Modifié par Cyberfrog81, 03 décembre 2012 - 10:09 .
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#57351
Posté 03 décembre 2012 - 10:07
#57352
Posté 03 décembre 2012 - 10:08
Modifié par Eryri, 03 décembre 2012 - 10:09 .
#57353
Posté 03 décembre 2012 - 10:09
#57354
Posté 03 décembre 2012 - 10:10
#57355
Posté 03 décembre 2012 - 10:14
If IT comes into play, yes. A battle not of violence, but a battle of the minds.demersel wrote...
ME3 has the best boss battle EVER!
#57356
Posté 03 décembre 2012 - 10:15
Eryri wrote...
@ Demersel - Awesome find! I'd be very disappointed if that turned out to just be a coincidence, it seems an almost perfect foreshadowing of the choiceomatic.
I actually thought that too. I was like, "Wait a minute! I can go left and right, and left is blue and right is red...isn't it just like the ending? Wait! I'm alone! But wait, if It is correct, than the way left must be a dead end! Hey. It is!! And the way right is the way to proceed! But wait! What about synthesis?? Shouldn't there be a drop or some kind with reaper tech at the bottom?? OMFG!!! .... Etc."
#57357
Posté 03 décembre 2012 - 10:16
demersel wrote...
I'm playing the Geth Dreadnought mission right now. Just started it - already great symbolism - The start of the mission - you are alone, the tube you used has broken off. You enter the ship and have to navigate it to find and secure a new entry point for your squad. So, what is the first thing you see? there is a crashed and broken platform in front of you, and two catwalks that you can use - basicly you can go to the right or to the left. They look absolutely the same, except the lightning - the way to the right is lit with warm Orange/Red, the way to the left is lit with cold dead blue. Just like destroy and control options in the ending.
Do I need to tell which way is a dead end, and which is the right and only way to go?
P.S. right in front of you there is a drop, which leads into the pit that is filled with reaper cables. There is also a broken platform in front, that looks like it you could climb it and it will get you to the door you need to go into the fastest and you can clearly see the door above it) - but you can't.
Screenshots are incoming. ))
Obstacle - you are alone.
The right way - destroy - pices of broken metal contruction. (the same ones you had to climb through in the prologue, when with Anderson)
The left way - control - seemingly clear solution,
The central view - looks like there is the way to climb, and you can clearly see your goal (which is coincidentally the green light of an unlocked door)
But you really can't, instead there is a drop, and even what looks like a way down into a pile of reaper cables.
The left way is blocked (ironicly wy the central platform itself,) and you can also not some reaper cables.
The right way is the only way to proceed, though you need to do some climbing, and is a longer and harder way.
Note the unplagged reaper cable on the floor.
Aw, dude! Most excellent stuff.
Also interesting that we have the same kind of vacuum view of space as the ending -- except this time we are (rightly) wearing a helmet with O2 and gravboots.
Modifié par Krimzie, 03 décembre 2012 - 10:16 .
#57358
Posté 03 décembre 2012 - 10:16
401 Kill wrote...
If IT comes into play, yes. A battle not of violence, but a battle of the minds.demersel wrote...
ME3 has the best boss battle EVER!
There is plenty of violence going on there. Same as with Omega - the fact that Oleg surrenders does not mean that he finished playing his game - quite the contrary actually - he sort of pushes you into sparing him - the thing you would not even think about if he behaved differently.
Modifié par demersel, 03 décembre 2012 - 10:19 .
#57359
Posté 03 décembre 2012 - 10:19
i will admit, that is a very cool comparison to the Catalyst's Decision Chamber, so bravo demersel.demersel wrote...
I'm playing the Geth Dreadnought mission right now. Just started it - already great symbolism - The start of the mission - you are alone, the tube you used has broken off. You enter the ship and have to navigate it to find and secure a new entry point for your squad. So, what is the first thing you see? there is a crashed and broken platform in front of you, and two catwalks that you can use - basicly you can go to the right or to the left. They look absolutely the same, except the lightning - the way to the right is lit with warm Orange/Red, the way to the left is lit with cold dead blue. Just like destroy and control options in the ending.
Do I need to tell which way is a dead end, and which is the right and only way to go?
P.S. right in front of you there is a drop, which leads into the pit that is filled with reaper cables. There is also a broken platform in front, that looks like it you could climb it and it will get you to the door you need to go into the fastest and you can clearly see the door above it) - but you can't.
Screenshots are incoming. ))
Obstacle - you are alone.
The right way - destroy - pices of broken metal contruction. (the same ones you had to climb through in the prologue, when with Anderson)
The left way - control - seemingly clear solution,
The central view - looks like there is the way to climb, and you can clearly see your goal (which is coincidentally the green light of an unlocked door)
But you really can't, instead there is a drop, and even what looks like a way down into a pile of reaper cables.
The left way is blocked (ironicly wy the central platform itself,) and you can also not some reaper cables.
The right way is the only way to proceed, though you need to do some climbing, and is a longer and harder way.
Note the unplagged reaper cable on the floor.
Also, i'm glad i'm not the only one who uses the Reckoner-Knight Armor in ME3 on occasion.
Modifié par LDS Darth Revan, 03 décembre 2012 - 10:20 .
#57360
Posté 03 décembre 2012 - 10:21
LDS Darth Revan wrote...
As much as I love the game as it is now, this would be an amazing DLC.SwobyJ wrote...
When/if we get the big 'final' battle via DLC/expansion (sigh, hopefully, heh), the amount of death and survival will depend on previous choices, maybe War Assets, and decisions during the battle - just a much, much larger Suicide Mission.
And remember that not *everyone* survives the Suicide Mission, no matter what. You'll always lose the colonists that are on the Base at the time, even if you can save your own crew. In any battle against the Reapers, *some* on your side will die, even if the series has shown us to have victory to a 90-95% level of survival, if you do 'everything right'.
Seconded. It's pretty much what I hoped for, what I was expecting... I thought we'd have similar decisions to make on Priority Earth as we had in ME2's ending.
You could have called in a War Asset to take them down, and depending on your choice (and the strength of the War Asset) you'd either success or fail.
Take the Hades Cannons for example. Do you send in the Krogan, Aria's Mercs or an Asari Commando unit? If you send in the Krogan, are they led by Wreav, Grunt or Wrex? Depending on the strength or the asset, you succeed or fail.... and lose further War Assets as the Hades cannons pick some of the Hammer shuttles out of the sky.
Then you get the same thing establishing a beachead at the FOB, protecting the Thanix batteries, holding off the Destroyer and programming the Thanix batteries... If your assets fail, or you select the wrong assets for the wrong job, you have to go in and do the job yourself (Mordin was right, someone else obviously got it wrong) and potentially lose squadmates/allies/your love interest in the process...
The ME2 Suicide Mission was incredible. ME3's finale could have been epic. Still, I haven't given up home that Bioware haven't shown their hand yet, that they've got something mindblowing planned...
#57361
Posté 03 décembre 2012 - 10:23
You probably meant it as a joke but in fact you are right. The final boss battle in ME3 is Shepard's using words to break the Illusive Man. It's a very intelligent fight (or at least a concept), much more so than shooting. If only it was more developed into a full-fledged confrontation, not just 4 dialog wheels.demersel wrote...
ME3 has the best boss battle EVER!
#57362
Posté 03 décembre 2012 - 10:24
Cyberfrog81 wrote...
Yeah, synthesis is a Reaper-approved evolutionary path. How could that possibly be good news for us? Not even EDI sounds like EDI, and that's likely to be intentional. You didn't save everyone. Everyone is gone, since they're not themselves anymore. They're now "in harmony" with the Reapers. What a sweet victory, huh?
I think you're right there. I think that was actually a very subtle performance from Tricia Helfer. On face value you can take it as very positive and uplifting, because she sounds so warm and human in the monologue. But if you think about it for a second, you realise in a moment of fridge horror that Edi sounding all warm and fuzzy, is actually deeply unsettling and alien to her character.
She's gone from a drily witty, cool, calm and collected personality, to a gushingly emotional one in the space of about 5 minutes. Old Edi, and everything we liked about her, is gone forever.
Modifié par Eryri, 03 décembre 2012 - 10:27 .
#57363
Posté 03 décembre 2012 - 10:24
#57364
Posté 03 décembre 2012 - 10:27
I agree with you.demersel wrote...
@LDS Darth Revan, are you kidding? Reckoner armor is awesome! It is the most well detailed and overall beautifull and badass suit there is! AND it has a transparent visor! But it is the same as with EDI's alternate appearance - to understand how awesome it is you need to see it in game and in motion - pictures do not make it justice.
#57365
Posté 03 décembre 2012 - 10:30
paxxton wrote...
You probably meant it as a joke but in fact you are right. The final boss battle in ME3 is Shepard's using words to break the Illusive Man. It's a very intelligent fight (or at least a concept), much more so than shooting. If only it was more developed into a full-fledged confrontation, not just 4 dialog wheels.demersel wrote...
ME3 has the best boss battle EVER!
No i did not mean it as a joke. I was dead serious. And i consider the whole citadel scene + decision chamber - one giant boss fight. And in that boss fight you fight against harbinger, against indoctrinated part of your mind, and the most importantly - against yourself - against your vanity, your sense of entitlement, your sense of mental suriority, and your dellusional moral compass. The concept is beautiful - the player faces himself. No tricks, to explsions, no threats. Just three options against the mess in your own head.
#57366
Posté 03 décembre 2012 - 10:31
Eryri wrote...
Cyberfrog81 wrote...
Yeah, synthesis is a Reaper-approved evolutionary path. How could that possibly be good news for us? Not even EDI sounds like EDI, and that's likely to be intentional. You didn't save everyone. Everyone is gone, since they're not themselves anymore. They're now "in harmony" with the Reapers. What a sweet victory, huh?
I think you're right there. I think that was actually a very subtle performance from Tricia Helfer. On face value you can take it as very positive and uplifting, because she sounds so warm and human in the monologue. But if you think about it for a second, you realise in a moment of fridge horror that Edi sounding human is actually deeply unsettling and alien to her character.
She's gone from a drily witty, cool, calm and collected personality, to a gushingly emotional one in the space of about 5 minutes. Old Edi, and everything we liked about her, is gone forever.
My other worry about that particular ending is that it'sd EDI that's doing the voiceover fuill stop.
EDI is a being we've been talking to for the last two games, and we've been answering questions on what it means to be "alive". As you rightly said, the ending can be taken in a very uplifting manner... however, at the same time EDI is not a voice for the organic races. She's struggled repeatedly with the concept of being "alive", and for a remarkably intelligent being she can also be somewhat naive at times. How do we know that what she percieves as being incredible isn't actually pure horror for everyone else?
We don't hear a thing from any organic; the thoughts and feelings of every living being that was affected remain uncertain. And that worries me.
#57367
Posté 03 décembre 2012 - 10:32
Modifié par demersel, 03 décembre 2012 - 10:48 .
#57368
Posté 03 décembre 2012 - 10:34
demersel wrote...
No i did not mean it as a joke. I was dead serious. And i consider the whole citadel scene + decision chamber - one giant boss fight. And in that boss fight you fight against harbinger, against indoctrinated part of your mind, and the most importantly - against yourself - against your vanity, your sense of entitlement, your sense of mental suriority, and your dellusional moral compass. The concept is beautiful - the player faces himself. No tricks, to explsions, no threats. Just three options against the mess in your own head.
Well put.
I've said it before and I'll probably say it again. If Bioware intended the IT then they deserve to be hailed as geniuses.
If they did not intend it, or if they chicken out from the reveal, then they deserve to be mocked until my typing fingers are sore for missing such an incredible opportunity.
#57369
Posté 03 décembre 2012 - 10:34
Yet, just a minute later, he happily plunges into the beam, violently chnaging the form OF EVERYONE EVERYWHERE IN THE GALAXY AT ONCE!
#57370
Posté 03 décembre 2012 - 10:34
#57371
Posté 03 décembre 2012 - 10:35
#57372
Posté 03 décembre 2012 - 10:35
You never know how you'll feel about something until you try it out for yourself. I did the same with an IT playthrough, but the results weren't as positive.demersel wrote...
@LDS Darth Revan - that was actually the first time i tried it out - and i was completely blown away by it. Very Captain Herlock space parity feel...
#57373
Posté 03 décembre 2012 - 10:35
Then we agree on this. I'd also add that a continuation would make this ending even better. Without it it loses substance and becomes itself a creation of a delusional mind. In other words if BioWare thinks they'll keep people speculating in circles for decades they are mistaken, so they better continue the story in ME4.demersel wrote...
paxxton wrote...
You probably meant it as a joke but in fact you are right. The final boss battle in ME3 is Shepard's using words to break the Illusive Man. It's a very intelligent fight (or at least a concept), much more so than shooting. If only it was more developed into a full-fledged confrontation, not just 4 dialog wheels.demersel wrote...
ME3 has the best boss battle EVER!
No i did not mean it as a joke. I was dead serious. And i consider the whole citadel scene + decision chamber - one giant boss fight. And in that boss fight you fight against harbinger, against indoctrinated part of your mind, and the most importantly - against yourself - against your vanity, your sense of entitlement, your sense of mental suriority, and your dellusional moral compass. The concept is beautiful - the player faces himself. No tricks, to explsions, no threats. Just three options against the mess in your own head.
#57374
Posté 03 décembre 2012 - 10:36
TheProtheans wrote...
Is this thread about delusions or armor?
No.
#57375
Posté 03 décembre 2012 - 10:38




Ce sujet est fermé
Retour en haut














