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Was the Ending a Hallucination? - Indoctrination Theory Mark III!


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#61601
MegumiAzusa

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BleedingUranium wrote...

Sareth Cousland wrote...

RavenEyry wrote...

Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).

It is indeed a very interesting choice.

If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.
The two tracks together pretty much say 'The end... or is it?'


Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.


Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!

Yes, it does. You see your choice play out, everything seems fine. Then the Normandy crashlands as a result, at which time it dramatically changes. Also it doesn't even cut straight into Das Malefiz, you are missing the one that is playing on the crash landing scene inbetween.
For betrayal: yes its second part plays when you shoot Mordin, but the first part is basically The Fleets Arrive.

#61602
estebanus

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RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

#61603
dorktainian

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paxxton wrote...

tangythang wrote...

paxxton wrote...

Rifneno wrote...

tangythang wrote...

You mean the fact that default male shepard eyes were blue, so is the ventboy
and default female shepard eyes were green, so is the sunflower-girl.

And the fact that both kid in the vent and the field plays the same alliance model ship, one that shepard/femshepard could purchase at kassa fabrication store,

and the fact that the boy were designed to look like shepard, complete with his background integrated into his fashion.
i.imgur.com/XlUYM.jpg
that's page 16 from the artbook you get when you buy collectors edition.

and that if the starbrat change gender correlated with shepards, it would be too damn obvious.

The kid is shepurd! :o


Sunflower girl?

Something else that strikes me is that you'll notice they experimented a lot with the clothing, but never the actual child.  It's the exact same child, there was never any doubt as to what the child would look like, only his clothes.  Why is that?  ...  I'm not a betting man, but I'd probably bet money that kid was designed from a childhood photo they got from Mark Vanderloo.

If the kid was Shepard, wouldn't that mean the whole Indoctrination should be obvious to him. I mean he surely knows how he looked in childhood. On the other hand, if his mind is already seriously messed up from the get-go in ME3, making the child look familiar to him, makes him appear trustworthy to Shepard.


Put yourself in that position, would you immediately recognize yourself if you saw you in a dream?
I read an article about it, that psychologically, a person usually treat their past and future self as a stranger.
(I fot mistaken, from cracked, daww)

I never met myself from the past but I guess I would recognize myself. Posted Image

Also, the first encounter with the kid is not in a dream but in Vancouver.

that might be true but don't forget that actually you are playing as shepard - so how would you recognise sheps younger self ? Also Vancover kid is a blatent vision/dream.

#61604
CoolioThane

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estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

#61605
paxxton

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dorktainian wrote...

paxxton wrote...

tangythang wrote...

paxxton wrote...

Rifneno wrote...

tangythang wrote...

You mean the fact that default male shepard eyes were blue, so is the ventboy
and default female shepard eyes were green, so is the sunflower-girl.

And the fact that both kid in the vent and the field plays the same alliance model ship, one that shepard/femshepard could purchase at kassa fabrication store,

and the fact that the boy were designed to look like shepard, complete with his background integrated into his fashion.
i.imgur.com/XlUYM.jpg
that's page 16 from the artbook you get when you buy collectors edition.

and that if the starbrat change gender correlated with shepards, it would be too damn obvious.

The kid is shepurd! :o


Sunflower girl?

Something else that strikes me is that you'll notice they experimented a lot with the clothing, but never the actual child.  It's the exact same child, there was never any doubt as to what the child would look like, only his clothes.  Why is that?  ...  I'm not a betting man, but I'd probably bet money that kid was designed from a childhood photo they got from Mark Vanderloo.

If the kid was Shepard, wouldn't that mean the whole Indoctrination should be obvious to him. I mean he surely knows how he looked in childhood. On the other hand, if his mind is already seriously messed up from the get-go in ME3, making the child look familiar to him, makes him appear trustworthy to Shepard.


Put yourself in that position, would you immediately recognize yourself if you saw you in a dream?
I read an article about it, that psychologically, a person usually treat their past and future self as a stranger.
(I fot mistaken, from cracked, daww)

I never met myself from the past but I guess I would recognize myself. Posted Image

Also, the first encounter with the kid is not in a dream but in Vancouver.

that might be true but don't forget that actually you are playing as shepard - so how would you recognise sheps younger self ? Also Vancover kid is a blatent vision/dream.

I didn't say I would recognize Shepard from his early years. What I mean is that the story should mention that (e.g. Shepard saying to Liara when she comes with the capsule to his cabin that he sees himself from childhood).

Yes, the kid in Vancouver is most likely a vision from the very beginning. But Shepard isn't asleep there so it's not a dream.

#61606
RavenEyry

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estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

#61607
BleedingUranium

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MegumiAzusa wrote...

BleedingUranium wrote...

Sareth Cousland wrote...

RavenEyry wrote...

Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).

It is indeed a very interesting choice.

If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.
The two tracks together pretty much say 'The end... or is it?'


Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.


Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!

Yes, it does. You see your choice play out, everything seems fine. Then the Normandy crashlands as a result, at which time it dramatically changes. Also it doesn't even cut straight into Das Malefiz, you are missing the one that is playing on the crash landing scene inbetween.
For betrayal: yes its second part plays when you shoot Mordin, but the first part is basically The Fleets Arrive.


No, I meant it mirrors the entire game. Everything goes great until the beam run, then everything's really confusing, then the very very end is all WTF

#61608
MegumiAzusa

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Rifneno wrote...

tangythang wrote...

You mean the fact that default male shepard eyes were blue, so is the ventboy
and default female shepard eyes were green, so is the sunflower-girl.

And the fact that both kid in the vent and the field plays the same alliance model ship, one that shepard/femshepard could purchase at kassa fabrication store,

and the fact that the boy were designed to look like shepard, complete with his background integrated into his fashion.
i.imgur.com/XlUYM.jpg
that's page 16 from the artbook you get when you buy collectors edition.

and that if the starbrat change gender correlated with shepards, it would be too damn obvious.

The kid is shepurd! :o


Sunflower girl?

Something else that strikes me is that you'll notice they experimented a lot with the clothing, but never the actual child.  It's the exact same child, there was never any doubt as to what the child would look like, only his clothes.  Why is that?  ...  I'm not a betting man, but I'd probably bet money that kid was designed from a childhood photo they got from Mark Vanderloo.

Sunflower girl is the girl from the ME3 trailer.

You only see sketches of clothes. That does not mean there aren't sketches of how the boy should look like.

#61609
paxxton

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RavenEyry wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

Strangely, Das Malefitz sounds rather soothing.

Modifié par paxxton, 07 décembre 2012 - 01:06 .


#61610
Humakt83

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CoolioThane wrote...
Not if you believe the IT. It is a great "ending" :P


Agreed.

#61611
estebanus

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CoolioThane wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

If you believe the IT, it has no ending up until now. The potential for one remains, but there is no ending. Does Shepard beat the reapers, Is his/her brain a bunch of jelly? Is s/he indoctrinated? 

Nobody knows.

Modifié par estebanus, 07 décembre 2012 - 01:11 .


#61612
estebanus

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RavenEyry wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

Malefiz is another word for doing a bad deed.

#61613
MegumiAzusa

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BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

Sareth Cousland wrote...

RavenEyry wrote...

Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).

It is indeed a very interesting choice.

If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.
The two tracks together pretty much say 'The end... or is it?'


Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.


Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!

Yes, it does. You see your choice play out, everything seems fine. Then the Normandy crashlands as a result, at which time it dramatically changes. Also it doesn't even cut straight into Das Malefiz, you are missing the one that is playing on the crash landing scene inbetween.
For betrayal: yes its second part plays when you shoot Mordin, but the first part is basically The Fleets Arrive.


No, I meant it mirrors the entire game. Everything goes great until the beam run, then everything's really confusing, then the very very end is all WTF

And I say it perfectly mirrors what you see at these moments. No need to expand it onto the whole game.

#61614
BleedingUranium

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estebanus wrote...

CoolioThane wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

If you believe the IT, it has no ending up until now. The potential for one remains, but there is no ending.


Right, so the "ending" is neither good nor bad, because it's not there.

#61615
MegumiAzusa

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estebanus wrote...

RavenEyry wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

Malefiz is another word for doing a bad deed.

Yup. And Wiktionary describes it as:
1. histrical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"
Esp after seeing your companions stranded on the planet, Normandy burning.

Modifié par MegumiAzusa, 07 décembre 2012 - 01:17 .


#61616
BleedingUranium

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MegumiAzusa wrote...

BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

Sareth Cousland wrote...

RavenEyry wrote...

Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).

It is indeed a very interesting choice.

If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.
The two tracks together pretty much say 'The end... or is it?'


Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.


Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!

Yes, it does. You see your choice play out, everything seems fine. Then the Normandy crashlands as a result, at which time it dramatically changes. Also it doesn't even cut straight into Das Malefiz, you are missing the one that is playing on the crash landing scene inbetween.
For betrayal: yes its second part plays when you shoot Mordin, but the first part is basically The Fleets Arrive.


No, I meant it mirrors the entire game. Everything goes great until the beam run, then everything's really confusing, then the very very end is all WTF

And I say it perfectly mirrors what you see at these moments. No need to expand it onto the whole game.


You're really telling me I'm wrong about this? Posted Image

#61617
estebanus

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BleedingUranium wrote...

estebanus wrote...

CoolioThane wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

If you believe the IT, it has no ending up until now. The potential for one remains, but there is no ending.


Right, so the "ending" is neither good nor bad, because it's not there.

...Meaning it can't be a great ending. It has the potential for being equally as bad as it was in the original ones. No ending means there can't be a good or bad one. It just means that the game is bad because the most meaningful part of it's gone.

#61618
BleedingUranium

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estebanus wrote...

BleedingUranium wrote...

estebanus wrote...

CoolioThane wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

If you believe the IT, it has no ending up until now. The potential for one remains, but there is no ending.


Right, so the "ending" is neither good nor bad, because it's not there.

...Meaning it can't be a great ending. It has the potential for being equally as bad as it was in the original ones. No ending means there can't be a good or bad one. It just means that the game is bad because the most meaningful part of it's gone.


No, you can't say anything about endings that don't exist. The rest is subjective.

#61619
MegumiAzusa

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BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

MegumiAzusa wrote...

BleedingUranium wrote...

Sareth Cousland wrote...

RavenEyry wrote...

Sareth Cousland wrote...
Just to be more precise: While "Das Malefiz" is indeed German, the word Malefiz stems from Latin, male + facere (bad + to do) >> maleficium (bad deed).

It is indeed a very interesting choice.

If you listen to the pre-EC version of 'An end once and for all' it ends on quite the sour note after being a sweet piece, then cut's straight to 'Das Malefitz'.
The two tracks together pretty much say 'The end... or is it?'


Just listened to it - yes, a very interesting way to end a title labeled "an end, once and for all" - it's basically missing its ending.


Even more than that, 80% or so of the track is really good and nice, then gets all confusing, then ends on a WTF note. The song mirrors ME3!

Yes, it does. You see your choice play out, everything seems fine. Then the Normandy crashlands as a result, at which time it dramatically changes. Also it doesn't even cut straight into Das Malefiz, you are missing the one that is playing on the crash landing scene inbetween.
For betrayal: yes its second part plays when you shoot Mordin, but the first part is basically The Fleets Arrive.


No, I meant it mirrors the entire game. Everything goes great until the beam run, then everything's really confusing, then the very very end is all WTF

And I say it perfectly mirrors what you see at these moments. No need to expand it onto the whole game.


You're really telling me I'm wrong about this? Posted Image

I'm telling you the assumption that it represents the game in the first place is baseless as it fully represents the moments it plays.

#61620
estebanus

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MegumiAzusa wrote...

estebanus wrote...

RavenEyry wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

Malefiz is another word for doing a bad deed.

Yup. And Wiktionary describes it as:
1. histrical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"

Yes, and it plays in every single ending. That means that it asks in each ending if you made the right coice, not just in synthesis and control. Funny thing though: It doesn't play in refuse. One could almost see that as refuse being the only right choice.

#61621
RavenEyry

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MegumiAzusa wrote...
Yup. And Wiktionary describes it as:
1. histrical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"
Esp after seeing your companions stranded on the planet, Normandy burning.

I personally disagree. It seems to be outright bad, not bitersweet. I don't consider capital crime to be a bit of good a bit of bad.

#61622
estebanus

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BleedingUranium wrote...

estebanus wrote...

BleedingUranium wrote...

estebanus wrote...

CoolioThane wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.


Not if you believe the IT. It is a great ending :P

If you believe the IT, it has no ending up until now. The potential for one remains, but there is no ending.


Right, so the "ending" is neither good nor bad, because it's not there.

...Meaning it can't be a great ending. It has the potential for being equally as bad as it was in the original ones. No ending means there can't be a good or bad one. It just means that the game is bad because the most meaningful part of it's gone.


No, you can't say anything about endings that don't exist. The rest is subjective.

If a book that you read doesn't have an ending, then it makes the entire book bad. If it ends the narrative before the end happens, it isn't good. 
Every work of literature needs an ending, be it ambiguous, open or definitive in its nature.

#61623
dorktainian

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estebanus wrote...

MegumiAzusa wrote...

estebanus wrote...

RavenEyry wrote...

estebanus wrote...

RavenEyry wrote...

MegumiAzusa wrote...
Which it wasn't supposed to be, but a bittersweet ending. Which it easily were before the EC.

'Bad' and 'bittersweet' are not the same thing.

It was meant to be bittersweet, but they ended up failing badly at it, making it a bad ending.

I know. This was about the end song that translates basically to 'bad'.

Malefiz is another word for doing a bad deed.

Yup. And Wiktionary describes it as:
1. histrical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"

Yes, and it plays in every single ending. That means that it asks in each ending if you made the right coice, not just in synthesis and control. Funny thing though: It doesn't play in refuse. One could almost see that as refuse being the only right choice.

is this true?  OMG!!:o

#61624
estebanus

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RavenEyry wrote...

MegumiAzusa wrote...
Yup. And Wiktionary describes it as:
1. histrical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"
Esp after seeing your companions stranded on the planet, Normandy burning.

I personally disagree. It seems to be outright bad, not bitersweet. I don't consider capital crime to be a bit of good a bit of bad.

Capital crime in oder for all live to survive. In this case, the end justifies the means.

EDIT: top!

Modifié par estebanus, 07 décembre 2012 - 01:22 .


#61625
MegumiAzusa

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RavenEyry wrote...

MegumiAzusa wrote...
Yup. And Wiktionary describes it as:
1. historical: a capital crime
2. it's usually a legal, moral, or ethical lapse

2. fits very well with the themes, and that it should be a bittersweet ending. It basically asks the question "did you really make the right choice?"
Esp after seeing your companions stranded on the planet, Normandy burning.

I personally disagree. It seems to be outright bad, not bitersweet. I don't consider capital crime to be a bit of good a bit of bad.

Are you purposely trolling?
Number 1 is its historical meaning, as you even quoted. That means it usually doesn't apply anymore. What applies is that it's a moral and ethical lapse, which is very well what this track can be asking the player "Was that really the right thing to do?" which is bittersweet.