Here you go.dreamgazer wrote...
Rifneno wrote...
demersel wrote...
Restrider wrote...
DreamFoilage_ is no real support since that is also used in Shepard's dreams. I say re-used assets.
Is Dreamlight_tile used in Shepard's dreams? Cause that would be a place to use it.
Honestly the only place I ever see that used is on projections of TIM. I have no idea why it's called dreamlight.
Which texture is that? I think I remember you folks mentioning it way back, and I believe I saw that pattern on one of the glossy doors in the Citadel to represent light reflections.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#61076
Posté 06 décembre 2012 - 08:16
#61077
Posté 06 décembre 2012 - 08:19
#61078
Posté 06 décembre 2012 - 08:20
Which would still lead to choosing any option doesn't matter in the end but to opt out.
The problem you create for yourself here is by saying if it shows another cycle we never destroyed the Reapers and always got indoctrinated. Which also contradicts IT and makes the last choice completely irrelevant. Do you really want that?[/quote][/quote]
But I didn't say that it shows another cycle for the "Destrroy/Control/Synthesis" endings, did I? I said it might. Or it might not. We don't know either way. We can conclude from the "Refuse" Stargazer scene however that our cycle failed to stop the Reapers - that they were harvested. Our technology and the clues Liara left allows the following cycle to defeat them.
For the other three choices, and all their EMS or Paragon/Renegade variants - we don't have that context. The Stargazer scene might take place in this cycle, it might not. The figures might be human (or distantly related to humanity), they might not. Hell, in the Synthesis Stargazer scene we can't even tell if they're synthesised beings or not. The scene may take place so far in the future that our choice - whatever it is - is no longer relevant at all. Now you say that this doesn't matter, and that's where we end up clashing heads. Because the scene's context is key if we're going to take anything from it oher than "...life goes on, thanks to the Shepard", but that context is simply not there.
Modifié par ElSuperGecko, 06 décembre 2012 - 08:20 .
#61079
Posté 06 décembre 2012 - 08:21
yeah id imagine getting low ems requires a lot more thought and planning than getting mid to high emsN7L4D wrote...
Low ems anything, I see it as like, everyone dies in me2 sucide mission, plus with the whole extended cut, it makes it very difficult to get low ems right?
#61080
Posté 06 décembre 2012 - 08:23
Doesn't fit. The texture on the Guardian has 2 bigger vertical streaks followed by 2 thinner. The texture above doesn't show anything that could be contribute to that.Restrider wrote...
Here you go.dreamgazer wrote...
Rifneno wrote...
demersel wrote...
Restrider wrote...
DreamFoilage_ is no real support since that is also used in Shepard's dreams. I say re-used assets.
Is Dreamlight_tile used in Shepard's dreams? Cause that would be a place to use it.
Honestly the only place I ever see that used is on projections of TIM. I have no idea why it's called dreamlight.
Which texture is that? I think I remember you folks mentioning it way back, and I believe I saw that pattern on one of the glossy doors in the Citadel to represent light reflections.
#61081
Posté 06 décembre 2012 - 08:23
Restrider wrote...
Here you go.
Yeah, that's not the same one I was thinking about. Still, I think they labeled that texture as such because it's an easy way of referencing the Catalyst's "dreamy" appearance with the waves of light, not point-blank because it's all dream.
#61082
Posté 06 décembre 2012 - 08:24
N7L4D wrote...
Low ems anything, I see it as like, everyone dies in me2 sucide mission, plus with the whole extended cut, it makes it very difficult to get low ems right?
#61083
Posté 06 décembre 2012 - 08:26
dreamgazer wrote...
Restrider wrote...
Here you go.
Yeah, that's not the same one I was thinking about. Still, I think they labeled that texture as such because it's an easy way of referencing the Catalyst's "dreamy" appearance with the waves of light, not point-blank because it's all dream.
Even so that menas they achknowledge the fact that he looks dreamy. ))
#61084
Posté 06 décembre 2012 - 08:26
The problem here is you cannot have it representing another cycle for one case, and then having the same scene representing this cycle for another case.ElSuperGecko wrote...
MegumiAzusa wrote...
The problem you create for yourself here is by saying if it shows another cycle we never destroyed the Reapers and always got indoctrinated. Which also contradicts IT and makes the last choice completely irrelevant. Do you really want that?
But I didn't say that it shows another cycle for the "Destrroy/Control/Synthesis" endings, did I? I said it might. Or it might not. We don't know either way. We can conclude from the "Refuse" Stargazer scene however that our cycle failed to stop the Reapers - that they were harvested. Our technology and the clues Liara left allows the following cycle to defeat them.
For the other three choices, and all their EMS or Paragon/Renegade variants - we don't have that context. The Stargazer scene might take place in this cycle, it might not. The figures might be human (or distantly related to humanity), they might not. Hell, in the Synthesis Stargazer scene we can't even tell if they're synthesised beings or not. The scene may take place so far in the future that our choice - whatever it is - is no longer relevant at all. Now you say that this doesn't matter, and that's where we end up clashing heads. Because the scene's context is key if we're going to take anything from it oher than "...life goes on, thanks to the Shepard", but that context is simply not there.
Btw learn to quote please, always got to fix your mistakes.
Modifié par MegumiAzusa, 06 décembre 2012 - 08:27 .
#61085
Posté 06 décembre 2012 - 08:27
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
#61086
Posté 06 décembre 2012 - 08:27
demersel wrote...
Even so that menas they achknowledge the fact that he looks dreamy. ))
Well, sure. It's a swirling projection of energy that looks like the dead child from Earth.
#61087
Posté 06 décembre 2012 - 08:28
Just don't do anything but the need to do missions and you're set.Samtheman63 wrote...
yeah id imagine getting low ems requires a lot more thought and planning than getting mid to high emsN7L4D wrote...
Low ems anything, I see it as like, everyone dies in me2 sucide mission, plus with the whole extended cut, it makes it very difficult to get low ems right?
#61088
Posté 06 décembre 2012 - 08:28
MegumiAzusa wrote...
N7L4D wrote...
Low ems anything, I see it as like, everyone dies in me2 sucide mission, plus with the whole extended cut, it makes it very difficult to get low ems right?
Low EMS destroy was way cooler when they didnt tell us there were survivors, and we were just left to assume we'd wiped the galaxy clean of advanced life.
#61089
Posté 06 décembre 2012 - 08:29
- The refuse stargazer scene is different because Shepard knows (s)he didn't save this cycle.
- The three regular stargazer scenes are identical because in every ending, Shepard believes (or is made to believe) (s)he saved this cycle/ended the Reaper threat.
Satisfied?
Also, re: dream foliage, the texture was used for the plants in the dreams. Debunked.
And no, the dreamlight name for the catalyst texture doesn't prove anything. Artist might as well have called it that because it looked kind of dreamy, which it does. It's an absolute stretch to say that this means the entire scene is an illusion. (Which it no doubt is, but not because of this texture's name)
Modifié par DoomsdayDevice, 06 décembre 2012 - 08:40 .
#61090
Posté 06 décembre 2012 - 08:29
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
#61091
Posté 06 décembre 2012 - 08:31
Yeah. Whatever. We're good.byne wrote...
MegumiAzusa wrote...
N7L4D wrote...
Low ems anything, I see it as like, everyone dies in me2 sucide mission, plus with the whole extended cut, it makes it very difficult to get low ems right?
Low EMS destroy was way cooler when they didnt tell us there were survivors, and we were just left to assume we'd wiped the galaxy clean of advanced life.
#61092
Posté 06 décembre 2012 - 08:32
MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
Thats one of the things that, if literal, I find extremely stupid. There is no option for failure. No matter how bad you **** up, even including choosing not to use the Crucible, the Reapers still get defeated.
#61093
Posté 06 décembre 2012 - 08:33
Jep, but based on IT it doesn't even matter. High EMS Destroy is the goal, the breath scene is the goal. Low EMS Destroy says "better luck next time".MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
That's why it is quite irrelevant for IT (imo).
#61094
Posté 06 décembre 2012 - 08:34
True, definitely one of the reasons I say the ending was much better before the EC.byne wrote...
MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
Thats one of the things that, if literal, I find extremely stupid. There is no option for failure. No matter how bad you **** up, even including choosing not to use the Crucible, the Reapers still get defeated.
#61095
Posté 06 décembre 2012 - 08:36
Indoctrinating Shep should basically screw this Cycle at least as much as opt out does, which it does not, which is a problem for IT.hukbum wrote...
Jep, but based on IT it doesn't even matter. High EMS Destroy is the goal, the breath scene is the goal. Low EMS Destroy says "better luck next time".MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
That's why it is quite irrelevant for IT (imo).
#61096
Posté 06 décembre 2012 - 08:41
byne wrote...
MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
Thats one of the things that, if literal, I find extremely stupid. There is no option for failure. No matter how bad you **** up, even including choosing not to use the Crucible, the Reapers still get defeated.
Well it's not like they told us that there'd be a "Reapers win" ending.
LOL, oh no wait.
#61097
Posté 06 décembre 2012 - 08:41
MegumiAzusa wrote...
The problem here is you cannot have it representing another cycle for one case, and then having the same scene representing this cycle for another case.
Oh, but you can. It is completely disassociated from the decisions Sheaprd makes by virtue of being identical in each case, yet at the same time being completely free of any form of context. It can essentially mean something different in each individual case.
#61098
Posté 06 décembre 2012 - 08:43
Isn't it possible that Bioware isn't telling us anything about the story to remain vague? Just because refuse is different doesn't automatically mean the other three are the same. Doomsday made a good suggestion, and it's quite likely it's a fourth wall breaking message and that's all it is.
#61099
Posté 06 décembre 2012 - 08:45
Not really. IT simply doesn't work without the breath-scene. That's why I like the EMS=Sheps willpower analogy.MegumiAzusa wrote...
Indoctrinating Shep should basically screw this Cycle at least as much as opt out does, which it does not, which is a problem for IT.hukbum wrote...
Jep, but based on IT it doesn't even matter. High EMS Destroy is the goal, the breath scene is the goal. Low EMS Destroy says "better luck next time".MegumiAzusa wrote...
Which is not the point. The point is that you still successfully destroyed the Reapers and saved this cycle.hukbum wrote...
I don't know what kind of player you are, but destroying Earth is just stupid if you can avoid it. Low EMS shows you (with or without IT, doesn't matter in that case) that you screwed up and the Shep you played was a real crappy one.MegumiAzusa wrote...
Reapers are still dead and we are victorious.
That's why it is quite irrelevant for IT (imo).
Not enough EMS, no chance to get that scene, or based on IT and that analogy: no chance to break free from indoctrination. Mission failed, whatever the game tells you afterwards.
#61100
Posté 06 décembre 2012 - 08:47
If it's that all that it is a new scene for opt out wouldn't be needed.spotlessvoid wrote...
So what is your view on the lack of differentiation between stargazer scenes Megumi?
Isn't it possible that Bioware isn't telling us anything about the story to remain vague? Just because refuse is different doesn't automatically mean the other three are the same. Doomsday made a good suggestion, and it's quite likely it's a fourth wall breaking message and that's all it is.
If it would have been vague enough the new scene for opt out wouldn't be needed.




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