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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#57326
byne

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hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


The one with the hand picking someone up? Its from the collector's edition.

#57327
Andromidius

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Sareth Cousland wrote...

Andromidius wrote...

Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide.  Logic reminded me the Geth and EDI were willing to die.  Logic reminded me that freedom is worth fighting and dying for.

So logically I picked Destroy.


Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.

The reapers can never be forgiven. Guiltless crimes, etc.


No.  That's logic.  As I explained, my emotions kicked in AGAINST me picking Destroy.

Read what I said and don't cherry pick half my post.

#57328
paxxton

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Anyone knows how to edit facecodes without starting a new game?

#57329
Guest_Sareth Cousland_*

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spotlessvoid wrote...

Logic can tell you that
1.Reaper Overlord isn't trustworthy
2. Choosing an option that allows the Reapers vto live isn't smart
3. Destroy was always the plan


All correct. All logical if you reject the literal meaning of the ending.

When I was in the decision chamber, I thought "god, that's awful writing. that does not fit what came before at all. that's such a stupid reason for the reapers' existence". But I thought "well, now that we have settled that's bad writing, I can pick the best ending". For me, that was control - the geth and EDI would not die. I could rein in the Reapers when necessary. I could stop synthetics from attacking organics if necessary. I could leave the now-friendly reapers (because oooooh resourceful organics) and other synthetics their free will unless they became a threat to the galaxy. Morally awesome.

If, however, you think that the endings are somehow still rooted in the ME lore and do not believe in the bad writing theory, logic DICTATES that you pick destroy. While being indoctrinated and taking the endings at face value, however, logic dictates something else. It's a paradigm shift.

As I posted before, I think we're just talking past each other ;)

#57330
Guest_Sareth Cousland_*

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Andromidius wrote...

Sareth Cousland wrote...

Andromidius wrote...

Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide.  Logic reminded me the Geth and EDI were willing to die.  Logic reminded me that freedom is worth fighting and dying for.

So logically I picked Destroy.


Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.

The reapers can never be forgiven. Guiltless crimes, etc.


No.  That's logic.  As I explained, my emotions kicked in AGAINST me picking Destroy.

Read what I said and don't cherry pick half my post.


No worries, no need to explain. I'll just let it go.

Edit: I did not mean to be offensive with my post in any way. If your hostile reaction is part due to my capitalized writing, I apologize. May come across as shouting, I didn't mean it that way.

Modifié par Sareth Cousland, 03 décembre 2012 - 09:42 .


#57331
Guest_SwobyJ_*

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byne wrote...

hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


The one with the hand picking someone up? Its from the collector's edition.


And ever since I saw it for the first time, I started becoming convinced that Shepard is indeed in rubble, yet again (just not on Citadel or Collector Base, but instead London), and this time, instead of getting out by himself, or even being strong enough to get his friends out of rubble, he'll need help himself. Shepard's Loyalty Mission, basically.

Oh and hi everyone. Been busy the past while. Will have to catch up on thread at some point when I get home (I'm at school).

#57332
acidic-ph0

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SwobyJ wrote...

I also don't think picking Destroy will kill the geth or EDI btw. It's just the test of how willing you are to go.

When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.

And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.


I hope to god that this will happen. Hell, it's what I expected when I dropped 80$ for the freaking collector's edition of this game. The logic used in the suicide mission was a pretty huge defining moment for me in my history of playing video games. 

And yeah, that would be an actual rewarding but still bittersweet ending!

#57333
demersel

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hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


It is as official as it gets - it is the collector's edition's cover art. 

#57334
Guest_SwobyJ_*

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Andromidius wrote...

Sareth Cousland wrote...

Andromidius wrote...

Logic told me the Reapers could never be trusted, and never be forgiven for their guiltless crimes and genocide.  Logic reminded me the Geth and EDI were willing to die.  Logic reminded me that freedom is worth fighting and dying for.

So logically I picked Destroy.


Maybe we're talking past each other. I don't have a quick link for reference, what I mean is logic as the product of the conscious mind, while "emotion" is the product of subconscious logic processes that calculate everything a subject has experienced in life up to that point. I'm pretty sure it was pretty LOGICAL for you to pick destroy, but your decision was not made due to calculations in your head. You KNEW it was right, that's why your statements are colored by emotion.

The reapers can never be forgiven. Guiltless crimes, etc.


No.  That's logic.  As I explained, my emotions kicked in AGAINST me picking Destroy.

Read what I said and don't cherry pick half my post.


Do you think in a more Paragon way?

I find that for Paragons, Control/Synth is where emotions lie, and Destroy is where logic lies.

But for Renegades, Destroy is where emotions die (die Reapers die!), and Control/Synth is where logic lies (but I could use them to dominate..), especially Control.

#57335
Guest_SwobyJ_*

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acidic-ph0 wrote...

SwobyJ wrote...

I also don't think picking Destroy will kill the geth or EDI btw. It's just the test of how willing you are to go.

When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.

And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.


I hope to god that this will happen. Hell, it's what I expected when I dropped 80$ for the freaking collector's edition of this game. The logic used in the suicide mission was a pretty huge defining moment for me in my history of playing video games. 

And yeah, that would be an actual rewarding but still bittersweet ending!


"There will still be losses, but no more than what has already been lost." Thanks kid, you're basically saying nothing new will happen, lol.

Destroy = Wake up and actually fight the Reapers, golly gee Posted Image

#57336
hukbum

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demersel wrote...

hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


It is as official as it gets - it is the collector's edition's cover art.

:blink:





:o
(I really missed that one, shame on me ^^)

#57337
demersel

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SwobyJ - check out what i found in the geth dreadnought mission yesterday.

#57338
byne

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SwobyJ wrote...

byne wrote...

hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


The one with the hand picking someone up? Its from the collector's edition.


And ever since I saw it for the first time, I started becoming convinced that Shepard is indeed in rubble, yet again (just not on Citadel or Collector Base, but instead London), and this time, instead of getting out by himself, or even being strong enough to get his friends out of rubble, he'll need help himself. Shepard's Loyalty Mission, basically.

Oh and hi everyone. Been busy the past while. Will have to catch up on thread at some point when I get home (I'm at school).


Were there actually people who thought Shepard was on the Collector Base in the breath scene? 

#57339
demersel

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hukbum wrote...

demersel wrote...

hukbum wrote...

@demersel:
Is this picture fan art or something from BW? I've seen it before, but I forgot to ask.


It is as official as it gets - it is the collector's edition's cover art.

:blink:





:o
(I really missed that one, shame on me ^^)


That is why i say it should be added to the OP here. 

#57340
demersel

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byne wrote...

Were there actually people who thought Shepard was on the Collector Base in the breath scene? 


The only way Shepard is at the Citadel in the breath scene - is if it takes place in the end of ME1 - where part of sovereign crashes into the citadel, and the entire ME2 and ME3 are the dream/last indoctrination attempt the sovereign is having at Shepard. 

So those literalists should really be carefull, when they argue that Shepard is not in London, but on the citadel. :devil:

Edit: Actually that is a surprisingly good explanation for everything....:blink:

Modifié par demersel, 03 décembre 2012 - 09:52 .


#57341
spotlessvoid

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Sareth:

You can think the decision chamber is real and still logically think destroy is the best/only option


Put it this way...my original choice was control because only Shepard had to suffer. But in hindsight logic tells me that Shepard could still lose control of the Reapers, become corrupt, or fail to ever even take over.

Modifié par spotlessvoid, 03 décembre 2012 - 10:00 .


#57342
spotlessvoid

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Some people think Shepard never made it pass Arrival too

#57343
CoolioThane

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What did you find demersel?

#57344
GethPrimeMKII

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There were people who, even after beating ME2, thought Harbinger was a collector.

#57345
401 Kill

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GethPrimeMKII wrote...

There were people who, even after beating ME2, thought Harbinger was a collector.


Really? Even when I had no idea what Mass Effect was I knew two things from watching my brother play ME2: 

The Reapers are bad.
And this "Harbinger" was a Reaper messing with Shepard. 

#57346
Eryri

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spotlessvoid wrote...

Transforming ALL organic life on a molecular level against their consent in an irreversible act without time to even contemplate it's consequences is the single dumbest thing Shepard could ever do. And that's not even considering the fact that it's accomplished using Reaper tech. It's a horrific act of egotism and it's real life philosophical counterpart is just as heinous and anti-human. Synthesis is simply the most abhorrent, irresponsible, despicable thing ever.


You've reminded me of another thing I would dislike about synthesis if it ever came close to becoming true.

What would be the point of conservationists working so hard to preserve individual species on our planet, if a process like synthesis came along?

Real life conservationists go to great lengths to preserve the genetic integrity and uniqueness of wild species, because of the belief that each and every species has value, in and of itself. One threat to that uniqueness is the loss of genetic diversity of wild populations through hybridisation with related, human-introduced species.

To use a couple of examples from the UK - the native Scottish wildcat is under threat from hybridisation with feral domesticated cats. The wildcat is in danger of ceasing to exist as a distinct species, as its genes become mixed with domestic breeds. Similarly the wild English Bluebell is under threat from hybridisation with the more vigorous, introduced species that have escaped from gardens.

If "Synthesis" was a reality - those conservationists needn't have bothered. Every species will cease to exist as it once was. There will only be "synthecats" and "cyberbells". All the hard work spend preserving those species in their natural form for their own sakes would have been completely wasted.

Sorry to get on my high horse about this. I just find synthesis, as presented in the game, so mind-bogglingly awful that I absolutely dread it becoming "canon" in future games.

Modifié par Eryri, 03 décembre 2012 - 10:30 .


#57347
paxxton

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GethPrimeMKII wrote...

There were people who, even after beating ME2, thought Harbinger was a collector.

No kidding.

#57348
CoolioThane

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The reason Reapers are so interested in humans is because how versatile we are as a species.

Synthesis nullifies that. I think that's important to remember.

#57349
Hanako Ikezawa

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SwobyJ wrote...
When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.

And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.

As much as I love the game as it is now, this would be an amazing DLC.

#57350
demersel

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Shameless bumb once again.

demersel wrote...

I'm playing the Geth Dreadnought mission right now. Just started it - already great symbolism - The start of the mission - you are alone, the tube you used has broken off. You enter the ship and have to navigate it to find and secure a new entry point for your squad. So, what is the first thing you see? there is a crashed and broken platform in front of you, and two catwalks that you can use - basicly you can go to the right or to the left. They look absolutely the same, except the lightning - the way to the right is lit with warm Orange/Red, the way to the left is lit with cold dead blue. Just like destroy and control options in the ending.
Do I need to tell which way is a dead end, and which is the right and only way to go?

P.S. right in front of you there is a drop, which leads into the pit that is filled with reaper cables.  There is also a broken platform in front, that looks like it you could climb it and it will get you to the door you need to go into the fastest and you can clearly see the door above it) - but you can't. :whistle:

Screenshots are incoming. ))

Obstacle - you are alone.
Posted Image

The right way - destroy - pices of broken metal contruction. (the same ones you had to climb through in the prologue, when with Anderson)
Posted Image

The left way - control - seemingly clear solution,
Posted Image

The central view - looks like there is the way to climb, and you can clearly see your goal (which is coincidentally the green light of an unlocked door)
Posted Image
But you really can't, instead there is a drop, and even what looks like a way down into a pile of reaper cables.
Posted Image
The left way is blocked (ironicly wy the central platform itself,) and you can also not some reaper cables.
Posted ImagePosted Image
The right way is the only way to proceed, though you need to do some climbing, and is a longer and harder way.
Note the unplagged reaper cable on the floor.
Posted Image
Posted Image


What i think is going on here - indoctrination is afecting shepard's mind with a goal to affect his descisions. When he is alone - it sorts of bleeds into his perceprion of the real world. 
And what is decision making for shepard looks like? That's right - the desicion wheel. THat is why the decision chamber looks like the decision wheel - it is the ultimate attack on his perception.