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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#59876
BleedingUranium

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Heretic_Hanar wrote...

BleedingUranium wrote...

Heretic_Hanar wrote...

BleedingUranium wrote...

Heretic_Hanar wrote...

Dark Brotherhood for the win. HAIL SITHIS!

Renegade Shepard for the win too. Too bad Cerberus became cartoon villains in ME3. It would have been great if Cerberus would be an alternative path in ME3 for Renegade Shepards like mine. Similar as The Witcher 2 having the Scoia'tael as an alternative path to the Blue Stripes path.


Cerberus was always evil. If you didn't see that in ME2 then you bought their propaganda. No wonder you don't get the themes.


It's because of naive and ignorant people like you who see the world black-and-white with no shades of grey that BioWare turned Cerberus into Saturday-morning cartoon villains and actually get away with that crap too. Seriously, I can't f*cking believe it. I sometimes really wonder what the average age and average IQ of the average Mass Effect player is.


They didn't get turned into anything, it's always been the same Cerberus. I don't view the world in black and white, but sometimes things just are black. Is Cerberus grey? Sure they are, as long as you're comparing them to the ReapersPosted Image

Besides, Cerberus is indoctrinated, which basically means you're just fighting Reapers. Actually, you don't fight anyone who isn't indoctrinated in ME3. Cerberus? Yep. Heretic Geth? Yep. Reaper forces? Obviously. You don't fight Cerberus too much, as you're really just fighting the Reapers anyway.



You just proved my point. Thank you. 


Your point? You admit that you fight nothing but indoctrination throughout ME3, but it's not possible that you're personally fighting it at the end? That's something called "theme".

#59877
Hanako Ikezawa

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Rifneno wrote...

tangythang wrote...

@RavenEyry wrote...
@rifneno

lets find oddities in the normandy to find the mole!

first, in ME3, shepard went all friendly with his cabin. 
supect could be:
- allers
- james
- traynor
- did he invite cortez?
Tali or Liara doesn't count, they're imposibility (i hope)

Allers  and traynor have the ability to transmit intel, visual and auditory feeds.
James and cortez, they both have access to storage, a place to smuggle something.

If all four was indoctrinated, Shepard be damned.


It can't be Allers, because it'd have to be a character we like.  And is mandatory.  But mostly that we like.
James is a possibility, but I don't see enough for it.
Traynor... hmm.  How do I put this.  Cerberus put Chambers in that role before because she was willing to do whatever it takes, and take it wherever, to get close to the target.  I think we'd have another Chambers if it was to be Traynor.
Cortez?  Can't be.  They wouldn't give us ONE gay male character and have him turn traitor.  That'd be like giving us ONE romancable black guy and having him che--son of a ****.  How could you do this to us, Cortez?!

Well, he did mysteriously survive having his shuttle shot down. STEEEVE!

#59878
AresKeith

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BansheeOwnage wrote...

AresKeith wrote...

Check the two banners in my signature for things that could be added to the MP

Shameless self-promotion? Posted Image


You yourself know how awesome they are lol ;-)

#59879
BansheeOwnage

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Restrider wrote...
For instance, shooting Wrex, Mordin, Falere, VS is just beyond renegade for me. I cannot really do that, even if I wanted, because it would brake immersion for me.

I like how all of those are in ME3.

...betraying friends, trusting enemies...

It's the renegade version of starting to fail due to indoctrination. Paragon is obvious lack of confidence (in certain parts).

#59880
Samtheman63

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LDS Darth Revan wrote...

RavenEyry wrote...

LDS Darth Revan wrote...

Samtheman63 wrote...

LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.

really?  doesnt that defeat the point of the game having killable characters?

should deal with it imo, all part of the fun

Just because they can die doesn't mean you should let them. Especially when they each have an individual personality instead of being faceless cannon fodder. Do you let people in ME2 die on the suicide Mission because they can?

Letting Fire Emblem characters die means you're playing it wrong.

Exactly.

exactly, you messed up, so deal with the consquences and play on without them

no i dont let people die because i can, especially me2 because its pretty obvious how to make sure everyone survives.  but if they did, then thats my fault and i carry on, correct my mistakes in the next playthrough

#59881
BleedingUranium

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Rifneno wrote...

Dwailing wrote...

They may LOOK like shell casings, but I don't think that's what they're supposed to be.  And I'll agree that the Volus in MP are a bit of an *** pull, but at this point, I don't care.  They're in there, and they're actually quite effective.  Plus, this war means EVERYONE has to fight. 


They're shell casings.  The "heatsink shavings" thing is something fans desperate to make sense of this Dietzism came up.  AFAIK, BW has never endorsed it.  They've never said a word on the matter.  And they look exactly like shell casings.  You can even see inside a hollow part.


You know how the Mantis fires one bullet per heatsink? So does the Typhoon.


Hi Banshee Posted Image

#59882
smokingotter1

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MaximizedAction wrote...

Rifneno wrote...

CoolioThane wrote...

Looking forward to the DLC, reckon it'll be something big and awesome for us!

IT reveal would obviously be the best thing ever, but even if it isn't it will be awesome!

Can everyone just not respond to the trolls in here please.


Kinda hard to get excited about DLC after Omega.


Omega was done by Montreal. The new one seems to be done by Edmonton. And come on, Sam Hulick is composer, if I remember correctly this is the first time he's involved in a DLC.
I say this DLC is going to be at least relevant to the main plot. I guess it at least will contain something for everyone. If not post-ending or main campaign relevant, then something involving multiple squadmates (since 9 writers).


Is it normal for them to bring in so many writers?  Seems like a lot.

#59883
paxxton

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tangythang wrote...

I refuse to let anyone die unless the plot demands it! My whole squad and crew always makes it back from the Collector Base Posted Image


I always leave zaeed to die.
he said, "shepuhd!"

This time I'll let Mordin and maybe Garrus rot with the Collectors. Posted Image

Modifié par paxxton, 05 décembre 2012 - 07:46 .


#59884
Hanako Ikezawa

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Samtheman63 wrote...

LDS Darth Revan wrote...

RavenEyry wrote...

LDS Darth Revan wrote...

Samtheman63 wrote...

LDS Darth Revan wrote...
I'm like that with any Fire Emblem game. If I lose a character, I restart the chapter.

really?  doesnt that defeat the point of the game having killable characters?

should deal with it imo, all part of the fun

Just because they can die doesn't mean you should let them. Especially when they each have an individual personality instead of being faceless cannon fodder. Do you let people in ME2 die on the suicide Mission because they can?

Letting Fire Emblem characters die means you're playing it wrong.

Exactly.

exactly, you messed up, so deal with the consquences and play on without them

no i dont let people die because i can, especially me2 because its pretty obvious how to make sure everyone survives.  but if they did, then thats my fault and i carry on, correct my mistakes in the next playthrough

I cannot simply let them die, since the point of the game is to get them through the plot safely. I get how you can, but I can't.

#59885
RavenEyry

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LDS Darth Revan wrote...

Well, he did mysteriously survive having his shuttle shot down. STEEEVE!

Being friends with Shep gives you resistance to physical pain. It worked in the suicide mission.

#59886
Dwailing

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Rifneno wrote...

BansheeOwnage wrote...

RavenEyry wrote...

Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.

Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.

Are you talking about the Typhoon?


Yes.  As much as I LOVE my ME minigun, and I do, it's a total lorebreaker.


It's not a frakking lore breaker.  They're just using the same frakking effect from the weapons used by the Geth Primes and Ymir mechs from ME2 that's supposed to illustrate the power of the weapons based on how much heat they generate.  It's really not a big deal, and it's easy to rectify if you're willing to acknowledge evidence from other games.  Wow, never thought I would say that to a fellow ITist.

#59887
BleedingUranium

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smokingotter1 wrote...

MaximizedAction wrote...

Rifneno wrote...

CoolioThane wrote...

Looking forward to the DLC, reckon it'll be something big and awesome for us!

IT reveal would obviously be the best thing ever, but even if it isn't it will be awesome!

Can everyone just not respond to the trolls in here please.


Kinda hard to get excited about DLC after Omega.


Omega was done by Montreal. The new one seems to be done by Edmonton. And come on, Sam Hulick is composer, if I remember correctly this is the first time he's involved in a DLC.
I say this DLC is going to be at least relevant to the main plot. I guess it at least will contain something for everyone. If not post-ending or main campaign relevant, then something involving multiple squadmates (since 9 writers).


Is it normal for them to bring in so many writers?  Seems like a lot.


I'm going to go out on a limb and say no. Posted Image

#59888
Rifneno

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Dwailing wrote...

Rifneno wrote...

Dwailing wrote...

They may LOOK like shell casings, but I don't think that's what they're supposed to be.  And I'll agree that the Volus in MP are a bit of an *** pull, but at this point, I don't care.  They're in there, and they're actually quite effective.  Plus, this war means EVERYONE has to fight. 


They're shell casings.  The "heatsink shavings" thing is something fans desperate to make sense of this Dietzism came up.  AFAIK, BW has never endorsed it.  They've never said a word on the matter.  And they look exactly like shell casings.  You can even see inside a hollow part.


I can infer that they are heat sinks from the heat sinks in ME2 that spit out of high heat weapons.  You're arguing about an inferrence from evidence in previous games in a thread all about making inferrences from previous (And current) games.  Now, this may not have a direct bearing on the argument, but it seems a bit weird that you of all people would be complaining about an inferrence like this.


Because the fact that they're obviously shell casings means the MP designers either don't know or don't give a damn about ME's lore.

#59889
Samtheman63

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LDS Darth Revan wrote...
I cannot simply let them die, since
the point of the game is to get them through the plot safely. I get how
you can, but I can't.


fair enough i just wondered why people would go and correct things like this instantly, i've always felt as if id be cheating by doing that

Modifié par Samtheman63, 05 décembre 2012 - 07:46 .


#59890
BansheeOwnage

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MaximizedAction wrote...

Rifneno wrote...

CoolioThane wrote...

Looking forward to the DLC, reckon it'll be something big and awesome for us!

IT reveal would obviously be the best thing ever, but even if it isn't it will be awesome!

Can everyone just not respond to the trolls in here please.


Kinda hard to get excited about DLC after Omega.


Omega was done by Montreal. The new one seems to be done by Edmonton. And come on, Sam Hulick is composer, if I remember correctly this is the first time he's involved in a DLC.
I say this DLC is going to be at least relevant to the main plot. I guess it at least will contain something for everyone. If not post-ending or main campaign relevant, then something involving multiple squadmates (since 9 writers).

About that. I thought ME3 had 8 writers. Am I wrong? If not, who is the 9th writer? Hudson?

Also, Hulick did do 1 DLC - Extended Cut. Which does not change your point at all. In fact it helps it. If he's involved, it has to be main plot related. I'd be surprised if it wasn't post end honestly. He discussed multiple tones right? He already wrote the themes in control, synthesis, refuse and destroy. Who better to do it again.

#59891
Dwailing

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smokingotter1 wrote...

MaximizedAction wrote...

Rifneno wrote...

CoolioThane wrote...

Looking forward to the DLC, reckon it'll be something big and awesome for us!

IT reveal would obviously be the best thing ever, but even if it isn't it will be awesome!

Can everyone just not respond to the trolls in here please.


Kinda hard to get excited about DLC after Omega.


Omega was done by Montreal. The new one seems to be done by Edmonton. And come on, Sam Hulick is composer, if I remember correctly this is the first time he's involved in a DLC.
I say this DLC is going to be at least relevant to the main plot. I guess it at least will contain something for everyone. If not post-ending or main campaign relevant, then something involving multiple squadmates (since 9 writers).


Is it normal for them to bring in so many writers?  Seems like a lot.


I don't think so.  I must say, that might suggest that they're going to have other characters than just Shepard, since the other characters were written by more than just one writer.  This seems big.  I don't know if it's the fabled IT reveal, but I do know it sound big.

#59892
BleedingUranium

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Dwailing wrote...

Rifneno wrote...

BansheeOwnage wrote...

RavenEyry wrote...

Dwailing wrote...
They may LOOK like shell casings, but I don't think that's what they're supposed to be.

Even if they wrote a lore thing to explain it, it was still designed to LOOK like shell casings for 'coolness' or something.

Are you talking about the Typhoon?


Yes.  As much as I LOVE my ME minigun, and I do, it's a total lorebreaker.


It's not a frakking lore breaker.  They're just using the same frakking effect from the weapons used by the Geth Primes and Ymir mechs from ME2 that's supposed to illustrate the power of the weapons based on how much heat they generate.  It's really not a big deal, and it's easy to rectify if you're willing to acknowledge evidence from other games.  Wow, never thought I would say that to a fellow ITist.


Rif really has it out for the that and the Volus, but there isn't actually anything lore breaking in MP.

#59893
CoolioThane

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I bet the big DLC is IT reveal

#59894
RavenEyry

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You'd have thought a minigun would keep the old heat management method instead of switching to a small nations economy worth of heatsinks.

#59895
tangythang

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LDS Darth Revan wrote...

Rifneno wrote...

tangythang wrote...

@RavenEyry wrote...
@rifneno

lets find oddities in the normandy to find the mole!

first, in ME3, shepard went all friendly with his cabin. 
supect could be:
- allers
- james
- traynor
- did he invite cortez?
Tali or Liara doesn't count, they're imposibility (i hope)

Allers  and traynor have the ability to transmit intel, visual and auditory feeds.
James and cortez, they both have access to storage, a place to smuggle something.

If all four was indoctrinated, Shepard be damned.


It can't be Allers, because it'd have to be a character we like.  And is mandatory.  But mostly that we like.
James is a possibility, but I don't see enough for it.
Traynor... hmm.  How do I put this.  Cerberus put Chambers in that role before because she was willing to do whatever it takes, and take it wherever, to get close to the target.  I think we'd have another Chambers if it was to be Traynor.
Cortez?  Can't be.  They wouldn't give us ONE gay male character and have him turn traitor.  That'd be like giving us ONE romancable black guy and having him che--son of a ****.  How could you do this to us, Cortez?!

Well, he did mysteriously survive having his shuttle shot down. STEEEVE!


and guess who replace him immediately, COAATES!

#59896
BansheeOwnage

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AresKeith wrote...

BansheeOwnage wrote...

AresKeith wrote...

Check the two banners in my signature for things that could be added to the MP

Shameless self-promotion? Posted Image


You yourself know how awesome they are lol ;-)

I do, since I had many of the same ideas myself. Posted Image

#59897
Hanako Ikezawa

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RavenEyry wrote...

LDS Darth Revan wrote...

Well, he did mysteriously survive having his shuttle shot down. STEEEVE!

Being friends with Shep gives you resistance to physical pain. It worked in the suicide mission.

True.

#59898
Dwailing

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Rifneno wrote...

Dwailing wrote...

Rifneno wrote...

Dwailing wrote...

They may LOOK like shell casings, but I don't think that's what they're supposed to be.  And I'll agree that the Volus in MP are a bit of an *** pull, but at this point, I don't care.  They're in there, and they're actually quite effective.  Plus, this war means EVERYONE has to fight. 


They're shell casings.  The "heatsink shavings" thing is something fans desperate to make sense of this Dietzism came up.  AFAIK, BW has never endorsed it.  They've never said a word on the matter.  And they look exactly like shell casings.  You can even see inside a hollow part.


I can infer that they are heat sinks from the heat sinks in ME2 that spit out of high heat weapons.  You're arguing about an inferrence from evidence in previous games in a thread all about making inferrences from previous (And current) games.  Now, this may not have a direct bearing on the argument, but it seems a bit weird that you of all people would be complaining about an inferrence like this.


Because the fact that they're obviously shell casings means the MP designers either don't know or don't give a damn about ME's lore.


Alright, I will provide evidence for my position.  Watch this video at around 16:00.

Edit: Darn it!  I can't get a good angle.  The actual gameplay footage should hopefully show what I want it to show.

Modifié par Dwailing, 05 décembre 2012 - 07:50 .


#59899
Hanako Ikezawa

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Samtheman63 wrote...

LDS Darth Revan wrote...
I cannot simply let them die, since
the point of the game is to get them through the plot safely. I get how
you can, but I can't.


fair enough i just wondered why people would go and correct things like this instantly, i've always felt as if id be cheating by doing that

You have to do it instantly with Fire Emblem because it saves after each individual fight, which means you have to start over on that mission or else you can't fix your mistake even if you later wanted to.

#59900
BleedingUranium

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RavenEyry wrote...

You'd have thought a minigun would keep the old heat management method instead of switching to a small nations economy worth of heatsinks.


I'm pretty sure the Typhoon was going to have spinning barrels, as it has the spin-up sound effects and RoF, as well as spin-down sound effects when you stop firing. Must've been a late model redesign.