hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
The one with the hand picking someone up? Its from the collector's edition.
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
Sareth Cousland wrote...
Andromidius wrote...
Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide. Logic reminded me the Geth and EDI were willing to die. Logic reminded me that freedom is worth fighting and dying for.
So logically I picked Destroy.
Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.
The reapers can never be forgiven. Guiltless crimes, etc.
Guest_Sareth Cousland_*
spotlessvoid wrote...
Logic can tell you that
1.Reaper Overlord isn't trustworthy
2. Choosing an option that allows the Reapers vto live isn't smart
3. Destroy was always the plan
Guest_Sareth Cousland_*
Andromidius wrote...
Sareth Cousland wrote...
Andromidius wrote...
Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide. Logic reminded me the Geth and EDI were willing to die. Logic reminded me that freedom is worth fighting and dying for.
So logically I picked Destroy.
Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.
The reapers can never be forgiven. Guiltless crimes, etc.
No. That's logic. As I explained, my emotions kicked in AGAINST me picking Destroy.
Read what I said and don't cherry pick half my post.
Modifié par Sareth Cousland, 03 décembre 2012 - 09:42 .
Guest_SwobyJ_*
byne wrote...
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
The one with the hand picking someone up? Its from the collector's edition.
SwobyJ wrote...
I also don't think picking Destroy will kill the geth or EDI btw. It's just the test of how willing you are to go.
When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.
And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
Guest_SwobyJ_*
Andromidius wrote...
Sareth Cousland wrote...
Andromidius wrote...
Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide. Logic reminded me the Geth and EDI were willing to die. Logic reminded me that freedom is worth fighting and dying for.
So logically I picked Destroy.
Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.
The reapers can never be forgiven. Guiltless crimes, etc.
No. That's logic. As I explained, my emotions kicked in AGAINST me picking Destroy.
Read what I said and don't cherry pick half my post.
Guest_SwobyJ_*
acidic-ph0 wrote...
SwobyJ wrote...
I also don't think picking Destroy will kill the geth or EDI btw. It's just the test of how willing you are to go.
When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.
And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.
I hope to god that this will happen. Hell, it's what I expected when I dropped 80$ for the freaking collector's edition of this game. The logic used in the suicide mission was a pretty huge defining moment for me in my history of playing video games.
And yeah, that would be an actual rewarding but still bittersweet ending!
demersel wrote...
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
It is as official as it gets - it is the collector's edition's cover art.
SwobyJ wrote...
byne wrote...
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
The one with the hand picking someone up? Its from the collector's edition.
And ever since I saw it for the first time, I started becoming convinced that Shepard is indeed in rubble, yet again (just not on Citadel or Collector Base, but instead London), and this time, instead of getting out by himself, or even being strong enough to get his friends out of rubble, he'll need help himself. Shepard's Loyalty Mission, basically.
Oh and hi everyone. Been busy the past while. Will have to catch up on thread at some point when I get home (I'm at school).
hukbum wrote...
demersel wrote...
hukbum wrote...
@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.
It is as official as it gets - it is the collector's edition's cover art.
(I really missed that one, shame on me ^^)
byne wrote...
Were there actually people who thought Shepard was on the Collector Base in the breath scene?
Modifié par demersel, 03 décembre 2012 - 09:52 .
Modifié par spotlessvoid, 03 décembre 2012 - 10:00 .
GethPrimeMKII wrote...
There were people who, even after beating ME2, thought Harbinger was a collector.
spotlessvoid wrote...
Transforming ALL organic life on a molecular level against their consent in an irreversible act without time to even contemplate it's consequences is the single dumbest thing Shepard could ever do. And that's not even considering the fact that it's accomplished using Reaper tech. It's a horrific act of egotism and it's real life philosophical counterpart is just as heinous and anti-human. Synthesis is simply the most abhorrent, irresponsible, despicable thing ever.
Modifié par Eryri, 03 décembre 2012 - 10:30 .
No kidding.GethPrimeMKII wrote...
There were people who, even after beating ME2, thought Harbinger was a collector.
As much as I love the game as it is now, this would be an amazing DLC.SwobyJ wrote...
When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.
And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.
demersel wrote...
I'm playing the Geth Dreadnought mission right now. Just started it - already great symbolism - The start of the mission - you are alone, the tube you used has broken off. You enter the ship and have to navigate it to find and secure a new entry point for your squad. So, what is the first thing you see? there is a crashed and broken platform in front of you, and two catwalks that you can use - basicly you can go to the right or to the left. They look absolutely the same, except the lightning - the way to the right is lit with warm Orange/Red, the way to the left is lit with cold dead blue. Just like destroy and control options in the ending.
Do I need to tell which way is a dead end, and which is the right and only way to go?
P.S. right in front of you there is a drop, which leads into the pit that is filled with reaper cables. There is also a broken platform in front, that looks like it you could climb it and it will get you to the door you need to go into the fastest and you can clearly see the door above it) - but you can't.
Screenshots are incoming. ))
Obstacle - you are alone.
The right way - destroy - pices of broken metal contruction. (the same ones you had to climb through in the prologue, when with Anderson)
The left way - control - seemingly clear solution,
The central view - looks like there is the way to climb, and you can clearly see your goal (which is coincidentally the green light of an unlocked door)
But you really can't, instead there is a drop, and even what looks like a way down into a pile of reaper cables.
The left way is blocked (ironicly wy the central platform itself,) and you can also not some reaper cables.
The right way is the only way to proceed, though you need to do some climbing, and is a longer and harder way.
Note the unplagged reaper cable on the floor.