Letting Fire Emblem characters die means you're playing it wrong.LDS Darth Revan wrote...
Just because they can die doesn't mean you should let them. Especially when they each have an individual personality instead of being faceless cannon fodder. Do you let people in ME2 die on the suicide Mission because they can?Samtheman63 wrote...
really? doesnt that defeat the point of the game having killable characters?LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.
should deal with it imo, all part of the fun
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#59851
Posté 05 décembre 2012 - 07:32
#59852
Posté 05 décembre 2012 - 07:33
#59853
Posté 05 décembre 2012 - 07:33
I'm with you. and for Fire Emblem, it is so rewarding to see the epilogues of everyone who lived because you commanded them so efficiently.BleedingUranium wrote...
Samtheman63 wrote...
really? doesnt that defeat the point of the game having killable characters?LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.BleedingUranium wrote...
RavenEyry wrote...
Same. I take some renegade interrupts and occasionally play a hardass, but I can't go down the complete dick route. In any game for that matter. I get sad whenever I lose a soldier in Mount and Blade.MWMike2011 wrote...
Yeah, so trying to keep the topic AWAY from arguments that are sure to get this thing shut down quicker...
I'm finding it incredibly hard to do a Renegade runthrough. Like, I don't mind trying not to be a goody-goody...but being pure Renegade just makes my Shepard seem like a dick.
I always reload the last checkpoint if I lose a Marine in Halo
should deal with it imo, all part of the fun
I refuse to let anyone die unless the plot demands it! My whole squad and crew always makes it back from the Collector Base
#59854
Posté 05 décembre 2012 - 07:34
Heretic_Hanar wrote...
BleedingUranium wrote...
Heretic_Hanar wrote...
Dark Brotherhood for the win. HAIL SITHIS!
Renegade Shepard for the win too. Too bad Cerberus became cartoon villains in ME3. It would have been great if Cerberus would be an alternative path in ME3 for Renegade Shepards like mine. Similar as The Witcher 2 having the Scoia'tael as an alternative path to the Blue Stripes path.
Cerberus was always evil. If you didn't see that in ME2 then you bought their propaganda. No wonder you don't get the themes.
It's because of naive and ignorant people like you who see the world black-and-white with no shades of grey that BioWare turned Cerberus into Saturday-morning cartoon villains and actually get away with that crap too. Seriously, I can't f*cking believe it. I sometimes really wonder what the average age and average IQ of the average Mass Effect player is.
They didn't get turned into anything, it's always been the same Cerberus. I don't view the world in black and white, but sometimes things just are black. Is Cerberus grey? Sure they are, as long as you're comparing them to the Reapers
Besides, Cerberus is indoctrinated, which basically means you're just fighting Reapers. Actually, you don't fight anyone who isn't indoctrinated in ME3. Cerberus? Yep. Heretic Geth? Yep. Reaper forces? Obviously. You don't fight Cerberus too much, as you're really just fighting the Reapers anyway.
#59855
Posté 05 décembre 2012 - 07:34
Shameless self-promotion?AresKeith wrote...
Check the two banners in my signature for things that could be added to the MP
#59856
Posté 05 décembre 2012 - 07:34
I've experienced something similar.MWMike2011 wrote...
Yeah, so trying to keep the topic AWAY from arguments that are sure to get this thing shut down quicker...
I'm finding it incredibly hard to do a Renegade runthrough. Like, I don't mind trying not to be a goody-goody...but being pure Renegade just makes my Shepard seem like a dick.
At first you I started using renegade in the conversations and that is usually not that hard, but when it comes to really tough decisions I am usually already too immersed in that character to act purely renegade.
For instance, shooting Wrex, Mordin, Falere, VS is just beyond renegade for me. I cannot really do that, even if I wanted, because it would brake immersion for me.
#59857
Posté 05 décembre 2012 - 07:34
laecraft wrote...
You know, if Shepard is indoctrinated or in the process of being indoctrinated, does that make TIM a good guy for trying to kill Shepard?
Maybe TIM being indoctrinated is all just in Shepard's head and is a part of Shepard's indoctrination influence. And TIM is in fact trying to save the galaxy, while Shepard is single-handedly prevents his army from doing so...
Seems like Cerberus was more interested in picking fights than vice versa. I would have liked a twist that reveals that Cerberus did work out a way to control the reapers and your Shepard is given an option to side with them in the end.
In a perfect world ME3 would have been given a lot of time to develop and you get three divergent storylines:
- Shepard/Spectre: If you saved the council you will work as a spectre receiving missions from the council in order to rally the galaxy. Heavy diplomacy missions
- Shepard/Commander: Let the council die, work with remants of alliance military receiving missions from Hackett. Heavy combat missions
- Shepard/Operative: Give the illusive man the collector base, continue to work with a cerberus team receiving missions from TIM. Heavy combat missions and missions dealing with morality issues
I would have paid so much for that game...
#59858
Posté 05 décembre 2012 - 07:34
Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.
#59859
Posté 05 décembre 2012 - 07:35
MegumiAzusa wrote...
And it is perfectly valid even if literal. It is evidenced that health, and the ability to heal, is influenced by the state of mind.Dwailing wrote...
MegumiAzusa wrote...
Not a fact but a believe. Deal with it.demersel wrote...
MegumiAzusa wrote...
No. I know what I am saying. And all people who try to say something against it either use "if" and "i believe". Assumptions and believe required is not required for what I am saying because there are usually facts for it.spotlessvoid wrote...
Otter....yeah. If this thread could just ignore all of them. Megumi's antagonism aside, she at least believes what she says, but the rest? Pure trolls. Best to just not respond but can't seem to get many on board with it.
Like what blows up where on the Citadel, and that the epilog is different only in that specific case regardless of EMS. All you do is say it could be x, while there isn't just anything to back x up but your believe.
Shepard takes a breath in rubble in London in High EMS destroy. Fact. Deal with it.
Fact is, Shepard takes a breath SOMEWHERE. And that alone suggests that there's something else going on given the combination of the explosion, and the actual Destroy blast. Plus, the ability to get the Breath Scene is affected by whether you "save" Anderson or not, which means that Shepard's willpower has SOMETHING to do with it, since there is NO reason Anderson's temporary survival should have ANY effect on the power of the Crucible.
True, you have a point that the ability to heal is influenced by state of mind. However, as I said, this indicates that Shepard's willpower IS involved, in some capacity, in the ending. Now, I'm not going to say that it shows that IT is it, but it does show that willpower has SOMETHING to do with it, which opens the door for the possibility that there's more than just what we literally see going on.
#59860
Posté 05 décembre 2012 - 07:35
LDS Darth Revan wrote...
Just because they can die doesn't mean you should let them. Especially when they each have an individual personality instead of being faceless cannon fodder. Do you let people in ME2 die on the suicide Mission because they can?Samtheman63 wrote...
really? doesnt that defeat the point of the game having killable characters?LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.
should deal with it imo, all part of the fun
I can regognice that mentality, it is the same I had in Valkyria Chronicles. No man or woman gets left behind and it was oh so satisfying to see the credits roll with a bit dedicated to those who died in combat and only finding a single name on it...taht single name is story related and unavoidable...kinda like Jenkins but much more heartbreaking
#59861
Posté 05 décembre 2012 - 07:35
tangythang wrote...
@RavenEyry wrote...
@rifneno
lets find oddities in the normandy to find the mole!
first, in ME3, shepard went all friendly with his cabin.
supect could be:
- allers
- james
- traynor
- did he invite cortez?
Tali or Liara doesn't count, they're imposibility (i hope)
Allers and traynor have the ability to transmit intel, visual and auditory feeds.
James and cortez, they both have access to storage, a place to smuggle something.
If all four was indoctrinated, Shepard be damned.
It can't be Allers, because it'd have to be a character we like. And is mandatory. But mostly that we like.
James is a possibility, but I don't see enough for it.
Traynor... hmm. How do I put this. Cerberus put Chambers in that role before because she was willing to do whatever it takes, and take it wherever, to get close to the target. I think we'd have another Chambers if it was to be Traynor.
Cortez? Can't be. They wouldn't give us ONE gay male character and have him turn traitor. That'd be like giving us ONE romancable black guy and having him che--son of a ****. How could you do this to us, Cortez?!
#59862
Posté 05 décembre 2012 - 07:35
Exactly.RavenEyry wrote...
Letting Fire Emblem characters die means you're playing it wrong.LDS Darth Revan wrote...
Just because they can die doesn't mean you should let them. Especially when they each have an individual personality instead of being faceless cannon fodder. Do you let people in ME2 die on the suicide Mission because they can?Samtheman63 wrote...
really? doesnt that defeat the point of the game having killable characters?LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.
should deal with it imo, all part of the fun
#59863
Posté 05 décembre 2012 - 07:36
Even collectors. You are fighting reapers the whole time. you are fighting indoctrination the whole time.BleedingUranium wrote...
Heretic_Hanar wrote...
BleedingUranium wrote...
Heretic_Hanar wrote...
Dark Brotherhood for the win. HAIL SITHIS!
Renegade Shepard for the win too. Too bad Cerberus became cartoon villains in ME3. It would have been great if Cerberus would be an alternative path in ME3 for Renegade Shepards like mine. Similar as The Witcher 2 having the Scoia'tael as an alternative path to the Blue Stripes path.
Cerberus was always evil. If you didn't see that in ME2 then you bought their propaganda. No wonder you don't get the themes.
It's because of naive and ignorant people like you who see the world black-and-white with no shades of grey that BioWare turned Cerberus into Saturday-morning cartoon villains and actually get away with that crap too. Seriously, I can't f*cking believe it. I sometimes really wonder what the average age and average IQ of the average Mass Effect player is.
They didn't get turned into anything, it's always been the same Cerberus. I don't view the world in black and white, but sometimes things just are black. Is Cerberus grey? Sure they are, as long as you're comparing them to the Reapers
Besides, Cerberus is indoctrinated, which basically means you're just fighting Reapers. Actually, you don't fight anyone who isn't indoctrinated in ME3. Cerberus? Yep. Heretic Geth? Yep. Reaper forces? Obviously. You don't fight Cerberus too much, as you're really just fighting the Reapers anyway.
Hi Blur.
#59864
Posté 05 décembre 2012 - 07:37
Shepard/Indoctrinated: Based on decisions you make Shepard can side with the reapers. You'll receiving missions from the reaper collective and Harbinger as you face off against Cerberus and Council forces.
#59865
Posté 05 décembre 2012 - 07:37
BleedingUranium wrote...
Heretic_Hanar wrote...
BleedingUranium wrote...
Heretic_Hanar wrote...
Dark Brotherhood for the win. HAIL SITHIS!
Renegade Shepard for the win too. Too bad Cerberus became cartoon villains in ME3. It would have been great if Cerberus would be an alternative path in ME3 for Renegade Shepards like mine. Similar as The Witcher 2 having the Scoia'tael as an alternative path to the Blue Stripes path.
Cerberus was always evil. If you didn't see that in ME2 then you bought their propaganda. No wonder you don't get the themes.
It's because of naive and ignorant people like you who see the world black-and-white with no shades of grey that BioWare turned Cerberus into Saturday-morning cartoon villains and actually get away with that crap too. Seriously, I can't f*cking believe it. I sometimes really wonder what the average age and average IQ of the average Mass Effect player is.
They didn't get turned into anything, it's always been the same Cerberus. I don't view the world in black and white, but sometimes things just are black. Is Cerberus grey? Sure they are, as long as you're comparing them to the Reapers
Besides, Cerberus is indoctrinated, which basically means you're just fighting Reapers. Actually, you don't fight anyone who isn't indoctrinated in ME3. Cerberus? Yep. Heretic Geth? Yep. Reaper forces? Obviously. You don't fight Cerberus too much, as you're really just fighting the Reapers anyway.
You just proved my point. Thank you.
#59866
Posté 05 décembre 2012 - 07:37
RavenEyry wrote...
Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.
Actually, remember in ME2 when fighting Geth Primes and Ymir mechs? Their weapons spit out BUCKETS of spent heat sinks due to the MASSIVE amount of heat generated by their weapons. That's all the "shell casings" in ME3 are. Yes, they LOOK like shell casings, but they aren't. Also, to address your point, shell casings spitting out of a gun looks AWESOME. Remember the minigun in the Matrix? Oh yeah.
#59867
Posté 05 décembre 2012 - 07:38
Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be. And I'll agree that the Volus in MP are a bit of an *** pull, but at this point, I don't care. They're in there, and they're actually quite effective. Plus, this war means EVERYONE has to fight.
They're shell casings. The "heatsink shavings" thing is something fans desperate to make sense of this Dietzism came up. AFAIK, BW has never endorsed it. They've never said a word on the matter. And they look exactly like shell casings. You can even see inside a hollow part.
#59868
Posté 05 décembre 2012 - 07:38
Which I never denied. It's just that what we see in the EC epilog doesn't really agree.Dwailing wrote...
MegumiAzusa wrote...
And it is perfectly valid even if literal. It is evidenced that health, and the ability to heal, is influenced by the state of mind.Dwailing wrote...
MegumiAzusa wrote...
Not a fact but a believe. Deal with it.demersel wrote...
MegumiAzusa wrote...
No. I know what I am saying. And all people who try to say something against it either use "if" and "i believe". Assumptions and believe required is not required for what I am saying because there are usually facts for it.spotlessvoid wrote...
Otter....yeah. If this thread could just ignore all of them. Megumi's antagonism aside, she at least believes what she says, but the rest? Pure trolls. Best to just not respond but can't seem to get many on board with it.
Like what blows up where on the Citadel, and that the epilog is different only in that specific case regardless of EMS. All you do is say it could be x, while there isn't just anything to back x up but your believe.
Shepard takes a breath in rubble in London in High EMS destroy. Fact. Deal with it.
Fact is, Shepard takes a breath SOMEWHERE. And that alone suggests that there's something else going on given the combination of the explosion, and the actual Destroy blast. Plus, the ability to get the Breath Scene is affected by whether you "save" Anderson or not, which means that Shepard's willpower has SOMETHING to do with it, since there is NO reason Anderson's temporary survival should have ANY effect on the power of the Crucible.
True, you have a point that the ability to heal is influenced by state of mind. However, as I said, this indicates that Shepard's willpower IS involved, in some capacity, in the ending. Now, I'm not going to say that it shows that IT is it, but it does show that willpower has SOMETHING to do with it, which opens the door for the possibility that there's more than just what we literally see going on.
#59869
Posté 05 décembre 2012 - 07:39
Are you talking about the Typhoon?RavenEyry wrote...
Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.
#59870
Posté 05 décembre 2012 - 07:39
Rifneno wrote...
tangythang wrote...
@RavenEyry wrote...
@rifneno
lets find oddities in the normandy to find the mole!
first, in ME3, shepard went all friendly with his cabin.
supect could be:
- allers
- james
- traynor
- did he invite cortez?
Tali or Liara doesn't count, they're imposibility (i hope)
Allers and traynor have the ability to transmit intel, visual and auditory feeds.
James and cortez, they both have access to storage, a place to smuggle something.
If all four was indoctrinated, Shepard be damned.
It can't be Allers, because it'd have to be a character we like. And is mandatory. But mostly that we like.
James is a possibility, but I don't see enough for it.
Traynor... hmm. How do I put this. Cerberus put Chambers in that role before because she was willing to do whatever it takes, and take it wherever, to get close to the target. I think we'd have another Chambers if it was to be Traynor.
Cortez? Can't be. They wouldn't give us ONE gay male character and have him turn traitor. That'd be like giving us ONE romancable black guy and having him che--son of a ****. How could you do this to us, Cortez?!
LOL, this just made me burst out laughing. Yeah, having Jacob cheat on FemShep (The maybe five that romanced him) was a stupid move.
#59871
Posté 05 décembre 2012 - 07:39
Rifneno wrote...
CoolioThane wrote...
Looking forward to the DLC, reckon it'll be something big and awesome for us!
IT reveal would obviously be the best thing ever, but even if it isn't it will be awesome!
Can everyone just not respond to the trolls in here please.
Kinda hard to get excited about DLC after Omega.
Omega was done by Montreal. The new one seems to be done by Edmonton. And come on, Sam Hulick is composer, if I remember correctly this is the first time he's involved in a DLC.
I say this DLC is going to be at least relevant to the main plot. I guess it at least will contain something for everyone. If not post-ending or main campaign relevant, then something involving multiple squadmates (since 9 writers).
#59872
Posté 05 décembre 2012 - 07:40
Those were clearly shell casings from blanks. Totally ruins the shot.Dwailing wrote...
Remember the minigun in the Matrix? Oh yeah.
I still like the scene for "HWOOARR!" *breaks cuffs*
#59873
Posté 05 décembre 2012 - 07:40
BansheeOwnage wrote...
Are you talking about the Typhoon?RavenEyry wrote...
Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.
Yes. As much as I LOVE my ME minigun, and I do, it's a total lorebreaker.
#59874
Posté 05 décembre 2012 - 07:41
[*]that.. morality and faction usage smells kinda like beth*sda to me[*]you know bioware did say "thanks bethesd*" idk for what, inspiration?[*]a dlc like broken steel? yeeeahsmokingotter1 wrote...
In a perfect world ME3 would have been given a lot of time to develop and you get three divergent storylines:If you side with alliance/council you'll have to face off against cerberus. If you continue to work with Cerberus you'll find some missions where you might be forced to fight alliance/council races.
- Shepard/Spectre: If you saved the council you will work as a spectre receiving missions from the council in order to rally the galaxy. Heavy diplomacy missions
- Shepard/Commander: Let the council die, work with remants of alliance military receiving missions from Hackett. Heavy combat missions
- Shepard/Operative: Give the illusive man the collector base, continue to work with a cerberus team receiving missions from TIM. Heavy combat missions and missions dealing with morality issues
I would have paid so much for that game...
#59875
Posté 05 décembre 2012 - 07:41
Rifneno wrote...
Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be. And I'll agree that the Volus in MP are a bit of an *** pull, but at this point, I don't care. They're in there, and they're actually quite effective. Plus, this war means EVERYONE has to fight.
They're shell casings. The "heatsink shavings" thing is something fans desperate to make sense of this Dietzism came up. AFAIK, BW has never endorsed it. They've never said a word on the matter. And they look exactly like shell casings. You can even see inside a hollow part.
I can infer that they are heat sinks from the heat sinks in ME2 that spit out of high heat weapons. You're arguing about an inferrence from evidence in previous games in a thread all about making inferrences from previous (And current) games. Now, this may not have a direct bearing on the argument, but it seems a bit weird that you of all people would be complaining about an inferrence like this.




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