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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#57176
BleedingUranium

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magnetite wrote...

Not sure if I posted this, but the Synthesis beam is actually called "Rpr_beam" in the Umodel program. Reaper beam? Indoctrination, I think so.


This is new! We knew about the handle things in Control being titled "ending_bad", but not this Posted Image

RavenEyry wrote...

Raistlin Majare 1992 wrote...
Not true, ME1 has a mine filled with Husks with only Reaper Tech similar to the strange Reaper construction the Geth are worshipping at Zhu's Hope present.

Repeated in ME2 in a mine where you face wave after wave of Husk's with only a Orb like Reaper artifact at the bottom.

Then there is the Collectors where we never see a single Dragon Teeth, but face several Husks.

And in ME3 Cerberus is making their own Husks in a process we see clearly does not require Dragon Teeth.

Doesn't TIM's friend get instantly husked by touching a reaper artifact?


And everyone else who touched that Reaper artifact.

Lokanaiya wrote...

The beam itself doesn't have to be an indoctrination device for anybody who goes there to be indoctrinated. The beam might just function as a huge sign saying to the resistance, "Hey! Come here! This is important to the Reapers and you should destroy it!" while the structures around it give off a lot of infrasound.

Or, to put it another way, the beam is the lure and the structures around the beam are the trap.


Very possible.

#57177
MaximizedAction

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umadcommander wrote...

just remembered something from the voice cast reveal trailer, "stay tuned *chuckles* im not done yet *more chuckling*" - Martin sheen, really you sure seemed done to me, its probably nothing but i thought id mention it


Yeah. Even though he might've said that before doing his last lines for ME3, they decided to put that in the trailer.

#57178
dorktainian

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synthesis. shep dives into beam. husk.
control. shep grabs the conductors and bam. husk
destroy. star brat disappears. shep gets blown up. right at the end shep takes a breath.

Which to you is the best ending of the three?

#57179
archangel1996

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dorktainian wrote...

synthesis. shep dives into beam. husk.
control. shep grabs the conductors and bam. husk
destroy. star brat disappears. shep gets blown up. right at the end shep takes a breath.

Which to you is the best ending of the three?


Synthesis obvious, but Control is quite fascinating, you know the whole thing Shep will sooner or later arrives at the same conclusions of the Catalyst is great...why shouldn't he/she? They are both machines after all

#57180
umadcommander

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MaximizedAction wrote...

umadcommander wrote...

just remembered something from the voice cast reveal trailer, "stay tuned *chuckles* im not done yet *more chuckling*" - Martin sheen, really you sure seemed done to me, its probably nothing but i thought id mention it


Yeah. Even though he might've said that before doing his last lines for ME3, they decided to put that in the trailer.


its always something thats bugged me, wondered if anyone else noticed

#57181
ean0611

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dorktainian wrote...

synthesis. shep dives into beam. husk.
control. shep grabs the conductors and bam. husk
destroy. star brat disappears. shep gets blown up. right at the end shep takes a breath.

Which to you is the best ending of the three?


Actually this makes sense. Specifically in Destroy shepard goes and shoots the towers. He wakes up near the destroyed towers around the beam in the breath scene. Now what happens next? We'll see.

#57182
Lokanaiya

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paxxton wrote...

Persistence is key. Posted Image

paxxton wrote...

Repost of my wall of text. Posted Image

paxxton wrote...

Unfortunately, the story is constructed so that Organics can't possibly win the war. You see, the Reapers built the Mass Relay Network and without it Organics have no means of traveling across the Galaxy. In such case all resistance would be instantaneously crippled even before the fights started. That's why it's puzzling that the Reapers did not decide to capture the Citadel as their first priority. One could say that the Reapers had to enter the Galaxy "on foot" and hence had no means to attack the Citadel by surprise. But surely such advanced a species as the Reapers must've foreseen a situation where in one cycle in the future something might go not according to their plan. They must have had a kind of backdoor into the network control. Besides, it's not even mentioned in thew game why they did not utilize this strategy Vigil talked about. A bold strategy, if you ask me. They should fight their way to the Citadel as the first thing they do in this war.

Not capturing the Citadel feels like a story hack introduced in ME3 primarily to alleviate the consequences of that whole "You develop along the paths we desire." The only other explanation would be if the Citadel indoctrinates its inhabitants.


First, that's not a wall of text, paxxton, it's not even close to long enough. I don't think it's even a fence of text. :P

Second, you're right, something's up with the Reapers. I think they want us to build the Crucible, especially since they could have found it and destroyed it at any point. If you spared the indoctrinated Rachni queen, her wokers eventually went crazy and killed a lot of the engineers working on the Crucible, yet, strangely, the Crucible itself never comes to harm.

There are just way too many things convenient about the Crucible for it to be legit. I had at first thought it was just something for us to pour all our resources into instead of building or repairing ships, but the Reapers have got to want it to be used. The only question is why...

#57183
paxxton

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umadcommander wrote...

MaximizedAction wrote...

umadcommander wrote...

just remembered something from the voice cast reveal trailer, "stay tuned *chuckles* im not done yet *more chuckling*" - Martin sheen, really you sure seemed done to me, its probably nothing but i thought id mention it


Yeah. Even though he might've said that before doing his last lines for ME3, they decided to put that in the trailer.


its always something thats bugged me, wondered if anyone else noticed

It was discussed ages ago but thanksa for bringing that up again. Yes, it's a compelling argument for IT. There's no reason to put such comment in a trailer if it doesn't mean anything. And remembe3r that the game makes players think TIM and Cerberus are done. In fact "TIM" even dies.

#57184
dorktainian

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Right so the reapers have a massive transmitter in their hands.
people are mysteriously drawn to it's signal.
they may check in, but they dont check out.

Harbinger lands BEHIND the beam. If he was trying to protect it dont you think he'd have landed in front of the beam? He's drawing them in. He could wipe them out any time he wanted. He doesnt do so. why?

#57185
TSA_383

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So have I missed anything at all since Omega came out?

I don't see anything particularly in Omega that I'd consider worthy of in-depth discussion, although I guess others will.
Also it's interesting that the studios are working on more secretive interesting SP content...

#57186
paxxton

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Lokanaiya wrote...

paxxton wrote...

Persistence is key. Posted Image

paxxton wrote...

Repost of my wall of text. Posted Image

paxxton wrote...

Unfortunately, the story is constructed so that Organics can't possibly win the war. You see, the Reapers built the Mass Relay Network and without it Organics have no means of traveling across the Galaxy. In such case all resistance would be instantaneously crippled even before the fights started. That's why it's puzzling that the Reapers did not decide to capture the Citadel as their first priority. One could say that the Reapers had to enter the Galaxy "on foot" and hence had no means to attack the Citadel by surprise. But surely such advanced a species as the Reapers must've foreseen a situation where in one cycle in the future something might go not according to their plan. They must have had a kind of backdoor into the network control. Besides, it's not even mentioned in thew game why they did not utilize this strategy Vigil talked about. A bold strategy, if you ask me. They should fight their way to the Citadel as the first thing they do in this war.

Not capturing the Citadel feels like a story hack introduced in ME3 primarily to alleviate the consequences of that whole "You develop along the paths we desire." The only other explanation would be if the Citadel indoctrinates its inhabitants.


First, that's not a wall of text, paxxton, it's not even close to long enough. I don't think it's even a fence of text. :P

Second, you're right, something's up with the Reapers. I think they want us to build the Crucible, especially since they could have found it and destroyed it at any point. If you spared the indoctrinated Rachni queen, her wokers eventually went crazy and killed a lot of the engineers working on the Crucible, yet, strangely, the Crucible itself never comes to harm.

There are just way too many things convenient about the Crucible for it to be legit. I had at first thought it was just something for us to pour all our resources into instead of building or repairing ships, but the Reapers have got to want it to be used. The only question is why...

I called my post "a wall of text" in a very liberal sense. lol

Even if you didn't spare the Queen and instead sided with the Reaperized one, the rachni attack the team at the Crucible's build site.

I hope we get to know why in the 3rd DLC.

#57187
paxxton

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Maybe the Crucible was planted by the Reaper on Mars before they left to bed in Dark Space.

#57188
Guest_magnetite_*

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BleedingUranium wrote...
This is new! We knew about the handle things in Control being titled "ending_bad", but not this Posted Image


Posted Image

Posted Image

^ Reposted this, just for the heck of it.

#57189
BleedingUranium

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umadcommander wrote...

MaximizedAction wrote...

umadcommander wrote...

just remembered something from the voice cast reveal trailer, "stay tuned *chuckles* im not done yet *more chuckling*" - Martin sheen, really you sure seemed done to me, its probably nothing but i thought id mention it


Yeah. Even though he might've said that before doing his last lines for ME3, they decided to put that in the trailer.


its always something thats bugged me, wondered if anyone else noticed


Yeah, I've always found that suspicious.

#57190
paxxton

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Where is that rainbow texture mapped on in the game?

#57191
BleedingUranium

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paxxton wrote...

Where is that rainbow texture mapped on in the game?


I'm guessing it's because that can't open in that program, right? Thanks for posting them Magnetite Posted Image

#57192
RavenEyry

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TSA_383 wrote...

So have I missed anything at all since Omega came out?

I don't see anything particularly in Omega that I'd consider worthy of in-depth discussion, although I guess others will.
Also it's interesting that the studios are working on more secretive interesting SP content...

http://social.bioware.com/forum/1/topic/355/index/15112324 Idea often bandied about made more credible by Omega.

#57193
BleedingUranium

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RavenEyry wrote...

TSA_383 wrote...

So have I missed anything at all since Omega came out?

I don't see anything particularly in Omega that I'd consider worthy of in-depth discussion, although I guess others will.
Also it's interesting that the studios are working on more secretive interesting SP content...

http://social.bioware.com/forum/1/topic/355/index/15112324 Idea often bandied about made more credible by Omega.


Posted Image

#57194
FFZero

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paxxton wrote...

Where is that rainbow texture mapped on in the game?


A lot of time in the game special effects or lighting effects are really just textures on 2D planes, that’s what the rainbow thing is, an untextured model that is used in the game to display the beam at the end.

#57195
paxxton

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FFZero wrote...

paxxton wrote...

Where is that rainbow texture mapped on in the game?


A lot of time in the game special effects or lighting effects are really just textures on 2D planes, that’s what the rainbow thing is, an untextured model that is used in the game to display the beam at the end.

That explains why ME3 looks almost the same on different graphics settings.

Modifié par paxxton, 03 décembre 2012 - 04:24 .


#57196
TSA_383

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RavenEyry wrote...

TSA_383 wrote...

So have I missed anything at all since Omega came out?

I don't see anything particularly in Omega that I'd consider worthy of in-depth discussion, although I guess others will.
Also it's interesting that the studios are working on more secretive interesting SP content...

http://social.bioware.com/forum/1/topic/355/index/15112324 Idea often bandied about made more credible by Omega.

Interesting. Seems fairly likely, actually..

#57197
The Heretic of Time

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I just realized that in ME3 MP you often have an objective to obtain reaper tech in the area.
As so many of you are against using or studying reaper tech and believe it will indoctrinate us; does that mean you also believe all our multiplayer character are indoctrinated or on their way to become indoctrinated? :lol:


Since I use the same MP character for a while now, he must be SUPER INDOCTRINATED!

#57198
masster blaster

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TSA hello, as well as the rest of the guys/gals.

The Monolith was a Reaper beam/ artifact that by a single touch the turians became Meta Turians/ versions of Maruders.

In ME2 when you do a side quest. You find a mining place and the people inside became husk, do to the Reaper artifact.

#57199
IronSabbath88

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Off topic, I just logged on as Operation: Detonator had 10 seconds left to go. It was cool to watch the clock count down to zero xD

#57200
masster blaster

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I still think if all else fails we got back to Illos. Maybe we can use the Mass relay again to get on the Citadle. I mean nobody ever said that the Mass relay on the Citadle was destroyed, and maybe once Shepard goes to rio. Shepard and his/her team go through a portal that takes them to Illos, and go find conduit.


Holy crap what if.

ME1 Nazara needed to find the conduit to get inside the Citadle/ have a small task force take out the Citadle controls.

ME3 Reapers need a way to fully get into Shepard's mind. Hence they build a conduit to get into Shepard's mind, and Harbinger leads the already indoctrinated part of Shepard's mind to Shepard's master mind controls.