Norlond wrote...
http://social.biowar.../index/13910521?
Ok. Only time will tell.
Still does not answer the question whether or not the core game had the files with the same name in it, btw.
Norlond wrote...
http://social.biowar.../index/13910521?
Heretic_Hanar wrote...
CoolioThane wrote...
Heretic_Hanar wrote...
spotlessvoid wrote...
And why wouldn't Bioware take their time to create a spectacular reveal at this point? They placated the fans with the EC, so there's no rush now. Save it for the final dlc where it belongs anyways.
Because they calmed-down the hype and/or sh*tstorm with the EC. The whole controversy around ME3 has died out. People have moved on.
Revealing a "spectacular" plot-twist now would make as much sense as a band playing a concert, then waiting for a couple of hours until they finally play their encore, while half of the audience already left the building...
Not quite. You can say the same about any DLC for any game.
Nope. Regular DLC content is just that: DLC content. DLC is usually more of the same good stuff. DLCs rarely offer a "spectacular reveal" that everyone was seemingly waiting for.
If BioWare would do a "spectacular reveal" now the timing would be tragically bad. It would actually amuse me quite a lot.
There is one way BioWare could still pull it off though. They'll have to stir up a new hype. They could for example announce ME4 and what it's about and at the same time announce a "bridging DLC between ME3 and ME4". That "bridging DLC" could be an IT reveal. I still think even then most people would wtill hate it and think that BioWare came too late with their "spectacular reveal".
All From Ahes text dialogue is present in vanilla ME3.Rifneno wrote...
Raistlin Majare 1992 wrote...
Rifneno wrote...
Raistlin Majare 1992 wrote...
Just for an example, the word "nightmare" is used repeatedly over the cause of ME3. Most of the times it is in reference to Reapers or their forces.
3 examples include:
Garrus on the Banshees at the monastery: "The Reapers are a nightmare production facility which never ends" (or something to that effect)
EDI on Thessia when the Reaper passes above: "I am starting to comprehend what the word nightmare means to Organics" (again might not be exact quote) Best part is Shepard follows this by saying, "we get to the temple and we can all wake up." Bonus points for having Javik with you instead of EDI (EDI's line is then spoken in a slightly different way by Liara) though as he remarks with, "50.000 years later" in reponse to Shepard's line.
Nyreen refers to the Adjutants as "Nightmares."
And there are several more.
Just for funsies, let's run an automated count of the word "nightmare" in the game's tlk file.
... 21 matches.
Seriusly? Someone hand Bioware a dictionary, it seems they need it for varieties sake
Seriously. And that's just vanilla, no DLC. Even From Ashes.
Modifié par MegumiAzusa, 05 décembre 2012 - 06:03 .
Rifneno wrote...
Heretic_Hanar wrote...
People keep saying that. And I keep explaining that yes, I moved on, I'm just here for kicks and giggles. It's mostly curiousity and entertainment that's keeping me on this board. Not to mention that I still have a lot of friends on this board who I often talk with in our Blood Brotherhood (formerly Cerberus and TIM supporters) group.
And a pattern of poor judgment begins to emerge.
demersel wrote...
Rifneno wrote...
You know, that's one thing that I really hated about the game. Very few of our squadmates came back. I can understand some, like Mordin. But for ones like Miranda and especially Legion, they seemed to be just coming up with random crap for the sole purpose of keeping them off your squad.
Yah sure... random crap. Legion died only because he didn't want ot comeback to serve on the normandy. )))
By the way - about squadmates. There is one interesting thing about squadmates choosing screen. It is very different from ME1 and ME2.
You see, the screen changes it's size and scale accourding to how many squadmates you currently have. So techically - there could be any number of squadmates and we just don't know it yet. It is done on purpose - so the exact number of squadmates is kept secret, and you can never be sure that you have all of them. Potentially the roster could be as big as ME2 or even bigger - the technology for that is there in the game already.
spotlessvoid wrote...
People not believing IT is not the same as people hating an IT reveal.
Also, there are more people that would be mad the ending was never "fixed" than people who would be mad that synthesis/control wasn't legit. So Bioware isn't taking some huge risk of alienating their fans. Quite the opposite, they'd recapture a LOT more than they'd potentially lose
I'll try to point something out:tangythang wrote...
it's really hard to start a discussion..
MegumiAzusa wrote...
All From Ahes text dialogue is present in vanilla ME3.Rifneno wrote...
Seriously. And that's just vanilla, no DLC. Even From Ashes.
Rifneno wrote...
That's an excellent point about the roster. Unfortunately, I have little hope it'll expand much. The problem is that for each new squadmate, you magnify the amount of necessary dialogue because they all have to converse with one another. Adding one new squadmate requires new dialogue from ALL the others. So unless they had quite a few planned secretly from the beginning and already have the dialogue recorded, I don't see them adding more.
Heretic_Hanar wrote...
Rifneno wrote...
Heretic_Hanar wrote...
People keep saying that. And I keep explaining that yes, I moved on, I'm just here for kicks and giggles. It's mostly curiousity and entertainment that's keeping me on this board. Not to mention that I still have a lot of friends on this board who I often talk with in our Blood Brotherhood (formerly Cerberus and TIM supporters) group.
And a pattern of poor judgment begins to emerge.
You mean the pattern of BioWare catering to their shallow and retarded fanbase by turning an ambiguous and interesting character leading an interesting and ambiguous splintergroup into a saturday-morning cartoon villain leading the Sith Empire 2.0 and then finally in the end deciding to furter butchering that character by turning him into an indoctrinated puppet just so the Paragon kiddies can feel good about themselves while metaphorically ejaculating their loads over TIMs face?
spotlessvoid wrote...
Right Hanar, because the guy repeatedly exposed to Reaper tech doesn't make sense getting indoctrinated.
Rifneno wrote...
Heretic_Hanar wrote...
Rifneno wrote...
Heretic_Hanar wrote...
People keep saying that. And I keep explaining that yes, I moved on, I'm just here for kicks and giggles. It's mostly curiousity and entertainment that's keeping me on this board. Not to mention that I still have a lot of friends on this board who I often talk with in our Blood Brotherhood (formerly Cerberus and TIM supporters) group.
And a pattern of poor judgment begins to emerge.
You mean the pattern of BioWare catering to their shallow and retarded fanbase by turning an ambiguous and interesting character leading an interesting and ambiguous splintergroup into a saturday-morning cartoon villain leading the Sith Empire 2.0 and then finally in the end deciding to furter butchering that character by turning him into an indoctrinated puppet just so the Paragon kiddies can feel good about themselves while metaphorically ejaculating their loads over TIMs face?
Now you're claiming they changed direction to pander to the "paragon kiddies"? This just gets better and better.
Heretic_Hanar wrote...
spotlessvoid wrote...
Right Hanar, because the guy repeatedly exposed to Reaper tech doesn't make sense getting indoctrinated.
The problem lies in the fact that TIM became a careless ****** who got himself indoctrinated, while he was always careful and taking the necessary precautions in the previous game and books.
It's not the fact that TIM gets indoctrinated, it's how he gets indoctrinated.
In fact it shouldn't be a problem to add completely new characters and have them interact with each other. All depends how the game is implemented.demersel wrote...
Rifneno wrote...
That's an excellent point about the roster. Unfortunately, I have little hope it'll expand much. The problem is that for each new squadmate, you magnify the amount of necessary dialogue because they all have to converse with one another. Adding one new squadmate requires new dialogue from ALL the others. So unless they had quite a few planned secretly from the beginning and already have the dialogue recorded, I don't see them adding more.
Yes, but you forget one thing - you can ass easily remove characters without trace as you can add them.
Who say they can't remove the ones you have, and replace them with a whole new set availible only for the new parts lie after wake up in rubble?
They did say that squadmates will work differently and there is no such thing as permanent or main squadmates.
Modifié par paxxton, 05 décembre 2012 - 06:11 .
Where?dorktainian wrote...
are we there yet?
AresKeith wrote...
@HH you mean how TIM and Cerberus became the Sith Empire by Mac Walters lol
Which post are you referring to? The one about the geth prime in London? What do you want to know about it?AresKeith wrote...
@Paxxton that's what I wanna know
Heretic_Hanar wrote...
spotlessvoid wrote...
Right Hanar, because the guy repeatedly exposed to Reaper tech doesn't make sense getting indoctrinated.
The problem lies in the fact that TIM became a careless ****** who got himself indoctrinated, while he was always careful and taking the necessary precautions in the previous game and books.
It's not the fact that TIM gets indoctrinated, it's how he gets indoctrinated.
Whatever you calculated there you can see the tower and bridge are still standing. If shields would have failed they would have been just flicked away.Restrider wrote...
I'll try to point something out:tangythang wrote...
it's really hard to start a discussion..
If we assume that the rotation is still intact, opening the Wards like a flower would inflict those poor bastards at the farest point of the Wards in respect to the Presidium with a centripetal force of about 4g. You can survive that, but it is really not that comfortable.
You could explain the gravity in the decision chamber with some kind of mass effect and the atmosphere with kinetic barriers (not that I'd do that).
But you cannot explain the breath scene.
Modifié par MegumiAzusa, 05 décembre 2012 - 06:15 .