Just noticed the child becomes real, exactly when Shep touches the controls.



And disappears exactly when the tube explodes... (Which I am aware we knew already, just for reference)
Modifié par DoomsdayDevice, 07 décembre 2012 - 12:36 .



Modifié par DoomsdayDevice, 07 décembre 2012 - 12:36 .
Yay for auto aim on consolebyne wrote...
GethPrimeMKII wrote...
Finally playing ME1 on the PS3 and the absolutely craptastic combat system makes me appreciate ME2 and ME3's combat system.
I kind of miss the 'just aim in the general direction of the enemies and it'll work out' way the guns worked in ME1.
Plus, nothing will ever beat the HMWA X with Frictionless materials. Use a kinetic coil and kinetic exoskeletons and you've got a strong assault rifle with pinpoint accuracy that never needs to stop firing.
I kinda wanna play ME1 now...
DoomsdayDevice wrote...
Was this ever brought up?
Just noticed the child becomes real as soon as Shep touches the controls.
Heretic_Hanar wrote...
What do you want me to say? Seriously, what you're asking is similar to asking someone to back up the statement that the sky is blue.
"Ah yes, Reapers" - false sense of security. Geth driven off. No hard evidence that the Reaper invasion was anything other than a Geth assault. Also: standard plot device - Shepard needs to continue their campaign.I already gave you examples of bad writing in in Mass Effect 3. What more do you want?
Modifié par ElSuperGecko, 07 décembre 2012 - 12:30 .
For me ME2 was boring because it's basically "get to cover and fire at stuff until all said stuff is dead, then move on for the next group and repeat".paxxton wrote...
Honestly, ME2 has an awful (and even more annoying) combat system. Exhaustion makes it almost impossible to evade enemy fire while moving from cover to cover. Plus, the minianimation that are triggered during combat virtually ruin everything.GethPrimeMKII wrote...
Finally playing ME1 on the PS3 and the absolutely craptastic combat system makes me appreciate ME2 and ME3's combat system.
401 Kill wrote...
Remember, you can't even get synthesis! Presumably because the Reapers are dissapointed in Shepard not living up to their standards, so it isn't even worth it.IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
Edit: Top! I also read your post from 2 pages ago when you made it. It is one of the greatest posts I have seen in a while.
ElSuperGecko wrote...
I remember the child disappearing when the tube explodes being brougnht up.
I also seem to remember it being brought up that the child seems to smile or smirk when you choose Control... not sure if that was removed for the EC, though...
DoomsdayDevice wrote...
- The refuse stargazer scene is different because Shepard knows (s)he didn't save this cycle.
- The three regular stargazer scenes are identical because in every ending, Shepard believes (or is made to believe) (s)he saved this cycle/ended the Reaper threat.
I believe that the control one was brought up and dismissed as some sort of glitch (my details on this are hazy, I think it is pretty convenient). As for the destroy one, you have made your choice so the child (Harbinger) dissapeers in order to finish off Shepard in the rubble (At least that is what I think).DoomsdayDevice wrote...
Was this ever brought up?
Just noticed the child becomes real, exactly when Shep touches the controls.
And disappears exactly when the tube explodes...
Modifié par 401 Kill, 07 décembre 2012 - 12:34 .
Which is what I did after 10+ normal runs of ME3. It's still in the game, not counting it because it's dumb is a dumb reason.IronSabbath88 wrote...
archangel1996 wrote...
IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
It's like Shep's death in ME2.....i tried and i didn't succeed
Exactly, nobody is going to be that dumb on happenstance. The only way Shepard can die in ME2 is if you TRY to do that. Same deal with ME3.
You can't even get Control or Destroy based on the Collector Base.401 Kill wrote...
Remember, you can't even get synthesis! Presumably because the Reapers are dissapointed in Shepard not living up to their standards, so it isn't even worth it.IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
Edit: Top! I also read your post from 2 pages ago when you made it. It is one of the greatest posts I have seen in a while.
MegumiAzusa wrote...
Which is what I did after 10+ normal runs of ME3. It's still in the game, not counting it because it's dumb is a dumb reason.IronSabbath88 wrote...
archangel1996 wrote...
IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
It's like Shep's death in ME2.....i tried and i didn't succeed
Exactly, nobody is going to be that dumb on happenstance. The only way Shepard can die in ME2 is if you TRY to do that. Same deal with ME3.
archangel1996 wrote...
Well there is the rage mode too
SO BE IT
Modifié par ElSuperGecko, 07 décembre 2012 - 12:35 .
401 Kill wrote...
I believe that the control one was brought up and dismissed as some sort of glitch (my details on this are hazy, I think it is pretty convenient). As for the destroy one, you have made your choice so the child (Harbinger) dissapeers in order to finish off Shepard in the rubble (At least that is what I think).DoomsdayDevice wrote...
Was this ever brought up?
Just noticed the child becomes real, exactly when Shep touches the controls.
And disappears exactly when the tube explodes...
Modifié par DoomsdayDevice, 07 décembre 2012 - 12:34 .
ElSuperGecko wrote...
archangel1996 wrote...
Well there is the rage mode too
SO BE IT
Catalyst smiling in Control?
Exactly, you were so bad in getting the galaxy to rally for the cause, that the Reapers no longer find you usefull (other than as a husk possibly) it would not help them in their plans to sabatoge the Galaxy using Shepard.MegumiAzusa wrote...
You can't even get Control or Destroy based on the Collector Base.401 Kill wrote...
Remember, you can't even get synthesis! Presumably because the Reapers are dissapointed in Shepard not living up to their standards, so it isn't even worth it.IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
Edit: Top! I also read your post from 2 pages ago when you made it. It is one of the greatest posts I have seen in a while.
DoomsdayDevice wrote...
401 Kill wrote...
I believe that the control one was brought up and dismissed as some sort of glitch (my details on this are hazy, I think it is pretty convenient). As for the destroy one, you have made your choice so the child (Harbinger) dissapeers in order to finish off Shepard in the rubble (At least that is what I think).DoomsdayDevice wrote...
Was this ever brought up?
Just noticed the child becomes real, exactly when Shep touches the controls.
And disappears exactly when the tube explodes...
I am aware we noticed the destroy disappearance, I wasn't sure if we noticed the kid becoming real in control.
archangel1996 wrote...
In refusal i mean, maybe angry beacuse Shep is broken
It was brought up and it is not the case. You can see the child is still transparent but the effect on it causes it sometimes to look like its original texture (because of the surface normals), and the transparency in this case causes the electrical effects not to draw because of using alphatest instead of alphablend and a wrong draw order.DoomsdayDevice wrote...
Was this ever brought up?
Just noticed the child becomes real, exactly when Shep touches the controls.
http://img.photobuck...comesReal01.png
http://img.photobuck...comesReal02.png
http://img.photobuck...comesReal03.png
And disappears exactly when the tube explodes...
Can you load a dead Shep into ME3?.MegumiAzusa wrote...
Which is what I did after 10+ normal runs of ME3. It's still in the game, not counting it because it's dumb is a dumb reason.IronSabbath88 wrote...
archangel1996 wrote...
IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
It's like Shep's death in ME2.....i tried and i didn't succeed
Exactly, nobody is going to be that dumb on happenstance. The only way Shepard can die in ME2 is if you TRY to do that. Same deal with ME3.
I guess you could interprate it as, after you select control, the child remains part of your mind (Indoctrinated). In destroy you break free and the indoctrination fails (child removed).DoomsdayDevice wrote...
Was this ever brought up?
Modifié par Gwyphon, 07 décembre 2012 - 12:42 .
Shep can die before this scene plays (low EMS) thus this scene is unrelated to Sheps state of mind.DoomsdayDevice wrote...
Megumi, what do you think of this:DoomsdayDevice wrote...
- The refuse stargazer scene is different because Shepard knows (s)he didn't save this cycle.
- The three regular stargazer scenes are identical because in every ending, Shepard believes (or is made to believe) (s)he saved this cycle/ended the Reaper threat.
no, it doesn't recognize that campaign as complete.hukbum wrote...
Can you load a dead Shep into ME3?.MegumiAzusa wrote...
Which is what I did after 10+ normal runs of ME3. It's still in the game, not counting it because it's dumb is a dumb reason.IronSabbath88 wrote...
archangel1996 wrote...
IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
It's like Shep's death in ME2.....i tried and i didn't succeed
Exactly, nobody is going to be that dumb on happenstance. The only way Shepard can die in ME2 is if you TRY to do that. Same deal with ME3.
Modifié par LDS Darth Revan, 07 décembre 2012 - 12:44 .
Still ME3s ending is the same when your Shep dies or not. This is not the case with ME2.IronSabbath88 wrote...
MegumiAzusa wrote...
Which is what I did after 10+ normal runs of ME3. It's still in the game, not counting it because it's dumb is a dumb reason.IronSabbath88 wrote...
archangel1996 wrote...
IronSabbath88 wrote...
Low EMS Shepard sucks and shouldn't even be used as evidence. If THAT was the best someone could honestly do in this game (not on purpose) then why did they even bother?
There I said it.
It's like Shep's death in ME2.....i tried and i didn't succeed
Exactly, nobody is going to be that dumb on happenstance. The only way Shepard can die in ME2 is if you TRY to do that. Same deal with ME3.
I'm not counting it because most players don't strive for that. It's nothing more than a bonus BioWare put into ME2. To think otherwise is ridiculous. You can't import your game from ME2 to ME3 if Shepard died. It's an easter egg of sorts.
It's not meant to be anything.