Good point, and as I've always said I believe the kid while on Earth was real, but the Reapers use that boy's memory to manipulate Shepard.demersel wrote...
Rifneno wrote...
Shepard mentions the kid to Garrus. Brief mentions of the dreams but they're very non-specific. But then, Retribution tells us that Grayson didn't remember his dreams, just that they left him... shaken, I think was the word? I don't think Shepard actually remembers the dreams. At least not fully. It's impossible to wipe the player's memory of what was seen, but it's logical for Shepard not to be able to remember what occurred in the dreams, lest he go right to someone like Garrus and warn them that he was hearing those tell-tale whispers and to make sure they're ready to do whatever is necessary if he becomes indoctrinated.
What if he can remember it perfectly (and he can - he can talk to somebody about a dream - think it is Liara) - but it never crosses his mind to tell someone about them or that the dreams are alarming? That is the scariest quality of indoctrination - you see everything perfectly well - it just doesn't bother you, or doesn't raise your consern - you just go with it. I think it is done brilliantly in ME3.
Was the Ending a Hallucination? - Indoctrination Theory Mark III!
#61526
Posté 07 décembre 2012 - 07:09
#61527
Posté 07 décembre 2012 - 07:14
LDS Darth Revan wrote...
Good point, and as I've always said I believe the kid while on Earth was real, but the Reapers use that boy's memory to manipulate Shepard.
I don't belive he was real at all - i think he is planted image from the very start.
It really does make a lot of sense - the kid is the thing first thing we see. The game opens with it - and the very next thing we see - is Shepard observing the kid.
That is what the game starts from. If you remember that ME2 technically ends on Shepard breaking free from a reaper controlled facility, where he was captured and uncouncious and experiment on for three days - that is really obvious that the kid is not real.
#61528
Posté 07 décembre 2012 - 07:15
Ohh i wasn't aware of thatdemersel wrote...
cavs25 wrote...
What I find interesting that in the ME 3 sountrack
After An End Once and For All, there is Das malefitz
and then two tracks I don't remember hearing in the game
One titled Betrayal
and another one titled Creation
Creation and Betrayal are CE exclusive.
And creation plays at character generation screen + in the final titles, as i said.
+ i think you can faintly hear the creation track when you start the Geth Dreadnought mission.
I was told that Betrayal plays when you shoot Mordin.
What IS truly interesting is that the Betrayal track sound really similiar to the Fate of the Galaxy track - which playes in the very opening - when Hackett and Anderson discuss the arrival of the reapers - and then later Hackett doesn't give a warning, which has Anderson surprised.
thanks mate
#61529
Posté 07 décembre 2012 - 07:22
Just because he was on the asteroid where the Project took place and contained Object Rho, that doesn't mean the child is fake. I'm not saying your wrong, just that I see him as real and don't get the connection between the child and Arrival.demersel wrote...
LDS Darth Revan wrote...
Good point, and as I've always said I believe the kid while on Earth was real, but the Reapers use that boy's memory to manipulate Shepard.
I don't belive he was real at all - i think he is planted image from the very start.
It really does make a lot of sense - the kid is the thing first thing we see. The game opens with it - and the very next thing we see - is Shepard observing the kid.
That is what the game starts from. If you remember that ME2 technically ends on Shepard breaking free from a reaper controlled facility, where he was captured and uncouncious and experiment on for three days - that is really obvious that the kid is not real.
#61530
Posté 07 décembre 2012 - 07:29
#61531
Posté 07 décembre 2012 - 07:34
demersel wrote...
LDS Darth Revan wrote...
Good point, and as I've always said I believe the kid while on Earth was real, but the Reapers use that boy's memory to manipulate Shepard.
I don't belive he was real at all - i think he is planted image from the very start.
It really does make a lot of sense - the kid is the thing first thing we see. The game opens with it - and the very next thing we see - is Shepard observing the kid.
That is what the game starts from. If you remember that ME2 technically ends on Shepard breaking free from a reaper controlled facility, where he was captured and uncouncious and experiment on for three days - that is really obvious that the kid is not real.
That nobody helps or notices the kid when his getting in the shuttle kind of supports that his not real, but well i dont think his existence at the beggining really needs an answer
#61532
Posté 07 décembre 2012 - 07:36
I don't really want to get my hopes up, but i think that something is coming.
It may be about DA3 and final hours like app for it, but as far as i know Gamble doesn't have to do anything with DA - he works only on Mass Effect.
Modifié par demersel, 07 décembre 2012 - 07:41 .
#61533
Posté 07 décembre 2012 - 07:41
#61534
Posté 07 décembre 2012 - 07:47
demersel wrote...
What if he can remember it perfectly (and he can - he can talk to somebody about a dream - think it is Liara) - but it never crosses his mind to tell someone about them or that the dreams are alarming? That is the scariest quality of indoctrination - you see everything perfectly well - it just doesn't bother you, or doesn't raise your consern - you just go with it. I think it is done brilliantly in ME3.
Like I said, he only vaguely mentions the dreams. There's nothing to say he "remembers it perfectly."
LDS Darth Revan wrote...
Good point, and as I've always said I believe the kid while on Earth was real, but the Reapers use that boy's memory to manipulate Shepard.
If he was real, he wasn't real by the vent scene. There's just way too much wrong with that appearance. That freaky, unique "lightning bolt to the head" warning sign that doesn't fit the context at all if literal. The creepy "you can't help me". The way he disappears into thin air when Anderson distracts you. The weird Reaper growl when he disappears that, unlike the others, is not coming outside (you can tell with a decent surround sound). The way he vanished without making a sound despite the fact that the sound of him crawling in the vents is what drew Shepard to him (and then on Mars, they introduce Liara through a vent chase seemingly just to show how loud they are). The way he even got TO the building considering where he was 5 minutes before, on the top of another building quite a ways off. I could go on and on about that scene. It was so obvious that the board was full of "OMG, the kid's a hallucination" posts after the demo was released and we had no idea about the ending.
#61535
Posté 07 décembre 2012 - 07:52
#61536
Posté 07 décembre 2012 - 07:54
BleedingUranium wrote...
The only place he could have been real was on the roof, but the symbolism of the toy fighter suggests he was not.
Also, that whole garden thing disappears. You can find the building once you get control of Shepard. The garden and everything is just gone.
#61537
Posté 07 décembre 2012 - 07:59
Rifneno wrote...
BleedingUranium wrote...
The only place he could have been real was on the roof, but the symbolism of the toy fighter suggests he was not.
Also, that whole garden thing disappears. You can find the building once you get control of Shepard. The garden and everything is just gone.
Right, that too. It's probable Shepard imagined the entire roof top, being stuck there for six months.
#61538
Guest_Sareth Cousland_*
Posté 07 décembre 2012 - 08:03
Guest_Sareth Cousland_*
demersel wrote...
There is also one more interesting thing - i rewatched the ME3 final titles and noted the music that was used.
It doesn't mean anything, but the choice of tracks that are used is interesting.
It is Das Malefitz by the Fuentes, followed by the track Creation, that is used in the character generation screen, followed by the Leaving Earth track. (I may have mixed up the order there a bit).
Only those three tracks.
Das Malefitz is very close for Das Malefiz - which translates from german as the maleficent. And even if the Malefitz isn't an actual word - it has Das before it which indicates german, and Mal - is Bad in german.
An interesting choice for a happy ending to a trilogy, don't you think?
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, malus + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
Edit: Just found some interesting add-on information - a maleficium was understood as a spell of harmful magic in the middle ages. Synthesis, anyone?
Modifié par Sareth Cousland, 07 décembre 2012 - 08:08 .
#61539
Posté 07 décembre 2012 - 08:06
Also prettz flycammed how long it'd take the kid to get to the vent building. Even while sprinting and using immense parkour skills, Shepard would get there first.Rifneno wrote...
BleedingUranium wrote...
The only place he could have been real was on the roof, but the symbolism of the toy fighter suggests he was not.
Also, that whole garden thing disappears. You can find the building once you get control of Shepard. The garden and everything is just gone.
#61540
Posté 07 décembre 2012 - 08:08
If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
The two tracks together pretty much say 'The end... or is it?'
#61541
Posté 07 décembre 2012 - 08:09
Its been the better part of a year. :/ I thought the IT was true: All the clues looked right, the ending lacked a good deal, and it all made too much sense.
Till around the six month mark...
If they were going to release more on the ending, you'd think they'd have done it by now. :/
The DLCs seem nice, but they reinforce the current ending too much for it to be "all in his head" indoctrination.
On a side note for those of you having difficulty getting back into the game: If you want to fall in love with Mass Effect again, play the first one over.
The difference is like a breath of fresh air. Immersive dialogue. Areas you can revisit. A mysterious and unknowable foe... and more decisions then you can shake a stick at.
Modifié par CanadianGunshy, 07 décembre 2012 - 08:11 .
#61542
Posté 07 décembre 2012 - 08:11
Sareth Cousland wrote...
demersel wrote...
There is also one more interesting thing - i rewatched the ME3 final titles and noted the music that was used.
It doesn't mean anything, but the choice of tracks that are used is interesting.
It is Das Malefitz by the Fuentes, followed by the track Creation, that is used in the character generation screen, followed by the Leaving Earth track. (I may have mixed up the order there a bit).
Only those three tracks.
Das Malefitz is very close for Das Malefiz - which translates from german as the maleficent. And even if the Malefitz isn't an actual word - it has Das before it which indicates german, and Mal - is Bad in german.
An interesting choice for a happy ending to a trilogy, don't you think?
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, malus + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
Edit: Just found some interesting add-on information - a maleficium was understood as a spell of harmful magic in the middle ages. Synthesis, anyone?
Or indoctrination in general, but yeah, that's cool.
#61543
Posté 07 décembre 2012 - 08:12
RavenEyry wrote...
If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
The two tracks together pretty much say 'The end... or is it?'
Yeah, And End, Once And For All is anything but
#61544
Guest_Sareth Cousland_*
Posté 07 décembre 2012 - 08:13
Guest_Sareth Cousland_*
RavenEyry wrote...
If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
The two tracks together pretty much say 'The end... or is it?'
Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.
#61545
Guest_Sareth Cousland_*
Posté 07 décembre 2012 - 08:23
Guest_Sareth Cousland_*
BleedingUranium wrote...
Or indoctrination in general, but yeah, that's cool.
That's even better. It also translates well into "curse", and for all we know, indoctrination is the central theme of ME3, and Shepard has been "cursed".
Modifié par Sareth Cousland, 07 décembre 2012 - 08:23 .
#61546
Posté 07 décembre 2012 - 08:30
Sareth Cousland wrote...
RavenEyry wrote...
If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).
It is indeed a very interesting choice.
The two tracks together pretty much say 'The end... or is it?'
Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.
Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!
#61547
Posté 07 décembre 2012 - 08:55
BleedingUranium wrote...
Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!
If the WTF note you feel is something like Deja Vu, then you might want to see this
quoted from the vid:
"It turns out that we can actually induce forms of Deja Vu in subjects, in experiments" - Michio "Nutty" Kaku
p.s the parallel universe in this case is reaper universe, something described in the "ghost ship of antilin system" coverage.
what do you think?
Modifié par tangythang, 07 décembre 2012 - 08:59 .
#61548
Posté 07 décembre 2012 - 09:18
tangythang wrote...
BleedingUranium wrote...
Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!
If the WTF note you feel is something like Deja Vu, then you might want to see this
quoted from the vid:
"It turns out that we can actually induce forms of Deja Vu in subjects, in experiments" - Michio "Nutty" Kaku
p.s the parallel universe in this case is reaper universe, something described in the "ghost ship of antilin system" coverage.
what do you think?
That may have gone over my head slightly
#61549
Posté 07 décembre 2012 - 10:37
#61550
Posté 07 décembre 2012 - 11:01




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