MegumiAzusa wrote...
In short: the ending does only distinguish between you used the Crucible or you opted out and even disregards EMS.
The task: create a plausible theory why this is what's happening in the context of IT.
Ah...... the old Stargazer scene debate again. You know my stance on that particular scene, I think it has little relevance to the overall game, being an element that's present entirely outside the story. But in the interest of goodwill and debate (and getting the thread back on topic), let's chat.
There's two ways you can look at the Stargazer scene - from an in-game perspective, and from an out-of-game perspective.
In game: You're right; there's a difference if you fire the Crucible (make a decision) and if you don't (refuse). The scene plays out similarly... but slight changes to the dialogue and different voices. So: why the change?
The obvious answer is that Bioware wanted to make it clear that it's a different cycle entirely that's discussing the actions of the Shepard. In refuse, we failed. The Reapers won, the harvest was completed, but thanks to our efforts and (more specifically) Liara's time capsules, the next cycle succeeded.
Conversely, in firing the Crucible, the same voice discusses the same story in each ending. Regardless of decision, regardless of EMS. This would suggest that whatever we choose, we succeed, or we fail, and the future pans out exactly the same way (YOU DEVELOP ALONG THE LINES WE DESIRE).
Does that mean that if we fire the Crucible, whatever path we choose, we ultimately win or lose? No, because the differences are present elsewhere in the endings. EMS has a clear impact in Destroy, Paragon/Renegade in Control, and then you've got the Shepard breathes scene.
Context is key - and we have very little context for the Stargazer scene - we don't know when it happens (other than an unspecified time in the future, since the details have been lost in time), where it happens (other than it's not Earth, hence the multiple moons), or even who and what these people are discussing the Shepard.
Maybe the future is predetermined. Ripples in a pond. The further you get from the time of Shepard's actions, the less significant and obvious the impact they will have had. The people who survive in a high (or low) EMS destroy scenario will be more immediately affected by the impact of the final decision than those hanging around in 50,000 years time, 100,000 years time, 500,000 year time (which is another reason of course why we cannot accept the Catalysts assertations of a bigger picture - because ultimately we're fighting for our own survival, not some ifbutmaybe in the far flung future).
So to sum up, the changes to the Stargazer scene are intriguing, and they open up a lot of questions, but do they immediately affect our decision? Do they give us any indication of what will happen to the people who are currently depending on us? No - they tell us little more than whatever we do, somewhere down the line, our name will be remembered.
Out of game:Oh boy, you're probably not going to like this one.
The simple fact of the matter is that "Refuse" was never an option Bioware intended to implement in the game. It was added with the EC due to the fan's backlash and incredulity that the option to oppose the Catalyst and the suggestions offered wasn't even present (and of course, that's right - indoctrination aside, how could it possibly be that Shepard wouldn't call out the Catalyst's assertations?)
Refuse is an appeasement. Fan service - unless you take the route of the Puzzle Theory.
When then are the Stargazer scenes different this time around? Again, Bioware wanted to make it clear that there were object differences between Refusal and activating the Crucible. They wanted to make it clear that it is not the survivors of this cycle that are speaking of the Shepard. They did that with the changes in dialogue - and as for changes in the voice cast, maybe they were simply unable to procure Buzz Aldrin's services again.
At the same time, although they were provciding additional conxtext and closure in the EC for each ending, they didn't want to change their original plan of having the original endings open to interpretation. So the original endings get the same (speculative) Stargazer scene, the Refuse endings gets one that is clearly different and clearly set in another cycle. That doesn't mean the Stargazer scene isn't also set in another cycle - just that the Refuse scene is more clearly so.
So either way, how does this all affect IT? I'm of the opinion that it's imposssible to say. The Stargazer scene is what it is; there's differences between activating the crucible and not, sure - but they're hardly quantifiable in any real manner. We simply don't know enough about the circumstances of the Stargazer scene to judge. You feel differently - can you explain why?
Modifié par ElSuperGecko, 06 décembre 2012 - 07:13 .