LDS Darth Revan wrote...
if there is an option to save everyone, which there is, I will take it.
And this is exactly what the ending tries to accomplish.
The Reapers are simply exploiting the human weakness of always wanting to save everyone.
The dreams prepare you for this. In the dreams, you're hearing voices of dead companions, and you're chasing a child who, no matter how hard you try to help him, will always burn before your eyes. It's about reminding you of, and making you feel guilty for the people you couldn't save.
All of this is preparing you for the ending, where the Reapers are trying to sway you from the option that is least favourable to them, by telling you that your friends will die.
What's the number one reason non-destroyers pick their endings? They don't want to sacrifice EDI and the Geth. They want to save everyone. The Reapers are simply exploiting the human weakness of always wanting to save everyone (or at least as many as possible).
But the game (through dialogues with your squadmates) teaches you time and again that that is not always the best course of action.
The key is understanding that you can't always win and save everyone at the same time. As a military leader, sometimes you need to make the hard choices and sacrifice the few to save the many.
Garrus: If just one survivor is left standing at the end of the war, then the fight was worth it. But humans want to save everyone. In this war, that's not going to happen.
Shepard: If you'd saved them all, would things have worked out better?
Vega: I... I don't know. I don't think so.
Shepard: The right choice is usually not the easy one.(Also: implying there are right and wrong choices!)
Salarian councilor: Sometimes Spectres have to make sacrifices. I hope you're ready to do that when the time comes.Omega even made a point to explain this even better. It's a huge clue for understanding the ending:
Aria: Nyreen's code of ethics won't let her sit by if civilians are exposed. It's what makes her utterly predictable and easy to manipulate.I think you should remember that the Reapers are extremely cunning and manipulative. They have brainwashed countless cycles' leaders into begging to be harvested. They do this by twisting your perception. They know how to manipulate organics, and humans are easy to manipulate either by a promise of power or by a promise of eternal peace and no more dead pals.
And that's how Bioware manipulates the player. They condition us to care for these characters, they reward us all throughout three games for choosing paragon options that create peace and harmony and ensure everybody survives. The whole point of the suicide mission was to keep as many people alive as possible. Even Omega rewards us for taking the paragon route at the reactor: even though we are prepared to sacrifice Aria and Nyreen for the many people of Omega, we can save everyone!
And then we come at the end, and it's a whole different ball game. These guys are ancient, savagely intelligent. They can influence the way our brains work in ways we don't even know. Don't even think to underestimate them. Go along with their suggestions, and you'll be in for a hell of a surprise:
Soldier: But converting other life forms into Reapers... I can't wrap my head around that.
Garrus: Makes sense to me. It ensures you never run out of cannon fodder. Eliminates any local resistance. And for every soldier you add, your enemy loses two: the one you converted, and his buddy on the other side who can't pull the trigger on a friend. (...)
Soldier: But the Reapers want to destroy us.
Garrus: And I have no intention of letting them. But If you don't respect your enemy's capabilities, you're in for one nasty surprise after another.
Modifié par DoomsdayDevice, 04 décembre 2012 - 12:56 .