this kind of puts a minor damper on things. I guess they are only working on just 1 DLC at the moment, but it is the one that everyone is working on and is in QA. So, most likely, it will not be out before the end of the year, but I'm banking more and more on Anniversary/Citadel DLC...
Modifié par paxxton, 02 décembre 2012 - 08:59 .




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